DF: Rise of the Tomb Raider PC

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loco145

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#1 loco145
Member since 2006 • 12226 Posts

Released to critical acclaim this past November, Rise of the Tomb Raider is now locked and loaded for release on the PC courtesy of always reliable Dutch development house Nixxes Software. The Xbox One version is already a great-looking game but with the vastly increased power of a high-end PC, Crystal Dynamics' latest has never looked or played better.

In bringing the game to the PC, Nixxes has enabled a host of PC exclusive options which expand upon and refine this already beautiful game. Tessellation is used throughout the game in areas where it is absent on Xbox One, shadows are greatly enhanced, the amount of dynamic foliage is increased, high quality HBAO+ is available, and general performance and image quality can be pushed much further.

Of course, one of the most important improvements here isn't something you'll notice in screens or videos. We're talking about a reduction in input latency - an issue where the Xbox One version feels mildly unresponsive and more difficult to play. We were already surprised when the Nixxes-engineered Xbox 360 version offered faster input response but on the PC, where faster frame-rates rule the day, this is improved further. Rise of the Tomb Raider is very responsive on the PC and it has a transformative effect on the quality of the combat experience.

Source

PC stays winning!

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deactivated-5c8ff6a32bb23

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#2 deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

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SecretPolice

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#3  Edited By SecretPolice
Member since 2007 • 45567 Posts

As usual, Xbox Won... Well, it got it first and already getting the expansion so ya know, just sayin. :P

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QuadKnight

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#4 QuadKnight
Member since 2015 • 12916 Posts

Hmmm....So Xbone looks worse than the PC medium settings? That's embarrassing.

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chikenfriedrice

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#5 chikenfriedrice
Member since 2006 • 13561 Posts

@quadknight said:

Hmmm....So Xbone looks worse than the PC medium settings? That's embarrassing.

Looks better than the PS4 version

Anywho, I just bought the PC version even though I already beat the X1 version....can't wait to replay this on high settings at 1440P. Great game.

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m3dude1

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#6 m3dude1
Member since 2007 • 2334 Posts

@quadknight said:

Hmmm....So Xbone looks worse than the PC medium settings? That's embarrassing.

did you even read the article clown?

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#7 MonsieurX
Member since 2008 • 39858 Posts

@quadknight said:

Hmmm....So Xbone looks worse than the PC medium settings? That's embarrassing.

When drawing comparisons to Xbox One we've found that the console version of the game doesn't fit squarely into any of the PC presets. Instead, we see a combination of settings designed to suit the performance needs of the platform. Based on our tests, we believe that Xbox One offers results similar to the high preset with tweaks designed to aid performance - anisotropic filtering is dialed back on Xbox One to a very low level, dynamic foliage is limited to the medium setting, tessellation is limited to snow deformation, and soft sun shadows appear to be completely absent. However, other settings, including depth of field, texture quality, scene detail, and shadow quality all stack up well against the high settings on PC.

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Fedor

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#8 Fedor
Member since 2015 • 11823 Posts

@m3dude1:

@m3dude1 said:
@quadknight said:

Hmmm....So Xbone looks worse than the PC medium settings? That's embarrassing.

did you even read the article clown?

The article doesn't make it sound any better.

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gamecubepad

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#9 gamecubepad
Member since 2003 • 7214 Posts

After looking through their comparisons I don't see a huge difference in core assets. The PC version is benefiting from better AO, shadows, and it seems some nice detail mapping on the terrain and certain other surfaces.

This game will be awesome on PC TR 2013 was amazing and I've been looking forward to the PC release of ROTR.

Via DF:

"Dynamic foliage: This setting controls the interactivity of plants and bushes throughout the world. On Xbox One the medium setting is used, enabling larger plants to react realistically to Lara's movements. By bumping this up a notch to high, we see a greater variety of plants and branches react helping to build an even more interactive environment.

Purehair: The feature previously known as TressFX emerges once more and it works better than ever. The updated Purehair technology operates with less of a performance penalty than TressFX while producing more natural results. This feature is present on Xbox One but there is an additional very high option available on PC as well which likely increases the fidelity of the simulation."

