Dead Space 2 Will Have Modern Warfare-Level Action

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ctarczy2

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#1 ctarczy2
Member since 2008 • 84 Posts

sorry i can't provide the link its not working for some reason, anyway i found it on ign and no one seems to have started a thread about it.

it seems that they are focusing less on horror and more on action, including some "modern warfare-level action".

what on earth is going on. everytime i hear news about dead space 2 it seems like they are going overboard with it and taking out everything that made the first one awesome. Your thoughts?

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PBSnipes

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#2 PBSnipes
Member since 2007 • 14621 Posts

Can we drop the charade and call it "Aliens" already?

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lawlessx

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#3 lawlessx
Member since 2004 • 48753 Posts

http://xbox360.ign.com/articles/106/1067171p1.html

here

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AmayaPapaya

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#4 AmayaPapaya
Member since 2008 • 9029 Posts

Can you have that much action and still be a horror game?

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jyoung312

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#5 jyoung312
Member since 2003 • 4971 Posts

No please don't make this an action game, keep it more about tension and horror than action

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ctarczy2

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#6 ctarczy2
Member since 2008 • 84 Posts

thanks for adding the link

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sammyjenkis898

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#7 sammyjenkis898
Member since 2007 • 28392 Posts

Can we drop the charade and call it "Aliens" already?

PBSnipes

That's a reasonable comparison. It also means I'll just think this one is simply decent.

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Brownesque

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#8 Brownesque
Member since 2005 • 5660 Posts
Well, it is true that the first game failed in horror, but this does just reinforce that horror in videogames is just fail any way you slice it. Then again, I haven't seen a horror movie in the last decade (read, I was a young tyke back then) that can actually manage to unsettle me.
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Dead-Memories

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#9 Dead-Memories
Member since 2008 • 6587 Posts

bad sign I think, what made the first dead space so captivating was the mysterious and horrific atmosphere. a more focus on action really would make it more RE 5 like which

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00154

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#10 00154
Member since 2005 • 217 Posts

Space Airport Scene :o

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deactivated-63f6895020e66

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#11 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Good news. I want some intensive action sequences with the great atmosphere showed in the first one.
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SimoSays2541

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#12 SimoSays2541
Member since 2006 • 679 Posts

While I'm not too happy about abandoning the isolated tension of Dead Space 1 in favor of more action, I could see this possibly working. Imagine a "Dawn of the Dead" esque atmosphere, where you don't necesscary have the feeling of pure isolation, but have a great sense of tension due to overwhelming, powerful odds and few resources. This could work well with the planned inclusion of other characters and a large setting (the city-like space station.) I dunno how this would exactly work, but if they could pull it off it would be neat.

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PBSnipes

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#13 PBSnipes
Member since 2007 • 14621 Posts

Good news. I want some intensive action sequences with the great atmosphere showed in the first one.IronBass

Which begs the question: how much action can you shoe-horn into Dead Space without ruining the atmosphere?

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Im_single

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#14 Im_single
Member since 2008 • 5134 Posts
I beat Dead Space, slow, survival, and horror would be three words I would never use to describe that game, it reminded me of RE4 (No surprises here) and boosting the action wouldn't be bad IMO, as long as they kept the same creepy atmosphere as the first.
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blazinpuertoroc

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#15 blazinpuertoroc
Member since 2004 • 12245 Posts

sure lets get rid of what everone liked about the first!

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deactivated-63f6895020e66

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#16 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Which begs the question: how much action can you shoe-horn into Dead Space without ruining the atmosphere?PBSnipes
A whole lot. :P
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deactivated-63f6895020e66

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#17 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

sure lets get rid of what everone liked about the first!

blazinpuertoroc
Huh? The first one was very action-packaged.
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789shadow

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#18 789shadow
Member since 2006 • 20195 Posts

When will video games figure out how to correctly do horror?

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Anjunaddict

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#19 Anjunaddict
Member since 2010 • 4178 Posts
i.e they are pulling a RE3 - RE4 transition. Not a big fan of dead space anyway. Despite the complete lack of anything survival horror related, i much preferred RE5 to it.
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alextherussian

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#20 alextherussian
Member since 2009 • 2642 Posts
Done well this could be an amazing experience. Modern Warfare has its fair share of quieter bits mixed in with crazy explosions and what not. If Dead Space could have a few massive action scenes with many friends "holding the line" then mixed with a few scenes of solitude it could make for a very engaging experience. Really only time will tell...
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zarshack

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#21 zarshack
Member since 2009 • 9936 Posts

sigh, i hope they dont just turn this into a full on action game.

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Regisland

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#22 Regisland
Member since 2009 • 2390 Posts

Good,I prefer it that way.

Dead Space 1 scared me a lot btw lol.

