None of the arguments matter until it's available for download!
This topic is locked from further discussion.
You live now Crytek, you live for now........
Might actually buy it but I want that SDK so the game can have physics.
I'm a gamer, not a developer. So my definition of unoptimized is going to be very different from the technically accurate one.
All I see is this runs twice as bad as this, and I can see barely any justifiable difference as to why. Whatever they did, it looks like a massive waste of performance, because 60fps is a more worthwhile visual gain than the higher settings.
AnnoyedDragon
The differences are based mostly in the lighting and post processing, and make the game look better in motion instead of better in screenshots. It honestly doesn't matter what your definition of unoptimized is, because the technical one is all that really matters because if a game is TECHNICALLY optimized then no amount of **** in the world is going to magically make it look better while having the same exact performance. The TECH is optimized. And now, they are adding higher res textures, tesselation and other features to make the game actually look better instead of just having that tiny bit of extra graphical candy that they had before(tiny bit better looking but significantly more demanding technically... Welcome to the future of computer graphics)
However, it becomes moot soon when these downloads go live.
[QUOTE="AnnoyedDragon"]
I'm a gamer, not a developer. So my definition of unoptimized is going to be very different from the technically accurate one.
All I see is this runs twice as bad as this, and I can see barely any justifiable difference as to why. Whatever they did, it looks like a massive waste of performance, because 60fps is a more worthwhile visual gain than the higher settings.
KingsMessenger
The differences are based mostly in the lighting and post processing, and make the game look better in motion instead of better in screenshots.
However, it becomes moot soon when these downloads go live.
And there are points where the lighting differences make a very noticable effect
http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/6/6/PC_1080p_000.bmp.jpg
vs
http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/6/6/360_1080p_000.bmp.jpg
And when you go in the subway or at night time, the almost complete lack of shadows on lower settings is extremely noticable.
The differences are based mostly in the lighting and post processing, and make the game look better in motion instead of better in screenshots.
However, it becomes moot soon when these downloads go live.
KingsMessenger
I played the game when I loaned it from a friend, so I know the difference between playing and a screenshot. I still feel the performance drop is not equivilent to the visual gain. I got a far bigger visual bang for my performance back with Crysis 1. At least when your frame rate dipped in that game, you could see the difference. Crysis 2 will eat half your frame rate, and will only look a bit different for your trouble.
Something I attempted to benefit from by enabling only the visual settings that were noticable, but ended up getting visual glitches for it...
And there are points where the lighting differences make a very noticable effect
http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/6/6/PC_1080p_000.bmp.jpg
vs
http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/6/6/360_1080p_000.bmp.jpg
And when you go in the subway or at night time, the almost complete lack of shadows on lower settings is extremely noticeable.
ferret-gamer
You're comparing 360 to PC with those images, not PC to PC. If it was PC low to PC max, the difference would likely not be so significant.
[QUOTE="KingsMessenger"]
The differences are based mostly in the lighting and post processing, and make the game look better in motion instead of better in screenshots.
However, it becomes moot soon when these downloads go live.
AnnoyedDragon
I played the game when I loaned it from a friend, so I know the difference between playing and a screenshot. I still feel the performance drop is not equivilent to the visual gain. I got a far bigger visual bang for my performance back with Crysis 1. At least when your frame rate dipped in that game, you could see the difference. Crysis 2 will eat half your frame rate, and will only look a bit different for your trouble.
Something I attempted to benefit from by enabling only the visual settings that were noticable, but ended up getting visual glitches for it...
And there are points where the lighting differences make a very noticable effect
http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/6/6/PC_1080p_000.bmp.jpg
vs
http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/6/6/360_1080p_000.bmp.jpg
And when you go in the subway or at night time, the almost complete lack of shadows on lower settings is extremely noticeable.
ferret-gamer
You're comparing 360 to PC with those images, not PC to PC. If it was PC low to PC max, the difference would likely not be so significant.
PC low is the same as the 360 settings apart from res and image quality. Crytek designed it that way.PC low is the same as the 360 settings apart from res and image quality. Crytek designed it that way.ferret-gamer
What point are you attempting to make exactly? Because you are not going to convince me that barely noticable visual differences are worth half my frame rate.
The game just didn't deliver in terms of what you get for your performance, regardless of people's ability to rationalize what's going on will do that performance hit. I cannot accept it because I know I can get better visuals for that performance.
To me, Nvidia might as well have told Crytek to waste performance on purpose, so Nvidia can still sell their latest GPUs with a console limited game.
Just saying, if the performance drop for this is anything like enabling tessellation in a DX11 benchmark such as Heaven, then it shouldn't be much, looking at the comparative screens of "on vs off" show that the tessellation extends to only about 25 feet ahead. You'll maybe see a 10 frame drop at most if you're getting around 30-40 fps (And don't worry; 20 fps in a game like Crysis is perfectly fine considering all the blur).
