Crysis 2 will OWN Halo Reach

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edo-tensei

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#301 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="deleterguy"]

[QUOTE="edo-tensei"]

no community is perfect, i'd argue that the halo community is better then say the cod community or some pc communities. Sandvichman

Which are?

World of Warcraft.

lol typical, i'm sure it's not halve as bad as any console online game.
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Sandvichman

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#302 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="edo-tensei"][QUOTE="deleterguy"]

[QUOTE="edo-tensei"]

Which are?

World of Warcraft.

lol typical, i'm sure it's not halve as bad as any console online game.

On pc you have more tools to make it worse for other players, it's without question that pc has worse communities-
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Ninja-Hippo

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#303 Ninja-Hippo
Member since 2008 • 23434 Posts
I'll enjoy both of them but i think Reach has more legs and will end up getting a lot more investment from me.
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Vandalvideo

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#304 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Sandvichman"] On pc you have more tools to make it worse for other players, it's without question that pc has worse communities-

Well of course there are more tools. The size of the entire population for PC gamers is something like 200+ million according to the PCGA. A more important statistic is the relative percentage that the sample of tools make up of the overall population. While there are fewer tools on consoles, I think that the percentage is higher and you run into more problems. I've had more problems dealing with uppity little kids, obnoxious frat boys, and all kinds of crazies who love to scream profanities and make weird sounds. The worst I've had on PC? Some dude was shot blocking.
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blues35301

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#305 blues35301
Member since 2008 • 2680 Posts

[QUOTE="blues35301"][QUOTE="tempest91"]

So, in everything that matters, Reach wins.

SpiritOfFire117

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.

Even music?

Pfft lol I turn music off in games usually.
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blues35301

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#306 blues35301
Member since 2008 • 2680 Posts

[QUOTE="blues35301"][QUOTE="tempest91"]

So, in everything that matters, Reach wins.

Cloud567kar

Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me.

How so? Why is everyone just stating things and not backing it up. I could say the exact same thing.

Halo 3 owned Cyrsis in almost every way except grahpics, but graphics aren't a big to me.

Halo 3 had worse graphics, worse effects, worse physics, worse animation, worse gameplay, lower scale, AI is debatable but one is a linear shooter and one is open world. Crysis has gameplay that is the next generation of shooters, there aren't really any games out there like it.

Halo plays like a console designed linear run and gun game. It just feels so old at this point like every shooter once you've fully experienced Crysis. Im in fear of what Crysis 2 will be like level design wise.

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II-FBIsniper-II

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#307 II-FBIsniper-II
Member since 2005 • 18067 Posts
I'm very worried about Reach. I'll get it day 1 but the beta did nothing but lower my expectations. Pretty much everything new in it was mediocre. I found the armor abilities to be more annoying than fun and practical (besides sprint and jetpack). Invasion was very disappointing and just a poor gametype in general. Generator defense was awful in every way. Sword Base, Boneyard, and the GD map were badly designed maps. I did however enjoy having the pistol back and the DMR was fun to use. Stockpile was also a fun mode. The most fun I had in the beta was playing classic gametypes and using the pistol mostly. The campaign demo at E3 did nothing for me. Forge 2.0 looks like it has potential, but it also raised my concerns for the amount of unique maps in the game. It seemed like there were only 9 unique maps from the menu at ComicCon. I hope Bungie ends up delivering though. Crysis 2 looks like a step back from everything Crysis 1 did as well. Seems like they traded away the sandbox nature of the first for a more focused, linear campaign.
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medic36

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#308 medic36
Member since 2010 • 486 Posts
Hey OP cool story man.
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Vadamee

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#309 Vadamee
Member since 2009 • 1195 Posts

[QUOTE="Vadamee"][QUOTE="Eggimannd"]

Did someone just say Forge World is going to be a better editor than Sandbox 3? :|

Oh and ya because 10,000 barrels exploding is the ONLY thing that was ever created with the Crysis editor :roll:

I love when people say ignorant stuff. It makes my day.

RobBourne

Its literary device! You know, I over simplify something as to make it meaningless and then I mock it...duh..! keep up why dontcha! And yes it will be... More people in the Halo community will use Forge World than those in the Crysis community will use its SDK. You don't need to be advance to use Forge World and get great results, which is why I called the PC gaming atmosphere pretentious.

Just because more people use it doesn't mean it's better.

