Crysis gameplay vs other FPS

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JangoWuzHere

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#51 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="-GeordiLaForge-"]It was okay. It wasn't as spectacular for me as it was for some others. I think that Vegas 2 was much better... Crysis has tons of mods though, so the replay value is nearly endless. I've got like 50 new mini campaigns and single player levels...-GeordiLaForge-

Oh god do I disagree with alot of opinions in this thread. Vegas 2 had a terribly bland design, repetitive gameplay, Bad team AI, and a boring single player with a bad predictable story.

We'll just have to agree to disagree there. The multiplayer is much better IMO. And the story was awesome as well. To me, the gameplay is like a mix between Splinter Cell 1 and Rainbow Six 3. Crysis was okay, but I just didn't get pulled into it like other games this gen...

The multiplayer is much better

The multiplayer is pretty forgettable. I played it for about a day and that's it. I liked Co-op thoe but that got repetitive really fast.

And the story was awesome as well

Well yes if you like terrible, cliche, predictable, and BORING ass story's then sure.

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JangoWuzHere

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#52 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="JangoWuzHere"]

[QUOTE="killab2oo5"]Crysis didn't have repetitive gameplay, bad A.I., and a bad predictable story? P.S.- :3 I agree, Vegas 2 was/is poo compared to Vegas 1.Dystopian-X

Crysis didn't have repetitive gameplay, bad A.I., and a bad predictable story?

How is Crysis in anyway repetitive? Their are just lots of ways to experiment with the gameplay and lots of ways to tackle objectives. Their are lots of neat environments and the design is fantastic.

Now I never really found any problem with the AI. It does go a bit wonkey on you at times but besides that its some of the best AI this gen. Why? Because it handles itself well in a large environment. The Aliens you face are very fast and try lots of attempts to surround and pumble you.

Now I don't see what was bad about Crysis story. I always sort of liked it in a cheesy kinda way. Its not good but its not bad because its entertaining.

While it's true that it has somewhat fair variety, it all comes down to just plain boring tactics you would find in most modern shooters. It just pits all that into an open-world environment, which is only lasts for about 1/3 of the game.

Ok describe these games that also use Crysis tactics and gameplay then.
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JangoWuzHere

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#53 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"][QUOTE="whatisazerg"]

is 8/10 a problem?

whatisazerg

No its that Gameplay and Funfactor are pretty much the same...

NO.... gameplay refers to how the game handles/controls.... it handles fine, and there is nothing wrong with the controls..... but that doesnt mean the game is fun.

Yes it does. Their both pretty much the same except gameplay stands for a bit more.
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-GeordiLaForge-

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#54 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="-GeordiLaForge-"][QUOTE="JangoWuzHere"]

Oh god do I disagree with alot of opinions in this thread. Vegas 2 had a terribly bland design, repetitive gameplay, Bad team AI, and a boring single player with a bad predictable story.

JangoWuzHere

We'll just have to agree to disagree there. The multiplayer is much better IMO. And the story was awesome as well. To me, the gameplay is like a mix between Splinter Cell 1 and Rainbow Six 3. Crysis was okay, but I just didn't get pulled into it like other games this gen...

The multiplayer is much better

The multiplayer is pretty forgettable. I played it for about a day and that's it. I liked Co-op thoe but that got repetitive really fast.

And the story was awesome as well

Well yes if you like terrible, cliche, predictable, and BORING ass story's then sure.

I play the MP almost everyday still. And the single player compaign maybe didn't have the best storykine, but the gameplay was intense. Like I said, a mix between Rainbow Six 3 and Splinter Cell = Win for me...
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Danm_999

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#55 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="JangoWuzHere"]

Crysis didn't have repetitive gameplay, bad A.I., and a bad predictable story?

How is Crysis in anyway repetitive? Their are just lots of ways to experiment with the gameplay and lots of ways to tackle objectives. Their are lots of neat environments and the design is fantastic.

Now I never really found any problem with the AI. It does go a bit wonkey on you at times but besides that its some of the best AI this gen. Why? Because it handles itself well in a large environment. The Aliens you face are very fast and try lots of attempts to surround and pumble you.

Now I don't see what was bad about Crysis story. I always sort of liked it in a cheesy kinda way. Its not good but its not bad because its entertaining.

Dystopian-X

While it's true that it has somewhat fair variety, it all comes down to just plain boring tactics you would find in most modern shooters. It just pits all that into an open-world environment, which is only lasts for about 1/3 of the game.

Which other modern shooters utilises the same tactics as Crysis?
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killab2oo5

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#56 killab2oo5
Member since 2005 • 13621 Posts

The multiplayer is pretty forgettable. I played it for about a day and that's it. I liked Co-op thoe but that got repetitive really fast.

