Crysis 2 will OWN Halo Reach

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siddhu33

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#251 siddhu33
Member since 2008 • 3264 Posts

seriously....

Do people STILL believe that MS paid for Halo 3 reviews??

My god.

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mystervj

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#252 mystervj
Member since 2010 • 2213 Posts

seriously....

Do people STILL believe that MS paid for Halo 3 reviews??

My god.

siddhu33
They did sent out the swags :P
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dream431ca

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#253 dream431ca
Member since 2003 • 10165 Posts

No, Rage will own Halo Reach and just about every other shooter.

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siddhu33

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#254 siddhu33
Member since 2008 • 3264 Posts

No, Rage will own Halo Reach and just about every other shooter.

dream431ca

Sure.....

Why?

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SPYDER0416

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#255 SPYDER0416
Member since 2008 • 16736 Posts

Quality on SW is measured two ways: Sales (mostly by lems) and graphics (mostly hermits and some Cows). Since Crysis 2 is multi plat then you'll just have lems going "Halo Reach sold more so its better!" with hermits claiming that their version of Crysis 2 has graphics better than real life (somehow...).

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blues35301

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#256 blues35301
Member since 2008 • 2680 Posts

[QUOTE="Stevo_the_gamer"]I agree, it will definitely own Halo Reach... in graphics. Everything else, I doubt.tempest91

So, in everything that matters, Reach wins.

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.
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SpiritOfFire117

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#257 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="tempest91"]

[QUOTE="Stevo_the_gamer"]I agree, it will definitely own Halo Reach... in graphics. Everything else, I doubt.blues35301

So, in everything that matters, Reach wins.

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.

Even music?

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SpiritOfFire117

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#258 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="siddhu33"]

seriously....

Do people STILL believe that MS paid for Halo 3 reviews??

My god.

mystervj

They did sent out the swags :P

That answer your question, Siddhu? :P

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siddhu33

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#259 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="mystervj"][QUOTE="siddhu33"]

seriously....

Do people STILL believe that MS paid for Halo 3 reviews??

My god.

SpiritOfFire117

They did sent out the swags :P

That answer your question, Siddhu? :P

Well, there is the :P....

But yeah, that answered quite a few questions.

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Cloud567kar

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#260 Cloud567kar
Member since 2007 • 2656 Posts

[QUOTE="tempest91"]

[QUOTE="Stevo_the_gamer"]I agree, it will definitely own Halo Reach... in graphics. Everything else, I doubt.blues35301

So, in everything that matters, Reach wins.

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.

How so? Why is everyone just stating things and not backing it up. I could say the exact same thing.

Halo 3 owned Cyrsis in almost every way except grahpics, but graphics aren't a big to me.

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Vandalvideo

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#261 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Sandvichman"]] Nor am i, but having a firm opinion based on a beta that was released 4 months before the initial game release is somewhat, wrong.

There isn't anything wrong with forming an opinion about a game based on what is presented to the consumer. If they want to revise my opinion, they should show me revised gameplay. My opinions are working opinions which can and often do change based on what is presented. The Reach beta was boring and passe. They seriously need to rework it.
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SaltyMeatballs

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#262 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="blues35301"][QUOTE="tempest91"]

So, in everything that matters, Reach wins.

Cloud567kar

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.

How so? Why is everyone just stating things and not backing it up. I could say the exact same thing.

Halo 3 owned Cyrsis in almost every way except grahpics, but graphics aren't a big to me.

I know, right. Even if you guys do make actual points, it'll still be subjective.
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Vandalvideo

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#263 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"] Nor am I, especially since Blizzard isn't making this game ;) But basing an opinion on a beta released 4 months before the RC is completed and the beta build being based on a december 09 build of the game, it's not right

There is a meta joke behind my usage of Blizzard in this instance. But, as I responded to the other poster, there is nothing wrong with judging a product by what is presented. That judgment is by no means final. It is an evolving opinion based on what is presented at the time. And right now, Reach looks and plays extremely bland.
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SpiritOfFire117

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#264 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="Funconsole"] Nor am I, especially since Blizzard isn't making this game ;) But basing an opinion on a beta released 4 months before the RC is completed and the beta build being based on a december 09 build of the game, it's not rightVandalvideo
There is a meta joke behind my usage of Blizzard in this instance. But, as I responded to the other poster, there is nothing wrong with judging a product by what is presented. That judgment is by no means final. It is an evolving opinion based on what is presented at the time. And right now, Reach looks and plays extremely bland.