You don't have to find watching 10,000 barrels exploding fun. The point is, you can do that and you can't with Forge world. You have a set number of resources, you're limited. Limitations in no way EVER beats out freedom, ever. Whatever you can do they can do better.

Thats the point..No one is doing anything with Sandbox aside from some mech warrior game and look at how much skill AND time that takes to pull off. The avg Crysis player won't be able to pull that off whereas the avg Halo player will still be able to create something unique without any knowledge of developing. And DUH! isn't limitation the opposite of freedom? However, I'm not sure how that applies to Forge World and Sandbox SDK. Imaginations aren't limited by the tools you have. Just go look at the Halo 3 machinima on 'tube... They are consistently better/more entertaining than whatever people have made for Crysis...in my opinion of course.
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MassiveKaos

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#310 MassiveKaos
Member since 2006 • 3876 Posts

TC is complaining because he cannot play both?

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firefluff3

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#311 firefluff3
Member since 2010 • 2073 Posts

[QUOTE="ferret-gamer"][QUOTE="Funconsole"]Forge World 2.0 Firefight SPACE COMBAT 'nuff said broRavensmash
Sanbox 3>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> forge. Firefight, erm we havent even seen crysis 2 multiplayer yet O.o such a big deal :roll:

Yeah, the fact we haven't seen it yet makes me worried. Tacked on?

Bungie are one of the best devs for keeping players interested and creativity, just visit there website.

But hmm, im not buying reach because im not too sure about the gameplay. Mafia 2 ftw.

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shaneras

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#312 shaneras
Member since 2003 • 1346 Posts

Well thanks for pointing out the obvious...

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AAllxxjjnn

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#313 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="Vadamee"] Thats the point..No one is doing anything with Sandbox aside from some mech warrior game and look at how much skill AND time that takes to pull off. The avg Crysis player won't be able to pull that off whereas the avg Halo player will still be able to create something unique without any knowledge of developing. And DUH! isn't limitation the opposite of freedom? However, I'm not sure how that applies to Forge World and Sandbox SDK. Imaginations aren't limited by the tools you have. Just go look at the Halo 3 machinima on 'tube... They are consistently better/more entertaining than whatever people have made for Crysis...in my opinion of course.

http://crymod.com/filebase.php?sid=078e28de359c4fdc368ee01ab09d10fd
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JMR09

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#314 JMR09
Member since 2007 • 504 Posts

Crysis 2's gameplay looks fun but mindless. I dobt its MP will be as good (or even in the same ball park) as Halo Reach. I think Halo Reach will be better, even with Reach's core gameplay being a little archaic.

organic_machine

Just curious, do you consider Halo Reach's gameplay a little archaic because it's not that different from the previous iterations of the series, or because there's no "aim down the sights, one shot one kill" gameplay that every fps has nowadays?...

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Sandvichman

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#315 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Vandalvideo"][QUOTE="Sandvichman"] On pc you have more tools to make it worse for other players, it's without question that pc has worse communities-

Well of course there are more tools. The size of the entire population for PC gamers is something like 200+ million according to the PCGA. A more important statistic is the relative percentage that the sample of tools make up of the overall population. While there are fewer tools on consoles, I think that the percentage is higher and you run into more problems. I've had more problems dealing with uppity little kids, obnoxious frat boys, and all kinds of crazies who love to scream profanities and make weird sounds. The worst I've had on PC? Some dude was shot blocking.

I can fix problems, it'c called muting, its the same on pc. But i have never seen someone on a console game tagging pictures that gave me nightmares for weeks, also known as the channers. Godamnit, i was hacked on a vac server to the point where i was forced to reinstall my entire computer. Also, griefers on battlefield.
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Sandvichman

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#316 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="AAllxxjjnn"][QUOTE="Vadamee"] Thats the point..No one is doing anything with Sandbox aside from some mech warrior game and look at how much skill AND time that takes to pull off. The avg Crysis player won't be able to pull that off whereas the avg Halo player will still be able to create something unique without any knowledge of developing. And DUH! isn't limitation the opposite of freedom? However, I'm not sure how that applies to Forge World and Sandbox SDK. Imaginations aren't limited by the tools you have. Just go look at the Halo 3 machinima on 'tube... They are consistently better/more entertaining than whatever people have made for Crysis...in my opinion of course.

http://crymod.com/filebase.php?sid=078e28de359c4fdc368ee01ab09d10fd

There are less then 2000 things there, there are several MILLION different gametypes and maps according to bungie.net
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Vandalvideo

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#317 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Sandvichman"] I can fix problems, it'c called muting, its the same on pc. But i have never seen someone on a console game tagging pictures that gave me nightmares for weeks, also known as the channers. Godamnit, i was hacked on a vac server to the point where i was forced to reinstall my entire computer. Also, griefers on battlefield.

