Crysis - graphics king for 3 years and counting

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kozzy1234

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#151 kozzy1234
Member since 2005 • 35966 Posts

I make a face like this when I read people saying Crysis ISNT the best graphics..

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roflcopter317

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#152 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

[QUOTE="ferret-gamer"] In your opinion, the game was great fun for me along with many other people and apparently gamespot since it won FPS of the year over COD4, Bioshock, orange box, and halo 3.Arach666

On the other hand, meta critic.......

Crysis is 91 at meta(about the same as Reach),does that make it a failure?

Well it had so many problems with it's sp, if you would like me to go on a massive rant... The only reason it scored so high was because it actualy had something different for once (the suit powers) but they didn't even work the way they where supposed to in action. Someone give me the go, and i'll totaly rant the hell out of that game.

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roflcopter317

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#153 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

[QUOTE="04dcarraher"] The only reason to bash games is because you know that it did something better and your jealous. 04dcarraher

Sureeeee buddy..... Sure...... I am jealous that it did something better..... *slowly claps*

Proves my point...... theres a reason why you bash Pc games, why is that?

Bash pc games? Just because I don't like crysis doesn't mean I am bashing all pc games.

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Xtasy26

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#154 Xtasy26
Member since 2008 • 5594 Posts

[QUOTE="Xtasy26"]

[QUOTE="roflcopter317"]

Cool graphics mod there, gotta love that cartoony look :)

04dcarraher

This not cartoony, near photorealistic, the only game that even comes close to photorealism:

I would like to know what mod that is.....

Couldn't tell you my friend, it was on CryMod a while back. I think this might come close (don't know if you tried it):

http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded

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kozzy1234

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#155 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="04dcarraher"][QUOTE="ferret-gamer"] In your opinion, the game was great fun for me along with many other people and apparently gamespot since it won FPS of the year over COD4, Bioshock, orange box, and halo 3.roflcopter317

The only reason to bash games is because you know that it did something better and your jealous.

Sureeeee buddy..... Sure...... I am jealous that it did something better..... *slowly claps* Don't even get me started about how many problems that game had.

I thought Crysis was goign to be only graphics to.. then I played it and you know what? graphics where the 3rd best thing about the game imo.

The sound was simply amazing, some of hte best ever in a videogame and the gameplay was top notch to.

The graphics where just a bonus to me personally.
I was like "isnt this game just suppose to be graphics? Then why am I having so much fun with this gameplay and why am I being blown away by the sound?"

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Xtasy26

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#156 Xtasy26
Member since 2008 • 5594 Posts

[QUOTE="Xtasy26"]

[QUOTE="roflcopter317"]

Lets talk about what should be the REAL topic here. Crysis - A failure game for 3 years and counting, with the only thing going for it is graphics.

roflcopter317

Your opinion not mine, the best FPS shooter I have ever played bar maybe Half-Life 2.

Lets just say it pulled a far cry. or a killzone 2.

Crysis > Far Cry , Killzone 2. Nuff said.

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roflcopter317

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#157 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

[QUOTE="Xtasy26"]

Your opinion not mine, the best FPS shooter I have ever played bar maybe Half-Life 2.

Xtasy26

Lets just say it pulled a far cry. or a killzone 2.

Crysis > Far Cry , Killzone 2. Nuff said.

It pulled a FAR CRY, because it intoduced a new enemy that was totaly annoying in the middle of the game. And it ALSO pulled a killzone 2 because it got it's higher scores from it's graphics (if in a game review it get's 10 out of 10 for graphics, it can mean the difference of a around 2/10 in it's total score).

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Xtasy26

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#158 Xtasy26
Member since 2008 • 5594 Posts

[QUOTE="Arach666"][QUOTE="roflcopter317"]

On the other hand, meta critic.......

roflcopter317

Crysis is 91 at meta(about the same as Reach),does that make it a failure?

Well it had so many problems with it's sp, if you would like me to go on a massive rant... The only reason it scored so high was because it actualy had something different for once (the suit powers) but they didn't even work the way they where supposed to in action. Someone give me the go, and i'll totaly rant the hell out of that game.

How? Countless times I have used cloak, armour, speed, etc.

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Hakkai007

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#159 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="lundy86_4"]

[QUOTE="roflcopter317"]

It looks horrible on my 23.5" monitor at 1920x1200 on very high. Which runs like a total lag fest, and looks horrible because the lack of any AA. So yes, crysis is a graphics king if you have $3000 worth of computer equiptment.

jhcho2

What on Earth? It looks fantastic and I run V.High at 1920x1200 with either 2xAA or no AA. Higher resolutions lessen the need for AA.

Whether it's fantastic or not with or without AA, it's all about standards. You see, 1280x1024 isn't very different from 1920 x 1080. It's longer, but the pixel size is the same, just more pixels. So if you don't think it looks good enoughon 1280x1024, it won't look any better on 1920x1080. And 2xAA is quite pointless. You either play 4xAA or 0xAA. But after you get used to 4XAA, reverting to 0xAA will start to look unbearable. But if you generally never played with any AA, you'll think it's okay. So it's about standards.

You have no clue what you are talking about.

Low res is horrible in newer games. Everything looks blurry

Heck I was playing Just Cause 2 and had to lower the res of 1440x900 and add 4XAA and I thought it was ok until I went back to 1680x1050 and saw a huge difference in clarity and textures quality. So I decided to lower the shadows one notch and have the resolution at 1600x1024 to get smooth frame rates and it looked much better compared to my earlier settings.

