These Xbox exclusive bangers
@onesiphorus: Maybe so. But it was a different time. QTEs were more novel at the time. Pair that novelty with amazing visuals, and you have a winner.
Sony’s emphasis on movies can breed some annoying and pretentious “stories,” but the games still have good gameplay and visuals, so it’s whatever.
Uncharted fits the bill because as a game they're very average in terms of combat.
Fanboysim aside, I HIGHLY disagree with this statement, especially when it comes to combat in U4 and Lost Legacy. I dare you to find a TPS with better dynamic combat mechanics than U4 and LL, outside of Vanquish. The problem people had with U4 combat sections were that they were far and few in between with lots of climbing interrupting the action, not with the combat itself. The A.I. in those games was some of the smartest A.I. I've ever seen, constantly flancking you and/or dodging your approaches and the dynamic transitioning from action to stealth is still best to none, other than maybe TLoU Part II that definitely took cues from it. And very few (if any that I cant think of) use verticality combat/traversal as well as Uncharted does.
Combat sections in both U4 and LL were very unique and fun. Unfortunately they were toned down in detriment of boring climbing and exploration.
When you push more buttons getting into the game, than you do playing the game, it’s a movie game.
The majority of the PS 1st party lineup is movie games.
That's not factual at all. 40 hour games like GOW are being called movie games. So is Uncharted. Games that are filled with Gameplay. A movie game is The Dark Pictures, Until Dawn, etc. I guess any game that has a cutscene is a movie game to people now.
I'd say, any game that prioritizes cut scenes, animations that don't serve gameplay, or taking the controller out of my hands in exchange of cinematics. When I feel like a passive participant instead of gameplay being front and center I get the "movie game" vibes.
Games like Uncharted 4 took advantage of my time. It's a movie game that asked me to watch long cut scenes and play terrible gameplay segments that offered nothing to the experience.... Drake as a child in the mansion... Totally pointless. Tieing a winch to a tree to pull the jeep... Time sucking awful. The developers didn't respect the time of the gamer, they told us we have to just sit there and go through the boring motions.
But this is what I dont get... somehow you dont consider Mass Effect a "movie game" when it constantly bombards you with cutscenes and expository dialogue? You may argue that its necessary to build up the world but so is a necessity to develop uncharted characters. It may not be your thing, and thats fair, but it also isnt fair to point fingers at one while completely ignoring the other just because its more "up your alley" when its at fault for the exact same things.
I'd say, any game that prioritizes cut scenes, animations that don't serve gameplay, or taking the controller out of my hands in exchange of cinematics. When I feel like a passive participant instead of gameplay being front and center I get the "movie game" vibes.
Games like Uncharted 4 took advantage of my time. It's a movie game that asked me to watch long cut scenes and play terrible gameplay segments that offered nothing to the experience.... Drake as a child in the mansion... Totally pointless. Tieing a winch to a tree to pull the jeep... Time sucking awful. The developers didn't respect the time of the gamer, they told us we have to just sit there and go through the boring motions.
But this is what I dont get... somehow you dont consider Mass Effect a "movie game" when it constantly bombards you with cutscenes and expository dialogue? You may argue that its necessary to build up the world but so is a necessity to develop uncharted characters. It may not be your thing, and thats fair, but it also isnt fair to point fingers at one while completely ignoring the other just because its more "up your alley" when its at fault for the exact same things.
It's just their way to bash Sony games. It is what it is.
I'd say, any game that prioritizes cut scenes, animations that don't serve gameplay, or taking the controller out of my hands in exchange of cinematics. When I feel like a passive participant instead of gameplay being front and center I get the "movie game" vibes.
Games like Uncharted 4 took advantage of my time. It's a movie game that asked me to watch long cut scenes and play terrible gameplay segments that offered nothing to the experience.... Drake as a child in the mansion... Totally pointless. Tieing a winch to a tree to pull the jeep... Time sucking awful. The developers didn't respect the time of the gamer, they told us we have to just sit there and go through the boring motions.
