[QUOTE="tormentos"]
[QUOTE="RR360DD"]
Keep trying tormento :lol:
RR360DD
The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.
There is not enough power to even a this gen tree or grass bend simulation...:lol:
Another Forza 5 case of everything turn off to hit 60FPS.
In the pursuit of 60fps, something has to give way though - and it usually comes to light when looking too closely. It's the uncanny facial animations during NPC briefings, the rough-looking textures on Titan interiors and billboards, and what seem like scaling artifacts that betray either Titanfall's early development status, or its commitment to being about gameplay first, appearances second. The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state. From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.
Sub 1080pwith everthing turn to stone and off...
Dat Cloud power.
So you believe Drive Club, a game 4 MONTHS AWAY is 35% done (:lol: ) and that TitanFall, a game A YEAR AWAY is finished?
lolololol
come on tormento, stop with the hypocrisy :cool:
Silly lem..
NOBODY said Drive Club is 35% done NOW
The demo shown at E3 in June, was locked from the game state in FEBRUARY, when it was 35% done.
You should read some interviews before making stupid comments.
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