First off, I don't want to throw any shade at folks that do like "movie games", and if I was a bit more objective I might call it something else. If that's what you like, then that's what you like 😊
But I'm not objective, and I don't like "movie games". Plus they're pretty easy to dislike because they're so terrible😋
As for the question, I define a movie game as having one or multiple of the following:
- A very slow paced introduction.
- Regular interruptions for cutscenes or other stuff
- An abundance of quick-time events
- More cinematics/interruptions than gameplay
- Excessively high production values, often due to expensive mo-cap, voice actors, and production values
For me, it's the lack of immersion that really kills it for me. Being interrupted at regular yet unpredictable intervals and having the game essentially stolen from me and turned into a movie--something I did not want or pay for--is downright rude in my opinion.
I also don't like the big-picture of movie games concerning the industry. While I'm no industry insider, from what I've read they are often very expensive to make, they try to get Hollywood actors for voice-acting parts (HIRE VOICE ACTORS! They are good and available and deserve jobs!), and they always seem to misrepresent themselves as these action blockbusters when they're not.
Also I've got too many movies and show to watch, and too many games to play; I don't need to get movies mixed in to my games.
@ConanTheStoner said:
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When I think movie game, I think along the lines of what Maroxad and Cup are driving at. Elements that are likely great for those who want their story and/or spectacle above all else, but for those who actually like playing good games? Fucked priorities and maddening design choices. The worst of them being the games that are still braindead even when the player is fully in control. Something that hit full swing in gen 7.
Pretty much this. And the immersion killing I mentioned above.
It's why I love small-budget and indie games for the most part. They don't have the money for this bullshit, but making good gameplay? That's free, (well, not really...) just takes time and creativity.
I'll take a quick tram ride in Half-Life or a short flight with a crow in Valheim over the high production values of movie games any day of the week.
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