And the story was awesome as well

Well yes if you like terrible, cliche, predictable, and BORING ass story's then sure.

JangoWuzHere

How do you bash Vegas 2's story but not Crysis? Both are terrible, cliche, predictbale and boring.

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AAllxxjjnn

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#57 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"] No, it does not have repetitive gameplay or bad AI. What did you do, play it like a CoD game? Used one stock gun the whole game? The AI was far from bad, you also have to remember the levels are very open in their design, so the AI had to react to much more situations than they would if it was a linear FPS, such as KZ2.killab2oo5

  • Every mission is the same, no variety at all.
  • You don't go about the game in any way you want. It's either stealth or rambo.
  • The A.I. is predictable and do the same thing everytime. Maybe I'm just good, but never did they try to surprise flank, rush or anything of that matter.
  • Not very much variety in guns.

Put all that together and I'd say that's a pretty repetitive shooter. No, I did not use just one stock gun, and the A.I was idiotic.

1. Umm, you make the variety with your suit powers, variety of weapons, open level design, and vehicles. You cannot tell me that Relic, was the same as Onslaught. anyway. 2. Yeh, you do. Thanks to the open world, you can infiltrate the base from a number of different areas. You can use your suit powers in different combinations as you move through that base, switch them up on the fly if necessary, take a vehicle through the base. That's an oversimplification of your choice. 3. The AI is predictable in most games once you've played the game for a while. 4. Silly complaint. What type of guns would you like in a game that takes place in the near future? Mines, Claymores, C4, tranq dart, grenade launcher, Assualty rifle, sniper rifle, sub-machine gun, pistol, minigun, turrets....
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Dystopian-X

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#58 Dystopian-X
Member since 2008 • 8998 Posts

Which other modern shooters utilises the same tactics as Crysis?Danm_999

About almost all of them? The weapons, objectives, and abilities other than a ahndful of them like maybe cloack and strenght are present already present in most, same for the vehicles.

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Danm_999

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#59 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Danm_999"] Which other modern shooters utilises the same tactics as Crysis?Dystopian-X

About almost all of them? The weapons, objectives, and abilities other than a ahndful of them like maybe cloack and strenght are present already present in most, same for the vehicles.

You didn't answer my question. Which other modern shooter uses interchangible and exclusive strength, speed and stealth modes, the core of Crysis' tactic system?

Remember, You've just said "almost all" modern shooters use the tactics Crysis does.

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Dystopian-X

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#60 Dystopian-X
Member since 2008 • 8998 Posts
[QUOTE="AAllxxjjnn"] 4. Silly complaint. What type of guns would you like in a game that takes place in the near future? Mines, Claymores, C4, tranq dart, grenade launcher, Assualty rifle, sniper rifle, sub-machine gun, pistol, minigun, turrets....

Other games that take place in near future..and even the past have fun, non-generic weapons. So it's a fair complaint.
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AAllxxjjnn

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#61 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="Dystopian-X"][QUOTE="AAllxxjjnn"] 4. Silly complaint. What type of guns would you like in a game that takes place in the near future? Mines, Claymores, C4, tranq dart, grenade launcher, Assualty rifle, sniper rifle, sub-machine gun, pistol, minigun, turrets....

Other games that take place in near future..and even the past have fun, non-generic weapons. So it's a fair complaint.

Like which games?
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JangoWuzHere

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#62 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="AAllxxjjnn"] No, it does not have repetitive gameplay or bad AI. What did you do, play it like a CoD game? Used one stock gun the whole game? The AI was far from bad, you also have to remember the levels are very open in their design, so the AI had to react to much more situations than they would if it was a linear FPS, such as KZ2.killab2oo5

  • Every mission is the same, no variety at all.
  • You don't go about the game in any way you want. It's either stealth or rambo.
  • The A.I. is predictable and do the same thing everytime. Maybe I'm just good, but never did they try to surprise flank, rush or anything of that matter.
  • Not very much variety in guns.

Put all that together and I'd say that's a pretty repetitive shooter. No, I did not use just one stock gun, and the A.I was idiotic.

Every mission is the same, no variety at all.

Bull. I don't even have to play Crysis to say that is wrong. Now im questioning even if you actually played Crysis.

You don't go about the game in any way you want. It's either stealth or Rambo.

Yes if you limit it to that. Their are many ways to approach an objective in Crysis. And tell me what games give you actual options to takle your objectives in a verity of ways and actually work.

The A.I. is predictable and do the same thing every time.

Like what? Doesn't the AI in other shooters just do the same thing every time?

Not very much variety in guns.

Subjective. I found the weapons to be have a nice and great feeling to them. Not to mention that they are somewhat creative and can be customized a bit during game play. Really go play Vegas 2 and almost every single gun shoots the same. Their is NO weapon variety in Vegas 2.