Only someone who doesn't game at higher resolutions would say there is no difference.

More pixels add more detail and clarity. Things from far away have less pixels in the area to display the object.

AA is good but does not add detail.

And high lvls of AA still can matter even at higher resolutions. Going from C8XQAA to C16XQAA in Devil May Cry 4 showed a good bit of difference in quality.

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stiggy321

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#160 stiggy321
Member since 2009 • 609 Posts

[QUOTE="stiggy321"]When crysis released, it took 4 of the best consumer graphics cards to run it at max, at 1680x1050... at barely 50 fps. Now it takes 4 to run it at 50fps at 2560x1600. To run it at the maximum settings over 50 fps... you still have to spend $700 on your graphics cards. I'd say it's money king.jhcho2

Well, this thread isn't about value for money. And for you information, a GTX480 with Quad Core i7 can run Crysis at 1920x1080 at 50fps with no AA. At 2560x1600, you'll get much much less fps. And ignoring SLi/Crossfire or tripple cards, the GTX480 is second to HD5970, making it the second best card in the market.

The GTX480 barely runs Crysis at 55fps at 1280x1024. And it often performs worse than the 5870.

I suggested it is money king, because if you have to spend that much money to make it become "graphics king," isn't that a little... irrational?

And don't start... Crysis is not a "graphics king" even at high and 40 fps.

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roflcopter317

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#161 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

[QUOTE="Arach666"] Crysis is 91 at meta(about the same as Reach),does that make it a failure?Xtasy26

Well it had so many problems with it's sp, if you would like me to go on a massive rant... The only reason it scored so high was because it actualy had something different for once (the suit powers) but they didn't even work the way they where supposed to in action. Someone give me the go, and i'll totaly rant the hell out of that game.

How? Countless times I have used cloak, armour, speed, etc.

Do you realy want me to go on a rant about crysis? Do you realy want me to?

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Xtasy26

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#162 Xtasy26
Member since 2008 • 5594 Posts

[QUOTE="Xtasy26"]

[QUOTE="roflcopter317"]

Lets just say it pulled a far cry. or a killzone 2.

roflcopter317

Crysis > Far Cry , Killzone 2. Nuff said.

It pulled a FAR CRY, because it intoduced a new enemy that was totaly annoying in the middle of the game. And it ALSO pulled a killzone 2 because it got it's higher scores from it's graphics (if in a game review it get's 10 out of 10 for graphics, it can mean the difference of a around 2/10 in it's total score).

Saw abolutely nothing wrong with the introduction of a new enemy actually loved it, and the graphics which blows away every game on the planet was just icing on the cake. Crysis Warhead was great too.

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deactivated-5cf4b2c19c4ab

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#163 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Xtasy26"]

[QUOTE="roflcopter317"]

Well it had so many problems with it's sp, if you would like me to go on a massive rant... The only reason it scored so high was because it actualy had something different for once (the suit powers) but they didn't even work the way they where supposed to in action. Someone give me the go, and i'll totaly rant the hell out of that game.

roflcopter317

How? Countless times I have used cloak, armour, speed, etc.

Do you realy want me to go on a rant about crysis? Do you realy want me to?

Yes.
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Xtasy26

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#164 Xtasy26
Member since 2008 • 5594 Posts

[QUOTE="Xtasy26"]

[QUOTE="roflcopter317"]

Well it had so many problems with it's sp, if you would like me to go on a massive rant... The only reason it scored so high was because it actualy had something different for once (the suit powers) but they didn't even work the way they where supposed to in action. Someone give me the go, and i'll totaly rant the hell out of that game.

roflcopter317

How? Countless times I have used cloak, armour, speed, etc.

Do you realy want me to go on a rant about crysis? Do you realy want me to?

Why not? Us PC gamers would love to hear your 'rant'. ;)

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Eggimannd

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#165 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="Xtasy26"]

[QUOTE="roflcopter317"]

Well it had so many problems with it's sp, if you would like me to go on a massive rant... The only reason it scored so high was because it actualy had something different for once (the suit powers) but they didn't even work the way they where supposed to in action. Someone give me the go, and i'll totaly rant the hell out of that game.

roflcopter317

How? Countless times I have used cloak, armour, speed, etc.

Do you realy want me to go on a rant about crysis? Do you realy want me to?

We all know it's going to be a pointless rant saying Crysis is only about graphics (even though a lot of people know this isn't the case) but do go ahead.

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jhcho2

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#166 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="roflcopter317"]

[QUOTE="ferret-gamer"] a 9800gt IS a 8800gt. And a quad doesnt justtify the extra cost. for a comp from $200904dcarraher

I understand that. It costs more because it runs cooler (isn't it 45 nm or something?) which means you have more room for overclocking.

No, not really the 9800GT had the same price point as the 8800GT did when the 9800gt came out. Gpu overclocking in the long run dont add much perforamance

It was the same price range, not the exact same price point. Why would anyone release a newer (albeit not necessarily better by a lot) card at the same price of as the older card? The 9800GT was about $10-$20 mroe expensive.

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roflcopter317

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#167 roflcopter317
Member since 2010 • 709 Posts

Ok here comes the rant...

Visual:

This game was horribly optimised, I can run every other game on the highest settings exept for crysis, even though I have a top knotch pc. Good luck running it at higher res! It will cost you thousands! And even though this game 'supposedly' has such a high draw distance with so many objects on screen, THERE IS SO MUCH ANNOYING POP IN! That doesn't make sence at all. If there isn't that many objects actualy being rendered in real time, why does it run so bad? Even with all of those problems it is still a good looking game if you can run it (with mods).