Perhaps you should actually try staying in VAC protected servers or servers with good reputation. If you roam around random pubs you're probably placing yourself in a greater risk. Does this mean that the PC is worse in this area? No, you're a self-selecting sample. You're choosing where to go, and that does not mean that your experiences represent the majority.
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Sandvichman

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#318 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Vandalvideo"][QUOTE="Sandvichman"] I can fix problems, it'c called muting, its the same on pc. But i have never seen someone on a console game tagging pictures that gave me nightmares for weeks, also known as the channers. Godamnit, i was hacked on a vac server to the point where i was forced to reinstall my entire computer. Also, griefers on battlefield.

Perhaps you should actually try staying in VAC protected servers or servers with good reputation. If you roam around random pubs you're probably placing yourself in a greater risk. Does this mean that the PC is worse in this area? No, you're a self-selecting sample. You're choosing where to go, and that does not mean that your experiences represent the majority.

Did i mention it was a vac server? Doesn't matter. You are in denial if you say that pc gaming doesn't bring bigger risks, regardless if you are in a protected server or not.
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Ondoval

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#319 Ondoval
Member since 2005 • 3103 Posts

Halo Reach isn't even sticking to its guns anymore, with the likes of Forge World, its going to be a better mod tool than a full on SDK that ships with Crysis 2. Its really comical to see people with "limited tools" create more innovative maps and entities than those with professional-grade software. I blame PC gaming and its pretentious atmosphere and its just more evidence that imagination knows no limitation. I just don't find watching "10,000 barrels exploding" fun.(The defacto mod for Crysis) :lol: ---- My gripes with Crysis is the dumb enemy A.I(Especially relative to Halo 3's) and the off-balanced suit permutations. They seemed to have addressed the armor abilities with Crysis 2, but the A.I has yet to be seen. Over all, Crysis 2 looks to be a more exciting game than the original, even if some of the last game's "best features" have been castrated for consoles. Vadamee

So Forge is better than THIS:

And THIS:

Monkey Island in CryEngine 2:

http://www.youtube.com/watch?v=3bInZ7_y4Lw

Killzone 2 intro in CryEngine 2:

http://www.youtube.com/watch?v=gBVTdPXO6vY

Or theDeLorean mod:

http://www.youtube.com/watch?v=DZAaKH0FYO8

Or the Blade Runner (contest winner) atrezzo:

Keep dreaming...

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SpiritOfFire117

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#320 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="SpiritOfFire117"]

[QUOTE="blues35301"] Idk about that. The original Crysis owns every halo game combined in every single aspect....well except mp. But mp isn't a big deal to me. blues35301

Even music?

Pfft lol I turn music off in games usually.

That's a real shame because Halo has some of the best in gaming.

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AAllxxjjnn

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#321 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="Sandvichman"][QUOTE="AAllxxjjnn"][QUOTE="Vadamee"] Thats the point..No one is doing anything with Sandbox aside from some mech warrior game and look at how much skill AND time that takes to pull off. The avg Crysis player won't be able to pull that off whereas the avg Halo player will still be able to create something unique without any knowledge of developing. And DUH! isn't limitation the opposite of freedom? However, I'm not sure how that applies to Forge World and Sandbox SDK. Imaginations aren't limited by the tools you have. Just go look at the Halo 3 machinima on 'tube... They are consistently better/more entertaining than whatever people have made for Crysis...in my opinion of course.

http://crymod.com/filebase.php?sid=078e28de359c4fdc368ee01ab09d10fd

There are less then 2000 things there, there are several MILLION different gametypes and maps according to bungie.net

That's not even the point + Halo has a larger fanbase.
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SaltyMeatballs

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#322 SaltyMeatballs
Member since 2009 • 25165 Posts
Why are we comparing mods to a map editor?
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Arbiterisl33t69

