Digital Foundry vs. Wii-U

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MFDOOM1983

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#1 MFDOOM1983
Member since 2010 • 8465 Posts

http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012

It's safe to say that last year's Wii U E3 debut left us with more questions than we had answers. It was clear that Nintendo has once again stepped back from the technological arms race that had cost its competitors billions in losses, and was focusing on controller-driven concept games that it felt had a greater chance of mainstream success. However, at the same time, the console was being released seven years after the debut of Xbox 360, so surely it had to reflect the generational leaps in technology we've seen since then? The demos suggested otherwise and, one year later, the evidence suggests that not a great deal has changed.

But Nintendo's E3 showing effectively confirms that there is no unambiguous, generational leap in raw processing power here compared to the current HD consoles, and prior claims that the machine hosts twice the power of the Xbox 360 clearly ring hollow.

Instead, the assets released by Nintendo in particular are notable in how "lo-fi" they are: its own screenshots confirm that some of its most simplistic titles are running at basic 720p resolution with no kind of anti-aliasing whatsoever, just like its demos were a year ago. A closer look at the showcase titles Nintendo debuted at its E3 press conference also shows a puzzling lack of consistency in performance that we wouldn't expect to see in a console based on mature tech less than six months out from release, which we can only explain by the idea that the second screen is imposing more of a drain than we might have otherwise thought. The company's spiritual successor to pack-in title Wii Sports - Nintendo Land - is an interesting example of this inconsistency. In theory this is "home territory" where Nintendo should revel in what it does best. While the concepts and charm are there, the trademark 60Hz update is inconsistent to say the least in certain areas - puzzling for such a visually sparse title

As you would hope, New Super Mario Bros. U achieves a flawless 60Hz performance

Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. This does not tally with a report from the showfloor, where an unnamed rep said it will ship at 60Hz. Of all of the Nintendo titles on display, it's Pikmin 3 that had the most modern attributes in terms of what was being rendered on-screen, and the adherence to 30 frames per second once again strongly suggests that the core hardware represents no fundamental leap in capabilities over what current-gen consoles offer. While we should fully expect optimisation efforts in the time before release, it's highly unlikely that ballpark performance will change radically.

Nothing anyone familiar with hardware already hasn't deduced.

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Chemical_Viking

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#2 Chemical_Viking
Member since 2010 • 2145 Posts

*popcorn

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painguy1

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#3 painguy1
Member since 2007 • 8686 Posts

stop it MF ur making me more depressed :(

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loosingENDS

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#4 loosingENDS
Member since 2011 • 11793 Posts

I would really not mind the hardware beeing crappy

But they lost me when they said Zelda is going even more casual, that was the critical point that made me decide to never touch a WiiU

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bonesawisready5

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#5 bonesawisready5
Member since 2011 • 4971 Posts

http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012

It's safe to say that last year's Wii U E3 debut left us with more questions than we had answers. It was clear that Nintendo has once again stepped back from the technological arms race that had cost its competitors billions in losses, and was focusing on controller-driven concept games that it felt had a greater chance of mainstream success. However, at the same time, the console was being released seven years after the debut of Xbox 360, so surely it had to reflect the generational leaps in technology we've seen since then? The demos suggested otherwise and, one year later, the evidence suggests that not a great deal has changed.MFDOOM1983

But Nintendo's E3 showing effectively confirms that there is no unambiguous, generational leap in raw processing power here compared to the current HD consoles, and prior claims that the machine hosts twice the power of the Xbox 360 clearly ring hollow.

Instead, the assets released by Nintendo in particular are notable in how "lo-fi" they are: its own screenshots confirm that some of its most simplistic titles are running at basic 720p resolution with no kind of anti-aliasing whatsoever, just like its demos were a year ago. A closer look at the showcase titles Nintendo debuted at its E3 press conference also shows a puzzling lack of consistency in performance that we wouldn't expect to see in a console based on mature tech less than six months out from release, which we can only explain by the idea that the second screen is imposing more of a drain than we might have otherwise thought. The company's spiritual successor to pack-in title Wii Sports - Nintendo Land - is an interesting example of this inconsistency. In theory this is "home territory" where Nintendo should revel in what it does best. While the concepts and charm are there, the trademark 60Hz update is inconsistent to say the least in certain areas - puzzling for such a visually sparse title

