This topic is locked from further discussion.
[QUOTE="Jack-Burton"][QUOTE="robotapple"]DO U EVEN GAME? Ninja Gaiden is harder than the Souls games. :| A lot of games are.Terrible graphics, clunky controls, bad art design, always feels like everything looks the same.
Stupid AI with enemies falling off ledges.
How is this so highly rated by the gaming community? Because it's hard?
Give me Ninja Gaiden for a good challenge, Dark Souls sucks.
DarkLink77
[QUOTE="gamefan67"]Dark Souls bores me. I love Demon's Souls, but just can't get into Dark Souls. I just get bored every time I try to play it.clone01I fell out of love with it for quite a while. Finally got back into it and finished it. I'm glad I did. But, yeah, I think I liked Demon's Souls better.
Im on the same boat.
I agree with most of this. I really want to like these games, but I just can't do it. The enemies are all extremely predictable, and the challenge really comes from not being able to take many hits, and being slow as a snail (though that could have just been because I was playing with a tower knight). I crawled through the first level of Demons Souls, only dying two or three times, then kind of quit for a while after playing a little bit into the world with the mine and some bastard that shoots fireballs at you. I would like the game a whole lot more if my character were faster, so maybe I should have just picked a different class.I really started to appreciate Dark Souls once I got a hang of the controls, and then, once I got the hang of it, it became very quickly tedious. Repeating the same motions over and over to defeat the average AI'd enemies.
Then you decide to finally use your humanity and someone invades your game. You can't disable this and when they get in, you can't do anything about it except wait to die. You'll get backstabbed constantly because of the poor combat and there's nothing you can do about it. I understand having brutal challenges in the game, but bullshit like that? Yeah, that's when I realised I was done with it.
It seems to me that people worship this game because it's "difficult" (it's simply a matter of figuring out the predictable enemy movements) and "hardcore".
It's "in" to be elitest over a popular game. It's also kind of pathetic.
Flappykid
[QUOTE="Jack-Burton"][QUOTE="robotapple"]DO U EVEN GAME? Ninja Gaiden is harder than the Souls games. :| Ninja Gaiden is more fun, though, so it's a whole lot easier to keep playing and get better.Terrible graphics, clunky controls, bad art design, always feels like everything looks the same.
Stupid AI with enemies falling off ledges.
How is this so highly rated by the gaming community? Because it's hard?
Give me Ninja Gaiden for a good challenge, Dark Souls sucks.
DarkLink77
Dark Soul's success shows more about what is wrong with the industry then what is good about the game.. That a game that has little hand holding and is unforgiving some how is seen as game of the decade.. Don't get me wrong it is a good game, but to me I think it is magnified simply because of how bad many mainstream games have become.
Someone got destroyed after thirty minutes of playing Dark Souls and got mad on Gamespot. It's ok. It happens to the most worthless of us.
I agree it's all worthless trash.
One thing you should know about the soul games is that it is all a big piece of garbage. Now before you say *lol u suk the gam0rzz* I love hard and challenging games like NG1/2 DMC3 and have completed most of them. But the souls games are just not my cup of tea, the soul games requires a massive amount of time to spend on grinding I like hard games that I can complete on the get go like NG DMC.
I'm not a fan of spending 60 hours just to complete one level especially when the graphics are subpar and the storyline non existant. I don't have time for this nonsense.
Chrome-
There's very little farming. The only farming I can think of is for slabs or titanite chunks.
I've beaten the game in under 5 hours, and there's plenty of people who have done it at SL1. As for the story, its mostly hidden in item descriptions and dialogue between characters. Then again if story is a big deal why did you list DMC or NG?
then don't buy it and move on with your life, crying about it on a forum isn't going to make it all of a sudden better.
I somewhat agree. I do think it is overrated. It's definicient in many of the things I look for in a game.
[QUOTE="OB-47"]
[QUOTE="call_of_duty_10"]
Nah,not really.I am playing fallout 3 atm,and even after 40 hours,it is fun. I didn't complete dark souls,but there is no story till blight-town.
