Crysis Warhead could be surpassed on consoles. This isnt a PC diss!

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mattuk69

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#51 mattuk69
Member since 2009 • 3050 Posts

I new this was going to happen. Crysis 2 on consoles which means Crysis can run on consoles... I dont know why ppl wont just listen. All that crysis 2 has over Crysis is better lighting imo anyway. Everything else is significantly reduced visually and technically.

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oldkingallant

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#52 oldkingallant
Member since 2010 • 4958 Posts
[QUOTE="Smoke89"]

[QUOTE="i5750at4Ghz"]

No it wasn't.

i5750at4Ghz

The devs themselves talked about how the engine was dumbed-down for consoles and that was translated straight to the PC... I love how people argue without doing any reading at all. The game from day 1 was supposed to have DX11 support which allllll changed with the engine edits.

Nothing about the engine is dumb-down I suggest you take your own advise and go read up. The game isn't a port, as the first platform it was up and running on was a PC. Making it instantly impossible for it to be a console port.

I don't know if it can be considered a port by definition, but what they're implying is that somewhere in the process they had to dumb down the engine so consoles could handle it. It's not like the dev teams set out to make 2 completely different games. They finished the PC build first, but development was simultaneous and undoubtedly overlapped.
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Smoke89

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#53 Smoke89
Member since 2003 • 3575 Posts

Why does Crysis 2 look as good on consoles as PC? Because the PC designed engine didn't work...

http://www.vg247.com/2011/03/20/camarillo-crytek-had-to-rip-cryengine-apart-for-multi-platform/

http://www.vg247.com/2010/03/30/crytek-had-a-few-issues-getting-cryengine-3-to-work-on-consoles/

I'll find more in awhile.

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oldkingallant

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#54 oldkingallant
Member since 2010 • 4958 Posts

I new this was going to happen. Crysis 2 on consoles which means Crysis can run on consoles... I dont know why ppl wont just listen. All that crysis 2 has over Crysis is better lighting imo anyway. Everything else is significantly reduced visually and technically.

mattuk69
And the lighting in the console versions isn't any better. Besides there's much more static lighting in Crysis 2 than there was in Crysis.
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i5750at4Ghz

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#55 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="Smoke89"]

The devs themselves talked about how the engine was dumbed-down for consoles and that was translated straight to the PC... I love how people argue without doing any reading at all. The game from day 1 was supposed to have DX11 support which allllll changed with the engine edits.

oldkingallant

Nothing about the engine is dumb-down I suggest you take your own advise and go read up. The game isn't a port, as the first platform it was up and running on was a PC. Making it instantly impossible for it to be a console port.

I don't know if it can be considered a port by definition, but what they're implying is that somewhere in the process they had to dumb down the engine so consoles could handle it. It's not like the dev teams set out to make 2 completely different games. They finished the PC build first, but development was simultaneous and undoubtedly overlapped.

Then say that. Don't call it what it isn't. Dumbed down or not its still one of the best looking games on the PC platform. You guys are complaing about a game that looks better than 99% of the games released in the last 4 years. Seems kinda silly to me.

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gaming25

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#56 gaming25
Member since 2010 • 6181 Posts
[QUOTE="oldkingallant"][QUOTE="mattuk69"]

I new this was going to happen. Crysis 2 on consoles which means Crysis can run on consoles... I dont know why ppl wont just listen. All that crysis 2 has over Crysis is better lighting imo anyway. Everything else is significantly reduced visually and technically.

And the lighting in the console versions isn't any better. Besides there's much more static lighting in Crysis 2 than there was in Crysis.

That isnt true. The dev said that Crysis had more pre baked lighting than Crysis 2.
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Smoke89

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#57 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="oldkingallant"][QUOTE="i5750at4Ghz"] Nothing about the engine is dumb-down I suggest you take your own advise and go read up. The game isn't a port, as the first platform it was up and running on was a PC. Making it instantly impossible for it to be a console port.i5750at4Ghz

I don't know if it can be considered a port by definition, but what they're implying is that somewhere in the process they had to dumb down the engine so consoles could handle it. It's not like the dev teams set out to make 2 completely different games. They finished the PC build first, but development was simultaneous and undoubtedly overlapped.

