I always play as a heavy armor dude in the souls games, so I never experienced the broken dodging in DSII. I mainly just block and manage stamina while waiting for an opening.
The issues in Bloodborne totally waste my time. They had a perfectly fine health system for years, so it's even more insulting that they managed to totally **** it up. It goes completely against the flow and core design of these games. Forcing people to grind if they're struggling on a boss is just fucking terrible. I wasted hours of my life farming bloodvials just to have a chance of progressing. Never had to waste my time like that in DSII, **** Bloodborne.
It also doesn't help that I find the environments drab, the NPCs boring, and feeling of accomplishment to be completely lacking. I mean, if we really want to be honest here. DSII and BB are hardly great games compared to the original Dark Souls. Both are shitty sequels, but at least DSII isn't a slog to get through.
lol the environments are drab and the NPCs are boring? i thought we were talking about bloodborne, not dark souls 2
on topic, yes, dark souls 3 looks like the best from demon's souls, bloodborne, and dark souls. aka GOTY 2016
Regarding Bloodborne, aside from Central Yharnam, the environments are forgettable.
The NPCs even more so.
I am 8 hours into DS3 now, can confirm that it will be GOTY.
this is just baffling to me. every area in bloodborne was dripping with atmosphere and meticulous attention to detail. every area in the game is fantastic and the best ones put the best areas in demon's souls and dark souls to shame. forbidden woods, cainhurst, old yharnam, and upper cathedral ward in particular are fantastic. and of course, the DLC areas are in a league of their own
Everything looks the same you mean. Almost every environment has the same muted blue, grey, or brown tint to it. All the landscapes and architecture has a samey feeling as well. You end up in wildly different environments in DS and D2II. It felt like a grand adventure as a result. The locations you travel through at the beginning and end of BB just feel similar. The sense of accomplishment just isn't there.
I haven't seen a lot of environment variety with Dark Soul 3 either, but I haven't been watching a lot of footage to be honest. It could be an issue with the new engine they're using.
Log in to comment