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Dystopian-X

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#63 Dystopian-X
Member since 2008 • 8998 Posts

You didn't answer my question. Which other modern shooter uses interchangible and exclusive strength, speed and stealth modes, the core of Crysis' tactic system?

Remember, You've just said "almost all" modern shooters the tactics Crysis does.

Danm_999

Yes I did answer you question. You just want me to tell you that no games ever had cloack or strength before. This is not true. The stealth in Crysis is pretty basic, all you do is sneak up and cover behind buildings etc. You can do this even in COD. Even Bioshockk has a small cloack feature through a plasmid.

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Snagal123

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#64 Snagal123
Member since 2006 • 3524 Posts

Awesome!

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JangoWuzHere

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#65 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]The multiplayer is pretty forgettable. I played it for about a day and that's it. I liked Co-op thoe but that got repetitive really fast.

And the story was awesome as well

Well yes if you like terrible, cliche, predictable, and BORING ass story's then sure.

killab2oo5

How do you bash Vegas 2's story but not Crysis? Both are terrible, cliche, predictbale and boring.

Crysis story wasn't boring. It was pretty exciting and the climax was pretty good. Vegas 2 had me questioning what the hell I was doing and how stupid the whole game was. Really in the first level how is it that trained spec ops can't control their fire and manage to get off the hook even thoe he was responsible for killing a hostage. I don't know it was a very bad story that was unimmersive.

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whatisazerg

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#66 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="JangoWuzHere"] No its that Gameplay and Funfactor are pretty much the same...JangoWuzHere

NO.... gameplay refers to how the game handles/controls.... it handles fine, and there is nothing wrong with the controls..... but that doesnt mean the game is fun.

Yes it does. Their both pretty muchthe same except gameplay stands for a bit more.

Thank you for proving me right!

PS. It should be "They are" not "Their".

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#67 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="Dystopian-X"]

[QUOTE="Danm_999"] Which other modern shooters utilises the same tactics as Crysis?Danm_999

About almost all of them? The weapons, objectives, and abilities other than a ahndful of them like maybe cloack and strenght are present already present in most, same for the vehicles.

You didn't answer my question. Which other modern shooter uses interchangible and exclusive strength, speed and stealth modes, the core of Crysis' tactic system?

Remember, You've just said "almost all" modern shooters use the tactics Crysis does.

Rise of the Triad had more power ups :P
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killab2oo5

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#68 killab2oo5
Member since 2005 • 13621 Posts

[QUOTE="killab2oo5"]

[QUOTE="AAllxxjjnn"] No, it does not have repetitive gameplay or bad AI. What did you do, play it like a CoD game? Used one stock gun the whole game? The AI was far from bad, you also have to remember the levels are very open in their design, so the AI had to react to much more situations than they would if it was a linear FPS, such as KZ2.AAllxxjjnn

  • Every mission is the same, no variety at all.
  • You don't go about the game in any way you want. It's either stealth or rambo.
  • The A.I. is predictable and do the same thing everytime. Maybe I'm just good, but never did they try to surprise flank, rush or anything of that matter.
  • Not very much variety in guns.

Put all that together and I'd say that's a pretty repetitive shooter. No, I did not use just one stock gun, and the A.I was idiotic.

1. Umm, you make the variety with your suit powers, variety of weapons, open level design, and vehicles. You cannot tell me that Relic, was the same as Onslaught. anyway. 2. Yeh, you do. Thanks to the open world, you can infiltrate the base from a number of different areas. You can use your suit powers in different combinations as you move through that base, switch them up on the fly if necessary, take a vehicle through the base. That's an oversimplification of your choice. 3. The AI is predictable in most games once you've played the game for a while. 4. Silly complaint. What type of guns would you like in a game that takes place in the near future? Mines, Claymores, C4, tranq dart, grenade launcher, Assualty rifle, sniper rifle, sub-machine gun, pistol, minigun, turrets....

1. :roll: All the objectives are the same in just a new area, and the suit does not change things up at all. You either use armor or stealth to either Rambo or go Sam Fisher.
2. See point number 1.
3. I caught on to the A.I. Crysis before I got to the 2nd objective. In other games they atleast try to strategize to keep you on your toes.
4.How is the lack of variety in guns in a FPShooter a silly complaint? The guns are pretty much alike...need I explain how?

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Dystopian-X

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#69 Dystopian-X
Member since 2008 • 8998 Posts

Like which games?AAllxxjjnn
HL, Bioshock, System Shock, to name a few. Yes these games include normal weapons as well. But couldn't Crysis include at least one non-generic weapon?

