Do you agree that this is the most epic set piece of this generation?

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ionusX

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#51 ionusX
Member since 2009 • 25778 Posts

[QUOTE="Giancar"]I liked the MGS4 Microwave set piece more god it was so EPIC/SAD/EMOTIONAL for me this gen :cry:Slashless

idk i thouygh the working microwaves in DNF were pretty awesome. rat + microwave is simply put the guiltiest pleasure this gen.

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The__Kraken

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#52 The__Kraken
Member since 2012 • 858 Posts

| Set piece --> Epic |

|-------------------------|

Does not compute.

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worknow222

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#53 worknow222
Member since 2007 • 1816 Posts
Nah, dual scarabs in Halo 3 tops everything.Plagueless
This, and the turret sequences in GEars 3 were pretty epic
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brofists

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#54 brofists
Member since 2011 • 2120 Posts

[QUOTE="arkephonic"]

[QUOTE="brofists"]And it's not only just that, Uncharted 3 had so many more epic moments and or unbelievable gaming sequences to boot. The forum hate for Uncharted 3 truly is bananas. Every body I know in the REAL WORLD also loved Uncharted 3 like I did! Uncharted 3 is one of my favorite games of all time. F#ck the forum haters. -I was in control of Drake while the chatuae began to collapse in a stunning spectacle of destruction by fire (awesome fire ember effects) -I was in control of Drake while the cruise ship I was on had begun to be engulfed by the sea in spectacular, and jaw dropping fashion (some of the most beautifully rendered water I've ever seen in a video game coupled with some of the best water physics I've ever seen in a video game) -I was in control of Drake during the breath taking horse back riding sequence (Just a stunning, and breath-taking moment) -I was in control of Drake when the air plane that I was on was being ripped apart from the seams, in what was one of the greatest, and most epic moments in video game history IMO (All I can say here is "..........?" I tried to talk, but nothing came out, because my jaw was on the floor after just thinking about that playable sequence in U3. I had to pick it up to finish this sentence about Uncharted 3 haha) I mean... All those GAMEPLAY sequences would have been another games major cut scene, but in Uncharted , those events/and or playable set piece moments were its actual gameplay. You actually , for the most part, got to play through each sequence in ACTUAL gameplay. And whats even funnier is that a game like Gears of War 3 , which gets hailed for "having gameplay" actually has the same amount of total cut scene time as Uncharted(like already mentioned) Except that Gears could only dream of offering up the cinematic action that Uncharted does. AmayaPapaya

The Uncharted game engine, the sheer number of animations and the complexity in which the player can interact with the environment provides pretty much limitless possibilities. I was a day 1 buyer of Drake's Fortune, and the first day I played it and got to the German submarine part, just the way he animates through it and ducks through the doorways is incredible. The traversal and verticality are also amazing, and the way they incorporate things like melee, stealth kills and shooting mechanics with it all is so well done.

The animations are great, they just don't meld well with what's happening. ND needed to to make them connect better. With the Last of Us, though, it seems like they fixed it. For reference, look at Arkham City. Batman has way more animations than Drake, at least when it comes to hand-to-hand combat, and it all flows much better and connects, unlike Uncharted 3.

In Arkam City, its like Batman is magnetically drawn to opponent. For example, When an oppenent is far away, batman magically glides, almost transports to that opponent in during a combo, And it looks very unnatural, and can cause some serious janky issues with the animations. I've encountered many errors in animations while playing AA. The animation system in Uncharted may not be 100% perfect, but hey its pretty damn close though or at least is better then everything else out there. As it is, it(UC) ia far more natural looking and feeling(when playing) then Arham City is + a majority of most games, and it(UC) more effortlessly blends together its animations then Arkam City does or most any other games do for that matter
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Giancar

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#55 Giancar
Member since 2006 • 19160 Posts

[QUOTE="Slashless"][QUOTE="Giancar"]I liked the MGS4 Microwave set piece more god it was so EPIC/SAD/EMOTIONAL for me this gen :cry:ionusX

idk i thouygh the working microwaves in DNF were pretty awesome. rat + microwave is simply put the guiltiest pleasure this gen.

=|
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AmayaPapaya

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#56 AmayaPapaya
Member since 2008 • 9029 Posts

[QUOTE="arkephonic"]

:lol:

Anyone ever notice how the people with the strongest opinions towards games on SW have never even played the whole game before?

