Crysis 2 Digital Foundry Comparison

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mitu123

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#601 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="incuensuocha"]You saying the PS3 is maxed out is no more credible or legitimate than all the people that said the 360 was maxed out prior to the release of Crysis 2. So don't go spewing that as fact. Nobody in SW knows that for a fact.savagetwinkie

It is a fact, you honestly think those outdated things can go much, much further, hell, consoles can barely handle Crysis 2 as it dips into 20FPSs with both versions while both being below 1280x720 while rendering more in big environments, sacrifices have to be made to try to make them better.

its not maxed out, especially the ps3 there is still a lot to learn with the type of programming that developers have to deal with, not to mention they can keep pushing for more and more efficiency just like they can on the 360, its just a matter of how far they really want to push. Considering how large some of these dev teams its easy for some things that can be improved to be completely forgotten. So there is likely room for improvement Now don't get me wrong, we aren't going to see a massive leap in graphics, but they might still be able to squeeze out subtle upgrades, unless you work on the platform and know it intimidate you really can't say its maxed out.

That sounds like cutting corners, which what consoles have to do to improve, sounds like they are maxed out in various areas.

It's console hardware, there isn't much you can do now, I read on their specs and even my PC trashes them, it's no wonder they can't do 1080p while looking like Gears, Uncharted, Killzone, etc. The best they can do is 720p(and even less with a few above it will cutting corners), 0-4xAA, like 0-2 AF and barely contain 30FPS in most games. I don't see how much further they can go.

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killzowned24

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#602 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="gaming25"][QUOTE="killzowned24"] what else could explain it??
[QUOTE="killzowned24"][QUOTE="soulitane"]@killzowned24 have you actually played the game or are you basing all your opinions off of terrible screen shots(which don't even properly represent the game)?soulitane
those are facts of the game.I guess some just have low standards.

So all the reviewers that are praising it's graphics have low standards? I don't think any review has said it looks terrible in the graphics department.

must be. because clearly all I mentioned is not close to best.
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soulitane

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#603 soulitane
Member since 2010 • 15091 Posts
[QUOTE="killzowned24"] must be. because clearly all I mentioned is not close to best.

What makes your opinion above theres or mine?
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mitu123

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#604 mitu123
Member since 2006 • 155290 Posts

@killzowned24 have you actually played the game or are you basing all your opinions off of terrible screen shots(which don't even properly represent the game)?soulitane
When you see better screens than his from people who own and played the game, you know something is funny.

Using his logic, Killzone 3 looks like this:

How is this impressive?

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savagetwinkie

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#605 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="mitu123"] It is a fact, you honestly think those outdated things can go much, much further, hell, consoles can barely handle Crysis 2 as it dips into 20FPSs with both versions while both being below 1280x720 while rendering more in big environments, sacrifices have to be made to try to make them better.

mitu123

its not maxed out, especially the ps3 there is still a lot to learn with the type of programming that developers have to deal with, not to mention they can keep pushing for more and more efficiency just like they can on the 360, its just a matter of how far they really want to push. Considering how large some of these dev teams its easy for some things that can be improved to be completely forgotten. So there is likely room for improvement Now don't get me wrong, we aren't going to see a massive leap in graphics, but they might still be able to squeeze out subtle upgrades, unless you work on the platform and know it intimidate you really can't say its maxed out.

That sounds like cutting corners, which what consoles have to do to improve, sounds like they are maxed out in various areas.