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#323 Arbiterisl33t69
Member since 2009 • 2542 Posts
[QUOTE="II-FBIsniper-II"]I'm very worried about Reach. I'll get it day 1 but the beta did nothing but lower my expectations. Pretty much everything new in it was mediocre. I found the armor abilities to be more annoying than fun and practical (besides sprint and jetpack). Invasion was very disappointing and just a poor gametype in general. Generator defense was awful in every way. Sword Base, Boneyard, and the GD map were badly designed maps. I did however enjoy having the pistol back and the DMR was fun to use. Stockpile was also a fun mode. The most fun I had in the beta was playing classic gametypes and using the pistol mostly. The campaign demo at E3 did nothing for me. Forge 2.0 looks like it has potential, but it also raised my concerns for the amount of unique maps in the game. It seemed like there were only 9 unique maps from the menu at ComicCon. I hope Bungie ends up delivering though. Crysis 2 looks like a step back from everything Crysis 1 did as well. Seems like they traded away the sandbox nature of the first for a more focused, linear campaign.

Generator Defense was most likely not an actual gametype, the map Overlook is mostly for Firefight, so I doubt we'll see GD in the full game. Remember how it had lag, only it was similar to the lag from Campaign? I believe they used a Campaign code or something
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SaltyMeatballs

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#324 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="Arbiterisl33t69"][QUOTE="II-FBIsniper-II"]I'm very worried about Reach. I'll get it day 1 but the beta did nothing but lower my expectations. Pretty much everything new in it was mediocre. I found the armor abilities to be more annoying than fun and practical (besides sprint and jetpack). Invasion was very disappointing and just a poor gametype in general. Generator defense was awful in every way. Sword Base, Boneyard, and the GD map were badly designed maps. I did however enjoy having the pistol back and the DMR was fun to use. Stockpile was also a fun mode. The most fun I had in the beta was playing classic gametypes and using the pistol mostly. The campaign demo at E3 did nothing for me. Forge 2.0 looks like it has potential, but it also raised my concerns for the amount of unique maps in the game. It seemed like there were only 9 unique maps from the menu at ComicCon. I hope Bungie ends up delivering though. Crysis 2 looks like a step back from everything Crysis 1 did as well. Seems like they traded away the sandbox nature of the first for a more focused, linear campaign.

Generator Defense was most likely not an actual gametype, the map Overlook is mostly for Firefight, so I doubt we'll see GD in the full game. Remember how it had lag, only it was similar to the lag from Campaign? I believe they used a Campaign code or something

Yes, they were testing the co-op netcode, which Firefight uses IIRC from Halo ODST. It had lag when I played with people far away of course. Not sure but Overlook map seems to be a Firefight map only now.
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Ondoval

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#325 Ondoval
Member since 2005 • 3103 Posts

[QUOTE="AAllxxjjnn"] http://crymod.com/filebase.php?sid=078e28de359c4fdc368ee01ab09d10fdSandvichman
There are less then 2000 things there, there are several MILLION different gametypes and maps according to bungie.net

How many custom maps from Forge you Halo 3 players usually have in your consoles? Because aside from the 24 official multiplayer maps from Crysis Wars I currently have another 66 custom maps created by modders to Crysis Wars. And due Crysis Wars supports dedicated servers and the game has an self-downloading system, this means that any gamer can play any map that they lack in matter of seconds, just jumping to the server.

Even more: Forge maps can only be based in existent Forge contents. As a player, you have no way to export a model, wireframe or material from 3DMax, Maya or another SDK to the Halo 3 engine to play it. Forge only gives you the chance to put the pieces in different locations, not to trully change the content of your maps, not in the same way as PC editors or even the Little Big Planet editor.

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superquesoman

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#326 superquesoman
Member since 2009 • 284 Posts

i completely disagree, HALO has its own originality,which makes HALO a one of a kind, including the fact that all of the HALO Franchise has made it in to the Ratings of 9.0's. i disagree on your statement

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Ondoval

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#327 Ondoval
Member since 2005 • 3103 Posts

Why are we comparing mods to a map editor?SaltyMeatballs

Because Vadamee thinks that Forge is > than Sandbox 2.0

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thepoop7

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#328 thepoop7
Member since 2003 • 1391 Posts
TC, did you actually play Cysis? I did when the game came out, so I wasn't brain washed by others to think it was something amazing, and I did find it fun, but no where near the "best" I have ever played. Cyrsis 2 will be yet another fps. It will be fun, but you cant honestly think that it will have any depth to it. And if you do, you are clearly a fanboy.
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DarkLink77

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#329 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"] Anyways, there's evolution in the CoD franchise??? o.0

There has been more evolution in the COD franchise in a single expansion than there has been in the entire Halo franchise. The leap between Vanilla CoD and United Offensive was huge. They entirely switched up the pacing mechanics with the addition of the sprint function, added player vehicles, greatly expanded the maps to allow for diverse modes of play, and changed up the bullet mechanics considerably. United Offensive was almost an entirely different game. The leap from UO to COD2 was also extremely large with the addition of elements like recharging health. Call of Duty has a long history of switching up the gameplay and pacing significantly. Halo, on the other hand, does not.