"OH, WELL BASED ON WHAT I SAW AT A FRIEND'S HOUSE"!

"WELL, BASED ON THE DEMO"!

:lol:

BrunoBRS

oh i'm sorry, i didn't know playing through hours of the game invalidated it if you weren't playing yourself, at home. i went through all of the pirate section and the plane section, and i've played through all of uncharted 2 to know that UC3's gameplay won't improve past what i played. there's a reason i didn't play UC3 through. i couldn't stand it. if people consider UC2 better, than good god keep UC3 away from me.

IMO, the pirate section was the best part of the game. The problem with U3 is everything before the pirate section isn't that great when compared to Uncharted 2 and doesn't really pick up until then. After that though, everything is pretty good I guess. However, walking through the desert is terrible and drawn out. If you played the pirate section to the airplane one, you'd have a good idea of what to expect. TBH, if you did play thorughthe entire game, start to finish, your opinion of it would probably be worse. You'd see all the plot holes, be forced to play through the kid Drake section where nothing happens, and you'd see other blemishes. It's just poorly designed, especially compared to U2. You can tell all the talent went to the Last of Us.

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brofists

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#57 brofists
Member since 2011 • 2120 Posts
[QUOTE="Plagueless"]Nah, dual scarabs in Halo 3 tops everything.worknow222
This, and the turret sequences in GEars 3 were pretty epic

Gears and Halo cant even compare to Uncharted 's lower tier playable moments, Let alone can anything from any Gears or Halo game touch some of Uncharted 's more epic gaming moments. You are talking about on rail turret sequences COMPARED TO FULLY playable, full scale sequences in Uncharted that rival some of Hollywood's best action scenes. I mean, do both of you xbots even realise how retarded you both sound?
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BrunoBRS

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#58 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="arkephonic"]

:lol:

Anyone ever notice how the people with the strongest opinions towards games on SW have never even played the whole game before?

"OH, WELL BASED ON WHAT I SAW AT A FRIEND'S HOUSE"!

"WELL, BASED ON THE DEMO"!

:lol:

AmayaPapaya

oh i'm sorry, i didn't know playing through hours of the game invalidated it if you weren't playing yourself, at home. i went through all of the pirate section and the plane section, and i've played through all of uncharted 2 to know that UC3's gameplay won't improve past what i played. there's a reason i didn't play UC3 through. i couldn't stand it. if people consider UC2 better, than good god keep UC3 away from me.

IMO, the pirate section was the best part of the game. The problem with U3 is everything before the pirate section isn't that great when compared to Uncharted 2 and doesn't really pick up until then. After that though, everything is pretty good I guess. However, walking through the desert is terrible and drawn out. If you played the pirate section to the airplane one, you'd have a good idea of what to expect. TBH, if you did play thorughthe entire game, start to finish, your opinion of it would probably be worse. You'd see all the plot holes, be forced to play through the kid Drake section where nothing happens, and you'd see other blemishes. It's just poorly designed, especially compared to U2. You can tell all the talent went to the Last of Us.

oh i know the plotholes. i do my research :P
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Kickinurass

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#59 Kickinurass
Member since 2005 • 3357 Posts

You are talking about on rail turret sequences COMPARED TO FULLY playable, full scale sequences in Uncharted that rival some of Hollywood's best action scenes. I mean, do both of you xbots even realize how retarded you sound?brofists

All of Halo's epic sequences are 100% gameplay, and usually offer the player multiple ways of reaching the end of a certain segment. Don't know about Gears - I stopped playing after the first.

Just thought you should know.

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hippiesanta

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#60 hippiesanta
Member since 2005 • 10301 Posts
UC2 "convoy" chapter is more epic ... especially when you do the no gravity mode
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RandomWinner

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#61 RandomWinner
Member since 2010 • 3751 Posts

Am I the only fvcking person who thinks that Uncharted 2's was WAY better?

http://www.youtube.com/watch?v=3Ok9Nd5RMLk

Collapsing building!? IT WAS AWESOME!!!

The cargo plane was cool, but it has NOTHING on this one.

That's my opinion though.

