If the whole world structure revamp, mage class, spell combat system overhaul and additional hundred new weapon and animation is consider similar, well "Dude", then i can doom 1 and crysis are much the same game, and you can't argue with that. lol...there's no new animation with the exception of the falling attack...[QUOTE="pcps360"][QUOTE="Chutebox"] Dude, dark and demons souls are much alike in gameplay. You cant argue this....Some-Mist
other than not being able to use a catalyst for fire spells (fire has always been a separate property from the other magic), how did they overhaul the spell combat system??
'hundreds' of new weapons doesn't change the fact that the gameplay is nearly identical. what do you mean by mage c lass?? there was a priest and royal class in demon's souls....both of which were magic classes...not like the c lasses matter anyways with the exception of starting stat distribution and equips.
I get the feeling you haven't played demon's souls....or dark souls... or both. The only point you have is the world structure, but the bonfires act just as a nexus would anyways..consider it a 'moving nexus'.
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for the record I think dark souls is awesome, and I'm a huge fan of both souls games. just please don't associate or think thatany of these biased posters represent the fans of dark souls as a whole.
you don't seem to know what you are talking about, what made demon's soul so amazing is that the combat animation is always followed by your weapon, there's almost no 2 weapon wield the same way, especially epic weapon, some even give you AOE spell attack like the katana you get from 3rd zone in demon's soul, that's what made the whole experience so rewarding, unlike TW2. And in dark souls, weapon arsenal is at least 5 times as big. your experience clearly sound like someone who give up on demon's soul in the first 20 mins, I clocked 180 hours in demon's soul and 60 hrs in dark soul to know what I'm talking, and I finished beat TW1 and TW2 once and never want go back.
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