But this is what I dont get... somehow you dont consider Mass Effect a "movie game" when it constantly bombards you with cutscenes and expository dialogue? You may argue that its necessary to build up the world but so is a necessity to develop uncharted characters. It may not be your thing, and thats fair, but it also isnt fair to point fingers at one while completely ignoring the other just because its more "up your alley" when its at fault for the exact same things.
It's just their way to bash Sony games. It is what it is.
The dialog in ME pushes the story forward, and makes your choices and your character unique. And most of it is optional. The player is in control in those games. With Uncharted, the story IS the game. Any choice is an illusion. The spectacle is the experience. QTEs and all. UC4‘s gameplay peaked at us getting to play Crash Bandicoot. Everything before, and after that was bullshit.
I'd say, any game that prioritizes cut scenes, animations that don't serve gameplay, or taking the controller out of my hands in exchange of cinematics. When I feel like a passive participant instead of gameplay being front and center I get the "movie game" vibes.
Games like Uncharted 4 took advantage of my time. It's a movie game that asked me to watch long cut scenes and play terrible gameplay segments that offered nothing to the experience.... Drake as a child in the mansion... Totally pointless. Tieing a winch to a tree to pull the jeep... Time sucking awful. The developers didn't respect the time of the gamer, they told us we have to just sit there and go through the boring motions.
But this is what I dont get... somehow you dont consider Mass Effect a "movie game" when it constantly bombards you with cutscenes and expository dialogue? You may argue that its necessary to build up the world but so is a necessity to develop uncharted characters. It may not be your thing, and thats fair, but it also isnt fair to point fingers at one while completely ignoring the other just because its more "up your alley" when its at fault for the exact same things.
It's just their way to bash Sony games. It is what it is.
The dialog in ME pushes the story forward, and makes your choices and your character unique. And most of it is optional. The player is in control in those games. With Uncharted, the story IS the game. Any choice is an illusion. The spectacle is the experience. QTEs and all. UC4‘s gameplay peaked at us getting to play Crash Bandicoot. Everything before, and after that was bullshit.
That same dialogue "gameplay" is present in the likes of David Cage games and these are considered movie games...
The point we are debating here is the fact actual gameplay is constantly being interrupted by cutscenes and "cinematic" segments and ME has that by the droves aswell. And many long a** cutscenes in ME dont give any dialogue options aswell. So, is it a movie game?
Yep. Good example of why this is such a braindead label in actual discussion/debate.
Oh it's ok when this game does these same things because (insert nonsense reasoning). Roll out the convenient exceptions.
Really just another case of gamers taking some meme material and treating it as real talking point. Too arbitrary and vague to carry any weight.
It's pretty easy to dunk on games like Uncharted, just describe them for what they are.
A term so poorly and arbitrarily defined, I've come to the conclusion that it's either used ironically, or by someone whose opinions should not be taken seriously.
Yep. Good example of why this is such a braindead label in actual discussion/debate.
Oh it's ok when this game does these same things because (insert nonsense reasoning). Roll out the convenient exceptions.
Really just another case of gamers taking some meme material and treating it as real talking point. Too arbitrary and vague to carry any weight.
It's pretty easy to dunk on games like Uncharted, just describe them for what they are.
It certainly was an amusing meme. But memes should never be taken seriously, they are jokes.
For sure, when people use it unironically to mock Sony games, especially those they release these dyas, shows they basically put no effort in their arguments let alone having even played the games to begin with.
At that point, it just becomes lame.
Game starts, gives you an intro movie. You take control of your character and walk to the place the game told you to. You stop while someone is talking to you. Now you can move again, but only walk while someone is still talking to you. Pause for cutscene. Walk a bit more. A fight! No, it was apparently just a cutscene where you had to press X once to dodge a flying knife. Another cutscene. A wall! Climb it by pressing forward for a minute. Whoops, character slipped, mash the X button to make the character get his grip back. Listen to some more dialogue. Cutscene.
^ That's a movie game to me. Most Sony games, for example. It's why Uncharted sucks all forms of ass and why the first 2 hours of God of War consists of 5 minutes gameplay.