Single player:

Overall, very dissapointed. There are only about 3 types of enemies to fight, korean soldiers, koreans with nanosuits and the aliens, yawn (which where realy dumb). The first few levels got boring and very repetitive easily after fighting the same enemies over and over and over and over go to the next area to fight the same enemies over and over. Then I remember a wile back, when yerli said crysis was not going to be linear, that was a lie. Rarely was there two paths to the next area. The combat was even more of a yawn, which I though was going to be amazing. Your weapons are so innaccurate and weak it just totally ruins that whole shooting expirience. If you walk in crysis, and try to shoot, your bullets go EVERYWERE totaly missing your target and sometimes even missing at close range. On the other hand the ai can freakin sprint and get a good couple of shots on you at long range, which is annoying. One of the good things about this game are armour abilities, it is an original idea but doesn't work properly in combat. The cloak fails in combat, because when you uncloak the enemy automaticly knows your there, so being the sneaky guy fails. Being the strong guy also fails, because shooting and jumping takes so much energy it is pretty much a pointless ability unless you are wacking people in the face with it on. Using strength also fails even harder because of the un-realisticly accurate ai, which can sprint and shoot you down even from a distance wile you are vulnerable with it on. Armour fails because of the ai being way too accurate (don't feel like getting into detail). Sprint also takes way too much energy, but I don't feel like going into detail on this one. Also the campaign lacked anything new, all of the missions where pretty much the same and didn't have anything special about them (most of them where go through this area to here, the only few levels that where different was the tank level, vtol level, and the level inside the alien ship). All of these things together made crysis a bad game single player wise.

Multiplayer:
I said it was a failure, but not realy. The combat in multiplayer is phenominal, the only place where all these abilities are actualy usefull (exept they take abit too much energy). The only problem is the lack of game modes.

Sound:

The best thing about crysis's sound is it's soundtrack. The main crysis theme is realy epic, but it was rarely ever used in a real combat situation to highten the sence of epicness. So a good soundtrack but rarely used. The weapon sounds are weak, the ambient sounds are good, the voice acting is ok at best (phyco, profet and nomad had the best voice acting, the rest where very cheasy).

Story:
It's fine, nothing wrong with it, it's just there.

Regarding it's higher scores, these are the reasons why it scored high:

- It's graphics boosted it's scores just like killzone 2.

- The levels where pretty open compared to other games out there.

- The armour abilities where an innovating idea.

- The music was great even though it was rarely using in heated combat.

- It had great multiplayer combat.

- The story was there.

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Eggimannd

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#168 Eggimannd
Member since 2009 • 1734 Posts

Ok here comes the rant...

Visual:

This game was horribly optimised, I can run every other game on the highest settings exept for crysis, even though I have a top knotch pc. Good luck running it at higher res! It will cost you thousands! And even though this game 'supposedly' has such a high draw distance with so many objects on screen, THERE IS SO MUCH ANNOYING POP IN! That doesn't make sence at all. If there isn't that many objects actualy being rendered in real time, why does it run so bad? Even with all of those problems it is still a good looking game if you can run it (with mods).

Sure it definitely wasn't the most optimized of games but it ran perfectly fine on high settings on my 8800 GTS. Not the max settings but on high it already looked amazing (especially in 2007) and destroyed anything on consoles. Btw I've never noticed any problems with pop ins so I guess that's just you.

Single player:

Overall, very dissapointed. There are only about 3 types of enemies to fight, korean soldiers, koreans with nanosuits and the aliens, yawn (which where realy dumb).

I don't know how many FPS games you've played (doesn't seem like that many) because that's almost always the case. There's rarely more than 3-5 enemies in most FPS. That's how it is.

The first few levels got boring and very repetitive easily after fighting the same enemies over and over and over and over go to the next area to fight the same enemies over and over.

You're basically saying something that could be attributed to every single FPS in existence. Moot point. I didn't find the first few levels boring at all.

Then I remember a wile back, when yerli said crysis was not going to be linear, that was a lie. Rarely was there two paths to the next area.

It's open ended. The objectives make it kind of linear but there's definitely more than two paths since you can pretty much come from any direction.

The combat was even more of a yawn, which I though was going to be amazing.

Funny. I find the gameplay/combat in Crysis to be some of the best out there for FPS

Your weapons are so innaccurate and weak it just totally ruins that whole shooting expirience.

The weapons are as accurate as the should be. You must just be a horrible FPS player. I had no problems with them.

If you walk in crysis, and try to shoot, your bullets go EVERYWERE totaly missing your target and sometimes even missing at close range. On the other hand the ai can freakin sprint and get a good couple of shots on you at long range, which is annoying.

Read above.

One of the good things about this game are armour abilities, it is an original idea but doesn't work properly in combat. The cloak fails in combat, because when you uncloak the enemy automaticly knows your there, so being the sneaky guy fails.Being the strong guy also fails, because shooting and jumping takes so much energy it is pretty much a pointless ability unless you are wacking people in the face with it on. Using strength also fails even harder because of the un-realisticly accurate ai, which can sprint and shoot you down even from a distance wile you are vulnerable with it on. Armour fails because of the ai being way too accurate (don't feel like getting into detail). Sprint also takes way too much energy, but I don't feel like going into detail on this one.

All this is basically saying how you completely fail at using the abilities. Each of them was extremely useful to me in different situations and they also allowed me to approach objectives in many different ways.