Then say that. Don't call it what it isn't. Dumbed down or not its still one of the best looking games on the PC platform. You guys are complaing about a game that looks better than 99% of the games released in the last 4 years. Seems kinda silly to me.

It's more just the fact that it CAN and WILL look significantly better than it does at the moment. Comparing Crysis/Crysis Warhead to Crysis 2 isn't much of a graphical upgrade.

"We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform," he said.

"It's a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it.

-Crytek's Nathan Camarillo

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Jankarcop

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#58 Jankarcop
Member since 2011 • 11058 Posts

[QUOTE="Jankarcop"]

[QUOTE="killzoneded"]

It looks slightly worse and runs at 15-30 fps vs 50-60fps.

Its not the same.

killzoneded

It averages 29fps on 360, so no, it is not running 15-30, but nearly constant 30 with some drops here and there

And looks so slightly worst that frankly does not mean much, unless you compare side by side and even then you barely see any difference

Just how thick can some people be for feeling the need to make another thread about this again :roll:

Crysis and Warhead CAN NOT BE DONE ON CONSOLES. It's PHYSICALLY IMPOSSIBLE. Period. Let alone be surpassed. There's no buts nor ifs, if you think otherwise you should learn how to read hardware specs instead of getting a headache while trying to pull out arguments you don't understand.

N30F3N1X

If they were remade in Cryengine 2 streaming system they could easilly be done and look a huge lot better in xbox 360

looking slightly worse and having less than half the fps isn't "running the same"

also, tiny compressed screenshots don't show you the full difference.

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N30F3N1X

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#59 N30F3N1X
Member since 2009 • 8923 Posts

If they were remade in Cryengine 2 streaming system they could easilly be done and look a huge lot better in xbox 360

killzoneded

No, it wouldn't. And thanks for telling me you don't have the slightest clue on how hardware nor game engines work.

Just so you know, Crysis and Warhead can't be "remade on Cryengine 2". THEY WERE MADE ON CRYENGINE 2 TO BEGIN WITH.

Cryengine 3 makes use of the very short draw distance required in a city to work properly on consoles. The game works because it was built to work on consoles to begin with. Crysis and Warhead are PC games and THEY WOULD NOT WORK IN ANY SCENARIO YOU CAN THINK OF. Your X360 would blow up if you were to try to make Crysis run on it.

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i5750at4Ghz

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#60 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="oldkingallant"] I don't know if it can be considered a port by definition, but what they're implying is that somewhere in the process they had to dumb down the engine so consoles could handle it. It's not like the dev teams set out to make 2 completely different games. They finished the PC build first, but development was simultaneous and undoubtedly overlapped.Smoke89

Then say that. Don't call it what it isn't. Dumbed down or not its still one of the best looking games on the PC platform. You guys are complaing about a game that looks better than 99% of the games released in the last 4 years. Seems kinda silly to me.

It's more just the fact that it CAN and WILL look significantly better than it does at the moment. Comparing Crysis/Crysis Warhead to Crysis 2 isn't much of a graphical upgrade.

The fact Crysis still looks good doesn't make Crysis 2 look any worse.
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Smoke89

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#61 Smoke89
Member since 2003 • 3575 Posts

the fact Crysis still looks good doesn't make Crysis 2 look any worse.i5750at4Ghz

I'm not complaining, I love the game and how it looks. The problem is I loved Crysis and Warhead. I wanted the same amazement as when I went from playing Half-Life 2 to Crysis for the first time... my jaw dropped. Like I quoted already,

"We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform," he said.