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Parasomniac

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#23 Parasomniac
Member since 2007 • 2723 Posts
Well, EA just killed my hype. Here comes another RE5.
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Regisland

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#24 Regisland
Member since 2009 • 2390 Posts

Well, EA just killed my hype. Here comes another RE5.Parasomniac

Ok now you killed my hype D:

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Juggernaut140

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#25 Juggernaut140
Member since 2007 • 36011 Posts
Maybe we'll see Isaac punching open huge bulkheads like Chris and his boulders :roll: This game is officially off my radar.
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jyoung312

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#26 jyoung312
Member since 2003 • 4971 Posts
Well, EA just killed my hype. Here comes another RE5.Parasomniac
That's my fear. Dead Space curb stomped Re5 in every way but sales but they seem to want to follow in the footsteps of the RE series. I'll be made if the survival horror aspects of Dead Space get nerfed like RE5.
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HoolaHoopMan

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#27 HoolaHoopMan
Member since 2009 • 14724 Posts
I thought there was just the right amount of action before, please don't screw this up EA, for the love of god don't.
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AAllxxjjnn

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#28 AAllxxjjnn
Member since 2008 • 19992 Posts
I thought the first one was pretty action packed to begin with, fighting off swarms of whatever those things are called.
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88mphSlayer

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#29 88mphSlayer
Member since 2010 • 3201 Posts

talk about totally missing what made the first game good

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TREAL_Since

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#30 TREAL_Since
Member since 2005 • 11946 Posts
If they keep the level of creepiness then OK. But is it necessary? And there's also competitive multiplayer... Don't know what to say about that just yet :/.
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Sully28

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#31 Sully28
Member since 2003 • 5097 Posts

No please don't make this an action game, keep it more about tension and horror than action

jyoung312

Deadspace is all about the atmosphere. The first was pretty actiony, the thing that made it such a great game was it made you feel like you were on the spaceship.

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jyoung312

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#32 jyoung312
Member since 2003 • 4971 Posts

[QUOTE="jyoung312"]

No please don't make this an action game, keep it more about tension and horror than action

Sully28

Deadspace is all about the atmosphere. The first was pretty actiony, the thing that made it such a great game was it made you feel like you were on the spaceship.

Agreed. Dead Space had great action but it was only great after they built the tension and atmosphere. I'd hate for Dead Space to become more of an action oriented shooter like MW2 and Uncharted 2 over an atmospheric horror action game
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IppoTenma

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#33 IppoTenma
Member since 2009 • 2972 Posts
Im currently on chapter 4 on Dead Space, and there's already plenty of action. I guess they mean more exploshins or something...?
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Cyberfairy

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#34 Cyberfairy
Member since 2003 • 5180 Posts

Honestly, Dead Space 1 didn't really feel like a horror to me. Sure it had a tense feeling, but the horror was lacking. If they can keep this 'tense feeling' and create more great action then I'm sold. Sure, a little horror wouldn't hurt,

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RoOodriGowW

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#35 RoOodriGowW
Member since 2008 • 3309 Posts

Well, it is true that the first game failed in horror, but this does just reinforce that horror in videogames is just fail any way you slice it. Then again, I haven't seen a horror movie in the last decade (read, I was a young tyke back then) that can actually manage to unsettle me.Brownesque
This , the only thing that still freaks me out are the silent hill(not homecoming)/fatal frame/siren types , which we severely lack nowadays , last one was blood curse :?

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Animal-Mother

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#36 Animal-Mother
Member since 2003 • 27362 Posts

Can we drop the charade and call it "Aliens" already?

PBSnipes
BAM Pb snipes is so right,.
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SparkyProtocol

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#37 SparkyProtocol
Member since 2009 • 7680 Posts
Good news. I want some intensive action sequences with the great atmosphere showed in the first one.IronBass
Ditto, and people should have faith. Why would Visceral drop teh scary for their horror IP.? They're not Capcom and they've said that they're still in it to scare people while making some parts more action based. A good example is being overwhelmed by the new children necros that attack in swarms.
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SparkyProtocol

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#38 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="TREAL_Since"]If they keep the level of creepiness then OK. But is it necessary? And there's also competitive multiplayer... Don't know what to say about that just yet :/.

Dude, give me L4D vs type multiplayer and I'll jump for joy.
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jamejame

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#39 jamejame
Member since 2005 • 10634 Posts

I'll probably get flamed, but in my opinion, if they do it the way I'm hoping they will, then that's way to do a horror game. In Dead Space, eventually you became so used to pop-out moments and necromorphs that it essentially became an action game as you were numb to the repetetive horror it attempted to throw in your face... at least thats how I felt. The problem is, the action wasn't all that good, shooting later in the game wasn't near as fun as it was in the tense beginning parts of the game. Once you became numb to the horror aspects you realized the underlying gameplay was really pretty mundane. If the devs can improve the shooting and make it feel I don't know, more Uncharted esque in that you feel as though you know what you're doing while having fun,(at times, not throughout the entire game) without throwing constant cheap scare tactics at you, then they can actually pull off an excellent horror title. Letting you think you're used to something, that you're the god ofthe game, and then throwing a total game-changer in the form of a vicious new enemy type in a scary new environment, or a ridiculous set piece in which you run away from a crazy monster is how to scare the player, not by attempting the same lame scare tactics throughout the entire journey without changing anything up. All of a sudden, everything you thought you were good at goes down the tube as you suddenly have to adapt the way you play to the changed game that you were previously so used to. Just my two cents on how to succeed at a horror title, now if only the devs would listen.