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Danm_999

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#70 Danm_999
Member since 2003 • 13924 Posts

Yes I did answer you question. You just want me to tell you that no games ever had cloack or strength before. This is not true. The stealth in Crysis is pretty basic, all you do is sneak up and cover behind buildings etc. You can do this even in COD. Even Bioshockk has a small cloack feature through a plasmid.

Dystopian-X

I said no such thing.

I want you to tell me which games mirror Crysis' tactical system (your original claim was you use the same old boring tactics in Crysis). Let me give you a brief overview, as I strongly suspect you've never played Crysis.

In Crysis, your suit has several power modes; maximum strength, maximum armour, maximum speed and a cloak. You can only use one at a time, meaning you excel in one area at the expense of others. This creates problems, you can be fast and escape your pursuers, but be extremely vulnerable to bullet fire. You can be strong and able to throw walls through trucks, but be extremely slow. You can be invisible, but simultaneously slow, weak and bullet fodder.

So, you've claimed "almost all" modern shooters use Crysis' tactic system (an interchangible and exclusive strengths and benefits rotation). Yet you've given me two examples (sneaking in Bioshock and COD), which are not at all relevant; it is not a tradeoff system, I can use a plasmid or sneak, but it's simply a non-exclusive powerup. You seem to be confusing ability with tactics. Yes, there are several games where stealth is an ability you canoccasionally use, that does not have bearing on the entire tactic system.

So, if "almost all" modern shooters use the same tactical system as Crysis, why can't you give me even a single example.

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AAllxxjjnn

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#71 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="killab2oo5"]

  • Every mission is the same, no variety at all.
  • You don't go about the game in any way you want. It's either stealth or rambo.
  • The A.I. is predictable and do the same thing everytime. Maybe I'm just good, but never did they try to surprise flank, rush or anything of that matter.
  • Not very much variety in guns.

Put all that together and I'd say that's a pretty repetitive shooter. No, I did not use just one stock gun, and the A.I was idiotic.

killab2oo5

1. Umm, you make the variety with your suit powers, variety of weapons, open level design, and vehicles. You cannot tell me that Relic, was the same as Onslaught. anyway. 2. Yeh, you do. Thanks to the open world, you can infiltrate the base from a number of different areas. You can use your suit powers in different combinations as you move through that base, switch them up on the fly if necessary, take a vehicle through the base. That's an oversimplification of your choice. 3. The AI is predictable in most games once you've played the game for a while. 4. Silly complaint. What type of guns would you like in a game that takes place in the near future? Mines, Claymores, C4, tranq dart, grenade launcher, Assualty rifle, sniper rifle, sub-machine gun, pistol, minigun, turrets....

1. :roll: All the objectives are the same in just a new area, and the suit does not change things up at all. You either use armor or stealth to either Rambo or go Sam Fisher.
2. See point number 1.
3. I caught on to the A.I. Crysis before I got to the 2nd objective. In other games they atleast try to strategize to keep you on your toes.
4.How is the lack of variety in guns in a FPShooter a silly complaint? The guns are pretty much alike...need I explain how?

1. I just proved to you why they are not. Go play Relic, then play Onslaught. They are not the same, not to mention the level design is entirely different.

2. Umm...i just told you why that's not the case.

3. You're still comparing open world AI to linear AI, that's fair.

4. It's a silly complaint because it has ALL the weapons you would expect to find in a near future first person shooter + the game has on the weapon modding.

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JangoWuzHere

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#72 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"][QUOTE="whatisazerg"]

NO.... gameplay refers to how the game handles/controls.... it handles fine, and there is nothing wrong with the controls..... but that doesnt mean the game is fun.

whatisazerg

Yes it does. Their both pretty muchthe same except gameplay stands for a bit more.

Thank you for proving me right!

PS. It should be "They are" not "Their".

I did not prove your point in anyway.

PS. It should be "They are" not "Their".


Do I care? And punctuation goes inside the quotes not outside.....

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-GeordiLaForge-

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#73 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="whatisazerg"]

[QUOTE="JangoWuzHere"] Yes it does. Their both pretty muchthe same except gameplay stands for a bit more.JangoWuzHere

Thank you for proving me right!

PS. It should be "They are" not "Their".

I did not prove your point in anyway.

PS. It should be "They are" not "Their".


Do I care? And punctuation goes inside the quotes not outside.....

And there should be a comma in your sentence... lol
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killab2oo5

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#74 killab2oo5
Member since 2005 • 13621 Posts

Every mission is the same, no variety at all.

Bull. I don't even have to play Crysis to say that is wrong. Now im questioning even if you actually played Crysis.

You don't go about the game in any way you want. It's either stealth or Rambo.

Yes if you limit it to that. Their are many ways to approach an objective in Crysis. And tell me what games give you actual options to takle your objectives in a verity of ways and actually work.