[QUOTE="ferret-gamer"]PC low is the same as the 360 settings apart from res and image quality. Crytek designed it that way.AnnoyedDragon
What point are you attempting to make exactly? Because you are not going to convince me that barely noticable visual differences are worth half my frame rate.
The game just didn't deliver in terms of what you get for your performance, regardless of people's ability to rationalize what's going on will do that performance hit. I cannot accept it because I know I can get better visuals for that performance.
To me, Nvidia might as well have told Crytek to waste performance on purpose, so Nvidia can still sell their latest GPUs with a console limited game.
Well it simple, if you don't think those extra features are worth it, dont run them. If you think they look exactly the same then go run the setting where you get well over 60fps.Just saying, if the performance drop for this is anything like enabling tessellation in a DX11 benchmark such as Heaven, then it shouldn't be much, considering the comparative screens of "on vs off" show that the tessellation extends to only about 25 feet ahead. You'll maybe a 10 frame drop at most if you're getting around 30-40 fps (And don't worry; 20 fps in a game like Crysis is perfectly fine considering all the blur).Weird_Jerk
LOL 20FPS is fine for a FPS? wow you have low requirements.
anything under 40+ is playable. 60+ is best
I don't really see the point. Crysis 2 already had pretty good graphics, but the gameplay didn't hold up. Also, it's been 3 months since it was released. I've already played and finished it and it doesn't have much replay value. I couldn't play MP then and I don't have any interest in playing it now.
Too little, too late, if you ask me. That said, I am getting a GTX580 in the next couple of days so it seems like good timing to test it.
[QUOTE="Weird_Jerk"]Just saying, if the performance drop for this is anything like enabling tessellation in a DX11 benchmark such as Heaven, then it shouldn't be much, considering the comparative screens of "on vs off" show that the tessellation extends to only about 25 feet ahead. You'll maybe a 10 frame drop at most if you're getting around 30-40 fps (And don't worry; 20 fps in a game like Crysis is perfectly fine considering all the blur).sillaris
LOL 20FPS is fine for a FPS? wow you have low requirements.
anything under 40+ is playable. 60+ is best
Well my 5770 isn't that bad, but it's certainly not the best :P
I do like higher framerates, but extra eye candy for SP games is fine, and really, on Crysis Warhead, I couldnt really tell the difference between my 28 fps on maximum from my 22ish on maximum with Rygel's HD Texture Mod and Extreme Quality Mod. The blur was really fine in that game. I hope it's similar in Crysis 2 with these improvements because the blur is quite excessive.
(And don't worry; 20 fps in a game like Crysis is perfectly fine considering all the blur).Weird_Jerk
Problem is a hate blur... Visual clarity is one of the arguments I made as to why I prefer the look of Crysis 1 to most other games, and then they release one of the bluriest games I have ever seen. I thought Killzone 2 was bad.
Well it simple, if you don't think those extra features are worth it, dont run them. If you think they look exactly the same then go run the setting where you get well over 60fps.ferret-gamer
I haven't got the game any more, it was a loan from a friend. Even at half its launch price in online UK retailers, I still don't consider it a worthwhile purchase, for more reasons than just graphics and optimisation
I'm not saying I don't see a difference, I'm saying for that sort of frame rate hit; you'd expect a lot more. I mean, they don't even improve the bloody textures as the settings go up. That's probably a big part of the problem, using the exact same art assets at all three settings, just tweaking some variables and calling it a higher setting. The game is running at 30fps range, apparently pushing your system, and yet you are staring at console textures. It's stuff this that that makes the PC version feel like such a afterthought.
From a dev like Crytek, it's insulting. Then they wait this many months to just show examples of the sort of graphical features they said would be in at launch. DX9 only at launch, when its predecessor launched with DX10...
From a dev like Crytek, it's insulting. Then they wait this many months to just show examples of the sort of graphical features they said would be in at launch. DX9 only at launch, when its predecessor launched with DX10...
AnnoyedDragon
I looked for the confirmation that DX11 would be there from day one and they never actually said that. In fact the rumor was the DX11 day one patch, but that was also false.
To be honest, Crysis (the original) is a DX9 game. The DX10 version + the 64bit executable were a joke. Performance in DX10 was horrible and it was shown that they concealed DX9 features for the DX10 version which were easily unlockable with a simple config file. To top that off the optimization of the engine was terribly poor. Only about 40-50% of most GPUs were being used, which is why you have to throw 2 of the most powerful GPUs in 2011 at the thing in crossfire or SLI just to get 50-60fps at the basic 4x AA at 1080p.