Sounds like they got the Tress 2.0 used in PS4 version working on XO and PC as default.

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Strutten

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#10  Edited By Strutten
Member since 2008 • 1263 Posts

@quadknight: no it does not.. Fanboys on this site, Sony mostly. Atleast see the video.. Its using settings not available on PC.. Its compared with high settings and very high and ofcourse some on med.. Use gaf, which cows love right?

From GAF

Originally Posted by Angel_DvA

So Xbox One is the mix of low/medium/high settings ?

Dark10x responded :

No. None of the settings are actually "low". The shadow optimizations aren't even possible on PC. The resolution of the shadow maps is equivalent to high but they are static (no animation) and lack things like leaf shadows.

For shadows

Xbox one estimated settings..

http://images.eurogamer.net/2015/articles//a/1/8/0/7/8/5/0/eurogamer-m3m8co.jpg/EG11/resize/480x-1/quality/80/format/jpg

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#11  Edited By starjet905
Member since 2005 • 2079 Posts

@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

https://boallen.com/fps-compare.html

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Randoggy

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#12  Edited By Randoggy
Member since 2003 • 3497 Posts

@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

This nonsense again. Have you ever played a game on anything other than a console? Heck even some console games can still hit 60FPS. Must suck having sub par eye balls in that empty head of yours.

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lamprey263

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#13 lamprey263
Member since 2006 • 45440 Posts

Why not embed the DF video in the OP?

Loading Video...

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#14  Edited By thepclovingguy
Member since 2016 • 2059 Posts

@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

bullshit, sam console fanboy excuse over and over again

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Blabadon

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#15  Edited By Blabadon
Member since 2008 • 33030 Posts

Oh well. I'm playing the One version this week.

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lostrib

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#16 lostrib
Member since 2009 • 49999 Posts

@thepclovingguy: why waste energy on frames no one can see

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Desprado

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#17 Desprado
Member since 2015 • 60 Posts

@lostrib: This where you are wrong. It is not felling ,however, it is a experience.

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QuadKnight

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#18  Edited By QuadKnight
Member since 2015 • 12916 Posts

@m3dude1: Cry moar butthurt lem. Your PotatoBone version looks like crap compared to the PC version l'll be maxing out and doesn't come with input lag or 30fps limit lol.

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lostrib

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#19 lostrib
Member since 2009 • 49999 Posts

@desprado: You mean the cinematic experience?

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Alucard_Prime

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#20  Edited By Alucard_Prime
Member since 2008 • 10107 Posts

Cool cool.....easily one of the best looking games I've seen on Xbox One, just gorgeous snow settings. Enjoy PC gamers, take your time to examine the environments and gather resources!

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deactivated-5c8ff6a32bb23

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#21 deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts

@starjet905 said:
@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

https://boallen.com/fps-compare.html

@Randoggy said:
@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

This nonsense again. Have you ever played a game on anything other than a console? Heck even some console games can still hit 60FPS. Must suck having sub par eye balls in that empty head of yours.

@thepclovingguy said:
@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

bullshit, sam console fanboy excuse over and over again

Looks like the truth has rustled some jimmies.

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deactivated-58abb194ab6fb

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#23 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

@quadknight:

I'm sure PC gamers will be saying the same thing when Street Fighter comes out in the PS4.

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#24 R4gn4r0k
Member since 2004 • 48973 Posts

Oh Nixxes handled this PC version ?

Should be good.

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#25 R4gn4r0k
Member since 2004 • 48973 Posts

It even says how you can run the game at Xbone settings:

  • Resolution: 1920x1080 (though cut-scenes render at 1440x1080)
  • Texture quality: high
  • Anisotropic filtering: looks like 2x
  • Shadow quality: high (in terms of resolution but missing details)
  • Sun soft shadows: off
  • Ambient occlusion: BTAO (not available on PC)
  • Depth of field: very high
  • Level of detail: high
  • Tessellation: off (but adaptive tessellation is used for snow deformation)
  • Screen-space reflections: on
  • Dynamic foliage: medium
  • Bloom: on
  • Vignette blur: on
  • Motion blur: on
  • Purehair: on
  • Lens flares: on
  • Screen effects: on

Can't wait to turn off Depth of Field, Bloom, Motion Blur, Vignette Blur, Lens Flares and perhaps screen effects.