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hippiesanta

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#62 hippiesanta
Member since 2005 • 10301 Posts
[QUOTE="Slashless"][QUOTE="Giancar"]I liked the MGS4 Microwave set piece more god it was so EPIC/SAD/EMOTIONAL for me this gen :cry:

Eastern Europe motorcycle chase with big mama is way epic
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AmayaPapaya

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#63 AmayaPapaya
Member since 2008 • 9029 Posts

[QUOTE="AmayaPapaya"]

[QUOTE="BrunoBRS"] oh i'm sorry, i didn't know playing through hours of the game invalidated it if you weren't playing yourself, at home. i went through all of the pirate section and the plane section, and i've played through all of uncharted 2 to know that UC3's gameplay won't improve past what i played. there's a reason i didn't play UC3 through. i couldn't stand it. if people consider UC2 better, than good god keep UC3 away from me.BrunoBRS

IMO, the pirate section was the best part of the game. The problem with U3 is everything before the pirate section isn't that great when compared to Uncharted 2 and doesn't really pick up until then. After that though, everything is pretty good I guess. However, walking through the desert is terrible and drawn out. If you played the pirate section to the airplane one, you'd have a good idea of what to expect. TBH, if you did play thorughthe entire game, start to finish, your opinion of it would probably be worse. You'd see all the plot holes, be forced to play through the kid Drake section where nothing happens, and you'd see other blemishes. It's just poorly designed, especially compared to U2. You can tell all the talent went to the Last of Us.

oh i know the plotholes. i do my research :P

Yeah, the whole part where the guy gets shot, survives, and then disappears with no explanation is literally one of the worst/obvious plot holes I've seen this gen. The only one probably worse is the Deleter (that's what he was called right?) in Other M.

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Giancar

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#64 Giancar
Member since 2006 • 19160 Posts
[QUOTE="hippiesanta"][QUOTE="Slashless"][QUOTE="Giancar"]I liked the MGS4 Microwave set piece more god it was so EPIC/SAD/EMOTIONAL for me this gen :cry:

Eastern Europe motorcycle chase with big mama is way epic

3rd MGS4 chapter was the weakest. the only one not epic. the rest? A gaming bless
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brofists

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#65 brofists
Member since 2011 • 2120 Posts

[QUOTE="brofists"]You are talking about on rail turret sequences COMPARED TO FULLY playable, full scale sequences in Uncharted that rival some of Hollywood's best action scenes. I mean, do both of you xbots even realize how retarded you sound?Kickinurass

All of Halo's epic sequences are 100% gameplay, and usually offer the player multiple ways of reaching the end of a certain segment. Don't know about Gears - I stopped playing after the first.

Just thought you should know.

Whether its 100% gameplay or not is irrelevant. The thread is about best set piece action. For Uncharted to offer what it does, while STILL allowing for the level of gameplay control that it does is phenomenonal, and in that regard, Uncharted is umatched in the industry. NOTHING from any Gears or Halo game can come close to the cinematic and fully playable sequences in Uncharted. p.s Halo is linear as well though. The levels in Halo are a little bigger and more "open," but you are still guided along a straight and narrow path. The end game is killing a certain number of enemies, thats all you do, and once you do that, you simply advance to the next battle arena in Halo. That's Halo in a nutshell. I don't get why there's this "omg Halo's gameplay offers so much choice," NO, its ALL ABOUT shooting and killing! And "omg Halo is so open and dynamic " NO, wrong again, its linear as well. The only difference is that its battle areans are a little bigger and more open, BUT again theres no difference. Whats funny is all that has looked to have been changed with Halo 4, and Halo 4 is more scripted and linear now
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BrunoBRS

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#66 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="AmayaPapaya"]

IMO, the pirate section was the best part of the game. The problem with U3 is everything before the pirate section isn't that great when compared to Uncharted 2 and doesn't really pick up until then. After that though, everything is pretty good I guess. However, walking through the desert is terrible and drawn out. If you played the pirate section to the airplane one, you'd have a good idea of what to expect. TBH, if you did play thorughthe entire game, start to finish, your opinion of it would probably be worse. You'd see all the plot holes, be forced to play through the kid Drake section where nothing happens, and you'd see other blemishes. It's just poorly designed, especially compared to U2. You can tell all the talent went to the Last of Us.

