Developers: Development Costs Are Double To Develop on NextBox

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deactivated-5d6bb9cb2ee20

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#1 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

This right here is the one thing that could ensure the Wii U's victory next generation. With development costs already hitting obscenely high ceilings this generation, apparently, the next batch of consoles is upping the ante even more, pushing development costs to as much as double that of a regular HD game. Developers working in creating sequels in established franchises on the NextBox were reported complaining about this recently.

Developers with access to the Durango (the code name for Microsoft's next console) are seeing costs rise sharply, primarily due to higher polygon counts and better textures required."I'm having to double my budget for models," said one developer working on a sequel to an earlier title that appeared on Xbox 360 and PS3. "If we want to take advantage of Durango's capabilities it takes a lot more time for each model." This can also result in either a longer time to develop a title, or the need to put more artists on, or both.


Similar budget issues are expected for the PlayStation 4 (codename 'Orbis') and the Wii U.The Wii U's development costs will be higher than Wii titles due to increased resolution, but utilizing the tablet controller will also mean additional time in design. Some uses for the tablet controller seem obvious, like diagramming plays in a Madden game using your finger.Using the tablet controller in other games may be more challenging, depending on how much the developers want to create something unique for the Wii U (spending extra on that development that is not needed for other platforms).

At a time when many console titles have been finding it more difficult to make a profit, the prospect of doubling already considerable budgets is not making publishers happy. They are already looking to find ways to increase the revenue potential of their development efforts.GI BIZ

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waltefmoney

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#2 waltefmoney
Member since 2010 • 18030 Posts

bu bu kinectbox :(

TCHBR

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tenaka2

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#3 tenaka2
Member since 2004 • 17958 Posts

A lot of games don't break even as is, this could be very bad news indeed.

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deactivated-5d6bb9cb2ee20

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#4 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

bu bu kinectbox :(

TCHBR

waltefmoney
R? What's that stand for?
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waltefmoney

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#5 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

bu bu kinectbox :(

TCHBR

charizard1605

R? What's that stand for?

raped

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Nega3

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#6 Nega3
Member since 2010 • 1069 Posts

Oh man, now there will be even less risks taken next gen.

Gen of the military FPS commence!

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loosingENDS

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#7 loosingENDS
Member since 2011 • 11793 Posts

All assets are made in high spec, so i dont undertsand what they mean

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waltefmoney

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#8 waltefmoney
Member since 2010 • 18030 Posts

A lot of games don't break even as is, this could be very bad news indeed.

tenaka2

I don't get hermits. First they say they want powerful consoles so more games take advantage of their PC's hardware, then they whine about it.

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CLOUDsea

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#9 CLOUDsea
Member since 2012 • 1095 Posts

What can we really expect from this industry anymore at that point? It only gets worse from here, folks.

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Androvinus

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#10 Androvinus
Member since 2008 • 5796 Posts
Then we are to expect more milkage, more dlc, more drm, less originality and less games in general. What is the point of advancing if this is where its leading.
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waltefmoney

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#11 waltefmoney
Member since 2010 • 18030 Posts

Then we are to expect more milkage, more dlc, more drm, less originality and less games in general. What is the point of advancing if this is where its leading.Androvinus

Switch to smartphone gaming, problem solved.

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tenaka2

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#12 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="tenaka2"]

A lot of games don't break even as is, this could be very bad news indeed.

waltefmoney

I don't get hermits. First they say they want powerful consoles so more games take advantage of their PC's hardware, then they whine about it.

Less games with less creativity and less risk taking is bad for all gamers.

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waltefmoney

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#13 waltefmoney
Member since 2010 • 18030 Posts

Less games with less creativity and less risk taking is bad for all gamers.

tenaka2

Obviously it is, so what's your advice?

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deactivated-5d6bb9cb2ee20

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#14 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Then we are to expect more milkage, more dlc, more drm, less originality and less games in general. What is the point of advancing if this is where its leading.Androvinus
Handhelds and the Wii U.
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KiZZo1

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#15 KiZZo1
Member since 2007 • 3989 Posts

[QUOTE="Androvinus"]Then we are to expect more milkage, more dlc, more drm, less originality and less games in general. What is the point of advancing if this is where its leading.charizard1605
Handhelds and the Wii U.

So you admit WiiU is as powerful as Vita?

