Kicking off with patch 1.01 installed on each, the initial reaction is perhaps the most obvious. With Xbox One running at 44.4 per cent of the PS4's overall pixel output, the presentation of pitch details is hugely impacted. From the patterning of grass shaders to the nylon weave across player boots, the impression is that Xbox One is working to a last-gen technical standard by rendering at 720p. Even setting the game to its default 'wide' camera option, the field and players are noticeably softened, and worst of all, panning sweeps across stadia supports and crowds produce a much nastier pixel crawl effect on Microsoft's platform.
Aside from pixel count, both Sony and Microsoft hardware holds up to the exact same bar of quality - the game's shadow quality, player facial detail, and texture map resolution are a match. Even so, however minor, there are some differences on close inspection.Texture filtering quality is a divisive point, appearing in a more refined form on PS4, while the Xbox One applies a more obvious filtering cascade to pitch-side insignia. Grass shaders also show up with sharper highlights on PS4 at ground level, manifesting in a slightly simplified form on the Microsoft platform. However, just about every other element of the game's design is even.
On to the frame-rate metrics, and we're immediately presented with strong60fps performers on both PS4 and Xbox One. Simply put, the actual core gameplay runs at a perfect update without a single hiccup to mention; and, unlike FIFA, this applies to all set-pieces and gameplay camera modes. It's exactly as it should be, with the PS4's locked 1080p60 delivery every bit as consistent as in Metal Gear Solid 5: Ground Zeroes. Likewise for Xbox One, the resolution drop is a tough pill to swallow, but playback itself is at an unerring 60fps.
http://www.eurogamer.net/articles/digitalfoundry-2014-pes-2015-face-off
100% advantage in resolution for the PS4 both version 60FPS lock..
Yeah the xbox one version is 720p....
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