Also the campaign lacked anything new, all of the missions where pretty much the same and didn't have anything special about them (most of them where go through this area to here, the only few levels that where different was the tank level, vtol level, and the level inside the alien ship). All of these things together made crysis a bad game single player wise.

"Blablabla I personally didn't like the SP" is all I'm getting from this. Everything you've said has either been wrong or you just being a horrible player.

Multiplayer:
I said it was a failure, but not realy. The combat in multiplayer is phenominal, the only place where all these abilities are actualy usefull (exept they take abit too much energy). The only problem is the lack of game modes.

The multi was pretty bad. I'll give you that.

Sound:

The best thing about crysis's sound is it's soundtrack. The main crysis theme is realy epic, but it was rarely ever used in a real combat situation to highten the sence of epicness. So a good soundtrack but rarely used. The weapon sounds are weak, the ambient sounds are good, the voice acting is ok at best (phyco, profet and nomad had the best voice acting, the rest where very cheasy).

The guns sounded fine to me. You seem to be good at finding flaws that don't exist in the first place.

Story:
It's fine, nothing wrong with it, it's just there.

Regarding it's higher scores, these are the reasons why it scored high:

- It's graphics boosted it's scores just like killzone 2. No..

- The levels where pretty open compared to other games out there. True.

- The armour abilities where an innovating idea. True.

- The music was great even though it was rarely using in heated combat. True.

- It had great multiplayer combat. Not really.

- The story was there. The story was garbage.

roflcopter317

Your rant failed :?

Almost everything you said was either you making up flaws that didn't exist, you being bad at the game (so it seems) or you just not liking the game personally (everyone has preferences).

You really brought up nothing valid.

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AAllxxjjnn

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#169 AAllxxjjnn
Member since 2008 • 19992 Posts
All of those complaints just stem from you sucking at the game. The suit isn't meant to a be a crutch and turn you into an all powerful bullet sponge. Learn to manage the suit energy effectively and learn to take cover. You can sneak though pretty much the entire game, i've played entire levels with stealth only. The enemy variety complaint doesn't make any sense. It's like complaining that Grand Theft Auto 4 has poor enemy variety because there are only humans in Liberty City.
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#170 coreybg
Member since 2009 • 2608 Posts

Lol, so much for the rant.

But I couldn't help but notice the part about "when you unlcloak your enemies automaticaly know where you are"

No they don't. It looks like you didn't hide well enough? Or just made it up.

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strangeisland

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#171 strangeisland
Member since 2009 • 1153 Posts

Btw if you have a problem with the timing of the suit powers or strength/accurracy of the weapons the crysis game folder comes with the self explanatory scripts for you to adjust.

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coreybg

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#172 coreybg
Member since 2009 • 2608 Posts

Problems with suit power timing? lol

Guess who missed the "Suit shortcuts" option.

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roflcopter317

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#173 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

Ok here comes the rant...

Visual:

This game was horribly optimised, I can run every other game on the highest settings exept for crysis, even though I have a top knotch pc. Good luck running it at higher res! It will cost you thousands! And even though this game 'supposedly' has such a high draw distance with so many objects on screen, THERE IS SO MUCH ANNOYING POP IN! That doesn't make sence at all. If there isn't that many objects actualy being rendered in real time, why does it run so bad? Even with all of those problems it is still a good looking game if you can run it (with mods).

Sure it definitely wasn't the most optimized of games but it ran perfectly fine on high settings on my 8800 GTS. Not the max settings but on high it already looked amazing (especially in 2007) and destroyed anything on consoles. Btw I've never noticed any problems with pop ins so I guess that's just you.

There was loads of pop in, expecialy with them small plants.

Single player:

Overall, very dissapointed. There are only about 3 types of enemies to fight, korean soldiers, koreans with nanosuits and the aliens, yawn (which where realy dumb).

I don't know how many FPS games you've played (doesn't seem like that many) because that's almost always the case. There's rarely more than 3-5 enemies in most FPS. That's how it is.

True. Most fps games rarely have more then 3-5 enemies, but all the others do have loads of variations in other fps games (for e.g, in half life there are a whole heap of different types of enemy variations).

The first few levels got boring and very repetitive easily after fighting the same enemies over and over and over and over go to the next area to fight the same enemies over and over.

You're basically saying something that could be attributed to every single FPS in existence. Moot point. I didn't find the first few levels boring at all.

You don't understand what I meant here. I meant there was nothing special about the levels compared to alot of other fps games out there.

Then I remember a wile back, when yerli said crysis was not going to be linear, that was a lie. Rarely was there two paths to the next area.

It's open ended. The objectives make it kind of linear but there's definitely more than two paths since you can pretty much come from any direction.

It is still not as open as was promised. The majority of the games maps are made of 2 paths.

The combat was even more of a yawn, which I though was going to be amazing.

Funny. I find the gameplay/combat in Crysis to be some of the best out there for FPS

That is your opinion.

Your weapons are so innaccurate and weak it just totally ruins that whole shooting expirience.

The weapons are as accurate as the should be. You must just be a horrible FPS player. I had no problems with them.

I am not a horrible fps player, I am awesome at css. The main problem with crysis's weapons was the amazingly long bullet time, it took freakin half a second for a bullet to hit a target at medium range. Plus the accuracy of shooting from the hip resembled a retard having a spazz attack shooting the gun around wildly.

If you walk in crysis, and try to shoot, your bullets go EVERYWERE totaly missing your target and sometimes even missing at close range. On the other hand the ai can freakin sprint and get a good couple of shots on you at long range, which is annoying.

