This right here is the one thing that could ensure the Wii U's victory next generation. With development costs already hitting obscenely high ceilings this generation, apparently, the next batch of consoles is upping the ante even more, pushing development costs to as much as double that of a regular HD game. Developers working in creating sequels in established franchises on the NextBox were reported complaining about this recently.
Developers with access to the Durango (the code name for Microsoft's next console) are seeing costs rise sharply, primarily due to higher polygon counts and better textures required."I'm having to double my budget for models," said one developer working on a sequel to an earlier title that appeared on Xbox 360 and PS3. "If we want to take advantage of Durango's capabilities it takes a lot more time for each model." This can also result in either a longer time to develop a title, or the need to put more artists on, or both.
Similar budget issues are expected for the PlayStation 4 (codename 'Orbis') and the Wii U.The Wii U's development costs will be higher than Wii titles due to increased resolution, but utilizing the tablet controller will also mean additional time in design. Some uses for the tablet controller seem obvious, like diagramming plays in a Madden game using your finger.Using the tablet controller in other games may be more challenging, depending on how much the developers want to create something unique for the Wii U (spending extra on that development that is not needed for other platforms).
At a time when many console titles have been finding it more difficult to make a profit, the prospect of doubling already considerable budgets is not making publishers happy. They are already looking to find ways to increase the revenue potential of their development efforts.GI BIZ
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