Minishdriveby
Playing games for story
Yah doin it wrong m8
But I play Dark Souls for the story.
I agree with you on some things and disagree with you on a lot of those same things.
Since the post I'm replying to is about story I'll start with that:
I couldn't imagine playing Dark Souls for just the story, and no I'm not going to tell you it is non-existent. Boy, is it there, and it is fantastic, the tales, lore, and implications that the game holds and tells through the game and gameplay goals are an achievement. This is what many video game developers should start thinking about. Like I said though, playing for just the story is odd to me. Maybe the incredible world that is fleshed out in the lore, but not entirely just the story/lore. Obviously I'd assume playing for gameplay, but you seem to be kind of above gameplay, if that makes sense. It sounds like gameplay is just how you traverse the world to you.
As for difficulty. I agree, the game's difficulty is vastly overrated, not because it is easy, but because the game design offers so much more to be praise than, "Oh, this game's hard, I'm good at games."
I think the game is difficult to a certain degree, a generally high one, and that what you explain as the game not being difficult comes from your personal experience, you found the bosses weaknesses quickly you adapted well, but most people won't as they are not incredibly obvious, especially since the last thing a lot of people do is get close to a boss. I suppose I'm saying your wit is what kept you from feeling the difficulty. Not to put you above other players, you just adapted faster.
In summary: You thought it was easy because you realized things quicker, but its difficulty is overstated, or at least too much of a topic, and the game offers incredible stories and story-telling, but even then, there is more to it.
Finally, for clarification, I've never played Dark Souls, but I've seen all of it. I have seen hardly any of Demon's Souls, and anticipate Dark Souls II cautiously, but without spoilers.
[QUOTE="Minishdriveby"]
[QUOTE="OB-47"]
Playing games for story
Yah doin it wrong m8
TilxWLOC
But I play Dark Souls for the story.
I agree with you on some things and disagree with you on a lot of those same things.
Since the post I'm replying to is about story I'll start with that:
I couldn't imagine playing Dark Souls for just the story, and no I'm not going to tell you it is non-existent. Boy, is it there, and it is fantastic, the tales, lore, and implications that the game holds and tells through the game and gameplay goals are an achievement. This is what many video game developers should start thinking about. Like I said though, playing for just the story is odd to me. Maybe the incredible world that is fleshed out in the lore, but not entirely just the story/lore. Obviously I'd assume playing for gameplay, but you seem to be kind of above gameplay, if that makes sense. It sounds like gameplay is just how you traverse the world to you.
As for difficulty. I agree, the game's difficulty is vastly overrated, not because it is easy, but because the game design offers so much more to be praise than, "Oh, this game's hard, I'm good at games."
I think the game is difficult to a certain degree, a generally high one, and that what you explain as the game not being difficult comes from your personal experience, you found the bosses weaknesses quickly you adapted well, but most people won't as they are not incredibly obvious, especially since the last thing a lot of people do is get close to a boss. I suppose I'm saying your wit is what kept you from feeling the difficulty. Not to put you above other players, you just adapted faster.
In summary: You thought it was easy because you realized things quicker, but its difficulty is overstated, or at least too much of a topic, and the game offers incredible stories and story-telling, but even then, there is more to it.
Finally, for clarification, I've never played Dark Souls, but I've seen all of it. I have seen hardly any of Demon's Souls, and anticipate Dark Souls II cautiously, but without spoilers.
I should probably expand my original statement. The story involves the lore found in item descriptions and NPC conversations, but I find part of the story is told through the environment/architecture of the world. In that sense I love playing this game over and over again to find little details in the world that I didn't notice before. Most of these details tie to the story. The giant crystal golems were created by Seath to bring test subjects to his laboratory. Captured subjects can be seen if you examine the large crystal protuding out of their head region (for gold golems). Traversing the land and finding short cuts/secret areas is also another reason the game is great.http://i.imgur.com/NTkn9iF.jpg
The combat is great and I may have understated it a bit, but the rich lore/world and exploration of the landscape is what made me come back to this game so many times.