I disagree, Vandal. Halo: CE and Halo 2 were VERY different games. They played very differently.
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Ondoval

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#330 Ondoval
Member since 2005 • 3103 Posts

i completely disagree, HALO has its own originality,which makes HALO a one of a kind, including the fact that all of the HALO Franchise has made it in to the Ratings of 9.0's. i disagree on your statement

superquesoman

Originality? The landscape from Halo is the main concept from the Larry Niven's books from the Ringworld saga. The religious fanaticism from the Covenant looks a lot like the one from the Protoss in the Starcraft Universe, with the Flood as the Zerg/Tyranid hordes from Starcraft/WH40K, which also came from the Starship Troopers novels. The USMC equipment, and main ships are based from the ones in the movie Aliens. Known the roots from your loved games, man.

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delta3074

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#331 delta3074
Member since 2007 • 20003 Posts
The USMC equipment, and main ships are based from the ones in the movie Known the roots from your loved games, man.Ondoval
no they are not, i am a huge Aliens fan, i own a copy of the colonial marines technical manual, the pelican looks nothing like a dropship, apart from the cockpit, the USMC don't use jeeps, they go everywhere in APC's, the battle rifle is bullpup and looks nothing like a pulse rifle, the armour and helmets look completely different, the only similarity between USMC equipment and UNSC equipment is the colour, green, and you would expect that seeing as they are both fighting forces,oh, and Halo is the UNSC, aliens is the USMC.
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Sandvichman

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#332 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="SaltyMeatballs"]Why are we comparing mods to a map editor?Ondoval

Because Vadamee thinks that Forge is > than Sandbox 2.0

Is he not allowed to believe that for his own reasons, i like halo 3 more then crysis, yet it can be argued that crysis had more things to it, does that make me wrong. Why is everyone here out to somehow stop people from enjoying what they hear from a new game?
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Vandalvideo

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#333 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Sandvichman"] Did i mention it was a vac server? Doesn't matter. You are in denial if you say that pc gaming doesn't bring bigger risks, regardless if you are in a protected server or not.

I remain skeptical. Again, even if I were to accept your argument, which I see no proof of, the mere fact that you experienced this some times does not mean this constitutes a greater trend in PC gaming in general. Your own experiences may be extreme outliers, and your experiences may not represent the majority. You cannot conclude, merely from your limited experience, that PC gaming in general brings bigger risk.
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Sandvichman

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#334 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Vandalvideo"][QUOTE="Sandvichman"] Did i mention it was a vac server? Doesn't matter. You are in denial if you say that pc gaming doesn't bring bigger risks, regardless if you are in a protected server or not.

I remain skeptical. Again, even if I were to accept your argument, which I see no proof of, the mere fact that you experienced this some times does not mean this constitutes a greater trend in PC gaming in general. Your own experiences may be extreme outliers, and your experiences may not represent the majority. You cannot conclude, merely from your limited experience, that PC gaming in general brings bigger risk.

Both you and i know that people can be real pricks on the web, mix that with unprotected servers and you got a recipe for disaster. While i don't have any evidence it only makes sense that someone will take advantage of it, similar to screaming in a mic in halo 3, just alot worse.
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Vandalvideo

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#335 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Sandvichman"] Both you and i know that people can be real pricks on the web, mix that with unprotected servers and you got a recipe for disaster. While i don't have any evidence it only makes sense that someone will take advantage of it, similar to screaming in a mic in halo 3, just alot worse.

