Digital Foundry tech analysis of Titanfall is out! (E3 Demo)

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RR360DD

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#51 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="ManatuBeard"]

So much hype for nothing... now i understand why other are going for 30fps, if its very stable is more than enough.

uninspiredcup

Graphics make a game do they? TitanFall looks great, I'd much rather take silky smooth 60fps gameplay that the ex-IW guys are known for instead of input-lag ridden, all flash no substance Clownzone

:lol:

I mean the fact TitanFall is running on the ancient Source engine should be indication enough that this is a dev studio NOT trying to woo people over with just pretty graphics. Don't be so shallow.

 

Dont worry, since it's ex-infinityward, the gamwplay will bw shallow as well.

Soo much butthurt so far before release

Can't wait to see the meltdowns next year when this starts getting AAA after AAA

:cool:

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uninspiredcup

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#52 uninspiredcup
Member since 2013 • 62580 Posts

[QUOTE="uninspiredcup"]

[QUOTE="RR360DD"]

Graphics make a game do they? TitanFall looks great, I'd much rather take silky smooth 60fps gameplay that the ex-IW guys are known for instead of input-lag ridden, all flash no substance Clownzone

:lol:

I mean the fact TitanFall is running on the ancient Source engine should be indication enough that this is a dev studio NOT trying to woo people over with just pretty graphics. Don't be so shallow.

RR360DD

 

Dont worry, since it's ex-infinityward, the gamwplay will bw shallow as well.

Soo much butthurt so far before release

Can't wait to see the meltdowns next year when this starts getting AAA after AAA

:cool:

 

Not sure what point your trying to make. Fallout 3, Oblivion, Skyrim, Bioshock, ModernWarefare 1,2 and indeed 3 got fairly high review scores.

Doesn't change the fact most real gamers (i.e. pc gamers) see them for what they are. Crap. Same with this. I'm sure IGN will tell you it's a 9.5 - ok and will clap and hee-haww and getting a feeling of validation. However people who free-think with huge pc master race brains, we care not.

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RR360DD

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#53 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="uninspiredcup"]

 

Dont worry, since it's ex-infinityward, the gamwplay will bw shallow as well.

uninspiredcup

Soo much butthurt so far before release

Can't wait to see the meltdowns next year when this starts getting AAA after AAA

:cool:

 real gamers

si7.gif

You're an idiot confirmed

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tormentos

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#54 tormentos
Member since 2003 • 33793 Posts

[QUOTE="ManatuBeard"]

So much hype for nothing... now i understand why other are going for 30fps, if its very stable is more than enough.

RR360DD

Graphics make a game do they? TitanFall looks great, I'd much rather take silky smooth 60fps gameplay that the ex-IW guys are known for instead of input-lag ridden, all flash no substance Clownzone

:lol:

I mean the fact TitanFall is running on the ancient Source engine should be indication enough that this is a dev studio NOT trying to woo people over with just pretty graphics. Don't be so shallow.

 

With one close-up of a Titan descending to just 40fps..."

 

:lol:

 But but 60 fps..

 

I would take Killzone SF 30 fps with great graphics than this crap with sub 60 fps,at least killzone look god enought to be call next gen.

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RR360DD

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#55 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="ManatuBeard"]

So much hype for nothing... now i understand why other are going for 30fps, if its very stable is more than enough.

tormentos

Graphics make a game do they? TitanFall looks great, I'd much rather take silky smooth 60fps gameplay that the ex-IW guys are known for instead of input-lag ridden, all flash no substance Clownzone

:lol:

I mean the fact TitanFall is running on the ancient Source engine should be indication enough that this is a dev studio NOT trying to woo people over with just pretty graphics. Don't be so shallow.

 

With one close-up of a Titan descending to just 40fps..."

 

:lol:

 But but 60 fps..

 

I would take Killzone SF 30 fps with great graphics than this crap with sub 60 fps,at least killzone look god enought to be call next gen.