[QUOTE="TilxWLOC"]
[QUOTE="Minishdriveby"]
But I play Dark Souls for the story.
Minishdriveby
I agree with you on some things and disagree with you on a lot of those same things.
Since the post I'm replying to is about story I'll start with that:
I couldn't imagine playing Dark Souls for just the story, and no I'm not going to tell you it is non-existent. Boy, is it there, and it is fantastic, the tales, lore, and implications that the game holds and tells through the game and gameplay goals are an achievement. This is what many video game developers should start thinking about. Like I said though, playing for just the story is odd to me. Maybe the incredible world that is fleshed out in the lore, but not entirely just the story/lore. Obviously I'd assume playing for gameplay, but you seem to be kind of above gameplay, if that makes sense. It sounds like gameplay is just how you traverse the world to you.
As for difficulty. I agree, the game's difficulty is vastly overrated, not because it is easy, but because the game design offers so much more to be praise than, "Oh, this game's hard, I'm good at games."
I think the game is difficult to a certain degree, a generally high one, and that what you explain as the game not being difficult comes from your personal experience, you found the bosses weaknesses quickly you adapted well, but most people won't as they are not incredibly obvious, especially since the last thing a lot of people do is get close to a boss. I suppose I'm saying your wit is what kept you from feeling the difficulty. Not to put you above other players, you just adapted faster.
In summary: You thought it was easy because you realized things quicker, but its difficulty is overstated, or at least too much of a topic, and the game offers incredible stories and story-telling, but even then, there is more to it.
Finally, for clarification, I've never played Dark Souls, but I've seen all of it. I have seen hardly any of Demon's Souls, and anticipate Dark Souls II cautiously, but without spoilers.
I should probably expand my original statement. The story involves the lore found in item descriptions and NPC conversations, but I find part of the story is told through the environment/architecture of the world. In that sense I love playing this game over and over again to find little details in the world that I didn't notice before. Most of these details tie to the story. The giant crystal golems were created by Seath to bring test subjects to his laboratory. Captured subjects can be seen if you examine the large crystal protuding out of their head region (for gold golems). Traversing the land and finding short cuts/secret areas is also another reason the game is great.http://i.imgur.com/NTkn9iF.jpg
The combat is great and I may have understated it a bit, but the rich lore/world and exploration of the landscape is what made me come back to this game so many times.
Whoa, thanks for the picture, I knew you could see them, but I didn't even know where to look. Did you know that Seath uses the Channelers as eyes to scout out his Specimens?
I see that we actually do share more of an opinion on this game that I first thought. I used your posts, since you seemed to have the most knowledge of the game, to post my stance.
I should probably expand my original statement. The story involves the lore found in item descriptions and NPC conversations, but I find part of the story is told through the environment/architecture of the world. In that sense I love playing this game over and over again to find little details in the world that I didn't notice before. Most of these details tie to the story. The giant crystal golems were created by Seath to bring test subjects to his laboratory. Captured subjects can be seen if you examine the large crystal protuding out of their head region (for gold golems). Traversing the land and finding short cuts/secret areas is also another reason the game is great.[QUOTE="Minishdriveby"]
[QUOTE="TilxWLOC"]
I agree with you on some things and disagree with you on a lot of those same things.
Since the post I'm replying to is about story I'll start with that:
I couldn't imagine playing Dark Souls for just the story, and no I'm not going to tell you it is non-existent. Boy, is it there, and it is fantastic, the tales, lore, and implications that the game holds and tells through the game and gameplay goals are an achievement. This is what many video game developers should start thinking about. Like I said though, playing for just the story is odd to me. Maybe the incredible world that is fleshed out in the lore, but not entirely just the story/lore. Obviously I'd assume playing for gameplay, but you seem to be kind of above gameplay, if that makes sense. It sounds like gameplay is just how you traverse the world to you.