Even if it it seems plausible that someone might take advantage of it that neither makes it probable nor more likely to happen that on consoles. You're equating mere plausibility with probability based on a limited sample.
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Funconsole

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#336 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"] Anyways, there's evolution in the CoD franchise??? o.0

There has been more evolution in the COD franchise in a single expansion than there has been in the entire Halo franchise. The leap between Vanilla CoD and United Offensive was huge. They entirely switched up the pacing mechanics with the addition of the sprint function, added player vehicles, greatly expanded the maps to allow for diverse modes of play, and changed up the bullet mechanics considerably. United Offensive was almost an entirely different game. The leap from UO to COD2 was also extremely large with the addition of elements like recharging health. Call of Duty has a long history of switching up the gameplay and pacing significantly. Halo, on the other hand, does not.

Everything you considered an "evolution" for CoD, Halo either had or has it now with reach :|
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enterawesome

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#337 enterawesome
Member since 2009 • 9477 Posts

[QUOTE="enterawesome"]The armor abilities are as powerful or as useless as you make them. Utilize them correctly, and they can be more powerful than any other weapon. In fact, Modern Warfare's perk system has less impact than the AAs, by far. 1/2 of the encounters I ran into during the beta, which I played extensively, involved someone using AAs. And relative to the changes in prior Halo games, I think these additions are huge. I didn't even name them all, actually. Since you use the example quite a bit, what changes occured between UO and Vanilla? I've only played Vanilla, so I don't know. Vandalvideo
' Even at their most well used, the armour abilities don't affect the pacing and flow of the game any where near as much as one simple addition to the gameplay mechanics in United Offensive. It isn't about adding on tons of minor changes that makes a game evolve. You can add on thousands of minor changes which don't do much and still have essentially the same experience. That is what it felt like in Reach for me. For all the armour abilities and tweaks, the gameplay still felt very much like Halo. It could have been map design limiting the power of the armour abilities or the tweaks themselves. I don't know, but they are no where near as game changing as sprint was for United Offensive. Entire strategies had to be redone for the exact same map in many instances. Those changes, although maybe not as numerous, were such to the extent where the pacing and the flow of the game had evolved dramatically. United Offensive and Vanilla play nothing alike. I challenge you to go back and play Vanilla and then play United Offensive. The games are wildely different. Also, COD2 and Modern Warefare are most assuredly two entirely different experiences as well. You simply don't get that when you play Reach. It just feels like Halo with weak abilities. Nothing special.

Sorry for my abscence, I just went to see a movie with some friends. Anyways, you're confusing me. Why wouldn't the concept of sprint in Halo be a game changing factor when it is apparently in Call of Duty? And even though Call of Duty added sprint, it's still Call of Duty, it didn't alter the concept and play style of CoD to the point where it felt like a completely different game series. You're setting up a double standard here, and I think, as my challenge to you, you should play Reach for more than half an hour, go back and play CE, and then tell me it hasn't evolved.

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Sandvichman

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#338 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="AAllxxjjnn"][QUOTE="Sandvichman"][QUOTE="AAllxxjjnn"] http://crymod.com/filebase.php?sid=078e28de359c4fdc368ee01ab09d10fd

There are less then 2000 things there, there are several MILLION different gametypes and maps according to bungie.net

That's not even the point + Halo has a larger fanbase.

Halo does not have x10000 larger fanbase.
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stepat201

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#339 stepat201
Member since 2008 • 1979 Posts

I guarantee Crysis 2's multiplayer will be mediocre. Crysis 1's had serious potential, being a PC exclusive, and it was pretty bad. There's no way they're going to improve it now that it's on consoles.

When you look at Reach, you see this is something designed with effortless craftsmanship by the developer who knows the Xbox the best. Crysis 2 looks sloppy and pretty mediocre even in single-player. It doesn't stand a chance against Reach.

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#340 Sandvichman
Member since 2010 • 4006 Posts

I guarantee Crysis 2's multiplayer will be mediocre. Crysis 1's had serious potential, being a PC exclusive, and it was pretty bad. There's no way they're going to improve it now that it's on consoles.

When you look at Reach, you see this is something designed with effortless craftsmanship by the developer who knows the Xbox the best. Crysis 2 looks sloppy and pretty mediocre even in single-player. It doesn't stand a chance against Reach.

stepat201
Bungie didn't put any effort into making reach? :?
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erglesmergle

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#341 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="Instashot"]

Crysis the original got a 9.5 here with Gamespot saying "Truely one of the best FPS ever made" it also won best FPS 2007 all platform wide and this came out after CoD 4/Halo 3 despite all 3 releasing the same year.

With Crytek making the single player and free radical making the multiplayer this will completely toast Halo Reach.