Killzone - 20fps

Drive Club - sub-20fps

:lol:

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CanYouDiglt

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#56 CanYouDiglt
Member since 2009 • 8500 Posts
Another game on Xbox one doing 60 fps and still none for the PS4.
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tormentos

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#57 tormentos
Member since 2003 • 33793 Posts

...lol damn it only took sheens a week to flipflop on digital foundry you guys are getting two faced politician down to a science.

WilliamRLBaker

 

So when DF say forza look good is ok,but when they say this game is a mess and doubt the so call power of the cloud they are not.? :lol:

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tormentos

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#58 tormentos
Member since 2003 • 33793 Posts

 

Killzone - 20fps

Drive Club - sub-20fps

:lol:

RR360DD

 

At least Killzone look next gen and not like a 360 game..:lol:

And Forza 5 to hit 60FPS had to turn off everything,is basically a last gen game at 60fps 1080p,Drive club at 35% done is already doing more..:lol:

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deactivated-59b71619573a1

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#59 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I never knew where the hype was coming from for this game, I've been saying it looked crap since mid way through the debut trailer

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tormentos

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#60 tormentos
Member since 2003 • 33793 Posts

Another game on Xbox one doing 60 fps and still none for the PS4.CanYouDiglt

 

Is sub 60fps it drop as low as 40 fps and look like crap,with wash out textures and a hord of problems,i wonder where is the cloud,oh i forgot that the whole cloud will not be ready until 2015..:lol:

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RR360DD

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#61 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="WilliamRLBaker"]

...lol damn it only took sheens a week to flipflop on digital foundry you guys are getting two faced politician down to a science.

tormentos

 

So when DF say forza look good is ok,but when they say this game is a mess and doubt the so call power of the cloud they are not.? :lol:

"When it comes to that crucial point of performance, Respawn is true to its word in delivering a bridled 60hz response during its E3 demonstration. Not a single frame is repeated over the four minute stretch, producing a monotone reading at the head of the frames-per-second axis. Having double-checked many thousands of these frames by eye after the automated pass, we can confirm that it runs with v-sync engaged at full-blast 60fps regardless of the intensity during battle. It's a hugely promising step forward into the next generation, and starts a movement that is to be followed by the next Halo game and Battlefield 4. "

Keep trying tormento :lol:

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RR360DD

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#62 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

 

Killzone - 20fps

Drive Club - sub-20fps

:lol:

tormentos

 

At least Killzone look next gen and not like a 360 game..:lol:

And Forza 5 to hit 60FPS had to turn off everything,is basically a last gen game at 60fps 1080p,Drive club at 35% done is already doing more..:lol:

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

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Heil68

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#63 Heil68
Member since 2004 • 60811 Posts
Im sure the cloud will help reach 120 fps, right lemmings? :lol:
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edidili

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#64 edidili
Member since 2004 • 3449 Posts

But titanfall was going to be the next call of duty :lol:

MGS2007

CoD was never a technical marvel. If gameplay is as fun then yeah it might be. 

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Heil68

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#65 Heil68
Member since 2004 • 60811 Posts
[QUOTE="TheEroica"]Wow... There are truly somepeople with some deep seeded pain over this game... Its becoming remarkably pathetic. I hope every game is AAAA including Titanfall.... XBOunity
Yes agreed, cows will be very upset when his title launches, you will hear stuff like " I will just wait till it comes out on the ps4 in a couple of months" :lol:

Well there was that one MR720FAN,...what a chump, he thought this game was exclusive and TEH CLOUDZ was something magical...lolz What a chump, dont fall into his mind set....awwww yeahhhhhhhh #DEALWITHIT
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#66 Douevenlift_bro
Member since 2013 • 6804 Posts

http://www.eurogamer.net/articles/digitalfoundry-titanfall-tech-analysis

 

"However, the actual benefits of Xbox One's cloud computing remain uncertain. The promise is that AI and physics calculations are handled remotely, from the 300,000 servers set up by Microsoft's cloud service, Azure."