Read above.

Even in cod shooting from the hip was more acurate. The power of the weapons also totally wreck the shooting portions of the game. I also found guns like the gause gun very clonky to use.

One of the good things about this game are armour abilities, it is an original idea but doesn't work properly in combat. The cloak fails in combat, because when you uncloak the enemy automaticly knows your there, so being the sneaky guy fails.Being the strong guy also fails, because shooting and jumping takes so much energy it is pretty much a pointless ability unless you are wacking people in the face with it on. Using strength also fails even harder because of the un-realisticly accurate ai, which can sprint and shoot you down even from a distance wile you are vulnerable with it on. Armour fails because of the ai being way too accurate (don't feel like getting into detail). Sprint also takes way too much energy, but I don't feel like going into detail on this one.

All this is basically saying how you completely fail at using the abilities. Each of them was extremely useful to me in different situations and they also allowed me to approach objectives in many different ways.

Are you missreading what I said? I am saying the AI makes the abilities fail. Try sneaking up behind someone cloaked, then un-cloak and tell me if the AI doesn't turn around immediatly.

Also the campaign lacked anything new, all of the missions where pretty much the same and didn't have anything special about them (most of them where go through this area to here, the only few levels that where different was the tank level, vtol level, and the level inside the alien ship). All of these things together made crysis a bad game single player wise.

"Blablabla I personally didn't like the SP" is all I'm getting from this. Everything you've said has either been wrong or you just being a horrible player.

Sure, I am a veteran css player so say what you like.

Multiplayer:
I said it was a failure, but not realy. The combat in multiplayer is phenominal, the only place where all these abilities are actualy usefull (exept they take abit too much energy). The only problem is the lack of game modes.

The multi was pretty bad. I'll give you that.

Sound:

The best thing about crysis's sound is it's soundtrack. The main crysis theme is realy epic, but it was rarely ever used in a real combat situation to highten the sence of epicness. So a good soundtrack but rarely used. The weapon sounds are weak, the ambient sounds are good, the voice acting is ok at best (phyco, profet and nomad had the best voice acting, the rest where very cheasy).

The guns sounded fine to me. You seem to be good at finding flaws that don't exist in the first place.

The sound of the scar sounded like a load automatic BB gun.

Story:
It's fine, nothing wrong with it, it's just there.

Regarding it's higher scores, these are the reasons why it scored high:

- It's graphics boosted it's scores just like killzone 2. No.. Yes. If a game gets 10/10 for the graphics section of the review, it can boost the score up by about 2/10 or more.

- The levels where pretty open compared to other games out there. True.

- The armour abilities where an innovating idea. True.

- The music was great even though it was rarely using in heated combat. True.

- It had great multiplayer combat. Not really.

- The story was there. The story was garbage.

Eggimannd

Your rant failed :?

Almost everything you said was either you making up flaws that didn't exist, you being bad at the game (so it seems) or you just not liking the game personally (everyone has preferences).

You really brought up nothing valid.

I would have loved crysis so much if these problems where non existant.

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roflcopter317

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#174 roflcopter317
Member since 2010 • 709 Posts

Lol, so much for the rant.

But I couldn't help but notice the part about "when you unlcloak your enemies automaticaly know where you are"

No they don't. It looks like you didn't hide well enough? Or just made it up.

coreybg

Go behind a turret driver in cloak mode, then uncloak. The guy on the turret will automaticly turn around. Thus making cloak useless.

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roflcopter317

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#175 roflcopter317
Member since 2010 • 709 Posts

Btw if you have a problem with the timing of the suit powers or strength/accurracy of the weapons the crysis game folder comes with the self explanatory scripts for you to adjust.

strangeisland

But you can't fix the problems with the ai.

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Hakkai007

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#176 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="04dcarraher"][QUOTE="roflcopter317"]

I understand that. It costs more because it runs cooler (isn't it 45 nm or something?) which means you have more room for overclocking.

jhcho2

No, not really the 9800GT had the same price point as the 8800GT did when the 9800gt came out. Gpu overclocking in the long run dont add much perforamance

It was the same price range, not the exact same price point. Why would anyone release a newer (albeit not necessarily better by a lot) card at the same price of as the older card? The 9800GT was about $10-$20 mroe expensive.

The 9800gt is a rebadged 8800gt with the same performance.

Just like a gts 250 is a rebadged 9800gtx+.

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coreybg

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#177 coreybg
Member since 2009 • 2608 Posts

[QUOTE="coreybg"]

Lol, so much for the rant.

But I couldn't help but notice the part about "when you unlcloak your enemies automaticaly know where you are"

No they don't. It looks like you didn't hide well enough? Or just made it up.

roflcopter317

Go behind a turret driver in cloak mode, then uncloak. The guy on the turret will automaticly turn around. Thus making cloak useless.

Why would anyone need to go behind someone and uncloak?

If you want to grab him, you can do so while cloaked.

Edit: Oh it's roflcopter. Judging from what I've seen you post I'd say you've never played Crysis.

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Hakkai007

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#178 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="coreybg"]

Lol, so much for the rant.

But I couldn't help but notice the part about "when you unlcloak your enemies automaticaly know where you are"

No they don't. It looks like you didn't hide well enough? Or just made it up.

roflcopter317

Go behind a turret driver in cloak mode, then uncloak. The guy on the turret will automaticly turn around. Thus making cloak useless.

There are mods for the AI.

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roflcopter317

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#179 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

[QUOTE="coreybg"]

Lol, so much for the rant.