Games look way better without those effects.

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QuadKnight

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#26  Edited By QuadKnight
Member since 2015 • 12916 Posts

@BigShotSmoov007: I doubt it since there's hardly a difference between SF4 on PS3 and PC (I own both versions). Since SFV is a fighting game it doesn't push graphics hard and it has to run at 60fps locked on PS4 and PC. The only thing PC version of SFV will have on PS4 is mods but everything else on both will be virtually identical with the bigger and better community on PS4 if SF4 is anything to go by. Nice try though lol.

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deactivated-58abb194ab6fb

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#27 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

@quadknight:

PS3? Lol you must be smoking if you don't think there's a difference between the PS3 and a PC and PC pushing graphics beyond what any console cam do, that's a fact no matter what genre of game it is and you now for a fact it will be locked 60 fps on the Playstation? Do you have a copy of them game that where you can show that off or even an article that states that?

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NathanDrakeSwag

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#28  Edited By NathanDrakeSwag
Member since 2013 • 17392 Posts

Lems getting defensive over the worst version of a multiplat lol.

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loco145

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#29 loco145
Member since 2006 • 12226 Posts

@NathanDrakeSwag said:

Lems getting defensive over the worst version of a multiplat lol.

Well, the 360 version has lower input lag, so that might be correct.

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#30 thepclovingguy
Member since 2016 • 2059 Posts

@lostrib said:

@thepclovingguy: why waste energy on frames no one can see

Well, I can see a huge difference, guess I have magical eyes then

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QuadKnight

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#31  Edited By QuadKnight
Member since 2015 • 12916 Posts

@BigShotSmoov007: You're the one that is smoking something. What's the PC version of SF4 doing that is so amazing? Tell me, I'd like to know seeing as I just played it a few days ago and was shocked how bad it looked compared to SFV.

Also are you a noob to fighting games or just an idiot in general? Every fighting game that is worth its salt is locked at 60fps especially one as well renowned as Street Fighter is in the competitive scene. Dips in framerate is unacceptable in fighting games because it significantly affects gameplay.

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RyviusARC

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#32 RyviusARC
Member since 2011 • 5708 Posts

Looks like I will be maxing this game out at 1440p 60fps on my almost year and a half old 2 card GTX 970 sli setup.

It will be interesting to see how vRAM will be affected because they said 3GB of vRAM was not enough for the very high textures even at 1920x1080.

I wish they had a 970 to test it. They said with 3GB of vRAM their 780 still ran the game pretty well with very high textures but there were some hitches.

I want to know how much more vRAM very high textures use over high textures. Going from 1080p to 1440p is not to big a jump in vRAM consumption so I may be fine.

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deactivated-58abb194ab6fb

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#33  Edited By deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

@quadknight said:

@BigShotSmoov007: You're the one that is smoking something. What's the PC version of SF4 doing that is so amazing? Tell me, I'd like to know seeing as I just played it a few days ago and was shocked how bad it looked compared to SFV.

You played Street Fighter on the PS3 lol? Really? No matter how it may have looked to you, PC ALWAYS pushes graphics to max and ultra setting, PS4 cannot do that no matter what you may think in your mind, that's a fact. None of these consoles can match graphics output of a PC, NONE.

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Flubbbs

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#34 Flubbbs
Member since 2010 • 4968 Posts

input lag is gone.. nice

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QuadKnight

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#35  Edited By QuadKnight
Member since 2015 • 12916 Posts

@BigShotSmoov007: Yes I played it on PS3 and PC. What's your point? PS3 has the largest online community for fighting games. Not sure if you're serious here. Your comments here are coming off as someone that's very ignorant of the fighting game community and how it works. Do you even play fighting games lol?