As for difficulty. I agree, the game's difficulty is vastly overrated, not because it is easy, but because the game design offers so much more to be praise than, "Oh, this game's hard, I'm good at games."
I think the game is difficult to a certain degree, a generally high one, and that what you explain as the game not being difficult comes from your personal experience, you found the bosses weaknesses quickly you adapted well, but most people won't as they are not incredibly obvious, especially since the last thing a lot of people do is get close to a boss. I suppose I'm saying your wit is what kept you from feeling the difficulty. Not to put you above other players, you just adapted faster.
In summary: You thought it was easy because you realized things quicker, but its difficulty is overstated, or at least too much of a topic, and the game offers incredible stories and story-telling, but even then, there is more to it.
Finally, for clarification, I've never played Dark Souls, but I've seen all of it. I have seen hardly any of Demon's Souls, and anticipate Dark Souls II cautiously, but without spoilers.
TilxWLOC
http://i.imgur.com/NTkn9iF.jpg
The combat is great and I may have understated it a bit, but the rich lore/world and exploration of the landscape is what made me come back to this game so many times.
Whoa, thanks for the picture, I knew you could see them, but I didn't even know where to look. Did you know that Seath uses the Channelers as eyes to scout out his Specimens?
I see that we actually do share more of an opinion on this game that I first thought. I used your posts, since you seemed to have the most knowledge of the game, to post my stance.
Yep! That's part of the description of the Channelers' equipment set. :DI really like Queelag and her sister's story.
[QUOTE="Chrome-"]
I agree it's all worthless trash.
One thing you should know about the soul games is that it is all a big piece of garbage. Now before you say *lol u suk the gam0rzz* I love hard and challenging games like NG1/2 DMC3 and have completed most of them. But the souls games are just not my cup of tea, the soul games requires a massive amount of time to spend on grinding I like hard games that I can complete on the get go like NG DMC.
I'm not a fan of spending 60 hours just to complete one level especially when the graphics are subpar and the storyline non existant. I don't have time for this nonsense.
HoolaHoopMan
There's very little farming. The only farming I can think of is for slabs or titanite chunks.
I've beaten the game in under 5 hours, and there's plenty of people who have done it at SL1. As for the story, its mostly hidden in item descriptions and dialogue between characters. Then again if story is a big deal why did you list DMC or NG?
Theres also some guy that finnished COD using just a knife. Nobody thought it was impossible, they simply knew it wouldn't be fun to play a game that way. Persistance doesn't count as a strategy and definately doesn't work in truly challenging games like Devil May Cry and Ninja Gaiden.[QUOTE="HoolaHoopMan"][QUOTE="Chrome-"]
I agree it's all worthless trash.
One thing you should know about the soul games is that it is all a big piece of garbage. Now before you say *lol u suk the gam0rzz* I love hard and challenging games like NG1/2 DMC3 and have completed most of them. But the souls games are just not my cup of tea, the soul games requires a massive amount of time to spend on grinding I like hard games that I can complete on the get go like NG DMC.
I'm not a fan of spending 60 hours just to complete one level especially when the graphics are subpar and the storyline non existant. I don't have time for this nonsense.
Lulekani
There's very little farming. The only farming I can think of is for slabs or titanite chunks.
I've beaten the game in under 5 hours, and there's plenty of people who have done it at SL1. As for the story, its mostly hidden in item descriptions and dialogue between characters. Then again if story is a big deal why did you list DMC or NG?
Theres also some guy that finnished COD using just a knife. Nobody thought it was impossible, they simply knew it wouldn't be fun to play a game that way. Persistance doesn't count as a strategy and definately doesn't work in truly challenging games like Devil May Cry and Ninja Gaiden. ummm.... Persistence actually does help in DMC and NG. If you give up you never get better. If you continue (persist) to play you improve and update your strategy.I think it is overrated (story gets way too much praise simply for being minimalistic) but still a good game. I'm enjoying it right now.