But I couldn't help but notice the part about "when you unlcloak your enemies automaticaly know where you are"

No they don't. It looks like you didn't hide well enough? Or just made it up.

coreybg

Go behind a turret driver in cloak mode, then uncloak. The guy on the turret will automaticly turn around. Thus making cloak useless.

Why would anyone need to go behind someone and uncloak?

If you want to grab him, you can do so while cloaked.

Edit: Oh it's roflcopter. Judging from what I've seen you post I'd say you've never played Crysis.

Sure sure. *spoiler* At the end you destroy the alien ship with the tac launcher, you ride off in the vtol and watch the ship sink, apparently profet is still alive. I can talk about anything that happened in the game realy. One guy gets ripped apart by an alien wile he is stuck in the trees (jester i think it is), then this other guy gets taken away by one, you run in to save him but he is dead. In the tank level you have to destroy a train cart full of ammo to get past. In another level dr rosenthal's vtol crashes and you have to save her from the wreckage. In another level you get captured by some korean guy, he activated the alien artifact and then the **** hits the fan.

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roflcopter317

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#180 roflcopter317
Member since 2010 • 709 Posts

[QUOTE="roflcopter317"]

[QUOTE="coreybg"]

Lol, so much for the rant.

But I couldn't help but notice the part about "when you unlcloak your enemies automaticaly know where you are"

No they don't. It looks like you didn't hide well enough? Or just made it up.

Hakkai007

Go behind a turret driver in cloak mode, then uncloak. The guy on the turret will automaticly turn around. Thus making cloak useless.

There are mods for the AI.

So I have to mod the game to make it function properly? The campaign is pretty old for me now, playing it through 1 and a half times and all.

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DraugenCP

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#181 DraugenCP
Member since 2006 • 8486 Posts

Single player:

Overall, very dissapointed. There are only about 3 types of enemies to fight, korean soldiers, koreans with nanosuits and the aliens, yawn (which where realy dumb). The first few levels got boring and very repetitive easily after fighting the same enemies over and over and over and over go to the next area to fight the same enemies over and over. Then I remember a wile back, when yerli said crysis was not going to be linear, that was a lie. Rarely was there two paths to the next area.roflcopter317

This is just blatantly untrue. There are many different ways to play this game. Even the exact same combat situation can be dynamic based on how you handle things. My second playthrough was radically different from the first. I went through entire levels (and the levels are HUGE) without even being spotted, and got to see parts of the island I had never even been to during my first playthrough, and we're talking huge stretches of land here. The game isn't linear nor sandbox in the strictest sense. Every level has a beginning and an end, and a few parts you must go through in order to complete an objective or whatever, but it's undeniable that there are various ways to approaching each combat situation (at least when fighting against the KPA). The Assault level is a great example of this. You make your way to the harbour through the right side of the island, the left side, and you can even enter the harbour via underwater pipes. The strength of Crysis is that it is one of the first sandbox games to stray away from the 'go on mission/free roam' concept, and for this it deserves praise. To say this game is linear is blatantly untrue, with the exception of the last few levels.

"The combat was even more of a yawn, which I though was going to be amazing. Your weapons are so innaccurate and weak it just totally ruins that whole shooting expirience. If you walk in crysis, and try to shoot, your bullets go EVERYWERE totaly missing your target and sometimes even missing at close range. On the other hand the ai can freakin sprint and get a good couple of shots on you at long range, which is annoying."

That's how guns work. Crysis is a super soldier experience, but that doesn't mean you don't have to make an effort. If every gun had perfect accuracy, there would be no difference between the machine guns, and the sniper rifle would essentially be useless. It's very challenging to take people out with, say, a silenced SCAR with an assault or sniper scope, as you will have to find a good spot where you can remain unseen even without cloak, so you can use strength mode to improve your aim. This isn't some CoD or Halo clone in which you can just hold down the fire button until your target falls down. You'll have to aim, concentrate, and exploit the advantages offered by your Nanosuit. The AI plays by the exact same rules sans the turrets, which have unfairly good aim.

"One of the good things about this game are armour abilities, it is an original idea but doesn't work properly in combat. The cloak fails in combat, because when you uncloak the enemy automaticly knows your there, so being the sneaky guy fails."

Learn how to play the game then. I managed to eliminate entire enemy camps in both Crysis and Warhead without being spotted by A SINGLE ENEMY. And that's not because I'm ungodly good at this game, but it's because this game offers that possibility to those who have a bit more patience. You have to find a spot where you can hide from the enemy even if you're not using cloak. You use cloak to reach that spot, say, a shrubbery, you stand and aim for your target, shoot, and just as you become visible, you dive down. The stealth in this game works better than in any other FPS I've played, and without wanting to sound arrogant, saying cloak doesn't work properly probably means you haven't been trying hard enough.

"Being the strong guy also fails, because shooting and jumping takes so much energy it is pretty much a pointless ability unless you are wacking people in the face with it on. Using strength also fails even harder because of the un-realisticly accurate ai, which can sprint and shoot you down even from a distance wile you are vulnerable with it on."

The AI isn't unfair. Actually at times I thought they were a bit too dumb and easily exploitable. The main point of strength is that it improves your aim, and it's an emergency power for when you find yourself in a tricky melee situation for whatever reason. You aren't much more vulnerable with strength. You take a few less hits than when you're in armour mode, but it's not like you perish after a few hits.