So I notice Playstation haters like to bash good narrative and production values by labeling high rated Sony games as movie game. A movie game is Detroit become human, Beyond 2 Souls, Heavy Rain, Until the Dawn, The Dark Pictures franchise. That term is being used for games crammed with gameplay like Uncharted and GOW. Throwing around terms with no definition is BS so I challenge the haters to define what a movie game. A movie game is on rails throughout, not something you explore in.
Playstation haters
I'd say, any game that prioritizes cut scenes, animations that don't serve gameplay, or taking the controller out of my hands in exchange of cinematics. When I feel like a passive participant instead of gameplay being front and center I get the "movie game" vibes.
Games like Uncharted 4 took advantage of my time. It's a movie game that asked me to watch long cut scenes and play terrible gameplay segments that offered nothing to the experience.... Drake as a child in the mansion... Totally pointless. Tieing a winch to a tree to pull the jeep... Time sucking awful. The developers didn't respect the time of the gamer, they told us we have to just sit there and go through the boring motions.
But this is what I dont get... somehow you dont consider Mass Effect a "movie game" when it constantly bombards you with cutscenes and expository dialogue? You may argue that its necessary to build up the world but so is a necessity to develop uncharted characters. It may not be your thing, and thats fair, but it also isnt fair to point fingers at one while completely ignoring the other just because its more "up your alley" when its at fault for the exact same things.
Why doesn't mass effect also get to be a movie game? Isn't it a space opera like star wars? It was conceived around narrative and definitely has a plethora of cutscenes. I guess for me the difference between mass effect and uncharteds approach would be there scope and player agency. I don't feel like mass effect took to the controller out of my hand, where as I had choices to shape my gameplay experience. With uncharted I'm forced to tie that stupid winch to the tree or rummage through drakes childhood memories. These scenes contain nothing relevant for the player to interact with and in many ways could argue, take advantage of your time as you have no choice but to take part.
Mass effect is definitely in the catagory of cinematic movie experience, but it isnt often forcing me into nothingburger "gameplay" sets that don't seek to elevate the player experience...only tell more movie.
I never really use that term and the correct term is Cinematic Driven Game to begin with.
This is a definition of a movie game. You're literally walking in a straight line. Pathetic.
Hellblade is a Walking Simulator game. Are you even trying lol?
This is a definition of a movie game. You're literally walking in a straight line. Pathetic.
Hellblade is a Walking Simulator game. Are you even trying lol?
Is this a serious question? We're not talking about Hellblade. We're talking about Hellblade2, as shown in its fake gameplay. I haven't seen a game more on rail than what was shown in a while, so yes, what's shown is a walking sim, and that's not me trying, but stating what's shown by MS.
@hardwenzen: Funny, I don't consider that Hellblade 2 nothing but a teaser trailer and wasn't expecting some kind of gameplay lol. Hard to pass it off a s a movie game.
They said it one billion times that THIS is gameplay. They're pretty much telling us to expect what we've seen, and what we saw was as on rails as it gets.
I'd say, any game that prioritizes cut scenes, animations that don't serve gameplay, or taking the controller out of my hands in exchange of cinematics. When I feel like a passive participant instead of gameplay being front and center I get the "movie game" vibes.
Games like Uncharted 4 took advantage of my time. It's a movie game that asked me to watch long cut scenes and play terrible gameplay segments that offered nothing to the experience.... Drake as a child in the mansion... Totally pointless. Tieing a winch to a tree to pull the jeep... Time sucking awful. The developers didn't respect the time of the gamer, they told us we have to just sit there and go through the boring motions.
But this is what I dont get... somehow you dont consider Mass Effect a "movie game" when it constantly bombards you with cutscenes and expository dialogue? You may argue that its necessary to build up the world but so is a necessity to develop uncharted characters. It may not be your thing, and thats fair, but it also isnt fair to point fingers at one while completely ignoring the other just because its more "up your alley" when its at fault for the exact same things.