It's console hardware, there isn't much you can do now, I read on their specs and even my PC trashes them, it's no wonder they can't do 1080p while looking like Gears, Uncharted, Killzone, etc. The best they can do is 720p(and even less with a few above it will cutting corners), 0-4xAA, like 0-2 AF and barely contain 30FPS in most games. I don't see how much further they can go.

apparently you don't know anything about programming and how making a routine more efficient means its not cutting corners if you can gain the same results using less CPU cycles, on the ps3's case you have 6 small CPUs, you free up a few cycles here and there and have the same results, you've just taken what did max out the ps3, and it no longers pushes it that hard, giving you more room to play, and you didn't cut any corners.
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soulitane

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#606 soulitane
Member since 2010 • 15091 Posts

[QUOTE="soulitane"]@killzowned24 have you actually played the game or are you basing all your opinions off of terrible screen shots(which don't even properly represent the game)?mitu123

When you see better screens than his from people who own and played the game, you know something is funny.

Using his logic, Killzone 3 looks like this:

How is this impressive?

I don't really need to see screens since I've played and finished the game:P, but I get what you mean. This is a prime example as to why we shouldn't really use pics to say which is better.

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gpuking

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#607 gpuking
Member since 2004 • 3914 Posts
have been playing this on my 360 fro a while now and honestly it's way too inconsistent to be considered graphics king. The TAA, sub HD, ghosting, bad shadow filtering, shadow updating and objects pop ins have ruined an otherwise beautiful canvas. Yes, it does feature the latest tech but I'm sorry it's by far not THE best looking game ever on consoles.
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mitu123

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#608 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="savagetwinkie"] its not maxed out, especially the ps3 there is still a lot to learn with the type of programming that developers have to deal with, not to mention they can keep pushing for more and more efficiency just like they can on the 360, its just a matter of how far they really want to push. Considering how large some of these dev teams its easy for some things that can be improved to be completely forgotten. So there is likely room for improvement Now don't get me wrong, we aren't going to see a massive leap in graphics, but they might still be able to squeeze out subtle upgrades, unless you work on the platform and know it intimidate you really can't say its maxed out.savagetwinkie

That sounds like cutting corners, which what consoles have to do to improve, sounds like they are maxed out in various areas.

It's console hardware, there isn't much you can do now, I read on their specs and even my PC trashes them, it's no wonder they can't do 1080p while looking like Gears, Uncharted, Killzone, etc. The best they can do is 720p(and even less with a few above it will cutting corners), 0-4xAA, like 0-2 AF and barely contain 30FPS in most games. I don't see how much further they can go.

apparently you don't know anything about programming and how making a routine more efficient means its not cutting corners if you can gain the same results using less CPU cycles, on the ps3's case you have 6 small CPUs, you free up a few cycles here and there and have the same results, you've just taken what did max out the ps3, and it no longers pushes it that hard, giving you more room to play, and you didn't cut any corners.

And that's why the PS3 can do 1080p, 4xAA, 16xAF and 60FPS all at once right? Nope, you won't see a game like that, you will not see increased graphical fidelity in those areas and I didn't even mention textures, lighting, shadows, etc., the PS3 is not that powerful, if it was it would had reached what I said with no problems. They aren't doing anything to go further, otherwise it would had been shown by now. It's going to be 5 years old this year and I still don't see the jump anymore. I do know games will still look better, but not a whole lot better because they still need to cut corners to achieve those graphics.

Even if devs find ways to make it happen, they are still limited.

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tonitorsi

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#609 tonitorsi
Member since 2006 • 8692 Posts

[QUOTE="tonitorsi"]

I just find it funny.

How the Hermits talked teh superiority, teh superiority for years and consoles are holding gaming back & Crysis 2 comes out and is easily comparable to Battlefield 3 on PC.

mitu123

You think Crysis 2 on consoles can compete with this, I can mistake it for a photograh, and it's not even maxed out as it's only pre alpha:

Can't wait to show my screens of it on PC.:)

Wut!

This thread has 200 replies bathed with Crysis 2 pics and you're still not seeing it?