[QUOTE="Lulekani"][QUOTE="HoolaHoopMan"]Theres also some guy that finnished COD using just a knife. Nobody thought it was impossible, they simply knew it wouldn't be fun to play a game that way. Persistance doesn't count as a strategy and definately doesn't work in truly challenging games like Devil May Cry and Ninja Gaiden. ummm.... Persistence actually does help in DMC and NG. If you give up you never get better. If you continue (persist) to play you improve and update your strategy. You're right, persistance isn't the right word, how about relentlessness, or Stubborness (I lost my thesaurous). Either way what I'm trying to say is, in Dark Souls you can turn back and grind for souls to level up, the game practicaly encourages it. In DmC , however, some ingeniuity is required. Because Dante's attribute cannot be increased (excluding life and devil guage) to make the combat easier.There's very little farming. The only farming I can think of is for slabs or titanite chunks.
I've beaten the game in under 5 hours, and there's plenty of people who have done it at SL1. As for the story, its mostly hidden in item descriptions and dialogue between characters. Then again if story is a big deal why did you list DMC or NG?
Minishdriveby
I think the difficulty of the game is tremendously overstated. The game, itself, is very enjoyable. Good gameplay and environment.
[QUOTE="Minishdriveby"]
[QUOTE="Lulekani"]
Theres also some guy that finnished COD using just a knife. Nobody thought it was impossible, they simply knew it wouldn't be fun to play a game that way. Persistance doesn't count as a strategy and definately doesn't work in truly challenging games like Devil May Cry and Ninja Gaiden.
Lulekani
ummm.... Persistence actually does help in DMC and NG. If you give up you never get better. If you continue (persist) to play you improve and update your strategy.
You're right, persistance isn't the right word, how about relentlessness, or Stubborness (I lost my thesaurous). Either way what I'm trying to say is, in Dark Souls you can turn back and grind for souls to level up, the game practicaly encourages it. In DmC , however, some ingeniuity is required. Because Dante's attribute cannot be increased (excluding life and devil guage) to make the combat easier.
This may sound like an insult, and I try not to attack people on the internet, but that is a pretty stupid thing to say. The game encourages your progress, your lack of self control encourages grinding. In DMC 3 you could do side missions to make your character stronger, but from my knowledge they are hidden. Should you search every inch of a level for that before continuing, does the game "encourage" it? No, that's on you. All games that are marginally challenging require persistence. Especially if you don't go and purposely make yourself stronger than necessary. Which you don't really need to do in Dark Souls if you're good enough, nor is it encouraged, as mentioned before by somebody else.
If it isn't your kind of game, sure. Don't make up stupid excuses though, it just isn't for you.
While proofreading, I noticed that you excluded Dante's attribute increases, and I'd consider that a cop-out. Metroid is hard is you avoid power-ups they aren't necessary though. In Metroid, though, powering up is encouraged
99 percent of games with Dungeons and Dragons suck...Dark Souls MIGHT be an exception. Skyrim isn't.
[QUOTE="Lulekani"]
[QUOTE="Minishdriveby"]
ummm.... Persistence actually does help in DMC and NG. If you give up you never get better. If you continue (persist) to play you improve and update your strategy.
TilxWLOC
You're right, persistance isn't the right word, how about relentlessness, or Stubborness (I lost my thesaurous). Either way what I'm trying to say is, in Dark Souls you can turn back and grind for souls to level up, the game practicaly encourages it. In DmC , however, some ingeniuity is required. Because Dante's attribute cannot be increased (excluding life and devil guage) to make the combat easier.
This may sound like an insult, and I try not to attack people on the internet, but that is a pretty stupid thing to say. The game encourages your progress, your lack of self control encourages grinding. In DMC 3 you could do side missions to make your character stronger, but from my knowledge they are hidden. Should you search every inch of a level for that before continuing, does the game "encourage" it? No, that's on you. All games that are marginally challenging require persistence. Especially if you don't go and purposely make yourself stronger than necessary. Which you don't really need to do in Dark Souls if you're good enough, nor is it encouraged, as mentioned before by somebody else.