Yes please stick to that. And by no means does the game look "bland". It may not be overly spectacular, but not bland.

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deleterguy

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#265 deleterguy
Member since 2005 • 1827 Posts
While 2 people will say Crysis 2 is better, over NINE-THOUSAND(!)will enjoy Halo Reach and all of the content.
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Vandalvideo

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#266 Vandalvideo
Member since 2003 • 39655 Posts
Yes please stick to that. And by no means does the game look "bland". It may not be overly spectacular, but not bland.SpiritOfFire117
From my perspective, it is Bland. The game offered nothing original, instead opting to hodge podge together inferior versions of gameplay elements from other FPS games ultimately resulting in a boring play style. The Wolfenstein elements were vastly underdeveloped. I'm just getting sick and tired of playing the same Halo game over and over again. It needs to be revitalized.
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SpiritOfFire117

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#267 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="SpiritOfFire117"]Yes please stick to that. And by no means does the game look "bland". It may not be overly spectacular, but not bland.Vandalvideo
From my perspective, it is Bland. The game offered nothing original, instead opting to hodge podge together inferior versions of gameplay elements from other FPS games ultimately resulting in a boring play style. The Wolfenstein elements were vastly underdeveloped. I'm just getting sick and tired of playing the same Halo game over and over again. It needs to be revitalized.

Seriously, I get confused. One hand, it's "the same". And else where, I hear that it's too different. Everyone can't seem to make up their damn minds on this. Also, if are tired of Halo, then that's your fault.

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R4gn4r0k

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#268 R4gn4r0k
Member since 2004 • 48946 Posts

[QUOTE="SparkyProtocol"] Kept alive by loyalists even though Halo 3 sold more than 2 and CE? Hmmmm.Eltormo
Sequel l to popular game sold better this gen on a bigger user base news at 10.. Sales don't equate to quality we all know that,and we also know how Halo 3 got those high scores,the $700 and $800 dollars of Halo stuff that MS was sending every reviewer out there,free Halo 3 edition 360.. Look at scores for ODST on 360 no free stuff no score.



But ODST still managed to receive a 9 here even though it was an expansion pack sold at full price.

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Funconsole

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#269 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="SpiritOfFire117"]Yes please stick to that. And by no means does the game look "bland". It may not be overly spectacular, but not bland.Vandalvideo
From my perspective, it is Bland. The game offered nothing original, instead opting to hodge podge together inferior versions of gameplay elements from other FPS games ultimately resulting in a boring play style. The Wolfenstein elements were vastly underdeveloped. I'm just getting sick and tired of playing the same Halo game over and over again. It needs to be revitalized.

From the sounds of it, it seems you didn't even play the beta so how can you comment on it being bland? And if you did, what's your gamertag?
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deactivated-5d6bb9cb2ee20

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#270 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
There's another thread here. I find it much better than this one, to be honest.
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Vandalvideo

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#271 Vandalvideo
Member since 2003 • 39655 Posts
Seriously, I get confused. One hand, it's "the same". And else where, I hear that it's too different. Everyone can't seem to make up their damn minds on this. Also, if are tired of Halo, then that's your fault.SpiritOfFire117
I'm not to blame if other people can't see that the other elements are just far too underdeveloped and the base gameplay is practically the same as previous Halo games. Of course it is "my fault" that I'm tired of Halo. Clearly I have too high standards to demand that my games actually evolve considerably every once and awhile. Clearly the expectations I gained from Call of Duty are far too much of a burden to place on the flagship console FPS game. Call of Duty has evolved far more than Halo ever has in the multiplayer department. Heck, there was more evolution from Vanilla COD to United Offensive ALONE than there is in all of Halo-dom. If people like to play the same game for over a decade be my guest. I at least want some kind of evolution, and not a poor attempt to rip other games off.
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Vandalvideo

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#272 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"][ From the sounds of it, it seems you didn't even play the beta so how can you comment on it being bland? And if you did, what's your gamertag?

I played a few games of the Beta the first day that it was available with some GUFU members. The gamertag is Vandaler. After about the second or third match I got extremely bored and realized that this is all just Halo with some extremely shallow rip offs of other FPS games.
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thespywholied

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#273 thespywholied
Member since 2008 • 3358 Posts

[QUOTE="blues35301"][QUOTE="tempest91"]

So, in everything that matters, Reach wins.