As you would hope, New Super Mario Bros. U achieves a flawless 60Hz performance

Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. This does not tally with a report from the showfloor, where an unnamed rep said it will ship at 60Hz. Of all of the Nintendo titles on display, it's Pikmin 3 that had the most modern attributes in terms of what was being rendered on-screen, and the adherence to 30 frames per second once again strongly suggests that the core hardware represents no fundamental leap in capabilities over what current-gen consoles offer. While we should fully expect optimisation efforts in the time before release, it's highly unlikely that ballpark performance will change radically.

Nothing anyone familiar with hardware already hasn't deduced.

Why didn't you include where they say Batman looked better on the Wii U and had FXAA which is something the 360/PS3 versions don't have?

Also, this article has already proven to have some flawed information as Nintendo has confirmed that Pikmin 3 runs in native 720p at 60fps on Tuesday.

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TyberZannxxxx

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#7 TyberZannxxxx
Member since 2009 • 712 Posts

Digital Foundry is just trolling. They have yet to see the Wii U's true power.

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neo418

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#8 neo418
Member since 2003 • 586 Posts

Aw sheep, they are just hoping at this point that ps4 and nextbox aren't powerful so they won't be left in the dust again

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MFDOOM1983

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#9 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"]

http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012

It's safe to say that last year's Wii U E3 debut left us with more questions than we had answers. It was clear that Nintendo has once again stepped back from the technological arms race that had cost its competitors billions in losses, and was focusing on controller-driven concept games that it felt had a greater chance of mainstream success. However, at the same time, the console was being released seven years after the debut of Xbox 360, so surely it had to reflect the generational leaps in technology we've seen since then? The demos suggested otherwise and, one year later, the evidence suggests that not a great deal has changed.bonesawisready5

But Nintendo's E3 showing effectively confirms that there is no unambiguous, generational leap in raw processing power here compared to the current HD consoles, and prior claims that the machine hosts twice the power of the Xbox 360 clearly ring hollow.

Instead, the assets released by Nintendo in particular are notable in how "lo-fi" they are: its own screenshots confirm that some of its most simplistic titles are running at basic 720p resolution with no kind of anti-aliasing whatsoever, just like its demos were a year ago. A closer look at the showcase titles Nintendo debuted at its E3 press conference also shows a puzzling lack of consistency in performance that we wouldn't expect to see in a console based on mature tech less than six months out from release, which we can only explain by the idea that the second screen is imposing more of a drain than we might have otherwise thought. The company's spiritual successor to pack-in title Wii Sports - Nintendo Land - is an interesting example of this inconsistency. In theory this is "home territory" where Nintendo should revel in what it does best. While the concepts and charm are there, the trademark 60Hz update is inconsistent to say the least in certain areas - puzzling for such a visually sparse title

As you would hope, New Super Mario Bros. U achieves a flawless 60Hz performance

Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. This does not tally with a report from the showfloor, where an unnamed rep said it will ship at 60Hz. Of all of the Nintendo titles on display, it's Pikmin 3 that had the most modern attributes in terms of what was being rendered on-screen, and the adherence to 30 frames per second once again strongly suggests that the core hardware represents no fundamental leap in capabilities over what current-gen consoles offer. While we should fully expect optimisation efforts in the time before release, it's highly unlikely that ballpark performance will change radically.

Nothing anyone familiar with hardware already hasn't deduced.

Why didn't you include where they say Batman looked better on the Wii U and had FXAA which is something the 360/PS3 versions don't have?

Also, this article has already proven to have some flawed information as Nintendo has confirmed that Pikmin 3 runs in native 720p at 60fps on Tuesday.

I copied this post from another forum. Whatever was highlighted or quoted was not by my own doing. If by flawed you mean nintendo made a claim that DF said was false? They do mention that it could be 60fps at launch, but what was on the floor was 30fps with drops.
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bonesawisready5

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#10 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="bonesawisready5"]

[QUOTE="MFDOOM1983"]

Why didn't you include where they say Batman looked better on the Wii U and had FXAA which is something the 360/PS3 versions don't have?