"It's a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it." -Crytek's Nathan Camarillo

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N30F3N1X

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#62 N30F3N1X
Member since 2009 • 8923 Posts

I new this was going to happen. Crysis 2 on consoles which means Crysis can run on consoles... I dont know why ppl wont just listen. All that crysis 2 has over Crysis is better lighting imo anyway. Everything else is significantly reduced visually and technically.

mattuk69

Yes, of course. I'll take the word of total computer science illiterates over the word of people who dedicates whole hours of their free time researching hardware and software tweaks and settings to get the games running at their best.

You sir, are a EFFING GENIUS.

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painguy1

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#63 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="hartsickdiscipl"]

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

hartsickdiscipl

Graphics isn't a problem. Its the lack of RAM.

Both the GPU capabilities and the RAM are issues. You can't max out Crysis Warhead on a 7800gt and get anything close to decent performance.

i never siad that they were going to max it out.

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NVIDIATI

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#64 NVIDIATI
Member since 2010 • 8463 Posts

Despite what some people may believe, consoles are not magical boxes that can produce unlimited performance; given the right optimization techniques.

Consoles can not replicate Crysis 1 visuals, never mind Warhead.

This isn't arrogance or elitism, it's common sense.

AnnoyedDragon

It's sad some people still don't understand this.

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i5750at4Ghz

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#65 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]the fact Crysis still looks good doesn't make Crysis 2 look any worse.Smoke89

I'm not complaining, I love the game and how it looks. The problem is I loved Crysis and Warhead. I wanted the same amazement as when I went from playing Half-Life 2 to Crysis for the first time... my jaw dropped. Like I quoted already,

"We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform," he said.

"It's a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it." -Crytek's Nathan Camarillo

Honestly when was the first time you maxed out Crysis? I know my jaw didn't drop at all the first time I ran Crysis. Crysis on less than High is not a very good looking game at all.
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Mystic-G

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#66 Mystic-G
Member since 2006 • 6462 Posts
[QUOTE="HaloinventedFPS"]

[QUOTE="gaming25"] The developement process of these games can make it so that it couldnt need as much memory.gaming25

http://www.youtube.com/watch?v=AVsT4D2_VTI

That was before he was developing on consoles. It happens with all the devs.

No, that was before they hindered engine progression to modify it for consoles.
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Smoke89

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#67 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="Smoke89"]

[QUOTE="i5750at4Ghz"]the fact Crysis still looks good doesn't make Crysis 2 look any worse.i5750at4Ghz

I'm not complaining, I love the game and how it looks. The problem is I loved Crysis and Warhead. I wanted the same amazement as when I went from playing Half-Life 2 to Crysis for the first time... my jaw dropped. Like I quoted already,

"We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform," he said.

"It's a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it." -Crytek's Nathan Camarillo

Honestly when was the first time you maxed out Crysis? I know my jaw didn't drop at all the first time I ran Crysis. Crysis on less than High is not a very good looking game at all.

When it came out... I had just upgraded my rig to SLI 8800GTX (top of the line at the time) cards and Intel's X6800 Extreme for that purpose lol. (I still have that rig as a guest/secondary gaming PC - makes lan parties easier :P)

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i5750at4Ghz

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#68 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="Smoke89"]

I'm not complaining, I love the game and how it looks. The problem is I loved Crysis and Warhead. I wanted the same amazement as when I went from playing Half-Life 2 to Crysis for the first time... my jaw dropped. Like I quoted already,

"We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform," he said.

"It's a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it." -Crytek's Nathan Camarillo

Smoke89

Honestly when was the first time you maxed out Crysis? I know my jaw didn't drop at all the first time I ran Crysis. Crysis on less than High is not a very good looking game at all.

When it came out... I had just upgraded my rig to SLI 8800GTX (top of the line at the time) cards for that purpose lol.

How much that cost you like $1000+, to run one game. I can't even being to understand why a company would target there game at this type of audience.

