Yeah, DOA5 is fucking abysmal lol. No excuse for that shit.
Fighting games in general are just tricky territory though, you're never going to have the final game on day one. Additional content, balancing, and system changes have always been a part of this genre. People like to wear rose tinted shades when it comes to this shit, but it's always been this way.
If you were a fan of Street Fighter 2 back in the day, then you bought the original, then Champions Edition, then Super Turbo, all as stand alone games. If you were into Mortal Kombat 3, you bought the original, then Ultimate, then Trilogy.
Either way though, any fighting game worth its salt has legs, and the content + system changes have to be paid for somewhere.
Personally I prefer how Street Fighter 4 handled it, as expansion packs. Every couple of years you get big balance and system changes as well as new characters, stages, and skins, for a reasonable upgrade fee. I think it was perfect. And yeah, they did sell costume packs on the side, but before you say "Oh you could unlock it in game back in the day!", no, no fighting game ever had nearly that many costumes for free. It was definitely reasonable. You got more than a good amount of content in the base game and this stuff was just a bonus if you wanted it.
If every FG handled things like SF4, I'd be happy.
The problem now is that they strip everything down to the individual item and by the time it all adds up you're paying far more than you would for the simple SF4 expansion. Or on the flip side, you have a game like Guilty Gear that pretends that we're still in the 90s. No ability to upgrade your existing game, you just have to purchase the new one.
The content has to be paid for, I have no objections to that. The greatest fighting games of all time are a result of years of improvement and additions to a base game. That stuff doesn't come free.
The issue now is that they've gone far beyond what is an acceptable balance, and are now just seeing how far they can bend gamers over.
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