"Also the campaign lacked anything new, all of the missions where pretty much the same and didn't have anything special about them (most of them where go through this area to here, the only few levels that where different was the tank level, vtol level, and the level inside the alien ship). All of these things together made crysis a bad game single player wise."

The levels having the same layout doesn't mean they were the same. There's the harbour sequence, the part on the plantage, the village elimination: all very different combat situations that required different approaches. Better yet, the dynamic gameplay of Crysis causes the single player campaign to feel different every time, as I explained earlier. Yes, the levels might essentially look similar and require you to do the same kind of things, but the way in which you do those things is so open to your own interpretation that the replayability is near endless. It says enough about the quality of the jungle levels that a lot of gamers were disappointed with the more linear alien levels.

All in all, Crysis is a fantastic single player game and one of the best, most progressive shooters of the last few years. I can understand why people wouldn't like it, but crude as it may sound, you need to learn how to play this game before fully appreciating it. Every level actually is a big playground and the enemies are your toys. 'Sandbox' gameplay was never defined more aptly.

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04dcarraher

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#182 04dcarraher
Member since 2004 • 23858 Posts
rofl, Crysis didnt get is score "boosted" just because of graphics . Pc games tend to be rated on a different type of scale then consoles. By this I mean PC goes by higher standards for the most part, when a Pc games gets a score it deserves that score when a console game gets a high score alot of that is hype and money based score. There are plenty of console games that have gotten 9-10 scores and dont even deserve that but reveiwers that do console games temd to be bought or into the hype machine. No game should ever get a 5/5 or 10/10 because no game is perfect, but yet console games get those type of ratings.
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Ondoval

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#183 Ondoval
Member since 2005 • 3103 Posts

Coincidentally it's been about that long since a big name PC exclusive shooter too...General_X

ArmA II: Arrowhead

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DraugenCP

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#184 DraugenCP
Member since 2006 • 8486 Posts

[QUOTE="General_X"]Coincidentally it's been about that long since a big name PC exclusive shooter too...Ondoval

ArmA II: Arrowhead

Or Stalker: Clear Sky, Call of Pripyat, Crysis Warhead...

Yeah, PC gaming is dying alright. :roll:

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#185 Ondoval
Member since 2005 • 3103 Posts

nope, we have already seen PS3, 360 and PC footage of crysis 2... and cryengine3 is not better than cryengine2 in graphical capability..its just a lighter version of CE2...lightleggy

CryEngine 3 runs at X2 the framerrate of CryEngine 3 with the same settings. Also, supports deferred rendering and hundreds of real time light sources, with better environment interaction and much advanced shaders. Is a much improved and optimized version of the engine. No a quantum leap, but technically wise will be like the 2004 Source engine vs the 2011 Portal 2 Source engine.

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04dcarraher

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#186 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="lightleggy"]nope, we have already seen PS3, 360 and PC footage of crysis 2... and cryengine3 is not better than cryengine2 in graphical capability..its just a lighter version of CE2...Ondoval

CryEngine 3 runs at X2 the framerrate of CryEngine 3 with the same settings. Also, supports deferred rendering and hundreds of real time light sources, with better environment interaction and much advanced shaders. Is a much improved and optimized version of the engine. No a quantum leap, but technically wise will be like the 2004 Source engine vs the 2011 Portal 2 Source engine.

Im not sure about that because you know that Crysis 2 has been affected by console limits and ideals. The gameplay and level design had to be molded on a console for it to work on a console which affects the Pc version too. Is not really a optimized version of the engine because the level size limts the consoles have to be created. So basically they had to lower the standard, going from a semi opened sandbox large level to a scripted cell to cell type of levels. I rather had them keep what made "Crysis" Crysis .
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#187 dommeus
Member since 2004 • 9433 Posts

Yeah weird how people still create these threads for the whole duration of Crysis being king.... Its like search buttons don't work for them... We all know but sure it does look good and even better 3 years ago.... Is this an ego boost or something? "Look PC is still teh pwnz!!" We know.....

JohnF111
It will continue as a long as cows insist on making console graphics king threads. They can't beat PC so they conveniently disclude them.
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#188 Ondoval
Member since 2005 • 3103 Posts

[QUOTE="Ondoval"]

[QUOTE="lightleggy"]nope, we have already seen PS3, 360 and PC footage of crysis 2... and cryengine3 is not better than cryengine2 in graphical capability..its just a lighter version of CE2...04dcarraher

CryEngine 3 runs at X2 the framerrate of CryEngine 3 with the same settings. Also, supports deferred rendering and hundreds of real time light sources, with better environment interaction and much advanced shaders. Is a much improved and optimized version of the engine. No a quantum leap, but technically wise will be like the 2004 Source engine vs the 2011 Portal 2 Source engine.

Im not sure about that because you know that Crysis 2 has been affected by console limits and ideals. The gameplay and level design had to be molded on a console for it to work on a console which affects the Pc version too. Is not really a optimized version of the engine because the level size limts the consoles have to be created. So basically they had to lower the standard, going from a semi opened sandbox large level to a scripted cell to cell type of levels. I rather had them keep what made "Crysis" Crysis .

I known that gameplay-wise, Crysis 2 will probably be a nerfed version of Crysis (no vehicles, no prone, no strafe jumps, only 12 players in the mp...) but techically the engine is much enhanced: not only can do new things unsupported by CE 2, but also can do the same things with less requirements.