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Smoke89

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#69 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="Smoke89"]

[QUOTE="i5750at4Ghz"] Honestly when was the first time you maxed out Crysis? I know my jaw didn't drop at all the first time I ran Crysis. Crysis on less than High is not a very good looking game at all.i5750at4Ghz

When it came out... I had just upgraded my rig to SLI 8800GTX (top of the line at the time) cards for that purpose lol.

How much that cost you like $1000+, to run one game. I can't even being to understand why a company would target there game at this type of audience.

Lets see, I already had one of the cards and I was looking for a new processor to OC (could have max'd the game without it honestly). The processor cost me the most, the card was just a couple hundred bucks. Seeing as computer building, OCing, and learning how they work is one of my favorite hobbies I have no problem sinking money into it (esp since I have the $$ to do it)...

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Chiddaling

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#70 Chiddaling
Member since 2008 • 9106 Posts

[QUOTE="gaming25"][QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

HaloinventedFPS

The developement process of these games can make it so that it couldnt need as much memory.

http://www.youtube.com/watch?v=AVsT4D2_VTI

Oh my..I feel so betrayed now.
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i5750at4Ghz

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#71 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="Smoke89"]

When it came out... I had just upgraded my rig to SLI 8800GTX (top of the line at the time) cards for that purpose lol.

Smoke89

How much that cost you like $1000+, to run one game. I can't even being to understand why a company would target there game at this type of audience.

Lets see, I already had one of the cards and I was looking for a new processor to OC (could have max'd the game without it honestly). The processor cost me the most, the card was just a couple hundred bucks. Seeing as computer building, OCing, and learning how they work is one of my favorite hobbies I have no problem sinking money into it (esp since I have the $$ to do it)...

As do I, but I'm clearly not the type of person you want to target a game for. I upgrade my GPUs every 6 months regardless of need. Thats completely unrealistic for the average PC users.
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Smoke89

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#72 Smoke89
Member since 2003 • 3575 Posts

As do I, but I'm clearly not the type of person you want to target a game for. I upgrade my GPUs every 6 months regardless of need. Thats completely unrealistic for the average PC users.i5750at4Ghz

I agree that it is unrealistic for the majority of gamers out there. However, I enjoy when a game challenges my rig and I have to wait/upgrade or push my current parts to their limits to see what it is really capable of. Crysis is really the only game that directly inspired a hardware upgrade for me.

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GTSaiyanjin2

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#73 GTSaiyanjin2
Member since 2005 • 6018 Posts

You would have to make the game from scratch, but yeah it could run.... and Crysis warhead on medium looks horrible lol. The game would have to be a mix of medium and high I think. At a res or 720p or lower of course.

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The_Game21x

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#74 The_Game21x
Member since 2005 • 26440 Posts

I'm sorry but there's absolutely no chance any game developed for a current generation console could hope to produce visuals superior to the original Crysis, much less Warhead. Crysis 2 is not indicative of some magical reserve of power developers have just found and are now tapping into.

And...just because I can...here are some Crysis screenshots (click to embiggen)

How could the Xbox 360 or PS3 hope to replicate visuals like these with the five year old hardware they have in them right now? (And I guess posting these pics made it official...I'm becoming a hermit)

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lespaul1919

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#75 lespaul1919
Member since 2003 • 7074 Posts
Crysis 2 already does.
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skrat_01

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#76 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

gaming25
The developement process of these games can make it so that it couldnt need as much memory.

If you mean by scaling well Crysis 2 is noticeably smaller in scale and openness to Crysis. So, nope.
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Mystic-G

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#77 Mystic-G
Member since 2006 • 6462 Posts

Last I checked...

http://www.youtube.com/watch?v=WMZEO3z4maE&hd=1

Consoles didn't match the same visuals PC had with Crysis.

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Jebus213

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#78 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="kris9031998"][QUOTE="killzoneded"]

It does

http://www.pcgames.de/Crysis-2-PC-213107/Specials/Crysis-2-PC-vs-Xbox-360-und-Playstation-3-Der-grosse-CryEngine-3-Grafikvergleich-817206/galerie/1503391/

i5750at4Ghz

Get this in your mind, THE GAME WAS MADE FOR CONSOLES, THEN PORTED TO PC. THIS ISNT LIKE CRYSIS, THIS IS A CONSOLE GAME. IT WAS JUST PORTED TO PC, THUS it looks the same. If it was made on PC and ported to console, it would be quite different.