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#36  Edited By thepclovingguy
Member since 2016 • 2059 Posts

@PonchoTaco said:
@starjet905 said:
@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

https://boallen.com/fps-compare.html

@Randoggy said:
@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

This nonsense again. Have you ever played a game on anything other than a console? Heck even some console games can still hit 60FPS. Must suck having sub par eye balls in that empty head of yours.

@thepclovingguy said:
@PonchoTaco said:

The human eye can't see above 30 FPS, so your comments about higher frame-rate are irrelevant.

bullshit, sam console fanboy excuse over and over again

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

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deactivated-58abb194ab6fb

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#37  Edited By deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

@quadknight said:

@BigShotSmoov007: Yes I played it on PS3 and PC. What's your point? PS3 has the largest online community for fighting games. Not sure if you're serious here. Your comments here are coming off as someone that's very instant of the fighting game community and how it works. Do you even play fighting games lol?

And the PS3 is on par with a PC LOL, stop it. I play pretty much all fighting games, I play mortal komber, KI, Guilty Gear and going to get BlazBlue when that comes out. The point is when comparing graphics of a PC to any console, no console can match a PC, NONE.

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#38 lostrib
Member since 2009 • 49999 Posts

@thepclovingguy said:
@PonchoTaco said:

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

quite obviously you don't get it

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#39 thepclovingguy
Member since 2016 • 2059 Posts

@lostrib said:
@thepclovingguy said:
@PonchoTaco said:

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

quite obviously you don't get it

well, keep enjoying your low fps, but dont expect others to do the same.

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QuadKnight

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#40  Edited By QuadKnight
Member since 2015 • 12916 Posts

@BigShotSmoov007: yes the PC version of SF4 is on par with the PS3 version. I doubt you've played either seeing how you're busy spewing rubbish in this thread. You could have picked a different genre or different game to illustrate the fact PCs are superior but you foolishly picked the fighting genre which is notorious for not trying at all on PC. Look at DOA5LR on PC almost virtually identical with the PS4 version (I own both) with the exception of higher resolution and mods but suffers missing graphical effects that are on the PS4 version and has worse physics and character models. They basically ported the PS3 version and upressed it and it's actually inferior to the PS4 version. Japanese fighting game devs are notorious for not using PCs to their full capabilities when they port their games to PC.

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deactivated-58abb194ab6fb

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#41 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

@quadknight said:

@BigShotSmoov007: yes the PC version of SF4 is on par with the PS3 version. I doubt you've played either seeing how you're busy spewing rubbish in this thread. You could have picked a different genre or different game to illustrate he fact PCs are superior but you foolishly picked the fighting genre which is notorious for not trying at all on PC. Look at DOA5LR on PC almost virtually identical with the PS4 version (I own both) with the exception of higher resolution and mods but it uses missing graphical effects that are in the PS4 version and has worse physics and character models. Japanese fighting games are notorious for not using PCs to their full capability when they port their games to PC.

So DOA on the PC was identical on the PS4 except it had higher res on the PC, doesn't that mean the PC output better graphics?

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#42 GarGx1
Member since 2011 • 10934 Posts

@R4gn4r0k said:

It even says how you can run the game at Xbone settings:

  • Resolution: 1920x1080 (though cut-scenes render at 1440x1080)
  • Texture quality: high
  • Anisotropic filtering: looks like 2x
  • Shadow quality: high (in terms of resolution but missing details)
  • Sun soft shadows: off
  • Ambient occlusion: BTAO (not available on PC)
  • Depth of field: very high
  • Level of detail: high
  • Tessellation: off (but adaptive tessellation is used for snow deformation)
  • Screen-space reflections: on
  • Dynamic foliage: medium
  • Bloom: on
  • Vignette blur: on
  • Motion blur: on
  • Purehair: on
  • Lens flares: on
  • Screen effects: on

Can't wait to turn off Depth of Field, Bloom, Motion Blur, Vignette Blur, Lens Flares and perhaps screen effects.

Games look way better without those effects.