I know you will flame me but haters gonna hate.

pc-ps360


coming from the person that posted "APB is the WOW killer"

LOL thats exactly what I said.

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Funconsole

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#342 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="stepat201"]

I guarantee Crysis 2's multiplayer will be mediocre. Crysis 1's had serious potential, being a PC exclusive, and it was pretty bad. There's no way they're going to improve it now that it's on consoles.

When you look at Reach, you see this is something designed with effortless craftsmanship by the developer who knows the Xbox the best. Crysis 2 looks sloppy and pretty mediocre even in single-player. It doesn't stand a chance against Reach.

Sandvichman
Bungie didn't put any effort into making reach? :?

I'm pretty sure he meant Bungie's someone who basically knows the xbox inside-out so they can make the game effortlessly and it would still be amazing. But they have put in a LOT of effort if you read the weekly updates :P
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#343 mitu123
Member since 2006 • 155290 Posts

seriously....

Do people STILL believe that MS paid for Halo 3 reviews??

My god.

siddhu33

Yes, they do.

And it's a high rated game, so it gets hate.

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Vandalvideo

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#344 Vandalvideo
Member since 2003 • 39655 Posts
Sorry for my abscence, I just went to see a movie with some friends. Anyways, you're confusing me. Why wouldn't the concept of sprint in Halo be a game changing factor when it is apparently in Call of Duty? And even though Call of Duty added sprint, it's still Call of Duty, it didn't alter the concept and play style of CoD to the point where it felt like a completely different game series. You're setting up a double standard here, and I think, as my challenge to you, you should play Reach for more than half an hour, go back and play CE, and then tell me it hasn't evolved.enterawesome
Again, if you failed to see the difference then you didn't bother reading my post. Merely because both have some of the same changes doesn't make those changes as drastic or as game changing. It is all about how much a particular change affects the core gameplay mechanics. It isn't a question of whether sprint was added, but more of a question of how much sprint and just how much that impacts the actual gameplay. With something like CoD which had been an incredibly slow paced game, the addition of sprint drastically changed the work flow of each individual map and the gunplay mechanics. The pacing of walking had been so tied to how people had played the original Call of Duty that the addition drastically altered the way the game was played. In contrast, Reach wasn't as affected by the addition of Sprint as CoD because Halo had always been a quasi-twitch game to begin with due to low gravity and vehicles. There is much less of a change when one adds sprint to Halo than if one adds it to Call of Duty. Especially when the number of times you can actually use the mechanic, the duration and strength of the mechanic, the gunplay mechanics, and the maps all work together in a specific way to bring about an even more pronounced change. If you want to claim that the addition of sprint didn't drastically alter the flow of Call of Duty then you automatically lose any credibility when it comes to that franchise.
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#345 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"] Everything you considered an "evolution" for CoD, Halo either had or has it now with reach :|

Evolution is a comparative concept; you take each iteration of the game and compare the relative amount of change between each individual game. When you look at each generation of Call of Duty you see vast differences in how the game works and how the game is played. If you started all the way back at the original and compared the flow and general feel of Vanilla to each subsequent installment you would see dramatic changes far exceeding anything that happened in Halo. That is not the same as saying that Halo had no changes at all, merely that they are dwarfed by the immensity of the changes in other games, changes I expect in a game to keep me interested.
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#346 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"] Everything you considered an "evolution" for CoD, Halo either had or has it now with reach :|

Evolution is a comparative concept; you take each iteration of the game and compare the relative amount of change between each individual game. When you look at each generation of Call of Duty you see vast differences in how the game works and how the game is played. If you started all the way back at the original and compared the flow and general feel of Vanilla to each subsequent installment you would see dramatic changes far exceeding anything that happened in Halo. That is not the same as saying that Halo had no changes at all, merely that they are dwarfed by the immensity of the changes in other games, changes I expect in a game to keep me interested.