If it isn't your kind of game, sure. Don't make up stupid excuses though, it just isn't for you.
While proofreading, I noticed that you excluded Dante's attribute increases, and I'd consider that a cop-out. Metroid is hard is you avoid power-ups they aren't necessary though. In Metroid, though, powering up is encouraged
Lol. I get the impression Dark Souls is more than just a video game to you. Anyway Dante's attributes (other than Health and Devil Guage) can't be increased under any circumstances he'l never become faster or stronger. This puts Opponents on fair ground, this type of consistancy is absent from Dark Souls because of It's Attribute Based Character Progression (whether one decides to level up or not won't change this flaw) why would a game with already tight, responsive and strategic combat muddy the concept by allowing the attributes to be improved ? You definately can't have it both ways.Lol, You sure as hell don't pull any punches. However would'nt it be better if we actualy tried to figured out why alot of people play Skyrim.99 percent of games with Dungeons and Dragons suck...Dark Souls MIGHT be an exception. Skyrim isn't.
StrongBlackVine
Yeah it's a shame people go on about the difficulty so much. It's certainly harder than the majority of games these days, but there was a time when dying and learning from those deaths was an accepted part of gaming, it shouldn't be that big of a deal. The game is fun, and that's what really matters.I think the difficulty of the game is tremendously overstated. The game, itself, is very enjoyable. Good gameplay and environment.
sonicare
You don't need to grind at all. You can finish the entire game at lvl 1 with no armour if you are skilled enough... Although i haven't beaten the 4 kings that way yet because i've been too lazy to do it. The real key to beating bosses is a wep in 2 hands and avoiding all the bosses attacks.I only find fighting the enemies fun because it actually feels like a proper fight instead of just mashing buttons and killing them for cannon fodder(which is still fun), however, I really despise the bosses. I know they're meant to be hard and you need to work harder but everytime you encounter one you're always massively underpowered, get dominated, then spend another 3 or 4 hours grinding so you can get a better chance. Now that's very RPG like and not player skill. Good thing you can bring other people into your world so they kill the enemies for you and you get free souls to level up on.
Wrote more than I thought I would o.o
blangenakker
I agree. but I dont consider 99% of the posters gamers.hey bitch moan complain, cant even handle a real game so they cry about it.I think the difficulty of the game is tremendously overstated. The game, itself, is very enjoyable. Good gameplay and environment.
sonicare
[QUOTE="TilxWLOC"]
[QUOTE="Lulekani"]
You're right, persistance isn't the right word, how about relentlessness, or Stubborness (I lost my thesaurous). Either way what I'm trying to say is, in Dark Souls you can turn back and grind for souls to level up, the game practicaly encourages it. In DmC , however, some ingeniuity is required. Because Dante's attribute cannot be increased (excluding life and devil guage) to make the combat easier.
Lulekani
This may sound like an insult, and I try not to attack people on the internet, but that is a pretty stupid thing to say. The game encourages your progress, your lack of self control encourages grinding. In DMC 3 you could do side missions to make your character stronger, but from my knowledge they are hidden. Should you search every inch of a level for that before continuing, does the game "encourage" it? No, that's on you. All games that are marginally challenging require persistence. Especially if you don't go and purposely make yourself stronger than necessary. Which you don't really need to do in Dark Souls if you're good enough, nor is it encouraged, as mentioned before by somebody else.
If it isn't your kind of game, sure. Don't make up stupid excuses though, it just isn't for you.
While proofreading, I noticed that you excluded Dante's attribute increases, and I'd consider that a cop-out. Metroid is hard is you avoid power-ups they aren't necessary though. In Metroid, though, powering up is encouraged
Lol. I get the impression Dark Souls is more than just a video game to you. Anyway Dante's attributes (other than Health and Devil Guage) can't be increased under any circumstances he'l never become faster or stronger. This puts Opponents on fair ground, this type of consistancy is absent from Dark Souls because of It's Attribute Based Character Progression (whether one decides to level up or not won't change this flaw) why would a game with already tight, responsive and strategic combat muddy the concept by allowing the attributes to be improved ? You definately can't have it both ways.