[QUOTE="AnnoyedDragon"]
From a dev like Crytek, it's insulting. Then they wait this many months to just show examples of the sort of graphical features they said would be in at launch. DX9 only at launch, when its predecessor launched with DX10...
Wasdie
I looked for the confirmation that DX11 would be there from day one and they never actually said that. In fact the rumor was the DX11 day one patch, but that was also false.
To be honest, Crysis (the original) is a DX9 game. The DX10 version + the 64bit executable were a joke. Performance in DX10 was horrible and it was shown that they concealed DX9 features for the DX10 version which were easily unlockable with a simple config file. To top that off the optimization of the engine was terribly poor. Only about 40-50% of most GPUs were being used, which is why you have to throw 2 of the most powerful GPUs in 2011 at the thing in crossfire or SLI just to get 50-60fps at the basic 4x AA at 1080p.
i believe a couple months after GDC 2010 in an interview they had said that they were designing the game to use DX11, and that probably was why people believed that the game would be releasing with dx11[QUOTE="Wasdie"][QUOTE="AnnoyedDragon"]
From a dev like Crytek, it's insulting. Then they wait this many months to just show examples of the sort of graphical features they said would be in at launch. DX9 only at launch, when its predecessor launched with DX10...
ferret-gamer
I looked for the confirmation that DX11 would be there from day one and they never actually said that. In fact the rumor was the DX11 day one patch, but that was also false.
To be honest, Crysis (the original) is a DX9 game. The DX10 version + the 64bit executable were a joke. Performance in DX10 was horrible and it was shown that they concealed DX9 features for the DX10 version which were easily unlockable with a simple config file. To top that off the optimization of the engine was terribly poor. Only about 40-50% of most GPUs were being used, which is why you have to throw 2 of the most powerful GPUs in 2011 at the thing in crossfire or SLI just to get 50-60fps at the basic 4x AA at 1080p.
i believe a couple months after GDC 2010 in an interview they had said that they were designing the game to use DX11, and that probably was why people believed that the game would be releasing with dx11The game is still going to be much better off with DX11 than Crysis was with DX10. Already we know the CryEngine 3 is much better optimized. It uses the entire GPU well and runs well on lower end systems.
I think the extra time they have spent will not have gone to waste.
[QUOTE="killzowned24"]Not as impressive as you would imagine imo. ferret-gamerYep because the game really only uses tessellation on the spines, and hasn't implemented any other DX11 features or put in higher res textures :roll: I would say still is nothing extraordinary.I expected far more details for tessellation ,in the end though it gives slightly more detail.
Yep because the game really only uses tessellation on the spines, and hasn't implemented any other DX11 features or put in higher res textures :roll: I would say still is nothing extraordinary.I expected far more details for tessellation ,in the end though it gives slightly more detail.[/img][QUOTE="ferret-gamer"][QUOTE="killzowned24"]Not as impressive as you would imagine imo. killzowned24
Tessellation Displacement mapping more or less is the real version of what bump mapping or parallax mapping attemts to imitate, it is not going to give you some godlike change in detail, just a higher quality effect of what you would get with POM. Tessellation also does seamless LOD switching and automatic smoothing of stuff like character models. However we don't know if Crytek implemented those features.
However again, tessellation is not the only new thing they are putting in, much better reflections, higher quality SSAO(SSDO), more realistic water, enhanced DoF, blur and particles, Contact hardening shadows.
And of course, on of the biggest complaints will be fixed with higher res textures.
[QUOTE="killzowned24"]Not as impressive as you would imagine imo.Xtasy26
Right...because this object in this pic is the only thing that's being tesselated with this patch. :roll:
sorry, I posted the first screenshot on crysis site...LOLLol at the same people bashing crysis2 just a few hrs ago, to now defending it to killzoned. Dont ever question the POWER of the pc :roll:
This is nice. I really enjoyed Crysis 2 and it will be great to play through it again with improved graphics.
I imagine I'm going to need a new video card with these new DX11 effects as I've sold my GTX590 last month :x Hope its not a slideshow with my GTX 480 :oops:
I expected far more details for tessellation ,in the end though it gives slightly more detail.
killzowned24
[QUOTE="Firebird-5"]
the editor was in the beta leak and it came standard with crysis 1. i see no reason why they didn't include it when i preordered the game specifically for that reason. the free sdk thing is great, but as someone in this thread stated i do kinda feel betrayed. but not because of the 'consolisation' or 'sub-par' graphics, only cause 99% of the fun i have with the crysis games is derived from the editor lol
ChubbyGuy40
That was an editor. They're making CE3 to be a direct competitor to UDK and they're focusing on making a true SDK instead. It's a good trade-off IMO.