Cloud567kar

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.

How so? Why is everyone just stating things and not backing it up. I could say the exact same thing.

Halo 3 owned Cyrsis in almost every way except grahpics, but graphics aren't a big to me.

It didnt own it in sandbox , scale or singleplayer .

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dream431ca

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#274 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="dream431ca"]

No, Rage will own Halo Reach and just about every other shooter.

siddhu33

Sure.....

Why?

Just my opinion.

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Vadamee

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#275 Vadamee
Member since 2009 • 1195 Posts
Sorry but no... The Halo universe is so much more interesting and epic in scale compared to Crysis that any spawn of said universe is guaranteed to equate to a better product in the end. Halo Reach isn't even sticking to its guns anymore, with the likes of Forge World, its going to be a better mod tool than a full on SDK that ships with Crysis 2. Its really comical to see people with "limited tools" create more innovative maps and entities than those with professional-grade software. I blame PC gaming and its pretentious atmosphere and its just more evidence that imagination knows no limitation. I just don't find watching "10,000 barrels exploding" fun.(The defacto mod for Crysis) :lol: ---- My gripes with Crysis is the dumb enemy A.I(Especially relative to Halo 3's) and the off-balanced suit permutations. They seemed to have addressed the armor abilities with Crysis 2, but the A.I has yet to be seen. Over all, Crysis 2 looks to be a more exciting game than the original, even if some of the last game's "best features" have been castrated for consoles.
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Funconsole

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#276 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"][ From the sounds of it, it seems you didn't even play the beta so how can you comment on it being bland? And if you did, what's your gamertag?

I played a few games of the Beta the first day that it was available with some GUFU members. The gamertag is Vandaler. After about the second or third match I got extremely bored and realized that this is all just Halo with some extremely shallow rip offs of other FPS games.

so you're saying you're not into Halo and you played a sequel? Please do inform me how Crysis 2 is "evovling" Crysis 1's formula?
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Vandalvideo

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#277 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"] so you're saying you're not into Halo and you played a sequel? Please do inform me how Crysis 2 is "evovling" Crysis 1's formula?

RC fail. I merely said that I've played enough of the same old Halo for the last near decade to have gotten bored of the game already. I expect more out of FPS games than the same old gameplay elements rehashed again and again. I expect evolution like one finds in the Call of Duty series. Also, you should not translate my posts to say that I necessarily prefer Crysis 2 over Halo Reach either. I'm equally apathetic about Crysis 2 for entirely different reasons. But we really haven't seen what Crysis 2 has to offer in terms of multiplayer, so one cannot say just how much the game has truly evolved. All we can say for certain is that Halo Reach has failed to evolve the game, and I'm BORED of playing the same old Halo. I need some revitalization.
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Funconsole

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#279 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"] so you're saying you're not into Halo and you played a sequel? Please do inform me how Crysis 2 is "evovling" Crysis 1's formula?

RC fail. I merely said that I've played enough of the same old Halo for the last near decade to have gotten bored of the game already. I expect more out of FPS games than the same old gameplay elements rehashed again and again. I expect evolution like one finds in the Call of Duty series. Also, you should not translate my posts to say that I necessarily prefer Crysis 2 over Halo Reach either. I'm equally apathetic about Crysis 2 for entirely different reasons. But we really haven't seen what Crysis 2 has to offer in terms of multiplayer, so one cannot say just how much the game has truly evolved. All we can say for certain is that Halo Reach has failed to evolve the game, and I'm BORED of playing the same old Halo. I need some revitalization.

LOL I READ your comment but when I commented, got it messed up with the other guy's comments :P Anyways, there's evolution in the CoD franchise??? o.0
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enterawesome

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#280 enterawesome
Member since 2009 • 9477 Posts
[QUOTE="Funconsole"][ From the sounds of it, it seems you didn't even play the beta so how can you comment on it being bland? And if you did, what's your gamertag?Vandalvideo
I played a few games of the Beta the first day that it was available with some GUFU members. The gamertag is Vandaler. After about the second or third match I got extremely bored and realized that this is all just Halo with some extremely shallow rip offs of other FPS games.