Also, this article has already proven to have some flawed information as Nintendo has confirmed that Pikmin 3 runs in native 720p at 60fps on Tuesday.

MFDOOM1983

I copied this post from another forum. Whatever was highlighted or quoted was not by my own doing. If by flawed you mean nintendo made a claim that DF said was false? They do mention that it could be 60fps at launch, but what was on the floor was 30fps with drops.

You really didn't even read the link you posted?

"However, the representative said that some of those titles, like Pikmin 3, will run at 60 frames per second." fromhttp://wiiudaily.com/2012/06/wii-u-games-run-in-720p/

I've heard reports that it was 60fps on the show floor as well but let's just say it isn't for the sake of Digital Foundry. Either way Nintendo Land, Mario Bros U, and Pikmin 3 are all confirmed to be 720p native @60fps when they ship.

Had you read the link you would've seen this from Digital Foundry:

First of all, there are fundamental differences in the lighting model - positioning is different, and some light sources are added, others taken away. Wii U also seems to be sporting motion blur, different settings in the atmospheric rendering, along with the addition of brand new assets to the scene - not just the banners hanging from the tower, but new textures in some places too - it actually seems to be more accurately representing the look of the building when you first make your way towards it after saving Catwoman in the game's first chapter.

The scene is dramatically transformed but where there are some new additions, we also see cutbacks too. Long-range draw distance appears to be pared back noticeably, while in the mid-distance we see missing buildings, and the introduction of minor new scenery like additional water towers. Curiously, thin geometry seems to be entirely absent in places for some reason. We won't draw definitive conclusions until we're hands-on with actual code but it does seem to suggest that elements have been added and removed to better suit the capabilities of the hardware.

We're also fairly sure that the basic console 720p presentation has been augmented with FXAA or some equivalent post-process anti-aliasing, which is present in all the gameplay clips, but disabled when "detective vision" is in play. The PS3 and 360 versions feature no anti-aliasing at all.

Reports continue to emerge from sources suggesting that Wii U is significantly more powerful than the current batch of titles may lead us to believe - the obvious inference being that these games have been created on incomplete hardware, perhaps with development tools that are still evolving, by studios unfamiliar with the hardware. In the case of Arkham City, we understand Warner Bros' Montreal studio is carrying out the work while Rocksteady continues on its own projects. Digital Foundry

So this isn't exactly as negative as your OP paints it to be, but yes it does have it's down points (and high points)

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yoshi_64

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#11 yoshi_64
Member since 2003 • 25261 Posts
All this information based off tech demos, incomplete games, and a system that isn't totally and completely finalized yet. I think when Wii U launches, we'll be seeing many "upgrade" editions on the Wii U, and how those fair over their HD Twins lesser counterparts is dependent on the time and effort development studios put into it. The Wii U is launching first, it's in the same perdicament the 360 was in at the time. Remember when 360 got "HD" ports? Yeah, Wii U will survive based on the exclusives and Nintendo's efforts to pool in third parties that devote time to making games for the system stand out, whether visually or on the use of the tablet controller. I'm not worried for Wii U, I know we'll see a great system that will have great games already. I still love and enjoy Nintendo's game, and if it just becomes my Nintendo system again, so be it.
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MFDOOM1983

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#13 MFDOOM1983
Member since 2010 • 8465 Posts

"However, the representative said that some of those titles, like Pikmin 3, will run at 60 frames per second. " Nintendo Rep

"Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. " DF

Nintendo could claim it WILL run at 120fps at launch, but it doesn't change the fact that pikmin was running at 30fps with minor fps dips at E3. If we actually saw it at 60fps at e3 there wouldn't be a discussion. All devs claim they'll fix fps issues before launch. Some are fixed, other are not.

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Toxic-Seahorse

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#14 Toxic-Seahorse
Member since 2012 • 5074 Posts

"However, the representative said that some of those titles, like Pikmin 3, will run at 60 frames per second. " Nintendo Rep

"Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. " DF

Nintendo could claim it WILL run at 120fps at launch, but it doesn't change the fact that pikmin was running at 30fps with minor fps dips at E3. If we actually saw it at 60fps at e3 there wouldn't be a discussion. All devs claim they'll fix fps issues before launch. Some are fixed, other are not.