"Looking for practical evidence of it during the demo, the AI element is accounted for by the many CPU players, whose decisions can feasibly be determined by a remote, host machine. On the other hand, physics-based interactions are kept to such a bare minimum in Titanfall that it's not clear where any external influence comes into effect."

"In the pursuit of 60fps, something has to give way though - and it usually comes to light when looking too closely. It's the uncanny facial animations during NPC briefings, the rough-looking textures on Titan interiors and billboards..."

"The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state."

"While 60fps is inevitably a slam-dunk for the Source engine if the active hardware here is indeed a PC, it's curious to see Respawn's shorter two-minute trailer, which precedes the gameplay demo, struggling to reach 50fps in spots and showing clearly the devastating effects of double-buffer v-sync when frame rendering runs over the ultra-tight 16.67ms budget. This trailer cuts together a montage of clips to show off more intensive, cinematic scenes alongside gameplay from new levels, where those featuring heavy effects work and broader draw distances visibly suffer from stutter. With one close-up of a Titan descending to just 40fps..."

ManatuBeard

 

So much hype for nothing... now i understand why other are going for 30fps, if its very stable is more than enough.

tumblr_ltpeojURtT1r4ghkoo1_400.gif

926.gif

mj-laughing.gif

 

Titan ASS

Titanfall_E3_005.jpg

tumblr_lrdoqjrELh1r2hybuo1_500.gif

 

Game looks and uns like shit. So much for that lemmings :lol:

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jer_1

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#67 jer_1
Member since 2003 • 7451 Posts
Even with sub-pixel shimmer who the fvck really cares guys? Seriously if the game is fun, I could give a damn. I'll be playing it on PC even with the shimmering and non-perfect AA.
Mountains out of mole-hills right here...
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#68 Douevenlift_bro
Member since 2013 • 6804 Posts

This is a very good reminder to any lemming who touts 1080p/60fps as if it's some sort of achievement, even Uncharted 3 on PS3 looks better AND with swaying foliage.  gpuking
:lol: BRAVO

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#69 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="tormentos"]

[QUOTE="RR360DD"]

 

Killzone - 20fps

Drive Club - sub-20fps

:lol:

RR360DD

 

At least Killzone look next gen and not like a 360 game..:lol:

And Forza 5 to hit 60FPS had to turn off everything,is basically a last gen game at 60fps 1080p,Drive club at 35% done is already doing more..:lol:

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

Here we go, again. Consolites fighting against each other in a test to see who has the shittier graphics. :roll:
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clyde46

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#70 clyde46
Member since 2005 • 49061 Posts
I knew Titanfail looked bad but jesus :lol:
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#71 Truth_Hurts_U
Member since 2006 • 9703 Posts

Like I have been saying game is way over hyped and is no where near the level of other games.

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RR360DD

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#72 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="tormentos"]

 

At least Killzone look next gen and not like a 360 game..:lol:

And Forza 5 to hit 60FPS had to turn off everything,is basically a last gen game at 60fps 1080p,Drive club at 35% done is already doing more..:lol:

DragonfireXZ95

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

Here we go, again. Consolites fighting against each other in a test to see who has the shittier graphics. :roll:

It seems to be a big deal to people like tormento. I'm not a graphics whore so i don't care if TitanFall doesn't look as good as Clownzone. I know it will play better. :cool:

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22Toothpicks

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#73 22Toothpicks
Member since 2005 • 12546 Posts
I don't need DF to tell me this game looks mediocre graphically.
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#74 Douevenlift_bro
Member since 2013 • 6804 Posts

Any idiot lemmings wanna hype this anymore?

Well, it's either this or Ryse. Tough choices :lol:

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22Toothpicks

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#75 22Toothpicks
Member since 2005 • 12546 Posts
[QUOTE="jer_1"]Even with sub-pixel shimmer who the fvck really cares guys? Seriously if the game is fun, I could give a damn. I'll be playing it on PC even with the shimmering and non-perfect AA.
Mountains out of mole-hills right here...