First of all, when did GUFU play the Reach beta? Why wasn't I invited?! :cry: Second, Reach is clearly an evolution of the formula. It's actually added TONS of new features, I would lose an entire day just listing everything. I don't see how it's ripping off anything, maybe you should lighten up a bit and just try to have some fun. :)
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Vandalvideo

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#281 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"] Anyways, there's evolution in the CoD franchise??? o.0

There has been more evolution in the COD franchise in a single expansion than there has been in the entire Halo franchise. The leap between Vanilla CoD and United Offensive was huge. They entirely switched up the pacing mechanics with the addition of the sprint function, added player vehicles, greatly expanded the maps to allow for diverse modes of play, and changed up the bullet mechanics considerably. United Offensive was almost an entirely different game. The leap from UO to COD2 was also extremely large with the addition of elements like recharging health. Call of Duty has a long history of switching up the gameplay and pacing significantly. Halo, on the other hand, does not.
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Vandalvideo

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#282 Vandalvideo
Member since 2003 • 39655 Posts
First of all, when did GUFU play the Reach beta? Why wasn't I invited?! :cry: Second, Reach is clearly an evolution of the formula. It's actually added TONS of new features, I would lose an entire day just listing everything. I don't see how it's ripping off anything, maybe you should lighten up a bit and just try to have some fun. :) enterawesome
We must be playing two entirely different games. The added features are hardly large mechanic changes, and the class based Wolfenstein rips are hugely underdeveloped and don't make much of a difference. I went into Reach hoping that they would change the gameplay considerably. I was bored out of my minds within the first few minutes. I'm sure there are some GUFU members who were there when I said; "Yup, this is Halo. Gonna go get some chips now." PS: It was an informal friends list, play together thing. Not a GUFU meet or anything.
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enterawesome

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#283 enterawesome
Member since 2009 • 9477 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"] so you're saying you're not into Halo and you played a sequel? Please do inform me how Crysis 2 is "evovling" Crysis 1's formula?Funconsole
RC fail. I merely said that I've played enough of the same old Halo for the last near decade to have gotten bored of the game already. I expect more out of FPS games than the same old gameplay elements rehashed again and again. I expect evolution like one finds in the Call of Duty series. Also, you should not translate my posts to say that I necessarily prefer Crysis 2 over Halo Reach either. I'm equally apathetic about Crysis 2 for entirely different reasons. But we really haven't seen what Crysis 2 has to offer in terms of multiplayer, so one cannot say just how much the game has truly evolved. All we can say for certain is that Halo Reach has failed to evolve the game, and I'm BORED of playing the same old Halo. I need some revitalization.

LOL I READ your comment but when I commented, got it messed up with the other guy's comments :P Anyways, there's evolution in the CoD franchise??? o.0

That's what I thought... What have the added? Sprinting, perks, killstreaks, ranking system, class customization. 3/5 of those advancements came at the expense of balance.
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#284 Vandalvideo
Member since 2003 • 39655 Posts
3/5 of those advancements came at the expense of balance. enterawesome
Which is where PAM comes in. Unfortunately, Halo doesn't have PAM.
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enterawesome

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#285 enterawesome
Member since 2009 • 9477 Posts

[QUOTE="enterawesome"]First of all, when did GUFU play the Reach beta? Why wasn't I invited?! :cry: Second, Reach is clearly an evolution of the formula. It's actually added TONS of new features, I would lose an entire day just listing everything. I don't see how it's ripping off anything, maybe you should lighten up a bit and just try to have some fun. :) Vandalvideo
We must be playing two entirely different games. The added features are hardly large mechanic changes, and the class based Wolfenstein rips are hugely underdeveloped and don't make much of a difference. I went into Reach hoping that they would change the gameplay considerably. I was bored out of my minds within the first few minutes. I'm sure there are some GUFU members who were there when I said; "Yup, this is Halo. Gonna go get some chips now." PS: It was an informal friends list, play together thing. Not a GUFU meet or anything.

The armor abilities and loadouts make a pretty big difference, and encourage different playstyles, much in a way Crysis did. For instance, if you enjoy being stealthy, you could pick the stalker loadout, and be completely invisible whilst crouching, and sneak up on your enemies. With sprint, you can play like your Call of Duty, obviously. With jetpacks, you can have some vertical combat that you want oh-so-much, by shooting up in the air and raining hell on your enemies from above. Or, if you're sorta noobish, you can use armor lock to deflect pretty much everything, but still setting yourself up for death when you come out of it.