MFDOOM1983

You do realize that it's not the finished game, right? There is no point in discussing how well and unfinished games runs. It's stupid. They have a ton of time to bump it up to 60fps, and if it isn't 60fps when it releases, then you can b*tch in SW, but right now, it's useless.

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MFDOOM1983

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#15 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="yoshi_64"]All this information based off tech demos, incomplete games, and a system that isn't totally and completely finalized yet. I think when Wii U launches, we'll be seeing many "upgrade" editions on the Wii U, and how those fair over their HD Twins lesser counterparts is dependent on the time and effort development studios put into it. The Wii U is launching first, it's in the same perdicament the 360 was in at the time. Remember when 360 got "HD" ports? Yeah, Wii U will survive based on the exclusives and Nintendo's efforts to pool in third parties that devote time to making games for the system stand out, whether visually or on the use of the tablet controller. I'm not worried for Wii U, I know we'll see a great system that will have great games already. I still love and enjoy Nintendo's game, and if it just becomes my Nintendo system again, so be it. bonesawisready5

Everyone seems to be ignoring how bad those early HD ports on 360 looked and how much better 360 games looked after that

All of those "bad" ports(gun and tony hawk) were at least running at a higher resolution and other ports looked much better at launch.
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Rockman999

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#16 Rockman999
Member since 2005 • 7507 Posts
The sheep don't care about reality. They'll gladly gobble up every ounce of baby juice reggie and co. splash on their faces.
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carlisledavid79

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#17 carlisledavid79
Member since 2006 • 10522 Posts
and? I'll still buy a WiiU at launch.
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bonesawisready5

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#18 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="bonesawisready5"]

[QUOTE="yoshi_64"]All this information based off tech demos, incomplete games, and a system that isn't totally and completely finalized yet. I think when Wii U launches, we'll be seeing many "upgrade" editions on the Wii U, and how those fair over their HD Twins lesser counterparts is dependent on the time and effort development studios put into it. The Wii U is launching first, it's in the same perdicament the 360 was in at the time. Remember when 360 got "HD" ports? Yeah, Wii U will survive based on the exclusives and Nintendo's efforts to pool in third parties that devote time to making games for the system stand out, whether visually or on the use of the tablet controller. I'm not worried for Wii U, I know we'll see a great system that will have great games already. I still love and enjoy Nintendo's game, and if it just becomes my Nintendo system again, so be it. MFDOOM1983

Everyone seems to be ignoring how bad those early HD ports on 360 looked and how much better 360 games looked after that

All of those "bad" ports(gun and tony hawk) were at least running at a higher resolution and other ports looked much better at launch.

Well I can only speak for myself when I say I never thought they looked all that much better than their last generation counter parts. It's not like the Wii U is making the leap from 480p to 720p anyway, which is a large reason why 360 games did look even a small bit better than Xbox ports because of the resolution increase going from 640x480 to 1280x720. I wouldn't expect that to happen on the Wii U since we're talking about 360 ports that run in 1024x640 or 1280x720 onto another platform in nearly the same resolution.

EDIT: Why aren't you adding the rest of the article to your OP? You can copy some of it from my post or click the link and copy + paste it.

I really can't believe no one is reading the link MFDOOM provided.

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Toxic-Seahorse

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#19 Toxic-Seahorse
Member since 2012 • 5074 Posts
[QUOTE="Rockman999"]The sheep don't care about reality. They'll gladly gobble up every ounce of baby juice reggie and co. splash on their faces.

And I guess you don't care about facts, because you're ignoring them. But then again, that's what trolls do.
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Gue1

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#20 Gue1
Member since 2004 • 12171 Posts

Ninja Gaiden 3 runs at 30 frames, what a joke!

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JC_Spot

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#21 JC_Spot
Member since 2012 • 431 Posts
I would really not mind the hardware beeing crappyloosingENDS
I guess you're used to crappy hardware by now.
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bonesawisready5

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#22 bonesawisready5
Member since 2011 • 4971 Posts

Ninja Gaiden 3 runs at 30 frames, what a joke!

Gue1

To be fair Nintendo has made them add dismemberment and other features into it.

Yea, I know. Nintendo is getting them to add dismemberment into a video game. That sentence was typed.