Why doesn't mass effect also get to be a movie game? Isn't it a space opera like star wars? It was conceived around narrative and definitely has a plethora of cutscenes. I guess for me the difference between mass effect and uncharteds approach would be there scope and player agency. I don't feel like mass effect took to the controller out of my hand, where as I had choices to shape my gameplay experience. With uncharted I'm forced to tie that stupid winch to the tree or rummage through drakes childhood memories. These scenes contain nothing relevant for the player to interact with and in many ways could argue, take advantage of your time as you have no choice but to take part.
Mass effect is definitely in the catagory of cinematic movie experience, but it isnt often forcing me into nothingburger "gameplay" sets that don't seek to elevate the player experience...only tell more movie.
Again, player agency through dialogue is what you get with Cage's games and the likes and people love to call them movie games. Those childhood scenes were needed for character development. They werent gameplay heavy but they were still interactible. And mostly were tutorials for the stealth and traversal mechanics that later on would be broaden up. Again, it may not be your thing but clearly many people dont mind them. Also, ME has still plenty of non-interactible cutscenes with no player agency whatsover and some "cinematic slow walking or NPC dialogue companion" segments if I remember correctly
But glad we agree ME can be considered a movie game by the same metrics people apply to Sony games. Yet, somehow, that isnt brought up many often. Only Sony games are culprits in the eyes of mindless fanboys...
@vatususreturns: There are good movie games and bad movie games. Just like everything else!
Relative, but sure...
Also, No. Sony games do not have good narratives. Even TLOU was just a vastly inferior retelling of better stories.
Is that why microsoft’s own internal review of the game had this to say about TLOU?
But ultimately, the analysis calledThe Last Of Us Part II an “exceedingly rare video game where what it accomplishes in moving forward the art of narrative storytelling in video games as a medium ultimately outweighs whether or not everyone ‘likes’ it or even if everyone has ‘fun’ playing it.
Yeah, moving forward from Mario saving the princess in the mushroom kingdom, isn't anything to boast about. :-S
Quantum Break, Senua's Sacrifice, Jedi Fallen Order, Uncharted, TLOU... Even GoW.
Utter abominations. Highly scripted, the feeling of moving from one set piece to another... SLOWLY.
A movie game to me is a game that breaks from the action to tell a story and leans heavily on cutscenes to move the narrative forward, or you are fighting a boss, and it cuts to a cutscene at the end of the boss fight and the ending just plays out without input from the player.
@HalcyonScarlet: what the hell are you even talking about
MS: "it accomplishes in moving forward the art of narrative storytelling in video games"
Modern video game stories improving over the traditional crap we have become used to over the decades, is nothing to boast about. It's still miles away from TV and film.
It's not high praise for TLOU2. That's like calling the story in TLOU2 a polished turd. :-S
It is what ADHD kids with garbage taste and zero sense of quality lable masterpiece titles with phenomenal stories.
Prime examples are The Last of Us 1 & 2, God of War & GOWR, Red Dead 2, Metal Gear Solid 5 etc.
It is what ADHD kids with garbage taste and zero sense of quality lable masterpiece titles with phenomenal stories.
Prime examples are The Last of Us 1 & 2, God of War & GOWR, Red Dead 2, Metal Gear Solid 5 etc.
some of us like to play games instead of watching custscene, doing nothing, forced walking, press x to climb, hold w to walk etc.
Uncharted fits the bill because as a game they're very average in terms of combat.
Fanboysim aside, I HIGHLY disagree with this statement, especially when it comes to combat in U4 and Lost Legacy. I dare you to find a TPS with better dynamic combat mechanics than U4 and LL, outside of Vanquish.
Max payne 1 released in 2001 have far better combat than any of uncharted lol.
uncharted combat is cover shooter with some shitty stealth mechanics.
@ghosts4ever: before you played spiderman, I remember you calling it a movie game because of qte. Recently I've seen you change your tune and say it's a good game. How can anyone take you seriously now?
@ghosts4ever: before you played spiderman, I remember you calling it a movie game because of qte. Recently I've seen you change your tune and say it's a good game. How can anyone take you seriously now?
Did anyone take him seriously before?
I'm thankful that this forum is so irrelevant that all of your opinions dont mean s***.
I just wish that more users of System Wars see it that way. It is supposed to be irrelevant and not to be taken seriously. Unfortunetely, many who are unfamilar with how System Wars works, take this forum seriously and misunderstand its purpose.