Accept defeat! It more than does dawg :P

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mitu123

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#610 mitu123
Member since 2006 • 155290 Posts

tonitorsi
Yes, it does look amazing, however:

And then there's March 30th that is going to amaze people.;)

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kalipekona

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#611 kalipekona
Member since 2003 • 2492 Posts

@killzowned24 have you actually played the game or are you basing all your opinions off of terrible screen shots(which don't even properly represent the game)?soulitane

I am willing to bet he hasn't played it. Well, I have played it and in my opinion it easily has the best graphics ever seen in a console game. Uncharted 2 and Killzone 3 are more polished, but on the other hand they aren't doing nearly as much from a technical/graphical standpoint as Crysis 2 is.

He is just being selective. He is latching on to the weak areas of the game and ignoring a whole host of amazing graphical strengths.

The sub-HD thing is a red herring. You can't even tell it is sub-HD. I directly compared it against Killzone 3 and was Crysis 2 blurrier or less detailed in any way? No, it absolutely wasn't. It looked as sharp and clear as Killzone 3. So, while it might be technically barely below 720p, in real world terms this has virtually no impact.

In terms of aliasing, it's funny he would bring that up, as Killzone 3 has horrible jaggies. MLAA was a step back for the Killzone franchise. Killzone 2 on the whole looked cleaner than Killzone 3. Crysis 2 and Killzone 3 have a similar amount of perceived aliasing, just in different areas.

Pop-in is indeed worse in Crysis 2. Killzone 3 has pop-in as well, but it is much less noticeable. This is one of the few areas that Killzone 3 wins.

Texture quality is at least as good in Crysis 2 as in Killzone 3, if not better. There are some high res textures in Killzone 3, but most of them I would classify as low or medium texture quality. Crysis 2 generally has somewhat better texture quality.

Overall, Crysis 2 is more impressive visually. If the console version of Crysis 2 didn't have pop-in, jaggies, and an at times stuttering frame rate...well then, it would look like my PC version of Crysis 2 and would look a generation ahead of Killzone 3. With those issues taken into consideration Crysis 2 on consoles still looks better than Killzone 3 due to how far ahead it is in most other areas.

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tonitorsi

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#612 tonitorsi
Member since 2006 • 8692 Posts

mitu123

But thats not really my point. Isn't it amazing that consoles have a game that can be comparable to BF3 ON PC, nonetheless a high quality PC game??

Obviously moded BF3 will perhaps look levels beyond those gif, but to have a game that looks as good as BF3 with 2005 hardware and fewer RAM makes some Hermits eat their own words.

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#613 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="mitu123"]

[QUOTE="tonitorsi"]

Wut!

This thread has 200 replies bathed with Crysis 2 pics and you're still not seeing it?

Accept defeat! It more than does dawg :P

tonitorsi

Yes, it does look amazing, however:

And then there's March 30th that is going to amaze people.;)

But thats not really my point. Isn't it amazing that consoles have a game that can be comparable to BF3 ON PC, nonetheless a high quality PC game??

Obviously moded BF3 will perhaps look levels beyond those gif, but to have a game that looks as good as BF3 with 2005 hardware and fewer RAM makes some Hermits eat their own words.

No that's just disappointing. It's shocking that the industry has'nt moved forewards since 07.

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-Tretiak

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#614 -Tretiak
Member since 2007 • 2416 Posts

tonitorsi

The main difference is scale. That's why BF3 on console is toned down as far as player count and level size. Consoles can manage close to the same level of shaders as BF3 PC, but it's literally impossible to have levels as huge as Crysis for example. And if any PC dev decided to push PC hardware like Crytek did back in 2007 with Crysis, the difference would be huge. The only reason console games look anywhere close to PC games is that PC devs have stopped pushing the envelope like they used to.

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mitu123

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#615 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="tonitorsi"]

Wut!

This thread has 200 replies bathed with Crysis 2 pics and you're still not seeing it?

Accept defeat! It more than does dawg :P

tonitorsi

Yes, it does look amazing, however:

And then there's March 30th that is going to amaze people.;)

But thats not really my point. Isn't it amazing that consoles have a game that can be comparable to BF3 ON PC, nonetheless a high quality PC game??