I think people just wish that C2 on PC had been a proper release, with full DX11 capabilities, CE3 Editor, and everything else out the door, along with not being dumbed down for consoles...... What I can't wait to see is someone use the CE3 Sandbox (or whatever it will be called) to mod the complete game with generally much larger play areas.ah hell Crytek are redeemed, the editor is coming soon aswell, i still wanted that destruction... im hoping mods can add it
[QUOTE="ChubbyGuy40"]
[QUOTE="Firebird-5"]
the editor was in the beta leak and it came standard with crysis 1. i see no reason why they didn't include it when i preordered the game specifically for that reason. the free sdk thing is great, but as someone in this thread stated i do kinda feel betrayed. but not because of the 'consolisation' or 'sub-par' graphics, only cause 99% of the fun i have with the crysis games is derived from the editor lol
PC_Otter
That was an editor. They're making CE3 to be a direct competitor to UDK and they're focusing on making a true SDK instead. It's a good trade-off IMO.
I think people just wish that C2 on PC had been a proper release, with full DX11 capabilities, CE3 Editor, and everything else out the door, along with not being dumbed down for consoles...... What I can't wait to see is someone use the CE3 Sandbox (or whatever it will be called) to mod the complete game with generally much larger play areas.DX11 and some HD textures can't save a crappy consolised game.lolconsoles
mods can, crysis 2 is getting mod tools very soon
[QUOTE="lolconsoles"]DX11 and some HD textures can't save a crappy consolised game.HaloinventedFPS
mods can, crysis 2 is getting mod tools very soon
Too late. They should have released it sooner. Hopefully the creative community will turn it into a much better game.[QUOTE="HaloinventedFPS"][QUOTE="lolconsoles"]DX11 and some HD textures can't save a crappy consolised game.lolconsoles
mods can, crysis 2 is getting mod tools very soon
Too late. They should have released it sooner. Hopefully the creative community will turn it into a much better game. the mod community probably isn't going to spend much time on modding the game, when the full engine is being released in August to compete with the UDK.[QUOTE="lolconsoles"][QUOTE="HaloinventedFPS"]Too late. They should have released it sooner. Hopefully the creative community will turn it into a much better game. the mod community probably isn't going to spend much time on modding the game, when the full engine is being released in August to compete with the UDK.mods can, crysis 2 is getting mod tools very soon
ferret-gamer
nah, UDK is garbage, only talentless scrubs use it for consoles
there will be plenty of Crysis 2 mods
the mod community probably isn't going to spend much time on modding the game, when the full engine is being released in August to compete with the UDK.[QUOTE="ferret-gamer"][QUOTE="lolconsoles"] Too late. They should have released it sooner. Hopefully the creative community will turn it into a much better game.HaloinventedFPS
nah, UDK is garbage, only talentless scrubs use it for consoles
there will be plenty of Crysis 2 mods
You don't know what the UDK is, do you?[QUOTE="HaloinventedFPS"][QUOTE="ferret-gamer"] the mod community probably isn't going to spend much time on modding the game, when the full engine is being released in August to compete with the UDK.ferret-gamer
nah, UDK is garbage, only talentless scrubs use it for consoles
there will be plenty of Crysis 2 mods
You don't know what the UDK is, do you?unreal engine, i hate unreal engine 3, there is better engines out there, but so many lazy devs and modders flock to UE3 because its so easy
You don't know what the UDK is, do you?[QUOTE="ferret-gamer"][QUOTE="HaloinventedFPS"]
nah, UDK is garbage, only talentless scrubs use it for consoles
there will be plenty of Crysis 2 mods
HaloinventedFPS
unreal engine, i hate unreal engine 3, there is better engines out there, but so many lazy devs and modders flock to UE3 because its so easy
No, the UDK is a version of the Unreal 3 engine that is free to use, and release games under a licence that anyone can afford. It is opening up the capabilities of a million dollar commercial game engine for any aspiring game developer to use. Modders flock to it because it is a chance for them to make their mods into full games. Compared to other free to use engines the UDK is godlike in its capabilities, especially considering it has all the features and capabilities demonstrated in the Samaritan demo.[QUOTE="HaloinventedFPS"][QUOTE="lolconsoles"]DX11 and some HD textures can't save a crappy consolised game.lolconsoles
mods can, crysis 2 is getting mod tools very soon
Too late. They should have released it sooner. Hopefully the creative community will turn it into a much better game. You hermits sure are fussy. lol[QUOTE="lolconsoles"][QUOTE="HaloinventedFPS"]Too late. They should have released it sooner. Hopefully the creative community will turn it into a much better game. You hermits sure are fussy. lol Yeah some people are never satisfied. It's not Crytek's fault EA forced them to release it early. After all they are the publisher and they have little say about the deadline. And think about it, seriously, why would EA give a damm about some PC exclusive features. Hurr Durrrrrrmods can, crysis 2 is getting mod tools very soon
xhawk27
Please Log In to post.
Log in to comment