@uitravioience: Metal Gear Solid 4, Red Dead 2, God of War, God of War Ragnarok, The Last of Us, The Last of Us 2, Death Stranding, Heavy Rain, Bioshock, Bioshock Infinite, Disco Elysium, older Metal Gear games, etc...
@HalcyonScarlet: what the hell are you even talking about
MS: "it accomplishes in moving forward the art of narrative storytelling in video games"
Modern video game stories improving over the traditional crap we have become used to over the decades, is nothing to boast about. It's still miles away from TV and film.
It's not high praise for TLOU2. That's like calling the story in TLOU2 a polished turd. :-S
No. it’s obvious you don’t understand. Let me make it easier for you since you’ve never played the game. TLOU2 is a masterpiece. So much so that your corporate bosses at MS analyzed it and an internal document leaked with the words I posted to show how truly jelly they are. Lemmings such as yourself do not get to enjoy masterpiece games like this simply because MS doesn’t possess the talent. When internal reviews scream jealousy and realization that they cannot match, you’ve lost again. At the end of the day it’s only lemmings that deprive themselves of amazing video game experiences. If only you put away your absolutely sad brand loyalty, you’d be able to experience the same greatness that makes PlayStation so special. I feel for you guys, waiting and waiting and waiting and the bangers never come.
@HalcyonScarlet: what the hell are you even talking about
MS: "it accomplishes in moving forward the art of narrative storytelling in video games"
Modern video game stories improving over the traditional crap we have become used to over the decades, is nothing to boast about. It's still miles away from TV and film.
It's not high praise for TLOU2. That's like calling the story in TLOU2 a polished turd. :-S
No. it’s obvious you don’t understand. Let me make it easier for you since you’ve never played the game. TLOU2 is a masterpiece. So much so that your corporate bosses at MS analyzed it and an internal document leaked with the words I posted to show how truly jelly they are. Lemmings such as yourself do not get to enjoy masterpiece games like this simply because MS doesn’t possess the talent. When internal reviews scream jealousy and realization that they cannot match, you’ve lost again. At the end of the day it’s only lemmings that deprive themselves of amazing video game experiences. If only you put away your absolutely sad brand loyalty, you’d be able to experience the same greatness that makes PlayStation so special. I feel for you guys, waiting and waiting and waiting and the bangers never come.
Lol, I played Uncharted and TLOU on the PC with PSNow. Wasn't impressed. Still have the sub, I have access to more PS stuff than you think.
Tons of PS1 and 2 games. Currently retro fitting a PS2 with a noctua fan and sata HDD. A component to 480p/576p HDMI converter to use with the mClassic.
I have a PS4 controller which I am HUGELY impressed with, which works well for almost anything I use it for on any PC game or console (I have many Brook controller converters). But I also got a Dualsense for Spider-Man on the PC and hopefully at some point PSPremium (formally PSNow) games on the PC.
Now, back to the issue. You cherry picked the analysis, here's the rest:
"If there's one criticism, the team at Xbox says their biggest "gripe" was with the inventory system and the lack of any "quick switch" between items during moment-to-moment gameplay.
Furthermore, Xbox was critical of the gun combat writing, "Naughty Dog still can't seem to make decent gun combat in any of their games, and this one is no exception." Ouch."
A "masterpiece" it was not. XD
A movie is something where you're passively watching what's happening on the screen. There's absolutely no interaction. So to call a video game that has limited interaction a movie game doesn't sound right.
A movie is something where you're passively watching what's happening on the screen. There's absolutely no interaction. So to call a video game that has limited interaction a movie game doesn't sound right.
In many of Sony's games, you are just passively sitting and watching, while it might ask light interactions from you disguised as action. If that's a big part of the game, I don't think calling it a "movie game" is wrong.
What is a movie game to you?
A movie is something where you're passively watching what's happening on the screen. There's absolutely no interaction. So to call a video game that has limited interaction a movie game doesn't sound right.
