DA:I according to digital foundry is another game that looks better on the ps4, but runs better on the xbox one.
Here is some of the things digital foundry found while they did they technical analysis for the PC,xbox one and ps4 versions of the game.
Excerpt #1
In an attempt to squash launch controversy developers have been increasingly open about rendering resolutions and BioWare is no exception. As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. The console versions both appear to use the same post-process anti-aliasing technique. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.
Excerpt #2
Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. Both versions use an adaptive v-sync setup that results in torn frames when the 30fps performance target isn't met, but thankfully, torn frames are contained mostly within the top 25 per cent of the screen, with less of a serious impact on image quality than you might expect.
Summary of article
The future of BioWare games is looking bright indeed. Dragon Age fans should be pleased by the combination of Inquisition's excellent visuals and stable performance, while its gameplay is receiving plenty of plaudits. From a technical perspective, even with the underwhelming cut-scene performance, Dragon Age: Inquisition is still the most optimised BioWare experience we've enjoyed on a console. Thankfully the firm has acknowledged these issues (which are mostly a concern for PC owners) and is apparently investigating solutions. Considering that much of the problem appears to be tied to animation rather than frame-rate, however, we're very curious to see what they come up with.
In terms of final recommendations, it's clear that if you have the muscle, the PC version is going to provide the best experience - but the console versions are still very impressive. If you don't mind minor frame-rate dips and feel that image quality is most important, it's easy to recommend the PS4 version. However, those looking for the most stable experience should instead opt for the Xbox One version. It's clear that neither console version is quite perfect but the level of graphical accomplishment and performance are an enormous improvement over every other BioWare console title we've played.
More can be read here
http://www.eurogamer.net/articles/digitalfoundry-2014-dragon-age-inquisition-face-off
I wonder if this looking better on the ps4, but running slightly or significantly better on the xbox one pattern will continue.The first two excerpts posted here are the most important parts of the article.I wonder if the ps4's cpu is causing the framerate issues in that version of the game.
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