@pc_rocks said:
@ConanTheStoner said:
Yep. Good example of why this is such a braindead label in actual discussion/debate.
Oh it's ok when this game does these same things because (insert nonsense reasoning). Roll out the convenient exceptions.
Really just another case of gamers taking some meme material and treating it as real talking point. Too arbitrary and vague to carry any weight.
It's pretty easy to dunk on games like Uncharted, just describe them for what they are.
I wouldn't call it a brain dead label. It serves its purpose to highlight the strength or weakness of a game. There are many takes even in this thread but to me this has always been a classic case of 'style over substance'. And I think people used to agree on that, don't know how that devolved to game with cutscenes when that was never the reason.
To summarize it if someone even couldn't get it then just consider will you enjoy or even play the game if the production values were taken away? The answer to the question tells you if it's a movie game or not. That's what my definition is. I know this definition might even have games with little or no cutscenes with player always in control however the gameplay is so crap that the only reason you might stick around is because you like to look at the graphics/music/environment whatever.
To add to that, people usually talk about the story or story telling or characters or any kind of sh*t to justify that they are not liking it only because of production values. I mean the most people on this forum that talk about this are the ones who look down on indie game with actual stories and story telling. Hell they wouldn't even give many games a second look when it doesn't have voice acting.
Pretty much this. Cinematic games have had a bad share of titles that take away player liberty and interaction in turn for cinematic cutscenes and minimal controller commands like QTE's and stretches of walking sim. It's not that movie games lack gameplay, but when there's such an imbalance between the gameplay and the cinematics, we begin to have issues and why the term can have negative connotation. It particularly hurts a game too when the gameplay is generic and lacking, offering nothing to the table, and gameplay not worth getting excited about.
If this is true, you might be a movie game. If the game's motivation is (interactive) cutscenes to push the story, and the gamer's main draw is that, might be a movie game.
Contrary, it can be used as praise for a game as well. Regardless, yes it's meme and trolling material for sure, and it can often lead to dumb logic and territory.
I also think it's a bit shortsighted to call it a braindead label as well. I think the real criticism is: the meaning is often scattered and interpreted differently by the individual, and there's too much nuance to what really constitutes a movie game.
But yeah, actual games sometimes get flung the label, and that's just trolling there. But either way there are defining qualities that makes a movie game.
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