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Human-after-all

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#24 Human-after-all
Member since 2009 • 2972 Posts

"However, the representative said that some of those titles, like Pikmin 3, will run at 60 frames per second. " Nintendo Rep

"Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. " DF

Nintendo could claim it WILL run at 120fps at launch, but it doesn't change the fact that pikmin was running at 30fps with minor fps dips at E3. If we actually saw it at 60fps at e3 there wouldn't be a discussion. All devs claim they'll fix fps issues before launch. Some are fixed, other are not.

MFDOOM1983
You fail to realize 4+ months of dev time and the fact that most demos at e3 are of older stable builds is a lot of time and consideration.
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bonesawisready5

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#25 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="MFDOOM1983"]

"However, the representative said that some of those titles, like Pikmin 3, will run at 60 frames per second. " Nintendo Rep

"Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. " DF

Nintendo could claim it WILL run at 120fps at launch, but it doesn't change the fact that pikmin was running at 30fps with minor fps dips at E3. If we actually saw it at 60fps at e3 there wouldn't be a discussion. All devs claim they'll fix fps issues before launch. Some are fixed, other are not.

Human-after-all

You fail to realize 4+ months of dev time and the fact that most demos at e3 are of older stable builds is a lot of time and consideration.

Indeed this is likely an older build of a Wii up-port. It's also one of my most wanted games this year. Good to see Pikmin back and I can't wait to find out what happened to Olimar.

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Rockman999

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#26 Rockman999
Member since 2005 • 7507 Posts
And I guess you don't care about facts, because you're ignoring them. But then again, that's what trolls do.Toxic-Seahorse
You fail to realize 4+ months of dev time and the fact that most demos at e3 are of older stable builds is a lot of time and consideration. Human-after-all
You two also fail to realize that this Nintendo, the most stubborn and incompetent company in the industry. You can't expect them to suddenly become as capable and competitive as the rest of the industry after choking on their own c0cks for nearly two decades. :|
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MFDOOM1983

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#27 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"]

"However, the representative said that some of those titles, like Pikmin 3, will run at 60 frames per second. " Nintendo Rep

"Analysis confirms that Pikmin 3 runs at a fairly solid 30 frames per second, with just the occasional, minor drop in frame-rate when effects work pushes the hardware a little more. " DF

Nintendo could claim it WILL run at 120fps at launch, but it doesn't change the fact that pikmin was running at 30fps with minor fps dips at E3. If we actually saw it at 60fps at e3 there wouldn't be a discussion. All devs claim they'll fix fps issues before launch. Some are fixed, other are not.

Human-after-all

You fail to realize 4+ months of dev time and the fact that most demos at e3 are of older stable builds is a lot of time and consideration.

I think you and few other posters are trying to pervert my original post. Pikmin 3 was shown off running at 30fps and nothing nintendo says changes that. I've already touched on the possibility of performance improving at the time of release. Saying that something might change does not refute my original statement.

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loosingENDS

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#28 loosingENDS
Member since 2011 • 11793 Posts

WiiU seems like a joke hardware wise right now

They had nothing in E3 to look even passable and now this analysis shows why

Maybe when they drop it to 99$ i will consider one, i am no longer buying Nintendo 50$ cost hardware for 250$ like Wii

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TyberZannxxxx

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#29 TyberZannxxxx
Member since 2009 • 712 Posts

WiiU seems like a joke hardware wise right now

They had nothing in E3 to look even passable and now this analysis shows why

Maybe when they drop it to 99$ i will consider one, i am no longer buying Nintendo 50$ cost hardware for 250$ like Wii

loosingENDS

Well, at least there aren't any Wii U games made by third-rate developers (yet). And as for the hardware, games aren't fully utilizing it right now since they are currently held back by the limitations of the Xbox 360/PS3. At least give the Wii U a try.

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ShadowMoses900

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#30 ShadowMoses900
Member since 2010 • 17081 Posts

lol Digital Foundry

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35cent

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#31 35cent
Member since 2008 • 934 Posts

Probably a bit too early to tell, but I doubt the Wii U's will be a quantum leap from what we've seen. It really looks like it's in the same ball park as the current gen which is disappointing.