The A.I. is predictable and do the same thing every time.

Like what? Doesn't the AI in other shooters just do the same thing every time?

Not very much variety in guns.

Subjective. I found the weapons to be have a nice and great feeling to them. Not to mention that they are somewhat creative and can be customized a bit during game play. Really go play Vegas 2 and almost every single gun shoots the same. Their is NO weapon variety in Vegas 2.

JangoWuzHere

  1. :| Each mission was basically go from point A to point B and kill the people.
  2. If you say so buddy...I tried as many ways as I could think of, but I never noticed a big difference in the option of stealth or rambo.
  3. Simply put...if the A.I. see you and you cloak then they'll be all "Wtfoot?" and walk towards you. If you shoot them from a distance they'll stumble after each bullet until you miss and they can run away, or they die. The A.I. never flanked me, rushed me, bombed me...etc. like the enemies will do to you in games like Halo, Rainbow 6, Fear...etc.
  4. I guess it is subjective, and I think otherwise. The guns are lame.
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AAllxxjjnn

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#75 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"] Like which games?Dystopian-X

HL, Bioshock, System Shock, to name a few. Yes these games include normal weapons as well. But couldn't Crysis include at least one non-generic weapon?

Here's a couple: Pick up a pan and go kill a Korean with it. Strap a C4 onto a garbage bin, go into strength mode and throw it into a group.
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Dystopian-X

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#76 Dystopian-X
Member since 2008 • 8998 Posts

I said no such thing.

I want you to tell me which games mirror Crysis' tactical system. Let me give you a brief overview, as I strongly suspect you've never played Crysis.

In Crysis, your suit has several power modes; maximum strength, maximum armour, maximum speed and a cloak. You can only use one at a time, meaning you excel in one area at the expense of others. This creates problems, you can be fast and escape your pursuers, but be extremely vulnerable to bullet fire. You can be strong and able to throw walls through trucks, but be extremely slow. You can be invisible, but simultaneously slow, weak and bullet fodder.

So, you've claimed "almost all" modern shooters use Crysis' tactic system (an interchangible and exclusive strengths and benefits rotation). Yet you've given me two examples (sneaking in Bioshock and COD), which are not at all relevant. You seem to be confusing ability with tactics. Yes, there are several games where stealth is an ability you can occaisonally use, that does not have bearing on the tactic system.

So, if "almost all" modern shooters use the same tactical system as Crysis, why can't you give me even a single example.

Danm_999

Yup, he doesn't like Crysis, thus he must have never played it. One of the favorite lines of Crysis fanboys

Anyways I gave you tactics even if you say they aren't relevant, they are, since you said stealth was a big point in favor of Crysis, yet what modern shooter nowadays unless it's something totally frantic like L4D doesn't give you that small ammount of stealth tactics llike hiding behind somethng? Why don't you mention the part where the cloack, speed and strenght all deplete faster than a speeding bullet giving you no choice but to rush and take cover behind something, again like in plenty of other shooters? Or rushing inside a vehicle and shoot from it?

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#77 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="AAllxxjjnn"] Like which games?Dystopian-X

HL, Bioshock, System Shock, to name a few. Yes these games include normal weapons as well. But couldn't Crysis include at least one non-generic weapon?

I'm actually wondering who would care about bioshocks weapons when the shooting and gameplay was so boring and dull.

And how was that Alien MOAC gun that shoots Ice crystals generic? Or the tac cannon that fires nukes?

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Dick_Derringer

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#78 Dick_Derringer
Member since 2008 • 331 Posts
The first 2/3 of Crysis is the best shooter ever made.
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Dystopian-X

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#79 Dystopian-X
Member since 2008 • 8998 Posts
[QUOTE="Dystopian-X"]

[QUOTE="AAllxxjjnn"] Like which games?AAllxxjjnn

HL, Bioshock, System Shock, to name a few. Yes these games include normal weapons as well. But couldn't Crysis include at least one non-generic weapon?

Here's a couple: Pick up a pan and go kill a Korean with it. Strap a C4 onto a garbage bin, go into strength mode and throw it into a group.

Yes, I can also use a stick in the game too. Yet that doesn't mean it hasn't been done before or that it is all that special.
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Danm_999

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#81 Danm_999
Member since 2003 • 13924 Posts

Yup, he doesn't like Crysis, thus he must have never played it. One of the favorite lines of Crysis fanboysDystopian-X

No, I suspect you haven't played it because you're demonstrating a very poor knowledge.

Anyways I gave you tactics even if you say they aren't relevant, Dystopian-X

No, you gave me an ability.

I was asking for you to point out similar tactics systems; tactics systems which require you to specialize in one area (speed, stealth, strength, power) at the expense of others.