Graphics are everything in SW.
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DragonfireXZ95

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#76 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="RR360DD"]

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

RR360DD

Here we go, again. Consolites fighting against each other in a test to see who has the shittier graphics. :roll:

It seems to be a big deal to people like tormento. I'm not a graphics whore so i don't care if TitanFall doesn't look as good as Clownzone. I know it will play better. :cool:

No, you're right; you're a fanboy and a wanna-be graphics whore.

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tormentos

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#77 tormentos
Member since 2003 • 33793 Posts

 

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

RR360DD

 

Yeah while doing real car damage,real time lighting,been open world,having dynamic day to night changes,wheater and been 35% done..:lol:

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#78 blackace
Member since 2002 • 23576 Posts
Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."
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22Toothpicks

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#79 22Toothpicks
Member since 2005 • 12546 Posts

[QUOTE="RR360DD"]

 

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

tormentos

 

Yeah while doing real car damage,real time lighting,been open world,having dynamic day to night changes,wheater and been 35% done..:lol:

Where is this "35% done" coming from? Link?
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#80 ManatuBeard
Member since 2012 • 1121 Posts

[QUOTE="tormentos"]

[QUOTE="RR360DD"]

 

Killzone - 20fps

Drive Club - sub-20fps

:lol:

RR360DD

 

At least Killzone look next gen and not like a 360 game..:lol:

And Forza 5 to hit 60FPS had to turn off everything,is basically a last gen game at 60fps 1080p,Drive club at 35% done is already doing more..:lol:

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

You said it yourself... 35% done... duh!

New Drive Club vid is out: http://www.youtube.com/watch?v=52-N5icyp6g

Its not great quality because it was taken offscreen at the London Event, some things were optimized already, framerate/detail/AA/pop-in still need a few more touches, but considering Motorstorm history, Evolution will do those tweaks when everything else is done.

The difference from the last show display of Motorstorm 2 to the final release was HUGE!

So expect DriveClub to crush plastic-car-Forza instantly.

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clyde46

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#81 clyde46
Member since 2005 • 49061 Posts
[QUOTE="blackace"]Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."

So thats PC hardware then.
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Nengo_Flow

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#82 Nengo_Flow
Member since 2011 • 10644 Posts

Oh gosh somebody needs to link up those screenshots. Here we are:

1280x-1

eyecandy1.jpg

"Xbox, meet 2005."

gamecubepad
and we are supposed to believe the the PS4 is not powerful enough to run this game.... They be trolling...
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RR360DD

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#83 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="tormentos"]

 

At least Killzone look next gen and not like a 360 game..:lol:

And Forza 5 to hit 60FPS had to turn off everything,is basically a last gen game at 60fps 1080p,Drive club at 35% done is already doing more..:lol:

ManatuBeard

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

You said it yourself... 35% done... duh!

New Drive Club vid is out: http://www.youtube.com/watch?v=52-N5icyp6g

Its not great quality because it was taken offscreen at the London Event, some things were optimized already, framerate/detail/AA/pop-in still need a few more touches, but considering Motorstorm history, Evolution will do those tweaks when everything else is done.

The difference from the last show display of Motorstorm 2 to the final release was HUGE!

So expect DriveClub to crush plastic-car-Forza instantly.

:lol:

Its an AA game at best

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deactivated-59b71619573a1

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#84 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."blackace

So they don't know what its running on? :?

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Douevenlift_bro

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#85 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="ManatuBeard"]

[QUOTE="RR360DD"]

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

RR360DD

You said it yourself... 35% done... duh!

New Drive Club vid is out: http://www.youtube.com/watch?v=52-N5icyp6g

Its not great quality because it was taken offscreen at the London Event, some things were optimized already, framerate/detail/AA/pop-in still need a few more touches, but considering Motorstorm history, Evolution will do those tweaks when everything else is done.

The difference from the last show display of Motorstorm 2 to the final release was HUGE!

So expect DriveClub to crush plastic-car-Forza instantly.

:lol:

Its an AA game at best

What a sad rebutal :lol:

Lemmings... the joke of SW.

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tormentos

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#86 tormentos
Member since 2003 • 33793 Posts

 

Keep trying tormento :lol:

RR360DD

 

The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.