Then of course, there's health packs, which means you have to manage your shields and your health all at once this time around. There's the credit system, which gives you "cR" when you do well in games, and allows you buy some sweet new armor stuff. The Arena is a new playlist which is almost like an ongoing tournament between players 24/7, where you at the end, based on how well you did in a certain month, you'll get a rank that shows just how good you are (Steel, Silver, Gold, Onyx). Bloom is added, which means your shots will go wild the faster you fire. And finally, assassinations, which are just awesome.

Is that enough "evolution"? If not, you might have unrealistic expectations.

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Vadamee

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#286 Vadamee
Member since 2009 • 1195 Posts

[QUOTE="Vadamee"]Sorry but no... The Halo universe is so much more interesting and epic in scale compared to Crysis that any spawn of said universe is guaranteed to equate to a better product in the end. Halo Reach isn't even sticking to its guns anymore, with the likes of Forge World, its going to be a better mod tool than a full on SDK that ships with Crysis 2. Its really comical to see people with "limited tools" create more innovative maps and entities than those with professional-grade software. I blame PC gaming and its pretentious atmosphere and its just more evidence that imagination knows no limitation. I just don't find watching "10,000 barrels exploding" fun.(The defacto mod for Crysis) :lol: ---- My gripes with Crysis is the dumb enemy A.I(Especially relative to Halo 3's) and the off-balanced suit permutations. They seemed to have addressed the armor abilities with Crysis 2, but the A.I has yet to be seen. Over all, Crysis 2 looks to be a more exciting game than the original, even if some of the last game's "best features" have been castrated for consoles. Eggimannd

Did someone just say Forge World is going to be a better editor than Sandbox 3? :|

Oh and ya because 10,000 barrels exploding is the ONLY thing that was ever created with the Crysis editor :roll:

I love when people say ignorant stuff. It makes my day.

Its literary device! You know, I over simplify something as to make it meaningless and then I mock it...duh..! keep up why dontcha! And yes it will be... More people in the Halo community will use Forge World than those in the Crysis community will use its SDK. You don't need to be advance to use Forge World and get great results, which is why I called the PC gaming atmosphere pretentious.
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Vandalvideo

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#287 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="enterawesome"]The armor abilities and loadouts make a pretty big difference, and encourage different playstyles, much in a way Crysis did. For instance, if you enjoy being stealthy, you could pick the stalker loadout, and be completely invisible whilst crouching, and sneak up on your enemies. With sprint, you can play like your Call of Duty, obviously. With jetpacks, you can have some vertical combat that you want oh-so-much, by shooting up in the air and raining hell on your enemies from above. Or, if your sorta noobish, you can use armor lock to deflect pretty much everything, but still setting yourself up for death when you come out of it. Then of course, there's health packs, which means you have to manage your shields and your health all at once this time around. There's the credit system, which gives you "cR" when you do well in games, and allows you buy some sweet new armor stuff. The Arena is a new playlist which is almost like an ongoing tournament between players 24/7, where you at the end, based on how well you did in a certain month, you'll get a rank that shows just how good you are (Steel, Silver, Gold, Onyx). Bloom is added, which means your shots will go wild the faster you fire. And finally, assassinations, which are just awesome. Is that enough "evolution"? If not, you might have unrealistic expectations,

Actually, you're greatly over exaggerating the difference that these armour abilities truly make. The armour abilities are no where near as static or fluid as the mechanic changes that you find in Call of Duty games and ultimately don't make a significant change in the pacing of the gameplay. They are just far too weak and far too infrequent to allow for any huge pacing changes to the gameplay. They may allow some minor flow strategies changes, but nothing as dramatic as set nade placements and everything else that changed in the Call of Duty franchise with the inclusion of the sprint function in that game and the bullet mechanics. So much of the original Halo game has been left intact, and the infrequency of these skills plus the fact that they don't really modify base strengths significantly enough to make large impacts on the gameplay make these additions only a minor evolution in the Halo gamespace. They are a poor attempt at trying to replicate the class structure that you find in so many other types of games like Wolfestein. But the ability for everyone to pick up whatever gun they want with little differentiation between the classes other than abilities which only allow for minor tweaks in gameplay are simply too shallow to make any widespread changes. Are there changes with this game? Yes, there are changes in almost every single Halo game. But remember, we're talking relative impact and volume. The sheer amount of change which happened between United Offensive and Vanilla far override anything that has happened in the entire history of Halo. These changes simply aren't significant enough. At the end of the day, it still feels and plays like Halo with only minor changes.
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deleterguy