Obviously moded BF3 will perhaps look levels beyond those gif, but to have a game that looks as good as BF3 with 2005 hardware and fewer RAM makes some Hermits eat their own words.

Again, BF3 isn't done, we don't know what DX these screens are in(there's no DX9 on PC though), it's certainly not maxed out, things can change(look at God of War 3) and it'll be on a much larger scale than Crysis 2, both single and definitely multiplayer, expect the graphics to improve by the end of the year. Crysis 2 won't be that close when the game is done.;)

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kalipekona

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#616 kalipekona
Member since 2003 • 2492 Posts

The main difference is scale. That's why BF3 on console is toned down as far as player count and level size. Consoles can manage close to the same level of shaders as BF3 PC, but it's literally impossible to have levels as huge as Crysis for example. And if any PC dev decided to push PC hardware like Crytek did back in 2007 with Crysis, the difference would be huge. The only reason console games look anywhere close to PC games is that PC devs have stopped pushing the envelope like they used to.

Very true what you are saying. I am still skeptical, though, about what Dice will be able to achieve on consoles for Battlefield 3 based on what they managed on BFBC2. There was such a big gulf between the PC version and console versions...it just makes me wonder how Battlefield 3 will turn out on consoles. Crytek did a very good job on the consoles.

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mitu123

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#617 mitu123
Member since 2006 • 155290 Posts

[QUOTE="tonitorsi"]

[QUOTE="mitu123"] Yes, it does look amazing, however:

And then there's March 30th that is going to amaze people.;)

-Tretiak

But thats not really my point. Isn't it amazing that consoles have a game that can be comparable to BF3 ON PC, nonetheless a high quality PC game??

Obviously moded BF3 will perhaps look levels beyond those gif, but to have a game that looks as good as BF3 with 2005 hardware and fewer RAM makes some Hermits eat their own words.

The main difference is scale. That's why BF3 on console is toned down as far as player count and level size. Consoles can manage close to the same level of shaders as BF3 PC, but it's literally impossible to have levels as huge as Crysis for example. And if any PC dev decided to push PC hardware like Crytek did back in 2007 with Crysis, the difference would be huge. The only reason console games look anywhere close to PC games is that PC devs have stopped pushing the envelope like they used to.

That's exactly what DICE is doing with BF3, no DX9 on PC gives them more possibilities to focus more on pushing DX10-11.

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-Tretiak

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#618 -Tretiak
Member since 2007 • 2416 Posts

kalipekona

The main difference is scale. That's why BF3 on console is toned down as far as player count and level size. Consoles can manage close to the same level of shaders as BF3 PC, but it's literally impossible to have levels as huge as Crysis for example. And if any PC dev decided to push PC hardware like Crytek did back in 2007 with Crysis, the difference would be huge. The only reason console games look anywhere close to PC games is that PC devs have stopped pushing the envelope like they used to.

Very true what you are saying. I am still skeptical, though, about what Dice will be able to achieve on consoles for Battlefield 3 based on what they managed on BFBC2. There was such a big gulf between the PC version and console versions...it just makes me wonder how Battlefield 3 will turn out on consoles. Crytek did a very good job on the consoles.

Yeah. I've heard a lot of impressive promises about BF3 on consoles. We'll see how it really turns out. I'm skeptical of it as well.

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tonitorsi

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#619 tonitorsi
Member since 2006 • 8692 Posts

DICE should learn a thing or 2 from Crytek.

If only wished BF3 would look like that on consoles. Or at least like KZ3. Dang.

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mitu123

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#620 mitu123
Member since 2006 • 155290 Posts

DICE should learn a thing or 2 from Crytek.

If only wished BF3 would look like that on consoles. Or at least like KZ3. Dang.

tonitorsi

You have a point there, I think BF3 will look good on consoles, but if they are going the Bad Company 2(destruction and scale) route I don't see it being as good as KZ3.