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tenaka2

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#16 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="tenaka2"]

Less games with less creativity and less risk taking is bad for all gamers.

waltefmoney

Obviously it is, so what's your advice?

All development should take place for the PC and its cheaper, then the successful games could be ported to consoles.

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waltefmoney

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#17 waltefmoney
Member since 2010 • 18030 Posts

All development should take place for the PC and its cheaper, then the successful games could be ported to consoles.

tenaka2

Then we'd only get Blizzard games and MMO's on consoles.

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deactivated-5d6bb9cb2ee20

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#18 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="Androvinus"]Then we are to expect more milkage, more dlc, more drm, less originality and less games in general. What is the point of advancing if this is where its leading.KiZZo1

Handhelds and the Wii U.

So you admit WiiU is as powerful as Vita?

Not in the slightest. I don't see where you got that from.
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tenaka2

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#19 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="tenaka2"]

All development should take place for the PC and its cheaper, then the successful games could be ported to consoles.

waltefmoney

Then we'd only get Blizzard games and MMO's on consoles.

Along with the odd shooter and city builder!

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KiZZo1

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#20 KiZZo1
Member since 2007 • 3989 Posts

[QUOTE="KiZZo1"]

[QUOTE="charizard1605"] Handhelds and the Wii U.charizard1605

So you admit WiiU is as powerful as Vita?

Not in the slightest. I don't see where you got that from.

Because your OP claims that higher power requires higher budgets, condemning those platforms to negative consequences, and then you recommend as a course of action to stick to WiiU and the handhelds, thereby admitting that they are roughly the same in power.

It's subconscious stuff, you may not willingly admit it, but deep down there, you know it.

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deactivated-5d6bb9cb2ee20

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#21 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="KiZZo1"]

So you admit WiiU is as powerful as Vita?

KiZZo1

Not in the slightest. I don't see where you got that from.

Because your OP claims that higher power requires higher budgets, condemning those platforms to negative consequences, and then you recommend as a course of action to stick to WiiU and the handhelds, thereby admitting that they are roughly the same in power.

It's subconscious stuff, you may not willingly admit it, but deep down there, you know it.

Not at all. I recommend the Wii U because it has development costs similar to current gen systems, which is the ceiling for acceptable development costs. I recommend handhelds because they have LOWER development costs and still provide compelling experiences, unlike smartphone and tablet gaming. Stop grasping.
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waltefmoney

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#22 waltefmoney
Member since 2010 • 18030 Posts

Along with the odd shooter and city builder!

tenaka2

Correct. I don't wanna depend on you guys and your bad taste.

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KiZZo1

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#23 KiZZo1
Member since 2007 • 3989 Posts

[QUOTE="KiZZo1"]

[QUOTE="charizard1605"] Not in the slightest. I don't see where you got that from.charizard1605

Because your OP claims that higher power requires higher budgets, condemning those platforms to negative consequences, and then you recommend as a course of action to stick to WiiU and the handhelds, thereby admitting that they are roughly the same in power.

It's subconscious stuff, you may not willingly admit it, but deep down there, you know it.

Not at all. I recommend the Wii U because it has development costs similar to current gen systems, which is the ceiling for acceptable development costs. I recommend handhelds because they have LOWER development costs and still provide compelling experiences, unlike smartphone and tablet gaming. Stop grasping.

You seem upset ...

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deactivated-5d6bb9cb2ee20

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#24 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="KiZZo1"]

Because your OP claims that higher power requires higher budgets, condemning those platforms to negative consequences, and then you recommend as a course of action to stick to WiiU and the handhelds, thereby admitting that they are roughly the same in power.

It's subconscious stuff, you may not willingly admit it, but deep down there, you know it.

KiZZo1

Not at all. I recommend the Wii U because it has development costs similar to current gen systems, which is the ceiling for acceptable development costs. I recommend handhelds because they have LOWER development costs and still provide compelling experiences, unlike smartphone and tablet gaming. Stop grasping.

You seem upset ...

Just very sleepy :P
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tenaka2

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#25 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="tenaka2"]

Along with the odd shooter and city builder!

waltefmoney

Correct. I don't wanna depend on you guys and your bad taste.

See, ya can't even have a decent conversation with you guys without it resulting in personal insults...