Games always look far better without post processing, they are cheap techniques developed later last gen to hide the lack of background textures and detail and it's still being used for the same reasons on this gens consoles (The Order 1886 is a prime example). Motion Blur and Depth of Field are both added effects your eyes do naturally anyway, no need to add them.

Having said that I don't mind lens flare and bloom as they do occur naturally with both artificial lights and sunlight.

@lostrib said:
@thepclovingguy said:
@PonchoTaco said:

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

quite obviously you don't get it

Damn I wish I new that before I wasted my money on a 1440p (a resolution beyond the human eye capability) and 144Hz refresh rate which I now know is waste because I can't discern frame rates past 30Hz. Bugger!

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QuadKnight

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#43  Edited By QuadKnight
Member since 2015 • 12916 Posts

@BigShotSmoov007: No, it was identical to the PS3 version with higher resolution. It's in fact inferior to the PS4 version graphically because it doesn't support the graphical enhancements that came with Soft Engine 2.0 on the PS4 version. Effects like subsurface scattering and particle physics/effects are missing on the PC version. Also the female character models don't make use of the Soft Engine 2.0 that came with the PS4/Xbone versions of DOA5LR so their boob physics is from the PS3 version as well as their plastic looking skin and weaker sweat effects they suffer from.

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#44 robokill
Member since 2007 • 1392 Posts

@PonchoTaco: I sure as heck can. 30 fps makes me sick, 60 fps not so much.

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#45 lostrib
Member since 2009 • 49999 Posts

@thepclovingguy said:
@lostrib said:
@thepclovingguy said:
@PonchoTaco said:

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

quite obviously you don't get it

well, keep enjoying your low fps, but dont expect others to do the same.

have fun trying to convince yourself that you can really see a difference rather than just enjoying the cinematic experience

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lostrib

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#46 lostrib
Member since 2009 • 49999 Posts

@GarGx1 said:

@lostrib said:
@thepclovingguy said:
@PonchoTaco said:

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

quite obviously you don't get it

Damn I wish I new that before I wasted my money on a 1440p (a resolution beyond the human eye capability) and 144Hz refresh rate which I now know is waste because I can't discern frame rates past 30Hz. Bugger!

It's just a number, what a waste

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deactivated-58abb194ab6fb

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#47 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

@quadknight said:

@BigShotSmoov007: No, it was identical to the PS3 version with higher resolution. It's in fact inferior to the PS4 version graphically because it doesn't support the graphical enhancements that came with Soft Engine 2.0 on the PS4 version. Effects like subsurface scattering and particle physics/effects are missing on the PC version. Also the female character models don't make use of the Soft Engine 2.0 that came with the PS4/Xbone versions of DOA5LR so their boob physics is from the PS3 version as well as their plastic looking skin and weaker sweat effects they suffer from.

The PC version of a game is inferior to it's console counterpart? That's hard to believe.

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deactivated-5c8ff6a32bb23

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#48  Edited By deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts

@thepclovingguy said:
@lostrib said:
@thepclovingguy said:
@PonchoTaco said:

Looks like the truth has rustled some jimmies.

you dont get it, do you, the problem doesnt lie within watching something move in 30 fps, its controlling something like a video game character that feels a lot more sluggish in 30 fps. Thats why movies dont appear laggy despite the 25 fps limit, because we are not in control of the camera.

quite obviously you don't get it

well, keep enjoying your low fps, but dont expect others to do the same.

I feel bad for those that spend $8,000 on a gaming PC just to realize they can't differentiate 30FPS and 60FPS due to limitations in the human eye.

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#49  Edited By QuadKnight
Member since 2015 • 12916 Posts

@BigShotSmoov007: Yes it is. Go do some research on it. It caused quite an uproar in the DOA community when it came out. A lot of pissed off PC fans cancelled their preorders. I didn't cancel mine because I got it for the mods and not the graphics. When it comes to Japanese PC games having the best version isn't guaranteed. It's the reason I still own a PS4 because my favorite types of games are Japanese fighting/action-adventure games.

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#50 leandrro
Member since 2007 • 1644 Posts

Rise of Tomb Rider on Xbox One is lower than PC low @25fps