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PAL360

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#32 PAL360
Member since 2007 • 30574 Posts

Good sig TC. It basically sums this years E3 up.

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#33 freedomfreak
Member since 2004 • 52566 Posts

lol Digital Foundry

ShadowMoses900
Indeed. I'll wait for IGN's impressions.
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loosingENDS

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#34 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

WiiU seems like a joke hardware wise right now

They had nothing in E3 to look even passable and now this analysis shows why

Maybe when they drop it to 99$ i will consider one, i am no longer buying Nintendo 50$ cost hardware for 250$ like Wii

TyberZannxxxx

Well, at least there aren't any Wii U games made by third-rate developers (yet). And as for the hardware, games aren't fully utilizing it right now since they are currently held back by the limitations of the Xbox 360/PS3. At least give the Wii U a try.

I was going to give it chance before they came out and say they will further casualize Zelda

Now i am thinking about never touching one

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TyberZannxxxx

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#35 TyberZannxxxx
Member since 2009 • 712 Posts

[QUOTE="TyberZannxxxx"]

[QUOTE="loosingENDS"]

WiiU seems like a joke hardware wise right now

They had nothing in E3 to look even passable and now this analysis shows why

Maybe when they drop it to 99$ i will consider one, i am no longer buying Nintendo 50$ cost hardware for 250$ like Wii

loosingENDS

Well, at least there aren't any Wii U games made by third-rate developers (yet). And as for the hardware, games aren't fully utilizing it right now since they are currently held back by the limitations of the Xbox 360/PS3. At least give the Wii U a try.

I was going to give it chance before they came out and say they will further casualize Zelda

Now i am thinking about never touching one

But if you don't get a Wii U, you might miss out on some good games. Keep that in mind.

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captainqwark20

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#36 captainqwark20
Member since 2012 • 1221 Posts

I would really not mind the hardware beeing crappy

But they lost me when they said Zelda is going even more casual, that was the critical point that made me decide to never touch a WiiU

loosingENDS
Their turning Zelda into GOD OF WAR??? When did they say they were casualizing the only debatable uncasual game Nintendo has? Or supports anyway?
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Grawse

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#37 Grawse
Member since 2010 • 4342 Posts
[QUOTE="ShadowMoses900"]

lol Digital Foundry

freedomfreak
Indeed. I'll wait for IGN's impressions.

Good idea.
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loosingENDS

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#38 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="TyberZannxxxx"]

Well, at least there aren't any Wii U games made by third-rate developers (yet). And as for the hardware, games aren't fully utilizing it right now since they are currently held back by the limitations of the Xbox 360/PS3. At least give the Wii U a try.

TyberZannxxxx

I was going to give it chance before they came out and say they will further casualize Zelda

Now i am thinking about never touching one

But if you don't get a Wii U, you might miss out on some good games. Keep that in mind.

It took 5+ years for Wii to come up with games i liked and ony 3 of them

I wont make the same mistake twice, i will only consider one when they have 5+ huge RPG games released and an amazing super hardcore Zelda

otherwise it is not like the 200+ games i will surly have on 720/PS4 wont keep me busy enough

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TyberZannxxxx

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#39 TyberZannxxxx
Member since 2009 • 712 Posts

[QUOTE="TyberZannxxxx"]

[QUOTE="loosingENDS"]

I was going to give it chance before they came out and say they will further casualize Zelda

Now i am thinking about never touching one

loosingENDS

But if you don't get a Wii U, you might miss out on some good games. Keep that in mind.

It took 5+ years for Wii to come up with games i liked and ony 3 of them

I wont make the same mistake twice, i will only consider one when they have 5+ huge RPG games released and an amazing super hardcore Zelda

otherwise it is not like the 200+ games i will surly have on 720/PS4 wont keep me busy enough

Wait until Quakecon or TGS. I'm sure that more Wii U games will be announced then.

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ShuichiChamp24

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#40 ShuichiChamp24
Member since 2009 • 5014 Posts
Should be interesting to see what happens with the recent devkits. Unoptimized and first batch of games, love it.
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Gue1

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#41 Gue1
Member since 2004 • 12171 Posts

[QUOTE="freedomfreak"][QUOTE="ShadowMoses900"]

lol Digital Foundry

Grawse

Indeed. I'll wait for IGN's impressions.