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waltefmoney

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#26 waltefmoney
Member since 2010 • 18030 Posts

See, ya can't even have a decent conversation with you guys without it resulting in personal insults...

tenaka2

Oh come on, we both know I don't mean it.

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jg4xchamp

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#27 jg4xchamp
Member since 2006 • 64054 Posts
This went without saying. -_-
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garrett_daniels

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#28 garrett_daniels
Member since 2003 • 610 Posts

Better graphics don't automatically mean higher expenses. Metro 2033 was one of the best-looking games of 2010 despite being made with a "low-cost development model". They didn't waste any money on nonsense like famous voice actor cameos.

Unfortunately, greedy publishers might try to use this new generation's advances as an excuse to bump game prices to $70.

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immortality20

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#29 immortality20
Member since 2005 • 8546 Posts

No shock at all, each generation becomes more and more risky to develop new IPs and exclusives. It's scary when you think about it.

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ChubbyGuy40

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#30 ChubbyGuy40
Member since 2007 • 26442 Posts

Looks like even more developers will be jumping to PC and just maybe Wii-U/handhelds.

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Kinthalis

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#31 Kinthalis
Member since 2002 • 5503 Posts

This is BS.

For the most part, models and textures are made at much higher qualities than we see on games today. They are then optimized for the target platform. Even if it's true that they will require more effort, I can't imagine that it would be that much more.

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sailor232

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#32 sailor232
Member since 2003 • 6880 Posts

So instead of games companies making $100 million profits a year, we will see them making $50 million a year ( obviously a guessed number but they do make a ton ) . I think the only ones to suffer will be the smaller and indie teams.

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Pug-Nasty

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#33 Pug-Nasty
Member since 2009 • 8508 Posts

That makes no sense. Why would new hardware inherently drive up development costs by so much? Unless maybe MS is requiring 60 fps, 1080p, and other types of minimums.

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Planeforger

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#34 Planeforger
Member since 2004 • 20079 Posts
As development costs rise, games get shorter, simpler and more expensive. Expect to see a lot more casual titles next gen, and a lot more clones of popular franchises - anything that draws in the huge teen male market, which is where all of the money is. Then again, that's not really any different to any other recent generation. Only moreso.
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#35 SecretPolice
Member since 2007 • 45558 Posts

Unnamed Dev. has no Cred...

:P

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rawsavon

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#36 rawsavon
Member since 2004 • 40001 Posts

A lot of games don't break even as is, this could be very bad news indeed.

tenaka2
Agreed. Development costs are more than 10x as much already as a couple generations ago. Yet the market has barely doubled in size. ...that is a terrible economic model.
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#37 tjricardo089
Member since 2010 • 7429 Posts

[QUOTE="tenaka2"]

A lot of games don't break even as is, this could be very bad news indeed.

waltefmoney

I don't get hermits. First they say they want powerful consoles so more games take advantage of their PC's hardware, then they whine about it.

Ahah, it's true indeed.

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AzatiS

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#38 AzatiS
Member since 2004 • 14969 Posts

This right here is the one thing that could ensure the Wii U's victory next generation. With development costs already hitting obscenely high ceilings this generation, apparently, the next batch of consoles is upping the ante even more, pushing development costs to as much as double that of a regular HD game. Developers working in creating sequels in established franchises on the NextBox were reported complaining about this recently.

[Quote="GI BIZ"]Developers with access to the Durango (the code name for Microsoft's next console) are seeing costs rise sharply, primarily due to higher polygon counts and better textures required."I'm having to double my budget for models," said one developer working on a sequel to an earlier title that appeared on Xbox 360 and PS3. "If we want to take advantage of Durango's capabilities it takes a lot more time for each model." This can also result in either a longer time to develop a title, or the need to put more artists on, or both.


Similar budget issues are expected for the PlayStation 4 (codename 'Orbis') and the Wii U.The Wii U's development costs will be higher than Wii titles due to increased resolution, but utilizing the tablet controller will also mean additional time in design. Some uses for the tablet controller seem obvious, like diagramming plays in a Madden game using your finger.Using the tablet controller in other games may be more challenging, depending on how much the developers want to create something unique for the Wii U (spending extra on that development that is not needed for other platforms).

At a time when many console titles have been finding it more difficult to make a profit, the prospect of doubling already considerable budgets is not making publishers happy. They are already looking to find ways to increase the revenue potential of their development efforts.charizard1605

Ok , lets stick for more than 20 years in each generation so developers be happy and gamers .... yaaawn at some point. We are already late for next gen. They shouldnt whine about it. 8 years are more than enough for next gen.