 

There is not enough power to even ad this gen tree or grass bend simulation...:lol:

 

Another Forza 5 case of everything turn off to hit 60FPS.

 

In the pursuit of 60fps, something has to give way though - and it usually comes to light when looking too closely. It's the uncanny facial animations during NPC briefings, the rough-looking textures on Titan interiors and billboards, and what seem like scaling artifacts that betray either Titanfall's early development status, or its commitment to being about gameplay first, appearances second. The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state. From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.


Sub 1080pwith everthing turn to stone and off...

Dat Cloud power.

 

 

 

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#87 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="blackace"]Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."clyde46
So thats PC hardware then.

Blackace self ownage captain strikes again :lol:

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deactivated-59b71619573a1

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#88 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

and we are supposed to believe the the PS4 is not powerful enough to run this game.... They be trolling...Nengo_Flow

It's just PR BS. Just like this gen when people said Sony exclusives couldn't run on the 360. It's all lies to promote one system over another

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clyde46

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#89 clyde46
Member since 2005 • 49061 Posts

[QUOTE="blackace"]Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."seanmcloughlin

So they don't know what its running on? :?

So its running on a PC then with an Xbox 1 controller.
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RR360DD

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#90 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

 

Keep trying tormento :lol:

tormentos

 

The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.

 

There is not enough power to even a this gen tree or grass bend simulation...:lol:

 

Another Forza 5 case of everything turn off to hit 60FPS.

 

In the pursuit of 60fps, something has to give way though - and it usually comes to light when looking too closely. It's the uncanny facial animations during NPC briefings, the rough-looking textures on Titan interiors and billboards, and what seem like scaling artifacts that betray either Titanfall's early development status, or its commitment to being about gameplay first, appearances second. The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state. From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.


Sub 1080pwith everthing turn to stone and off...

Dat Cloud power.

 

 

 

So you believe Drive Club, a game 4 MONTHS AWAY is 35% done (:lol: ) and that TitanFall, a game A YEAR AWAY is finished?

lolololol

come on tormento, stop with the hypocrisy :cool:

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22Toothpicks

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#91 22Toothpicks
Member since 2005 • 12546 Posts

[QUOTE="ManatuBeard"]

[QUOTE="RR360DD"]

You mean drive club with its washe out textures and low detailed cars? 35% done and its a launch game?! Rushed game confirmed :lol:

What a disaster

RR360DD

You said it yourself... 35% done... duh!

New Drive Club vid is out: http://www.youtube.com/watch?v=52-N5icyp6g

Its not great quality because it was taken offscreen at the London Event, some things were optimized already, framerate/detail/AA/pop-in still need a few more touches, but considering Motorstorm history, Evolution will do those tweaks when everything else is done.

The difference from the last show display of Motorstorm 2 to the final release was HUGE!

So expect DriveClub to crush plastic-car-Forza instantly.

:lol:

Its an AA game at best

First it was a disaster and now you are hyping it AA? WTF?
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I_can_haz

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#92 I_can_haz
Member since 2013 • 6511 Posts

:cry: bu....but have you SEEN Titanfall?!

 

 

:P Well that was quick. I told lems to stop hyping this last gen game but they wouldn't listen. It's a pity even with the old as hell source engine they could only reach sub-1080p @ 40fps. What exactly are teh cloudz good for? Forza is running at 1080p @ 60fps but it has building from PS2 and prebaked lighting and effects lol.

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deactivated-59b71619573a1

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#93 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="blackace"]Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."clyde46

So they don't know what its running on? :?

So its running on a PC then with an Xbox 1 controller.