So far you've given me similar abilities, but that's not a tactics system.

but they do not play the same they are, since you said stealth was a big point in favor of Crysis,Dystopian-X

No, I said customisation of playstyle was a big point in favour of Crysis.

yet what modern shooter nowadays unless it's something totally frantic like L4D doesn't give you that small ammount of stealth tactics llike hiding behind somethng?Dystopian-X

Ability =/= tactics system.

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AAllxxjjnn

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#82 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="Danm_999"]

I said no such thing.

I want you to tell me which games mirror Crysis' tactical system. Let me give you a brief overview, as I strongly suspect you've never played Crysis.

In Crysis, your suit has several power modes; maximum strength, maximum armour, maximum speed and a cloak. You can only use one at a time, meaning you excel in one area at the expense of others. This creates problems, you can be fast and escape your pursuers, but be extremely vulnerable to bullet fire. You can be strong and able to throw walls through trucks, but be extremely slow. You can be invisible, but simultaneously slow, weak and bullet fodder.

So, you've claimed "almost all" modern shooters use Crysis' tactic system (an interchangible and exclusive strengths and benefits rotation). Yet you've given me two examples (sneaking in Bioshock and COD), which are not at all relevant. You seem to be confusing ability with tactics. Yes, there are several games where stealth is an ability you can occaisonally use, that does not have bearing on the tactic system.

So, if "almost all" modern shooters use the same tactical system as Crysis, why can't you give me even a single example.

Dystopian-X

Yup, he doesn't like Crysis, thus he must have never played it. One of the favorite lines of Crysis fanboys

Anyways I gave you tactics even if you say they aren't relevant, they are, since you said stealth was a big point in favor of Crysis, yet what modern shooter nowadays unless it's something totally frantic like L4D doesn't give you that small ammount of stealth tactics llike hiding behind somethng? Why don't you mention the part where the cloack, speed and strenght all deplete faster than a speeding bullet giving you no choice but to rush and take cover behind something, again like in plenty of other shooters? Or rushing inside a vehicle and shoot from it?

You still haven't named specifically what FPS games allow you to use stealth in the same was as Crysis, which means as a major tactic you can get though the level with unseen.
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Dystopian-X

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#83 Dystopian-X
Member since 2008 • 8998 Posts

I'm actually wondering who would care about bioshocks weapons when the shooting and gameplay was so boring and dull.

And how was that Alien MOAC gun that shoots Ice crystals generic? Or the tac cannon that fires nukes?

JangoWuzHere

Because I had more fun torching, shocking, shooting bees, mesmerizing a Big Daddy, hacking robots against my enemies etc than all the options Crysis provided me with.

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JangoWuzHere

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#84 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="whatisazerg"]

Thank you for proving me right!

PS. It should be "They are" not "Their".

-GeordiLaForge-

I did not prove your point in anyway.

PS. It should be "They are" not "Their".


Do I care? And punctuation goes inside the quotes not outside.....

And there should be a comma in your sentence... lol

I thought I already said I did not care? But if you want to get technical with me then what in the hell is "lol?" Is that even a word? Also were is your period?

Do you see now how pointless this is?

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Danm_999

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#85 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="JangoWuzHere"]

I'm actually wondering who would care about bioshocks weapons when the shooting and gameplay was so boring and dull.

And how was that Alien MOAC gun that shoots Ice crystals generic? Or the tac cannon that fires nukes?

Dystopian-X

Because I had more fun torching, shocking, shooting bees, mesmerizing a Big Daddy, hacking robots against my enemies etc than all the options Crysis provided me with.

Fun and creativity are not synonymous. I enjoyed COD4, doesn't mean it wasn't a thoroughly formulaic shooter.
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JangoWuzHere

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#86 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

I'm actually wondering who would care about bioshocks weapons when the shooting and gameplay was so boring and dull.

And how was that Alien MOAC gun that shoots Ice crystals generic? Or the tac cannon that fires nukes?

Dystopian-X

Because I had more fun torching, shocking, shooting bees, mesmerizing a Big Daddy, hacking robots against my enemies etc than all the options Crysis provided me with.

I just named 2 non generic weapons in Crysis, so don't you lose the argument? And Theirs also the many possibilities with the nano suit which you can also use as a weapon. Almost every single object can be picked up and used as a weapon as well............
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#87 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"]

Yup, he doesn't like Crysis, thus he must have never played it. One of the favorite lines of Crysis fanboysDanm_999

No, I suspect you haven't played it because you're demonstrating a very poor knowledge.

Anyways I gave you tactics even if you say they aren't relevant, Dystopian-X

No, you gave me an ability.

I was asking for you to point out similar tactics systems; tactics systems which require you to specialize in one area (speed, stealth, strength, power) at the expense of others.