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#288 deleterguy
Member since 2005 • 1827 Posts
[QUOTE="Vandalvideo"][QUOTE="enterawesome"]The armor abilities and loadouts make a pretty big difference, and encourage different playstyles, much in a way Crysis did. For instance, if you enjoy being stealthy, you could pick the stalker loadout, and be completely invisible whilst crouching, and sneak up on your enemies. With sprint, you can play like your Call of Duty, obviously. With jetpacks, you can have some vertical combat that you want oh-so-much, by shooting up in the air and raining hell on your enemies from above. Or, if your sorta noobish, you can use armor lock to deflect pretty much everything, but still setting yourself up for death when you come out of it. Then of course, there's health packs, which means you have to manage your shields and your health all at once this time around. There's the credit system, which gives you "cR" when you do well in games, and allows you buy some sweet new armor stuff. The Arena is a new playlist which is almost like an ongoing tournament between players 24/7, where you at the end, based on how well you did in a certain month, you'll get a rank that shows just how good you are (Steel, Silver, Gold, Onyx). Bloom is added, which means your shots will go wild the faster you fire. And finally, assassinations, which are just awesome. Is that enough "evolution"? If not, you might have unrealistic expectations,

Actually, you're greatly over exaggerating the difference that these armour abilities truly make. The armour abilities are no where near as static or fluid as the mechanic changes that you find in Call of Duty games and ultimately don't make a significant change in the pacing of the gameplay. They are just far too weak and far too infrequent to allow for any huge pacing changes to the gameplay. They may allow some minor flow strategies changes, but nothing as dramatic as set nade placements and everything else that changed in the Call of Duty franchise with the inclusion of the sprint function in that game and the bullet mechanics. So much of the original Halo game has been left intact, and the infrequency of these skills plus the fact that they don't really modify base strengths significantly enough to make large impacts on the gameplay make these additions only a minor evolution in the Halo gamespace. They are a poor attempt at trying to replicate the class structure that you find in so many other types of games like Wolfestein. But the ability for everyone to pick up whatever gun they want with little differentiation between the classes other than abilities which only allow for minor tweaks in gameplay are simply too shallow to make any widespread changes. Are there changes with this game? Yes, there are changes in almost every single Halo game. But remember, we're talking relative impact and volume. The sheer amount of change which happened between United Offensive and Vanilla far override anything that has happened in the entire history of Halo. These changes simply aren't significant enough. At the end of the day, it still feels and plays like Halo with only minor changes.

A wild Wall Of Text appears!
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enterawesome

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#289 enterawesome
Member since 2009 • 9477 Posts
[QUOTE="enterawesome"]The armor abilities and loadouts make a pretty big difference, and encourage different playstyles, much in a way Crysis did. For instance, if you enjoy being stealthy, you could pick the stalker loadout, and be completely invisible whilst crouching, and sneak up on your enemies. With sprint, you can play like your Call of Duty, obviously. With jetpacks, you can have some vertical combat that you want oh-so-much, by shooting up in the air and raining hell on your enemies from above. Or, if your sorta noobish, you can use armor lock to deflect pretty much everything, but still setting yourself up for death when you come out of it. Then of course, there's health packs, which means you have to manage your shields and your health all at once this time around. There's the credit system, which gives you "cR" when you do well in games, and allows you buy some sweet new armor stuff. The Arena is a new playlist which is almost like an ongoing tournament between players 24/7, where you at the end, based on how well you did in a certain month, you'll get a rank that shows just how good you are (Steel, Silver, Gold, Onyx). Bloom is added, which means your shots will go wild the faster you fire. And finally, assassinations, which are just awesome. Is that enough "evolution"? If not, you might have unrealistic expectations,Vandalvideo
Actually, you're greatly over exaggerating the difference that these armour abilities truly make. The armour abilities are no where near as static or fluid as the mechanic changes that you find in Call of Duty games and ultimately don't make a significant change in the pacing of the gameplay. They are just far too weak and far too infrequent to allow for any huge pacing changes to the gameplay. They may allow some minor flow strategies changes, but nothing as dramatic as set nade placements and everything else that changed in the Call of Duty franchise with the inclusion of the sprint function in that game and the bullet mechanics. So much of the original Halo game has been left intact, and the infrequency of these skills plus the fact that they don't really modify base strengths significantly enough to make large impacts on the gameplay make these additions only a minor evolution in the Halo gamespace. They are a poor attempt at trying to replicate the class structure that you find in so many other types of games like Wolfestein. But the ability for everyone to pick up whatever gun they want with little differentiation between the classes other than abilities which only allow for minor tweaks in gameplay are simply too shallow to make any widespread changes. Are there changes with this game? Yes, there are changes in almost every single Halo game. But remember, we're talking relative impact and volume. The sheer amount of change which happened between United Offensive and Vanilla far override anything that has happened in the entire history of Halo. These changes simply aren't significant enough.