Or "dev kits" as people like to throw around now. They can't admit that they're PCs so they fall back on that

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RR360DD

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#94 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="Nengo_Flow"]and we are supposed to believe the the PS4 is not powerful enough to run this game.... They be trolling...seanmcloughlin

It's just PR BS. Just like this gen when people said Sony exclusives couldn't run on the 360. It's all lies to promote one system over another

Its not PR bullshit. Respawn never said the PS4 wasn't powerful enough to run this. I suggest you take the time to read articles and not just thread titles thought up by fanboys.
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I_can_haz

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#95 I_can_haz
Member since 2013 • 6511 Posts
This is a very good reminder to any lemming who touts 1080p/60fps as if it's some sort of achievement, even Uncharted 3 on PS3 looks better AND with swaying foliage.  gpuking
:cool: Dat "next gen" subHD grass and textures.
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ManatuBeard

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#96 ManatuBeard
Member since 2012 • 1121 Posts

[QUOTE="tormentos"]

[QUOTE="RR360DD"]

 

Keep trying tormento :lol:

RR360DD

 

The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.

 

There is not enough power to even a this gen tree or grass bend simulation...:lol:

 

Another Forza 5 case of everything turn off to hit 60FPS.

 

In the pursuit of 60fps, something has to give way though - and it usually comes to light when looking too closely. It's the uncanny facial animations during NPC briefings, the rough-looking textures on Titan interiors and billboards, and what seem like scaling artifacts that betray either Titanfall's early development status, or its commitment to being about gameplay first, appearances second. The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state. From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.


Sub 1080pwith everthing turn to stone and off...

Dat Cloud power.

 

 

 

So you believe Drive Club, a game 4 MONTHS AWAY is 35% done (:lol: ) and that TitanFall, a game A YEAR AWAY is finished?

lolololol

come on tormento, stop with the hypocrisy :cool:

Silly lem..

NOBODY said Drive Club is 35% done NOW

The demo shown at E3 in June, was locked from the game state in FEBRUARY, when it was 35% done.

You should read some interviews before making stupid comments.

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RR360DD

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#97 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="tormentos"]

 

The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.ManatuBeard

 

There is not enough power to even a this gen tree or grass bend simulation...:lol:

 

Another Forza 5 case of everything turn off to hit 60FPS.

 

In the pursuit of 60fps, something has to give way though - and it usually comes to light when looking too closely. It's the uncanny facial animations during NPC briefings, the rough-looking textures on Titan interiors and billboards, and what seem like scaling artifacts that betray either Titanfall's early development status, or its commitment to being about gameplay first, appearances second. The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state. From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.


Sub 1080pwith everthing turn to stone and off...

Dat Cloud power.

 

 

 

So you believe Drive Club, a game 4 MONTHS AWAY is 35% done (:lol: ) and that TitanFall, a game A YEAR AWAY is finished?

lolololol

come on tormento, stop with the hypocrisy :cool:

Silly lem..

NOBODY said Drive Club is 35% done NOW

The demo shown at E3 in June, was locked from the game state in FEBRUARY, when it was 35% done.

You should read some interviews before making stupid comments.

So it was 35% done 8 months before release, but TitanFall is finished a year before release?

:lol:

Think before you type

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blackace

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#98 blackace
Member since 2002 • 23576 Posts

[QUOTE="blackace"]Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."seanmcloughlin

So they don't know what its running on? :?

The analyst don't know what it's running on. They need to wait until the game is done.
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Douevenlift_bro

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#99 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="gpuking"]This is a very good reminder to any lemming who touts 1080p/60fps as if it's some sort of achievement, even Uncharted 3 on PS3 looks better AND with swaying foliage.  I_can_haz
:cool: Dat "next gen" subHD grass and textures.

Can't run on PS4, can run on Iphone :lol: :lol: :lol:

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clyde46

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#100 clyde46
Member since 2005 • 49061 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="blackace"]Yeah ok. lol!! http://www.youtube.com/watch?v=QBom37VQoVU&feature=player_embedded "Titanfall achieves a perfect 60fps reading from start to finish, but it's not clear from which hardware this demo is being played. Repeat frames are totally non-existent throughout, making for faultlessly smooth play even during manic, explosive confrontations between Titans."blackace

So they don't know what its running on? :?

The analyst don't know what it's running on. They need to wait until the game is done.

So the article from DF is a better one because it was running on actual Xbox One consoles.