AmayaPapaya

oh i know the plotholes. i do my research :P

Yeah, the whole part where the guy gets shot, survives, and then disappears with no explanation is literally one of the worst/obvious plot holes I've seen this gen. The only one probably worse is the Deleter (that's what he was called right?) in Other M.

well to be fair the deleter issue solves itself when everyone turns up dead, so it's not like it had somewhere to go. and if i recall, samus is thinking about it (even suspecting adam might be it) up until adam dies.
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Shadow4020

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#67 Shadow4020
Member since 2007 • 2097 Posts

That's the first set piece I thought of, because it's my favorite from U3. I have too poor a memory to be sure it's the best I've seen.:P

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brofists

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#68 brofists
Member since 2011 • 2120 Posts
The entire game was really underwhelming from start to finish (especially the lame, disappointing ending) so I would have to say that 'no' this was/is hardly the most epic set piece of this generation...67gt500
Uncharted 3 is an improvement over Uncharted 2 in more ways then not. And even if you were disappointed with Uncharted 3, you have to be reasonable, there still is NO denyin that Uncharted 3 is a great game, and you should be able to give credit where credit is due, INSTEAD: Of nit picking just to nit pick, and then blowing what minor faults it does have WAY out of proportion like some people in this thread are doing or do do. I mean we can pick apart your favorite game even worse when applyng the same stupid nit picky standards that the TS, and some people in this thread, are applying to Uncharted. Let's just enjoy the game for what it is, and what it does do magnificently, and lets stop being negative douches. The fact of the matter is that Uncharted 3 still has significantly less flaws , and many more positives and gaming highs then a VAST majority of many other games out there. Anyway, To me Uncharted 3 is one of my all time favorite games ever, and lots of other people in the real world, and not on internet forums, would agree that its one of the best games this gen. Uncharted 3 is an amazing gaming experience , and personally... I'd absolutely recommend it over a vast majority of games out now. Any how, I think that the people that were disappointed with U3 had insane expectations , and that no matter what Uncharted 3 did, it wasnt going to live up to the insane expectations that some gamers had in their heads for it. It really did seem like some were expecting Uncharted 3 to cure cancer and bring with it world peace. And even if Uncharted 3 had cured aids , that still wouldn't have been enough for these self entitled whiney brats who have the audacity to call themselves gamers. And the other percentage of gamers that are thrashing the game, are just forum dwellers/lemmings like you/haters that have not even played the game, probably have never touched a PS3, and are just trying to stir the spot and or spite cows. And of course when the internet is involved, you get a lot of gamers complaining just for the sake of it. What I would say is, haters gonna hate...F'em! If you loved Uncharted 3 like many gamers in the real world have, then that's all that should matter to you. Just ignore the haters like chilly, sit back, chillax, and enjoy the ride of your life with the brilliance of Uncharted! This needs to be said again and again. Everybody say it with me: haters gonna hate, F'em!
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AmayaPapaya

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#69 AmayaPapaya
Member since 2008 • 9029 Posts

[QUOTE="AmayaPapaya"]

[QUOTE="BrunoBRS"] oh i know the plotholes. i do my research :PBrunoBRS

Yeah, the whole part where the guy gets shot, survives, and then disappears with no explanation is literally one of the worst/obvious plot holes I've seen this gen. The only one probably worse is the Deleter (that's what he was called right?) in Other M.

well to be fair the deleter issue solves itself when everyone turns up dead, so it's not like it had somewhere to go. and if i recall, samus is thinking about it (even suspecting adam might be it) up until adam dies.

TBH, I don't even remember the story too well, so I can't recall what you're talking about :P

All I remember is him being a big deal and then the whole thing is just kinda weaved out of the story. When I fully beat the game (collected all items) I was shocked to see he just never showed up. I really felt they just forgot about the whole ordeal and shipped the game.

In Other M's defense though, from what I've heard, if you pick apart the story and pay close attention to some of the cutscenes, the deleter's identity becomes obvious. In uncharted 3, there is no way to tell what's going on unless you read Amy whatsherface's twitter where she explains it.

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brofists

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#70 brofists
Member since 2011 • 2120 Posts

[QUOTE="BrunoBRS"]arkephonic, here's the problem with uncharted: it tries so hard, but so hard to be awesome, that it just becomes banal. that scene didn't make me go "whoa", it made me go "why is the plane suddenly on fire?". that desperate attempt to reach the maximum level of awesomeness backfires, and it becomes boring. shallow gameplay doesn't help.arkephonic

i thought it was an incredibly stupid sequence. just going by what i played from UC3....BrunoBRS

:lol:

Anyone ever notice how the people with the strongest opinions towards games on SW have never even played the whole game before?

"OH, WELL BASED ON WHAT I SAW AT A FRIEND'S HOUSE"!