Is the devil guage not a tool to make Dante stronger, so wouldn't upgrading it(s duration) become progress in making your character more powerful? Along with HP.
Before I continue on your other point I'd like you to elaborate on what other kinds of character progression there is. Just to be clear we're speaking gameplay.
Dark Souls is a game to me, but it is an amazing one and while I definitely find flaws in it I can't seem to let your excuse pass for an actual flaw in the game or its design.
[QUOTE="Lulekani"]
[QUOTE="TilxWLOC"]
This may sound like an insult, and I try not to attack people on the internet, but that is a pretty stupid thing to say. The game encourages your progress, your lack of self control encourages grinding. In DMC 3 you could do side missions to make your character stronger, but from my knowledge they are hidden. Should you search every inch of a level for that before continuing, does the game "encourage" it? No, that's on you. All games that are marginally challenging require persistence. Especially if you don't go and purposely make yourself stronger than necessary. Which you don't really need to do in Dark Souls if you're good enough, nor is it encouraged, as mentioned before by somebody else.
If it isn't your kind of game, sure. Don't make up stupid excuses though, it just isn't for you.
While proofreading, I noticed that you excluded Dante's attribute increases, and I'd consider that a cop-out. Metroid is hard is you avoid power-ups they aren't necessary though. In Metroid, though, powering up is encouraged
TilxWLOC
Lol. I get the impression Dark Souls is more than just a video game to you. Anyway Dante's attributes (other than Health and Devil Guage) can't be increased under any circumstances he'l never become faster or stronger. This puts Opponents on fair ground, this type of consistancy is absent from Dark Souls because of It's Attribute Based Character Progression (whether one decides to level up or not won't change this flaw) why would a game with already tight, responsive and strategic combat muddy the concept by allowing the attributes to be improved ? You definately can't have it both ways.
Is the devil guage not a tool to make Dante stronger, so wouldn't upgrading it(s duration) become progress in making your character more powerful? Along with HP.
Before I continue on your other point I'd like you to elaborate on what other kinds of character progression there is. Just to be clear we're speaking gameplay.
Dark Souls is a game to me, but it is an amazing one and while I definitely find flaws in it I can't seem to let your excuse pass for an actual flaw in the game or its design.
lol WHAT !? Thats what you meant about making Dante stronger and Faster ? Well sure, if you wana be petty than thats totaly how it works. And I gota come Clean, I actualy don't think Dark Souls has any flaws, Its by far the best RPG Out there. The truth is its the Genre thats got the flaws. And Dark Souls is just following that flawed path immacutely.[QUOTE="HoolaHoopMan"][QUOTE="Chrome-"]
I agree it's all worthless trash.
One thing you should know about the soul games is that it is all a big piece of garbage. Now before you say *lol u suk the gam0rzz* I love hard and challenging games like NG1/2 DMC3 and have completed most of them. But the souls games are just not my cup of tea, the soul games requires a massive amount of time to spend on grinding I like hard games that I can complete on the get go like NG DMC.
I'm not a fan of spending 60 hours just to complete one level especially when the graphics are subpar and the storyline non existant. I don't have time for this nonsense.
Lulekani
There's very little farming. The only farming I can think of is for slabs or titanite chunks.
I've beaten the game in under 5 hours, and there's plenty of people who have done it at SL1. As for the story, its mostly hidden in item descriptions and dialogue between characters. Then again if story is a big deal why did you list DMC or NG?