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#621 T-razor1
Member since 2002 • 1164 Posts

[QUOTE="soulitane"]@killzowned24 have you actually played the game or are you basing all your opinions off of terrible screen shots(which don't even properly represent the game)?kalipekona

I am willing to bet he hasn't played it. Well, I have played it and in my opinion it easily has the best graphics ever seen in a console game. Uncharted 2 and Killzone 3 are more polished, but on the other hand they aren't doing nearly as much from a technical/graphical standpoint as Crysis 2 is.

He is just being selective. He is latching on to the weak areas of the game and ignoring a whole host of amazing graphical strengths.

The sub-HD thing is a red herring. You can't even tell it is sub-HD. I directly compared it against Killzone 3 and was Crysis 2 blurrier or less detailed in any way? No, it absolutely wasn't. It looked as sharp and clear as Killzone 3. So, while it might be technically barely below 720p, in real world terms this has virtually no impact.

In terms of aliasing, it's funny he would bring that up, as Killzone 3 has horrible jaggies. MLAA was a step back for the Killzone franchise. Killzone 2 on the whole looked cleaner than Killzone 3. Crysis 2 and Killzone 3 have a similar amount of perceived aliasing, just in different areas.

Pop-in is indeed worse in Crysis 2. Killzone 3 has pop-in as well, but it is much less noticeable. This is one of the few areas that Killzone 3 wins.

Texture quality is at least as good in Crysis 2 as in Killzone 3, if not better. There are some high res textures in Killzone 3, but most of them I would classify as low or medium texture quality. Crysis 2 generally has somewhat better texture quality.

Overall, Crysis 2 is more impressive visually. If the console version of Crysis 2 didn't have pop-in, jaggies, and an at times stuttering frame rate...well then, it would look like my PC version of Crysis 2 and would look a generation ahead of Killzone 3. With those issues taken into consideration Crysis 2 on consoles still looks better than Killzone 3 due to how far ahead it is in most other areas.

This guy gets it ;) Nail on head.

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Pug-Nasty

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#622 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="1Stark1"]

[QUOTE="DreamCryotank"]

Man, cows are on meltdown! :lol:

gaming25

Not really, just trying to let people know that Crysis 2 isn't the best looking console game just because a few sites give vague graphics praise. I suggest you look up the word meltdown.

I think its one of the best. Although I think KZ3 looks better, its among the best.

Of course it is. The problem with declaring any game a "graphics king" is that art style differences get in the way. Obviously, some games just plain look better than others, but how do you compare GoW with Cryisis? They don't even look anything alike to begin with.

Of course, these arguments will always go back and forth. I personally thought Halo 3 looked great in most parts, even if the animations suck. People will continue to damn everything that isn't the best at something though, and it doesn't matter that it doesn't make any sense. Darksiders did nothing better than everyone else, but it was still one of my favs from last year.

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#623 Pug-Nasty
Member since 2009 • 8508 Posts

Dang everyone just ignores my posts :cry:

people just cant seem to argue againts unbiased logic

Deadbeatcobra

As someone else who consistently gets ignored, I will quote you because I feel your pain. However, I don't know what your logic was because this was the first of your posts I saw :P.

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#624 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="OneLazyAsian"]

It seems to be that DF says that the XBox360 version runs a bit better (1-2 fps from the vids I saw) and has higher res (but is still sub-HD). There are some areas where the PS3 does better. And it seems that when both games are taxed, the XBox360 version is hit harder. I wonder if DF will pull a LoT and run a Uncharted 2 vs Crysis 2 so we can stop this silly debate.

Episode_Eve

I think it would be interesting if they compared Crysis 2 with Uncharted 2 and / or Killzone 3.

lol. Only LoT does that backwards arse crap. Comparing different games on performance and whatnot makes no sense. I guess a comparison of tech can be justified in ways, but how that tech is used and how often makes those comparisons really seem like just fanboy fodder, moreso because they usually do different exclusives.