So far you've given me similar abilities, but that's not a tactics system.

but they do not play the same they are, since you said stealth was a big point in favor of Crysis,Dystopian-X

No, I said customisation of playstyle was a big point in favour of Crysis.

yet what modern shooter nowadays unless it's something totally frantic like L4D doesn't give you that small ammount of stealth tactics llike hiding behind somethng?Dystopian-X

Ability =/= tactics system.

So similar abilities=/=tactics? When you equip and use an ability in expense of another you are basically doing the same as switching and all that you are asking me to provide. Using different abilities=different tactic.

Different ways to advance is also a tactic, even in those games I mention you can chose the way you will proceed.

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funked_up

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#88 funked_up
Member since 2009 • 716 Posts
I give it a 9, if it weren't for the alien parts, 10.
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#89 aliblabla2007
Member since 2007 • 16756 Posts

:| Each mission was basically go from point A to point B and kill the people.

killab2oo5

Amazing. You're criticizing Crysis based on a simplification that can be applied to every other game in the genre.

If you say so buddy...I tried as many ways as I could think of, but I never noticed a big difference in the option of stealth or rambo.

killab2oo5

Two different ways to get to one objective, two different experiences while trying to get to that objective. It's not that hard to comprehend.

What are you comparing it to, anyway? Half Life 2? Call of Duty? Halo? You know, the shooters where you don't even have two different methods of playing to your goal?

Simply put...if the A.I. see you and you cloak then they'll be all "Wtfoot?" and walk towards you. If you shoot them from a distance they'll stumble after each bullet until you miss and they can run away, or they die. The A.I. never flanked me, rushed me, bombed me...etc. like the enemies will do to you in games like Halo, Rainbow 6, Fear...etc.

killab2oo5

First of all, you see this guy suddenly vanish into mid-air. You can't tell where he his, and then suddenly a shot takes the head of your pal and comes from seemingly nowhere.

There's a fine line between A.I. being believable and cheat-level that makes it proper A.I. - nailing the balance to make them seem like actual human soldiers is what Crysis did, unless you think that the North Koreans are all superhumans who can detect invisible soldiers with their uber sixth senses and respond perfectly to enemies vanishing into nothing and then popping out of nowhere shortly after.

Also, I call BS on the second part, unless we've played different games. In the very first mission the A.I. lobbed grenades at my position while I was hiding inside buildings waiting for my suit to get back up, bringing the roof down on me. I can also recall plenty of moments where I've been pinned down in two-door buildings, and if I stayed too long, the NKs would bring guys on the door I wasn't facing and start popping shots off at me from the side/back.

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#91 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="Dystopian-X"] HL, Bioshock, System Shock, to name a few. Yes these games include normal weapons as well. But couldn't Crysis include at least one non-generic weapon?

Dystopian-X

Here's a couple: Pick up a pan and go kill a Korean with it. Strap a C4 onto a garbage bin, go into strength mode and throw it into a group.

Yes, I can also use a stick in the game too. Yet that doesn't mean it hasn't been done before or that it is all that special.

So that sort of feature is common in most FPSers? Cause if it is not, then that's an un-generic weapon.

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#92 marklarmer
Member since 2004 • 3883 Posts

i'd much rather play an actual RPG, than an FPS that just borrows a few RPG elements to try and make up for a completely generic single player campaign. I'm can't understand how with PCs "higher standards" it still received a 9.5.

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#93 Dystopian-X
Member since 2008 • 8998 Posts

Fun and creativity are not synonymous. I enjoyed COD4, doesn't mean it wasn't a thoroughly formulaic shooter.Danm_999
Ok then. It felt way more creative to set a trail of oil on fire or luring enemies into the water to shock them, or waiting to hack a turent instead of rushing in and shooting objects with telekinesis in Bioshock than sneaking up behind someone in Crysis and killing them with a generic SMG.

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#94 killab2oo5
Member since 2005 • 13621 Posts

[QUOTE="killab2oo5"]

[QUOTE="AAllxxjjnn"] 1. Umm, you make the variety with your suit powers, variety of weapons, open level design, and vehicles. You cannot tell me that Relic, was the same as Onslaught. anyway. 2. Yeh, you do. Thanks to the open world, you can infiltrate the base from a number of different areas. You can use your suit powers in different combinations as you move through that base, switch them up on the fly if necessary, take a vehicle through the base. That's an oversimplification of your choice. 3. The AI is predictable in most games once you've played the game for a while. 4. Silly complaint. What type of guns would you like in a game that takes place in the near future? Mines, Claymores, C4, tranq dart, grenade launcher, Assualty rifle, sniper rifle, sub-machine gun, pistol, minigun, turrets....AAllxxjjnn

1. :roll: All the objectives are the same in just a new area, and the suit does not change things up at all. You either use armor or stealth to either Rambo or go Sam Fisher.
2. See point number 1.
3. I caught on to the A.I. Crysis before I got to the 2nd objective. In other games they atleast try to strategize to keep you on your toes.
4.How is the lack of variety in guns in a FPShooter a silly complaint? The guns are pretty much alike...need I explain how?