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AzatiS

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#39 AzatiS
Member since 2004 • 14969 Posts
[QUOTE="tenaka2"]

A lot of games don't break even as is, this could be very bad news indeed.

rawsavon
Agreed. Development costs are more than 10x as much already as a couple generations ago. Yet the market has barely doubled in size. ...that is a terrible economic model.

What model? You mean the same ( example ) Modern Warfare model 7 years now ? Like what , 7 games in less than 6 years? With DLC contents ? You mean ME3 with DLC day 1? Or Crapcom with DLC already in Disc. What model is terrible for them when they milkage the hell out of gamers this gen? We are already late for next-gen. If they cant handle it they should stop doin this job. We cant all be multimillionaires in this industry. Period
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#40 bbkkristian
Member since 2008 • 14971 Posts
Great, this is most likely going to raise the price of retail games :x
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#41 HarlockJC
Member since 2006 • 25546 Posts
Same thing happen from last gen to this one. It's the reason why so many JRPGs went to handhelds it had cost too much to make the games for the system. The cost has gone down now, but we will see the same thing happen again next gen.
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rawsavon

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#42 rawsavon
Member since 2004 • 40001 Posts
[QUOTE="rawsavon"][QUOTE="tenaka2"]

A lot of games don't break even as is, this could be very bad news indeed.

AzatiS
Agreed. Development costs are more than 10x as much already as a couple generations ago. Yet the market has barely doubled in size. ...that is a terrible economic model.

What model? You mean the same ( example ) Modern Warfare model 7 years now ? Like what , 7 games in less than 6 years? With DLC contents ? You mean ME3 with DLC day 1? Or Crapcom with DLC already in Disc. What model is terrible for them when they milkage the hell out of gamers this gen? We are already late for next-gen. If they cant handle it they should stop doin this job. We cant all be multimillionaires in this industry. Period

yes...that model. The one where most games do not make a ton and few select ones makes a ton. The model that creates an atmosphere where it is mega hit or bust. The model that does little to promote niche games or trying new things...see the games you named. Yes, that model. Thank god for XboxLive and PSN small budget titles
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#43 haziqonfire
Member since 2005 • 36392 Posts
Nintendo has been stressing for years that they don't want to add to rising development costs, so it makes sense that the Wii U will be cheaper to develop for. It kind of sucks that Microsoft and Sony don't share the same initiative. A lot of development studios went under this generation because they took a gamble on a title and it failed to perform financially. It makes me wonder if developers are going to continue opting out for download services for more unique games, while leaving retail titles for 'what works' titles - specifically FPS and already established franchises.
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JohnF111

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#44 JohnF111
Member since 2010 • 14190 Posts
Who didn't see this coming though, seriously?
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shinrabanshou

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#45 shinrabanshou
Member since 2009 • 8458 Posts

Same thing happen from last gen to this one. It's the reason why so many JRPGs went to handhelds it had cost too much to make the games for the system. The cost has gone down now, but we will see the same thing happen again next gen. HarlockJC
I thought that was due to building HD assets for the shift from SD -> HD.

I really don't see why devs would have to completely remake assets in this generational shift.

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PAL360

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#46 PAL360
Member since 2007 • 30574 Posts
Doesnt this happen all the time? At least it proves next gen consoles to be significantly more powerful than this gen ones.
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Heil68

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#47 Heil68
Member since 2004 • 60812 Posts
All to implement garbage kinect controls...Lems are reeling and cant catch a break..TLHBO.
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waltefmoney

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#48 waltefmoney
Member since 2010 • 18030 Posts

All to implement garbage kinect controls...Lems are reeling and cant catch a break..TLHBO.Heil68

You smell of jealousy.

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DualShockFore

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#49 DualShockFore
Member since 2012 • 316 Posts
I wonder what xbots next RROD will be called.
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SecretPolice

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#50 SecretPolice
Member since 2007 • 45558 Posts

[QUOTE="Heil68"]All to implement garbage kinect controls...Lems are reeling and cant catch a break..TLHBO.waltefmoney

You smell of jealousy.

Umm, that not only jealousy you're smelling but also he shat his pants after seeing what GI is saying about Halo 4 !! :P