No it wasn't.

Yes it was. Play the game on PC and its pretty blatant.

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Fizzman

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#79 Fizzman
Member since 2003 • 9895 Posts

no.

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pelvist

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#80 pelvist
Member since 2010 • 9001 Posts

TC if you had actually played Crysis 1 and Warhead and knew anything about video games and how they work, you would understand why C1 and Warhead would not run on consoles. There is too much going on in both those games for consoles to handle, period. Crysis 2 has very little going on compared to C1/warhead/wars. No dynamic/volumetric clouds instead just a skybox, no dynamic and realtime wind or smoke - just a few scripted shaders, the size of the levels is tiny compared to c1/warhead/wars levels so is the view distance model detail, texture detail and much more, there are so many things that make up those games that are stripped out of Cryengine 2 to create Cryengine 3 for consoles, iv said it before and i say it again Cryengine 3 should have been named Cryengine 1.6 to save confusion.

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DreamCryotank

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#81 DreamCryotank
Member since 2011 • 1829 Posts

Yeah, good luck with that. Crysis 2 barely just keeps the scale while rendering far less. :lol:

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Ondoval

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#82 Ondoval
Member since 2005 • 3103 Posts

[QUOTE="gaming25"][QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

HaloinventedFPS

The developement process of these games can make it so that it couldnt need as much memory.

http://www.youtube.com/watch?v=AVsT4D2_VTI

^ They weren't able to made Crysis run on consoles. Crysis 2 has (even in PC) much lower quality in textures, polygon count, water shaders and scale than Crysis 1 or Warhead, which are still the graphic kings.

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TOAO_Cyrus1

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#84 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="hartsickdiscipl"]

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

painguy1

Graphics isn't a problem. Its the lack of RAM.

That dev didn't mean they could replicate Crysis graphics on a high end PC, it would obviously look like Crysis on a mid range PC at the time. The problem is they can't port the game at all because the game design requires far too much ram.
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Vesica_Prime

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#85 Vesica_Prime
Member since 2009 • 7062 Posts

Console hardware is just too old to produce visuals on the scale of Crysis: Warhead, there's only so much optimization can do and once you reach that point you'd need better hardware.

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imprezawrx500

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#86 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

gaming25
The developement process of these games can make it so that it couldnt need as much memory.

not unless they did what they did with crysis 2 and changed the levels so they can be split into smaller areas. The large levels of warhead would not work on consoles with crysis 2 graphics.
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painguy1

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#87 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="hartsickdiscipl"]

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

TOAO_Cyrus1

Graphics isn't a problem. Its the lack of RAM.

That dev didn't mean they could replicate Crysis graphics on a high end PC, it would obviously look like Crysis on a mid range PC at the time. The problem is they can't port the game at all because the game design requires far too much ram.

thx for repeating what i just siad

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tagyhag

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#88 tagyhag
Member since 2007 • 15874 Posts
I think if you made a FPS with just one room, it could look as pretty as Warhead. :P
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campzor

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#89 campzor
Member since 2004 • 34932 Posts
sorry bud...not gonna happen....this gen..
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Filthybastrd

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#90 Filthybastrd
Member since 2009 • 7124 Posts

Not only do consoles not have the memory, Crysis 2 made it abundantly clear that they don't have the processing power either.

Edit: several console games run much better than Crysis 2 at a visual fidelity level where a clear winner ca't even be determined.

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edinsftw

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#91 edinsftw
Member since 2009 • 4243 Posts

Console people and their lack of technical knowledge is sad. Behold the pc master race, listen to our words of wisdom about RAM. Crysis can pull up to 2 gb of ram, consoles have 256 mb. The reason it takes so much is because of texture resolutions and draw distance. You would not be playing even near the same game.