The armor abilities are as powerful or as useless as you make them. Utilize them correctly, and they can be more powerful than any other weapon. In fact, Modern Warfare's perk system has less impact than the AAs, by far. 1/2 of the encounters I ran into during the beta, which I played extensively, involved someone using AAs. And relative to the changes in prior Halo games, I think these additions are huge. I didn't even name them all, actually. Since you use the example quite a bit, what changes occured between UO and Vanilla? I've only played Vanilla, so I don't know.
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Vandalvideo

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#290 Vandalvideo
Member since 2003 • 39655 Posts
The armor abilities are as powerful or as useless as you make them. Utilize them correctly, and they can be more powerful than any other weapon. In fact, Modern Warfare's perk system has less impact than the AAs, by far. 1/2 of the encounters I ran into during the beta, which I played extensively, involved someone using AAs. And relative to the changes in prior Halo games, I think these additions are huge. I didn't even name them all, actually. Since you use the example quite a bit, what changes occured between UO and Vanilla? I've only played Vanilla, so I don't know. enterawesome
' Even at their most well used, the armour abilities don't affect the pacing and flow of the game any where near as much as one simple addition to the gameplay mechanics in United Offensive. It isn't about adding on tons of minor changes that makes a game evolve. You can add on thousands of minor changes which don't do much and still have essentially the same experience. That is what it felt like in Reach for me. For all the armour abilities and tweaks, the gameplay still felt very much like Halo. It could have been map design limiting the power of the armour abilities or the tweaks themselves. I don't know, but they are no where near as game changing as sprint was for United Offensive. Entire strategies had to be redone for the exact same map in many instances. Those changes, although maybe not as numerous, were such to the extent where the pacing and the flow of the game had evolved dramatically. United Offensive and Vanilla play nothing alike. I challenge you to go back and play Vanilla and then play United Offensive. The games are wildely different. Also, COD2 and Modern Warefare are most assuredly two entirely different experiences as well. You simply don't get that when you play Reach. It just feels like Halo with weak abilities. Nothing special.
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RobBourne

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#291 RobBourne
Member since 2010 • 161 Posts

[QUOTE="Ravensmash"][QUOTE="ferret-gamer"] Sanbox 3>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> forge. Firefight, erm we havent even seen crysis 2 multiplayer yet O.o such a big deal :roll:ferret-gamer
Yeah, the fact we haven't seen it yet makes me worried. Tacked on?

makers of timesplitters are doing it.

Didn't they also make Haze..

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RobBourne

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#292 RobBourne
Member since 2010 • 161 Posts

[QUOTE="enterawesome"]The armor abilities are as powerful or as useless as you make them. Utilize them correctly, and they can be more powerful than any other weapon. In fact, Modern Warfare's perk system has less impact than the AAs, by far. 1/2 of the encounters I ran into during the beta, which I played extensively, involved someone using AAs. And relative to the changes in prior Halo games, I think these additions are huge. I didn't even name them all, actually. Since you use the example quite a bit, what changes occured between UO and Vanilla? I've only played Vanilla, so I don't know. Vandalvideo
' Even at their most well used, the armour abilities don't affect the pacing and flow of the game any where near as much as one simple addition to the gameplay mechanics in United Offensive. It isn't about adding on tons of minor changes that makes a game evolve. You can add on thousands of minor changes which don't do much and still have essentially the same experience. That is what it felt like in Reach for me. For all the armour abilities and tweaks, the gameplay still felt very much like Halo. It could have been map design limiting the power of the armour abilities or the tweaks themselves. I don't know, but they are no where near as game changing as sprint was for United Offensive. Entire strategies had to be redone for the exact same map in many instances. Those changes, although maybe not as numerous, were such to the extent where the pacing and the flow of the game had evolved dramatically. United Offensive and Vanilla play nothing alike. I challenge you to go back and play Vanilla and then play United Offensive. The games are wildely different. Also, COD2 and Modern Warefare are most assuredly two entirely different experiences as well. You simply don't get that when you play Reach. It just feels like Halo with weak abilities. Nothing special.

