[QUOTE="araksik"]
[QUOTE="ROFLCOPTER603"]
I was talking about public matches. In a private match you can just ask people to play whatever you want them to, so havingrestrictions is meaningless.But forcing people to play something in public games would ruin the game.
ROFLCOPTER603
Having restrictions is not meaningless. If pro-mod did not have class restrictions, the game would be ruined. Imagine 5 snipers versus 5 assault players on the District map. The assault team would be DOMINATED. Or a team of SMGs versus a team of snipers on the Vacant map, same thing. And as I said, there's little to no restrictions on public matches, as public matches are usually unbalanced anyways, so a little more chaos won't hurt. I've played at a high level in many games (people in my team has played in ESL, and so on), I know what I'm talking about;)
Why wouldn't you just ask the people on your team to play with what's best for the situation? Why would you need restrictions?
First of all, people can't play ALL classes. If I recruit an assault player, I will want to have him as assault only. Second of all, you missed my entire point. Restrictions are there so the classes won't be abused. If there were no restrictions, you could have ridiculous comps like 4 snipers + 1 SMG, and so on. Or a match full of snipers. There wouldn't be any strategy, tactics or thinking in general involved, just aim vs aim. The game would simply just be a mess. Do I need to make more examples?:?
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