1. I just proved to you why they are not. Go play Relic, then play Onslaught. They are not the same, not to mention the level design is entirely different.

2. Umm...i just told you why that's not the case.

3. You're still comparing open world AI to linear AI, that's fair.

4. It's a silly complaint because it has ALL the weapons you would expect to find in a near future first person shooter + the game has on the weapon modding.

  1. >>' I fail to see how you proved me wrong. The suit does NOT add much variety to you're missions since each mission is basically the same so you use the same suit powers majority of the time...stealth or cloak, and sometimes strength. The open-world means nothing when you have linear objectives. Vehicles...sure. I found myself on foot most the time.
  2. .
  3. Let's not compare Crysis' A.I. to nothing else then? The A.I. was predictable and reacted the same in each given scenario. See my above post.
  4. And they're boring and feel weak. CoD4 uses generic guns and yet they have their own feel to them, you can tell it's from CoD4. Same with Counter-Strike, GRAW.

EDIT: Crysis could've added it's own weapons...it's not like it's trying to be realistic (gameplay wise). Why not add more weapons like that one alien shotgun thing?

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#95 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="-GeordiLaForge-"][QUOTE="JangoWuzHere"]

I did not prove your point in anyway.

PS. It should be "They are" not "Their".


Do I care? And punctuation goes inside the quotes not outside.....

JangoWuzHere

And there should be a comma in your sentence... lol

I thought I already said I did not care? But if you want to get technical with me then what in the hell is "lol?" Is that even a word? Also were is your period?

Do you see now how pointless this is?

lol, that's my point... the argument was pointless.
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AAllxxjjnn

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#97 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="AAllxxjjnn"]

[QUOTE="Dystopian-X"] Yes, I can also use a stick in the game too. Yet that doesn't mean it hasn't been done before or that it is all that special.Dystopian-X

So that sort of feature is common in most FPSers? Cause if it is not, then that's an un-generic weapon.

Stick=wrench, crowbar etc...

That doesn't make it generic.
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AAllxxjjnn

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#98 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

[QUOTE="killab2oo5"]

1. :roll: All the objectives are the same in just a new area, and the suit does not change things up at all. You either use armor or stealth to either Rambo or go Sam Fisher.
2. See point number 1.
3. I caught on to the A.I. Crysis before I got to the 2nd objective. In other games they atleast try to strategize to keep you on your toes.
4.How is the lack of variety in guns in a FPShooter a silly complaint? The guns are pretty much alike...need I explain how?

killab2oo5

1. I just proved to you why they are not. Go play Relic, then play Onslaught. They are not the same, not to mention the level design is entirely different.

2. Umm...i just told you why that's not the case.

3. You're still comparing open world AI to linear AI, that's fair.

4. It's a silly complaint because it has ALL the weapons you would expect to find in a near future first person shooter + the game has on the weapon modding.

  1. >>' I fail to see how you proved me wrong. The suit does NOT add much variety to you're missions since each mission is basically the same so you use the same suit powers majority of the time...stealth or cloak, and sometimes strength. The open-world means nothing when you have linear objectives. Vehicles...sure. I found myself on foot most the time.
  2. .
  3. Let's not compare Crysis' A.I. to nothing else then? The A.I. was predictable and reacted the same in each given scenario. See my above post.
  4. And they're boring and feel weak. CoD4 uses generic guns and yet they have their own feel to them, you can tell it's from CoD4. Same with Counter-Strike, GRAW.

That doesn't change the FACT that the vehicles are there for YOU to use if YOU SO CHOOSE.

Crysis had two assault rifles...so what you're telling me is, those two felt the same...that's your complaint? Cause that's such a big deal righ? Two weapons feeling similar.

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#99 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"][QUOTE="AAllxxjjnn"] So that sort of feature is common in most FPSers? Cause if it is not, then that's an un-generic weapon.

AAllxxjjnn

Stick=wrench, crowbar etc...

That doesn't make it generic.

How so? When such a melee weapon is widely present in FPS?

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AAllxxjjnn

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#100 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="Dystopian-X"] Stick=wrench, crowbar etc...Dystopian-X

That doesn't make it generic.

How so? When such a melee weapon is widely present in FPS?

System Shock = Crowbar, Wrench = Half Life That's two games that's present in, and you can't even throw them in that case.