Then I assume you play almost no sequels and won't be playing Crysis 2 either since it has no "dramatic/immense changes" over the first one? Seriously, give up the Halo hate already. And if I look at CoD, there's barely any change between the last 3 iterations of the game. MW1, introduced killstreaks in a different way and every game after that in CoD uses it. They had vehicles back in the day but now it's out of the game. That's not evolution my friend, that's going backwards :)
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#347 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"] Then I assume you play almost no sequels and won't be playing Crysis 2 either since it has no "dramatic/immense changes" over the first one? Seriously, give up the Halo hate already. And if I look at CoD, there's barely any change between the last 3 iterations of the game. MW1, introduced killstreaks in a different way and every game after that in CoD uses it. They had vehicles back in the day but now it's out of the game. That's not evolution my friend, that's going backwards :)

We haven't seen all that Crysis 2 has to offer in every single department. It is a bit soon to say that there are absolutely no dramatic or immense changes along the way. I mean, we really haven't seen very much of the game at all. The gameplay footage of the game has been relatively behind closed doors with only smidgens of the single player being released to the general gaming public. But that is neither here nor there, and as everyone already knows my general distaste of Crysis. Also, my original statements was that "over the span of the entire franchise of Call of Duty there has been vastly more evolution that Halo, probably more in the first expansion than the entire Halo franchise". Notice that isn't supporting MW1 or MW2. It is making a comparative statement about Call of Duty v. Halo; Call of Duty being the franchise more willing to adopt change in the core gameplay mechanics and on a wide scale. If anything, I've made no attempt to hide my general distaste for MW2 either.
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#348 lightleggy
Member since 2008 • 16090 Posts
I hate to say this...I mean Im not even a halo fan, as a matter of fact I think that halo is extremely overrated...but the truth is that crysis 2 doesnt look as good as the first one...I mean in no aspect whatsoever...gameplay looks very bland, the setting actually sucks...come on, a city...its all grey...what about the colorful jungle??? also from the gameplay vids I watched...I dont know If I could call "artificial intelligence" to a bunch of soldiers staring at me when im 1 feet away from them
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#349 Funconsole
Member since 2009 • 3223 Posts
[QUOTE="Vandalvideo"][QUOTE="Funconsole"] Then I assume you play almost no sequels and won't be playing Crysis 2 either since it has no "dramatic/immense changes" over the first one? Seriously, give up the Halo hate already. And if I look at CoD, there's barely any change between the last 3 iterations of the game. MW1, introduced killstreaks in a different way and every game after that in CoD uses it. They had vehicles back in the day but now it's out of the game. That's not evolution my friend, that's going backwards :)

We haven't seen all that Crysis 2 has to offer in every single department. It is a bit soon to say that there are absolutely no dramatic or immense changes along the way. I mean, we really haven't seen very much of the game at all. The gameplay footage of the game has been relatively behind closed doors with only smidgens of the single player being released to the general gaming public. But that is neither here nor there, and as everyone already knows my general distaste of Crysis. Also, my original statements was that "over the span of the entire franchise of Call of Duty there has been vastly more evolution that Halo, probably more in the first expansion than the entire Halo franchise". Notice that isn't supporting MW1 or MW2. It is making a comparative statement about Call of Duty v. Halo; Call of Duty being the franchise more willing to adopt change in the core gameplay mechanics and on a wide scale. If anything, I've made no attempt to hide my general distaste for MW2 either.

The same can be said for Halo: Reach, we havent seen everything it has t offer to say there is no dramatic or immense change along the way ;) "...and as everyone already knows my general distaste of Crysis" I think you meant Halo there buddy :P Anyways, you're comparing (Halo vs CoD) 7 games (without expansions) to 5 games in Halo. There is change but you can't just leave out certain games to fit your billing. That's like me saying there's only Halo CE and Reach and look at all the changes
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Vandalvideo

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#350 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Funconsole"] The same can be said for Halo: Reach, we havent seen everything it has t offer to say there is no dramatic or immense change along the way ;) "...and as everyone already knows my general distaste of Crysis" I think you meant Halo there buddy :P Anyways, you're comparing (Halo vs CoD) 7 games (without expansions) to 5 games in Halo. There is change but you can't just leave out certain games to fit your billing. That's like me saying there's only Halo CE and Reach and look at all the changes

And I made no attempt to claim that all of Halo: Reach will be how it was in the beta. I explicitly stated earlier that "they need to change this stuff for me to change my mind" because the stuff that was in the beta was simply not compelling in the least. I qualified all my statements earlier by making sure that it was clear that the statements applied to what has been presented thus far, and what has been presented thus far is far from a departure. It feels like Halo, and I'm bored with Halo. And no, I did not mean Halo there. I don't like Crysis. Simple. Also, even taking those games into consideration there is still considerably more evolution in the entirety of the Call of Duty franchise. Change is evolution, whether it is the removal of something so dramatic or the addition of something so dramatic. It need not be addition.