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jun_aka_pekto

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#189 jun_aka_pekto
Member since 2010 • 25255 Posts

Just some videos I recorded in response to the KPA immediately knowing you're behind as soon as uncloaking, not being able to hit targets on the move, the Gauss rifle being "clonky", etc.

http://www.youtube.com/watch?v=lWfLDQbdwls

http://www.youtube.com/watch?v=clWyP51Emus

http://www.youtube.com/watch?v=QSnXnBKBx-s

Older ones:

http://www.youtube.com/watch?v=AGJ-Lp3QmkE

http://www.youtube.com/watch?v=NbIF6O3Eoys

http://www.youtube.com/watch?v=MR9xaOhDvjA

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Xtasy26

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#190 Xtasy26
Member since 2008 • 5594 Posts

Single player:

Overall, very dissapointed. There are only about 3 types of enemies to fight, korean soldiers, koreans with nanosuits and the aliens, yawn (which where realy dumb). The first few levels got boring and very repetitive easily after fighting the same enemies over and over and over and over go to the next area to fight the same enemies over and over. Then I remember a wile back, when yerli said crysis was not going to be linear, that was a lie. Rarely was there two paths to the next area. The combat was even more of a yawn, which I though was going to be amazing. Your weapons are so innaccurate and weak it just totally ruins that whole shooting expirience. If you walk in crysis, and try to shoot, your bullets go EVERYWERE totaly missing your target and sometimes even missing at close range. On the other hand the ai can freakin sprint and get a good couple of shots on you at long range, which is annoying. One of the good things about this game are armour abilities, it is an original idea but doesn't work properly in combat. The cloak fails in combat, because when you uncloak the enemy automaticly knows your there, so being the sneaky guy fails. Being the strong guy also fails, because shooting and jumping takes so much energy it is pretty much a pointless ability unless you are wacking people in the face with it on. Using strength also fails even harder because of the un-realisticly accurate ai, which can sprint and shoot you down even from a distance wile you are vulnerable with it on. Armour fails because of the ai being way too accurate (don't feel like getting into detail). Sprint also takes way too much energy, but I don't feel like going into detail on this one. Also the campaign lacked anything new, all of the missions where pretty much the same and didn't have anything special about them (most of them where go through this area to here, the only few levels that where different was the tank level, vtol level, and the level inside the alien ship). All of these things together made crysis a bad game single player wise.

roflcopter317

I will just focus on the single player. Can you name one FPS on the consoles that has better single player?

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#191 iMojo786_PSN
Member since 2010 • 1641 Posts

its also the Hefty Price king, ironic

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#192 Filthybastrd
Member since 2009 • 7124 Posts

So I just installed Crysis again and modded it up. Here's what I got:

I used reli 2, Rygel's Texture Pack, Silent's HD Foliage Pack and a tiny mod that fixes the AF/POM problem.

I changed my mind, only thing Metro has on on modded Crysis is texture consistency.

Edit: It even runs like a console game even though I overdid the settings a bit. 1080p, 16xAA.

Edit edit: and it looks like console bullshots :P

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strangeisland

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#193 strangeisland
Member since 2009 • 1153 Posts

Do you know where you got th AF/POM mod?

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Filthybastrd

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#194 Filthybastrd
Member since 2009 • 7124 Posts

Do you know where you got th AF/POM mod?

strangeisland

It's called something along the lines of Xzero's POM with anisotropic filtering. The link to Crymod was broken but I googled my way to succes.

This should be a direct link.

If I messed that up, here's the website where I found it. Some guy named Carfax uploaded the file because of aforementioned brokeness of Crymod link.

Edit: Keep in mind it's not perfect but it helps.

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oldkingallant

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#195 oldkingallant
Member since 2010 • 4958 Posts
[QUOTE="Fightingfan"]Debate-able I say Valkyria Chronicles has better graphics. The canvas' engine is much prettier to look at.

From a technical aspect it's not debatable at all. Valkyria Chronicles is beautiful though.
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bigM10231

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#196 bigM10231
Member since 2008 • 11240 Posts

in videos ive seen GT5>forza 3>crisis

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#197 macronia
Member since 2008 • 585 Posts
unfortunately some people says killzone 3 is the king now :(
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strangeisland

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#198 strangeisland
Member since 2009 • 1153 Posts

[QUOTE="strangeisland"]

Do you know where you got th AF/POM mod?

Filthybastrd

It's called something along the lines of Xzero's POM with anisotropic filtering. The link to Crymod was broken but I googled my way to succes.

This should be a direct link.

If I messed that up, here's the website where I found it. Some guy named Carfax uploaded the file because of aforementioned brokeness of Crymod link.

Edit: Keep in mind it's not perfect but it helps.

Thank for this

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kobraka1

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#199 kobraka1
Member since 2009 • 890 Posts

yawn. i wish graphics could make a game better.

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#200 jhcho2
Member since 2004 • 5103 Posts

in videos ive seen GT5>forza 3>crisis

bigM10231

You're comparing a linear, path-restricted, stagnant background game to a sandbox game? If there's one thing i learnt all these years, is that racing games look better than they really are for a few reasons:

1. You're driving fast, and do not stop to look at textures and/or objects

2. Everything is viewed from quite a significant distance, so less effort required for texture detail and resolution.

3. Everything is viewed from a fixed perspective/angle. Foliage can often be 2D and is not easily noticeable due to the fixed perspective.

4. Background is at an infinity plane, neither reachable nor can it be viewed from different altitudes, and of course, is often just a 2D cardboard picture.

All the above lead to one fact - that they all give the illusion of good graphics, but aren't a technical achievement in any way. Crysis is one of the games which render spectacular looking backgrounds which are actually walkable areas and not just cardboard cutouts.