Theres also some guy that finnished COD using just a knife. Nobody thought it was impossible, they simply knew it wouldn't be fun to play a game that way. Persistance doesn't count as a strategy and definately doesn't work in truly challenging games like Devil May Cry and Ninja Gaiden. My point was that you don't need to grind at all to beat the game. I can beat the game straight in one sitting while upgrading with only the souls that I get from killing the bosses and enemies to get to them. Its not about persistence at all. DS isn't that hard of a game to begin with. If you're grinding for souls to get your stats up to beat a boss then I'm guessing you're probably just not very good at it.[QUOTE="HoolaHoopMan"][QUOTE="Lulekani"] Isn't it obvious ? Because theres no fun at all in doing that. Im good at alot things , but I just don't enjoy all of them. I'm pretty sure your good at taking a boot to the face, however, feel free to tell me how entertaining it is, and thats Dark Souls (Soul Level 1) in a nutshell.Lulekani
I don't do SL1 runs, I'm talking about simply playing the game and leveling up with the souls you garner on the way. Its possible to beat the game with no grinding, because as I said earlier, I don't think the game is that hard to begin with.
If you're going to sit here and say that grinding it a necessity in the game then its quite obvious that you're just not very good at it. If you just don't find the game fun from a gameplay standpoint then that's fine.
lol, actualy I'm lying on my back, so nice of you to care about my physical orientation. Anyway I don't think anything is wrong with Dark Souls, it executed each concept immaculately, I'm simply saying those concept and formulas themselve are flawed. In other words if the concept doesn't work then any execution of it (no matter how perfect) doesn't work aswell. Dark Soul's formula and execution is no different from that of an Extremely polite @sshole. In other words, you just prefer shit games like DMC then? (OMG I CAN PLAY THIS GAME TOO!) Dark Souls isn't a perfect game, however the concepts do seem to work seeing as it does have a dedicated fan base and it critically acclaimed across the board.The game itself isn't even hard, it's more of a trial and error game where you learn from your mistake and not repeat it. Once you figure out where all the death traps are and enemies ambush then you can actually fly through the game with little effort.
The game itself isn't even hard, it's more of a trial and error game where you learn from your mistake and not repeat it. Once you figure out where all the death traps are and enemies ambush then you can actually fly through the game with little effort.
DivineSword
I wouldn't say "wtih little effort." Even knowing where all the traps and such were in Sen's Fortress, it still took me forever to get through.
Are you referring to the enemies or the swinging blade of death in Sen's Fortress? Though this is on the assumption that you are having trouble with the inside part of Sen's and not the outside.I wouldn't say "wtih little effort." Even knowing where all the traps and such were in Sen's Fortress, it still took me forever to get through.
turtlethetaffer
[QUOTE="Lulekani"][QUOTE="HoolaHoopMan"]Theres also some guy that finnished COD using just a knife. Nobody thought it was impossible, they simply knew it wouldn't be fun to play a game that way. Persistance doesn't count as a strategy and definately doesn't work in truly challenging games like Devil May Cry and Ninja Gaiden. My point was that you don't need to grind at all to beat the game. I can beat the game straight in one sitting while upgrading with only the souls that I get from killing the bosses and enemies to get to them. Its not about persistence at all. DS isn't that hard of a game to begin with. If you're grinding for souls to get your stats up to beat a boss then I'm guessing you're probably just not very good at it. Isn't it obvious ? Because theres no fun at all in doing that. Im good at alot things , but I just don't enjoy all of them. I'm pretty sure your good at taking a boot to the face, however, feel free to tell me how entertaining it is, and thats Dark Souls (Soul Level 1) in a nutshell.There's very little farming. The only farming I can think of is for slabs or titanite chunks.
I've beaten the game in under 5 hours, and there's plenty of people who have done it at SL1. As for the story, its mostly hidden in item descriptions and dialogue between characters. Then again if story is a big deal why did you list DMC or NG?
HoolaHoopMan
Are you referring to the enemies or the swinging blade of death in Sen's Fortress? Though this is on the assumption that you are having trouble with the inside part of Sen's and not the outside.[QUOTE="turtlethetaffer"]
I wouldn't say "wtih little effort." Even knowing where all the traps and such were in Sen's Fortress, it still took me forever to get through.
DivineSword
Reffering mostly to the swinging blades, because, at the time, I was stupid and had no ranged attack, so that one lizard that was shooting lightning right before you go outside on that thin walkway kept kicking my ass.
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