This guy is also right, but Vandal usually always brings up good points so no surprise here.

Halo is my favorite FPS but Reach felt like Halo. Now I'm not saying that's a bad thing, but obviously someone had to argue that it plays differently because there would be no point in him posting that.

It's like Halo 2.5 (because if you go by fanboys, 2 was 1.5, 3 was 2 so Reach would be 2.5)

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RobBourne

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#293 RobBourne
Member since 2010 • 161 Posts

[QUOTE="Eggimannd"]

[QUOTE="Vadamee"]Sorry but no... The Halo universe is so much more interesting and epic in scale compared to Crysis that any spawn of said universe is guaranteed to equate to a better product in the end. Halo Reach isn't even sticking to its guns anymore, with the likes of Forge World, its going to be a better mod tool than a full on SDK that ships with Crysis 2. Its really comical to see people with "limited tools" create more innovative maps and entities than those with professional-grade software. I blame PC gaming and its pretentious atmosphere and its just more evidence that imagination knows no limitation. I just don't find watching "10,000 barrels exploding" fun.(The defacto mod for Crysis) :lol: ---- My gripes with Crysis is the dumb enemy A.I(Especially relative to Halo 3's) and the off-balanced suit permutations. They seemed to have addressed the armor abilities with Crysis 2, but the A.I has yet to be seen. Over all, Crysis 2 looks to be a more exciting game than the original, even if some of the last game's "best features" have been castrated for consoles. Vadamee

Did someone just say Forge World is going to be a better editor than Sandbox 3? :|

Oh and ya because 10,000 barrels exploding is the ONLY thing that was ever created with the Crysis editor :roll:

I love when people say ignorant stuff. It makes my day.

Its literary device! You know, I over simplify something as to make it meaningless and then I mock it...duh..! keep up why dontcha! And yes it will be... More people in the Halo community will use Forge World than those in the Crysis community will use its SDK. You don't need to be advance to use Forge World and get great results, which is why I called the PC gaming atmosphere pretentious.

Just because more people use it doesn't mean it's better.

You don't have to find watching 10,000 barrels exploding fun. The point is, you can do that and you can't with Forge world. You have a set number of resources, you're limited. Limitations in no way EVER beats out freedom, ever. Whatever you can do they can do better.

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SaltyMeatballs

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#294 SaltyMeatballs
Member since 2009 • 25165 Posts

Halo is unique in it's own right, do they really have to change much to match other games? If the change to much it will be another game. The load outs may not make a huge impact like other games, because I doubt they wanted to be too similar to other games. Those are having problems differentiating between themselves, and many games have copied the COD4 perk system (or whichever game started it).

I prefer creating my own class like COD, not a fan of picking up weapons, but choosing a load out with an Armour Ability is a step in the right direction whilst still feeling like Halo. And AA had a big impact in the Beta, how I played with Sprint, Jet Pack, or Armour Lock was very different. Tactics completely changed when using them, Sprinting with gravity hammer for e.g., or deflecting rockets with Armour Lock, etc.

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hyperjayson

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#295 hyperjayson
Member since 2008 • 427 Posts

graphics? yes, but , online community, multiplayer and overall game, no

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deleterguy

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#296 deleterguy
Member since 2005 • 1827 Posts
Now I don't think the halo community is something to be proud of. :)
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#297 Sandvichman
Member since 2010 • 4006 Posts
Now I don't think the halo community is something to be proud of. :)deleterguy
no community is perfect, i'd argue that the halo community is better then say the cod community or some pc communities.
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edo-tensei

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#298 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="deleterguy"]Now I don't think the halo community is something to be proud of. :)Sandvichman
no community is perfect, i'd argue that the halo community is better then say the cod community or some pc communities.

Which are?

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deleterguy

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#299 deleterguy
Member since 2005 • 1827 Posts

[QUOTE="Sandvichman"][QUOTE="deleterguy"]Now I don't think the halo community is something to be proud of. :)edo-tensei

no community is perfect, i'd argue that the halo community is better then say the cod community or some pc communities.

Which are?

World of Warcraft.

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Vandalvideo

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#300 Vandalvideo
Member since 2003 • 39655 Posts
World of Warcraft.deleterguy
Which one? There are dozens of sub-communities which make up WoW.