In many of Sony's games, you are just passively sitting and watching, while it might ask light interactions from you disguised as action. If that's a big part of the game, I don't think calling it a "movie game" is wrong.
What is a movie game to you?
To my understanding, that wouldn't classify it as a movie game then. Despite how much interactivity there is, you're still interacting with the game. There would need to be zero interaction to be classified as a movie game, because as I mentioned previously, a movie requires nothing from the viewer except for your money and attention. With that said, knowing that there are many definitions, and how the video game community coin a phrase, I suppose the title is can be appropriate to describe games like Heavy Rain, etc.
With all of that said, the words 'Movie' and 'game' seem to have conflicting definitions to them, as how can something be a movie that is passive, yet be a game that is interactive. You could say a narrative heavy game.
A movie is something where you're passively watching what's happening on the screen. There's absolutely no interaction. So to call a video game that has limited interaction a movie game doesn't sound right.
In many of Sony's games, you are just passively sitting and watching, while it might ask light interactions from you disguised as action. If that's a big part of the game, I don't think calling it a "movie game" is wrong.
What is a movie game to you?
To my understanding, that wouldn't classify it as a movie game then. Despite how much interactivity there is, you're still interacting with the game. There would need to be zero interaction to be classified as a movie game, because as I mentioned previously, a movie requires nothing from the viewer except for your money and attention. With that said, knowing that there are many definitions, and how the video game community coin a phrase, I suppose the title is can be appropriate to describe games like Heavy Rain, etc.
A movie game can't be a movie game, unless it's 100% movie? But that would just make it a movie, and no game.
A movie is something where you're passively watching what's happening on the screen. There's absolutely no interaction. So to call a video game that has limited interaction a movie game doesn't sound right.
In many of Sony's games, you are just passively sitting and watching, while it might ask light interactions from you disguised as action. If that's a big part of the game, I don't think calling it a "movie game" is wrong.
What is a movie game to you?
To my understanding, that wouldn't classify it as a movie game then. Despite how much interactivity there is, you're still interacting with the game. There would need to be zero interaction to be classified as a movie game, because as I mentioned previously, a movie requires nothing from the viewer except for your money and attention. With that said, knowing that there are many definitions, and how the video game community coin a phrase, I suppose the title is can be appropriate to describe games like Heavy Rain, etc.
A movie game can't be a movie game, unless it's 100% movie? But that would just make it a movie, and no game.
I edited my post. Both definitions seem to conflict with the other. How can something be a movie which is passive, and yet a game which is interactive, at the same time? If it's both passive and interactive, wouldn't it just be a game/
In many of Sony's games, you are just passively sitting and watching, while it might ask light interactions from you disguised as action. If that's a big part of the game, I don't think calling it a "movie game" is wrong.
What is a movie game to you?
To my understanding, that wouldn't classify it as a movie game then. Despite how much interactivity there is, you're still interacting with the game. There would need to be zero interaction to be classified as a movie game, because as I mentioned previously, a movie requires nothing from the viewer except for your money and attention. With that said, knowing that there are many definitions, and how the video game community coin a phrase, I suppose the title is can be appropriate to describe games like Heavy Rain, etc.
A movie game can't be a movie game, unless it's 100% movie? But that would just make it a movie, and no game.
I edited my post. Both definitions seem to conflict with the other. How can something be a movie which is passive, and yet a game which is interactive, at the same time? If it's both passive and interactive, wouldn't it just be a game/
Sure, but just calling it "game" doesn't tell you much about it. Calling it a "movie game" tells you there's gonna be many cutscenes. It's not weird at all to me.
And yeah, you can call it "narrative heavy game" instead if you wish. I'd rather not, because "movie game" seems to upset fanboys more, and "narrative heavy" doesn't really mean there's gonna be lots of cutscenes.
@HalcyonScarlet: by all accounts and even MS who felt the need to write a puff piece on it to really nail home their shortcomings when it comes to masterful games, it is a certainly a masterpiece. I understand you have no idea what a masterpiece looks or plays like and I feel for you. But the case is closed on this one. One salty lem’s butthurt opinion doesn’t match with what your corporate Overlords are saying. Cry harder
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