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NiteLights

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#92 NiteLights
Member since 2010 • 1181 Posts

Despite what some people may believe, consoles are not magical boxes that can produce unlimited performance; given the right optimization techniques.

Consoles can not replicate Crysis 1 visuals, never mind Warhead.

This isn't arrogance or elitism, it's common sense.

AnnoyedDragon

This. Just accept it, consoles simply can't replicate Crysis 1 or Warhead's visuals, just be glad Crytek put a lot of effort into consoles getting Crysis 2 as well. They basically had to take CryEngine 3 apart.

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deactivated-58b6232955e4a

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#93 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Bwahahahahaha, I'm sorry but no it is impossible for the consoles to load a game like Crysis or Crysis Warhead.
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blues35301

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#94 blues35301
Member since 2008 • 2680 Posts
[QUOTE="gaming25"][QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

lawlessx
The developement process of these games can make it so that it couldnt need as much memory.

there is no magical wand in game development..if there isn't enough ram that is the end of it.

This. And this is what comes when people say that Crysis 2 is advanced as the first game. Its flat out not true in any sense. It doesn't look as good, its not as open and expansive, its not as interactive, less physics. Its just inferior technically in just about every way.
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Pray_to_me

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#95 Pray_to_me
Member since 2011 • 4041 Posts

Consoles dont have enough ram to render trees on the other side of the island that you never get to go to anyway.

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mitu123

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#96 mitu123
Member since 2006 • 155290 Posts

Console people and their lack of technical knowledge is sad. Behold the pc master race, listen to our words of wisdom about RAM. Crysis can pull up to 2 gb of ram, consoles have 256 mb. The reason it takes so much is because of texture resolutions and draw distance. You would not be playing even near the same game.

edinsftw
And these are facts, hopefully more know about this.
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Xtasy26

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#97 Xtasy26
Member since 2008 • 5593 Posts

Graphically there is no way in hell could you surprass Crysis Warhead running on Enthusiasts, it's simply not possible. I tried on a similar GPU as the consoles and the textures for example couldn't be maxed out becuase it requires more than 256MB it would simply load back to the default which is nowhere near the settings maxed out.

As for the environments, well that's a given that you can't load the entire level with full interactivity. A level like Call Me Ishmael wouldn't be possible on consoles.

Even a GPU like a 4870 which is more powerful than all the consoles combined in history get to a load of 90-100% while running Crysis Warhead. This means it's being pushed to it's limit even for a GPU like 4870. Consoles would probably explode if you try Enthusiasts settings. :lol:

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usule

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#98 usule
Member since 2003 • 1734 Posts

crysis warhead is not impossible on consoles, but it would have to be downgraded (on medium settings i guess)

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Inconsistancy

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#99 Inconsistancy
Member since 2004 • 8094 Posts

Console people and their lack of technical knowledge is sad. Behold the pc master race, listen to our words of wisdom about RAM. Crysis can pull up to 2 gb of ram, consoles have 256 mb. The reason it takes so much is because of texture resolutions and draw distance. You would not be playing even near the same game.

edinsftw
Consoles have 512, not 256... 360 512 shared, ps3 256sys/256video. Still obviously impossible.
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godzillavskong

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#100 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="gaming25"][QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

lawlessx
The developement process of these games can make it so that it couldnt need as much memory.

there is no magical wand in game development..if there isn't enough ram that is the end of it.

Why? Isn't that only one part of the process? I know it matters, but I think there a lot of other factors also. I think that is one of the reasons why Sony's PS3 is still making games look as good, if not better than the 360, even with less ram. Simply because of the storage format and the way it is designed. I think these developers can find ways to utilize the specific designs of each system, even with the technical limitations of the memory, using other processes.Just my opinion though, since I am not the most tech savvy person, heck, I can barely use Microsoft Word, and dare not insult any PC brainiacs.