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darkhadou

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#40 darkhadou
Member since 2003 • 649 Posts
I can see why they are going this route. The first one, you were walking into the unknown. Now, you are fully aware of what is going on in your surroundings. It'll be a little silly for him to be in a "highly populated city" and then be all alone like the first one. Sometimes, you have to make a 'sensible' change, and I stand behind their choice for this (all long as they don't make him reall buff like Chris Redfield ;-P) The game will still be great!
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ycole11

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#41 ycole11
Member since 2007 • 645 Posts

I really hope that this turns out okay. I loved the first game. :)

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deactivated-63f6895020e66

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#42 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="IronBass"]Good news. I want some intensive action sequences with the great atmosphere showed in the first one.SparkyProtocol
Ditto, and people should have faith. Why would Visceral drop teh scary for their horror IP.? They're not Capcom and they've said that they're still in it to scare people while making some parts more action based. A good example is being overwhelmed by the new children necros that attack in swarms.

Besides, I don't get the comparisons with RE5. RE5 didn't live up to RE4 because of the forced co-op, lack of atmosphere and some lame pacing. Making DS2 even more action-packaged have nothing to do with what made RE5 inferior to RE4.
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heysharpshooter

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#43 heysharpshooter
Member since 2009 • 6348 Posts

Terrible news IMO, but I will reserve judgement for until I see more of the game.

DS2=RE5?

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deactivated-63f6895020e66

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#44 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Terrible news IMO, but I will reserve judgement for until I see more of the game.

DS2=RE5?

heysharpshooter

What has RE5 to do with anything? I fail to see the relation.

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heysharpshooter

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#45 heysharpshooter
Member since 2009 • 6348 Posts

[QUOTE="heysharpshooter"]

Terrible news IMO, but I will reserve judgement for until I see more of the game.

DS2=RE5?

IronBass

What has RE5 to do with anything? I fail to the relation.

RE5 moved away from horror to become a pure action game. RE4 was more like Dead Space: it was survival horror, but with 3rd person shooter gameplay mechanics. RE5 was for all intents a purposes a 3rd person shooter than completely ditched the horror side of it.

DS2 appears to be heading in a similar direction..

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rolo107

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#46 rolo107
Member since 2007 • 5469 Posts
This doesn't bug me. I don't let little details like this bug me, I'll make my impression once I actually see the game; and based on what they are trying to do and whether it is done well.
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deactivated-63f6895020e66

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#47 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
RE5 moved away from horror to become a pure action game. RE4 was more like Dead Space: it was survival horror, but with 3rd person shooter gameplay mechanics. RE5 was for all intents a purposes a 3rd person shooter than completely ditched the horror side of it.DS2 appears to be heading in a similar direction..heysharpshooter
RE5 was almost as action-packaged as RE4 :? There was nothing more survival-horrorish in RE4's gameplay than in RE5's. What made RE5 less survival-horror (not that RE4 was too much of a survival horror game game to begin with) were a couple of stupid design choices, like forced co-op, not in being more/less action-focused than RE4.
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SparkyProtocol

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#48 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="heysharpshooter"]RE5 moved away from horror to become a pure action game. RE4 was more like Dead Space: it was survival horror, but with 3rd person shooter gameplay mechanics. RE5 was for all intents a purposes a 3rd person shooter than completely ditched the horror side of it.DS2 appears to be heading in a similar direction..IronBass
RE5 was almost as action-packaged as RE4 :? There was nothing more survival-horrorish in RE4's gameplay than in RE5's. What made RE5 less survival-horror (not that RE4 was too much of a survival horror game game to begin with) were a couple of stupid design choices, like forced co-op, not in being more/less action-focused than RE4.

Emo haircut and night time setting is what made RE4 scarier. :P
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deactivated-63f6895020e66

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#49 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Emo haircut and night time setting is what made RE4 scarier. :PSparkyProtocol
Lulz. Actually, that was the problem. RE5 is far less atmospheric than RE4. The settings, the Spanish voices, the cult-like enemies, the feeling of desolation made RE4 awesome and horror-atmospheric, despite its action-focused gameplay. Just like Dead Space. RE5 was less horrorish not because of the action, but because they killed everything else that made RE4 so awesome.
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Mordred19

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#50 Mordred19
Member since 2007 • 8259 Posts

I don't think anyone needs another action game like MW and Uncharted at this time.... because, well, those games just had sequels come out and they are very fresh in people's minds. >_>