Good idea.

You guys are doubting one of the most reliable sources in the internets and then you dare to mention IGN?

no, no ,no this can't be real! :shock:

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Grawse

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#42 Grawse
Member since 2010 • 4342 Posts

[QUOTE="Grawse"][QUOTE="freedomfreak"] Indeed. I'll wait for IGN's impressions.Gue1

Good idea.

You guys are doubting one of the most reliable sources in the internets and then you dare to mention IGN?

no, no ,no this can't be real! :shock:

Not sure about freedomfreak, but I was joking. I just thought it was kinda funny he mentioned IGN, so I played along.
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TilxWLOC

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#43 TilxWLOC
Member since 2011 • 1164 Posts

Should be interesting to see what happens with the recent devkits. Unoptimized and first batch of games, love it.

ShuichiChamp24

Sometimes I wonder what would happen if Nintendo did release the PC that everyone was expect,how would they ridicule it then? A lot of these people, save for painguy, were ready to hate this thing from the beginning.

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freedomfreak

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#44 freedomfreak
Member since 2004 • 52566 Posts
[QUOTE="Gue1"]

[QUOTE="Grawse"]Good idea. Grawse

You guys are doubting one of the most reliable sources in the internets and then you dare to mention IGN?

no, no ,no this can't be real! :shock:

Not sure about freedomfreak, but I was joking. I just thought it was kinda funny he mentioned IGN, so I played along.

indeed indeed
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ShuichiChamp24

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#45 ShuichiChamp24
Member since 2009 • 5014 Posts

[QUOTE="ShuichiChamp24"]

Should be interesting to see what happens with the recent devkits. Unoptimized and first batch of games, love it.

TilxWLOC

Sometimes I wonder what would happen if Nintendo did release the PC that everyone was expect,how would they ridicule it then? A lot of these people, save for painguy, were ready to hate this thing from the beginning.

They'll find something. Anyway, Scribblenauts Unlimited is 1080p @ 60FPS.
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ActionRemix

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#46 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="TilxWLOC"]

[QUOTE="ShuichiChamp24"]

Should be interesting to see what happens with the recent devkits. Unoptimized and first batch of games, love it.

ShuichiChamp24

Sometimes I wonder what would happen if Nintendo did release the PC that everyone was expect,how would they ridicule it then? A lot of these people, save for painguy, were ready to hate this thing from the beginning.

They'll find something. Anyway, Scribblenauts Unlimited is 1080p @ 60FPS.

Impressive. That flash game must be really pushing the hardware!

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Rockman999

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#47 Rockman999
Member since 2005 • 7507 Posts

[QUOTE="ShuichiChamp24"]

Should be interesting to see what happens with the recent devkits. Unoptimized and first batch of games, love it.

TilxWLOC

Sometimes I wonder what would happen if Nintendo did release the PC that everyone was expect,how would they ridicule it then? A lot of these people, save for painguy, were ready to hate this thing from the beginning.

All people want is for Nintendo to get over themselves and properly accommodate the 3rd party developers. They're the only console manufacturer that truly believes they are above the entire industry and that's why their consoles after the SNES have constantly gotten shafted.
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Fizzman

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#48 Fizzman
Member since 2003 • 9895 Posts

Nintendo is a cheap casual company now. Deal with it.

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TilxWLOC

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#49 TilxWLOC
Member since 2011 • 1164 Posts

It is to early to judge the console's graphics because nothing has been released yet. Not the games, not the console, not even specs, until someone has purchased a final version of a Wii-U game, it is ridiculous to judge them in any means. When they come out, bash and complain all you want, but right now you all look quick to discredit something.

Also, I think people forget how big of a leap this gen was and expect it again. Because of how big that leap was it would be hard to make affordable hardware that can surpass it by what has been anticipated, remember how expensive it was this gen? The Wii was still 250, and I think they only made a ten dollar profit on each sold. Nintendo aren't going to take that loss, they don't have back-up or anything to save them from financial issues if losses get high enough.

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Tessellation

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#50 Tessellation
Member since 2009 • 9297 Posts
the wii u will shut some big mouths,specially the ones from the nastiest fanboys here ''cows''