Um turning Mario in paper actually was pretty awesome belive it or not, as it allowed for some pretty awesome and cool ways to solve puzzles and for you get to also get some pretty wack power ups as well. But anyway, that aside it was nothing like a Mario game, it was an RPG, not a platformer, that's why it never felt stale and reused over and over again.[QUOTE="St_muscat"]
[QUOTE="tmacscores91"] Paper Mario....seriously, take a plumber and turn him into paper TEH ING3NUITY1!!!!1!!1! Naughty Dog knew when to end spyro, they knew when to end Jak and Daxter, and they will end Uncharted properly as well. Insomniac drags on like Ratchet and clank, but not Naughty DogWasntAvailable
And exactly why SPM felt really boring. Still it wasn't horrible or anything.
Also to point outthe hilarious contradiction in the post before: "Naughty Dog knew when to end spyro..." + "Insomniac drags on like Ratchet and clank, but not Naughty Dog..." = :lol:
I meant Naughty Dog knew when to end Crash Bandicoot, and Jak and Daxter. They didnt drag their games on like Insomniac does with Ratchet and Clank
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