1. You didnt use the attachments.Heres a few problems i have with crysis/warhead...
1. Weapon customization is never needed in gameplay beyond adding a scope to weapons you pick up. The rest are worthless, i never used anything besides adding a scope.
2. Destructable environs not all that destructable. The majority of the items in crysis arent destructable at all, besides the buildings put together with sheet metal. also, the trees had some of the crappiest physics alive when shot down.
3. Suit powers not all that helpful. When i played, the only suit power i felt compelled to use was the cloaking ability. id use strength sometimes to jump on a building or whatever, but cloaking was usually the only helpful power there was there.
4. "open ended" not all that open. Sure, you could go into a camp of enemies from multiple sides, but you still had to do the objectives in a linear order, and going in from different ways didnt do anything because you still ended up fighting everyone in the area anyways.
5. the aliens in both games were stupid, enough said there.
mtradr43
That is *your fault*.
You as the player failed to make use of what the developer had given you. That isn't the developer at faults, its your own for ignoring the weapon modifications. Personally I used all the modifications - the only thing I thought was not terribly useful was the dart attachment, as if you had a silencer and ammo it was redundant.
In a sandbox environment its up to the player.
2. The environment is one of the most destructible, and largest physics driven destructible environment in a game to date.
Tree physics was fine, the shanty shack (they are supposed to be made of bits of timber and sheets of metal) physics were fine (mind you they were filled with objects in their interiors too, and larger structures were not destructible due to the designers decisions. If they wanted destroyable hit locations i.e Battlefield Bad Company - they could have done it, If they wanted physics destruction, they could have done it.
Its all doable in the engine - Crysis Sandbox makes that even more apparent, its simply the designers choice not to allow the player to physically destroy *every man made structure in the game*.
3. Again its your own fault you didn't use the other suit powers. I found myself mixing between all modes depending on the circumstances, and the game environment catered to it.
Playing on Delta difficulty meant you had to make more intelligent use of suit powers. The only parts of the game where suit use was limited was the later linear sections.
Again its a matter of you as the player not taking advantage of what the developers have given you.
4. The game has large open environments in linear structure. The game doesn't try to be anything else.
The reality is Crysis offers more freedom of approach than open world games such as Far Cry 2 and GTA IV.
5. Well they weren't Aliens in Far Cry. They were mutants, though the implementation of the Aliens in Crysis was worse than Far Cry... as Crytek eliminated the open level design, and the Aliens weren't fun to fight (nor were the Trigens in Far Cry).
Crysis Warhead fixed the issue with a.i and level design improvements, which were far beyond Crysis's offering. Anyway its almost unanimous that the Alien sections in Crysis were not nearly as good as the rest of the game. Its a pity as there was loads of potential.
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