"WELL, BASED ON THE DEMO"!

:lol:

It really is pathetic. That a game as fantastic as Uncharted 3 can still get this much forum hate. Its always the minority of forum dwellers who ARE the most vocal about their "hate" for the game too. That tells you everything you need to already know lol. And like you also said, we are talking about forum dwellers, who for the most part, many of - have not even played an Uncharted game. Its just ignorance, plain and simple. YET they have such strong "opinions," if we should even call them that, regarding Uncharted .... Its all LOL worthy. It really does feel like there's been an irrational led hate crusade over the internet against Uncharted 3. For example, The Uncharted 3 hate on the NeoGaf forums is insanity, and the obsession to hate on that game over there, is on a whole other level of weird. If you noticed, when the game first came out. There were lemmings already irrationally thrashing Uncharted 3 (at launch) lems who never played the game, its crazy... Sadly their uninformed b.s has been and is still constantly being parroted by other ignorant forum dwellers to this day. And some people who do end up playing Uncharted 3, come in with preconceived notions and preconceived bias, because of what they heard over the internet from lems who never played the game ect Like I said, bananas. Anyway, I've studied business, and its interesting when you find out that M$ has a whole PR firm dedicated to social medium (that's an instant red flag) And one of the common scare or shady tactics by M$ is to flood forums with an opinion, that is ignorant, which gets repeated over and over again, and any opposing opinions to that ignorance gets attacked by many. Its the principal of propaganda, and the idea of influencing sheep to conform to what ever opinion is "popular," and in where any body with a differing opinion is attacked ect. Its sad how most Americans are dumb sheep who follow what ever is popular, and are led to think a certain way. We have to be above that. And stay true to ourselves,and HOLD on to our informed opinions no matter what. Heres someething i found very interesting also, Think about why Halo and Call of Duty almost seemed to have become popular over night. Those two games have so many hidden occult (Freemasonry) signs, and subliminal messages, it an eye opener, and makes you wonder why they were pushed so hard by the media. Its not a coincidence. And lastly, as for the people that don't know of M$ inner workings, you don't have a clue. M$ is pure evil, and that's not even an exaggeration . If I were Sony, I would fight M$ back with their own tactics, and give M$ a taste of their own medicine
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Inotian

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#71 Inotian
Member since 2012 • 274 Posts

Maybe if the Cargo Plane's whole section wasn't revealed pre-release , it would've been awesome.

The convoy /w the horses is MUCH better, and don't get me started on the set piece king , UC2.

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Kickinurass

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#72 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

[QUOTE="brofists"]You are talking about on rail turret sequences COMPARED TO FULLY playable, full scale sequences in Uncharted that rival some of Hollywood's best action scenes. I mean, do both of you xbots even realize how retarded you sound?brofists

All of Halo's epic sequences are 100% gameplay, and usually offer the player multiple ways of reaching the end of a certain segment. Don't know about Gears - I stopped playing after the first.

Just thought you should know.

Whether its 100% gameplay or not is irrelevant. The thread is about best set piece action. For Uncharted to offer what it does, while STILLL allowing the level of gameplay control that it does is phenomenonal, and in.that regard, Uncharted is umatched in the industry. NOTHING of any Gears or Halo comes close to the cinematic and fully playable sequences in Uncharted. p.s Halo is linear as well though. The levels in Halo are a littpe bigger and more "open," but your still guided along a straight and narrow path. The end game is killing a certain number of enemies, thats all you do, and once done, you advance to the next battle arena in Halo. That's Halo in a nutshell. I don't get why there's this "omg Halo's gameplay offers so much choice," NO, its ALL ABOUT shooting and killing! and "omg Halo is so open amd.dynamic " NO, its linear as well. The only difference is that its battle areans are a little bigger and more open, BUT that looks to.have changed with Halo 4

I never said anything about Halo being linear or not - I just said it offers multiple ways of completing a segment. I dunno why you went into this whole thing choice, bro.

Besides that, I just wanted to correct you on the point highlighted in red. In regards to Halo, it was simply was wrong. I don't care about your opinion on set pieces and if you notice, I never once said Halo's set pieces were some to admire.

:|

I swear PS3 fans have trouble reading

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soulitane

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#73 soulitane
Member since 2010 • 15091 Posts

[QUOTE="brofists"][QUOTE="Kickinurass"]

All of Halo's epic sequences are 100% gameplay, and usually offer the player multiple ways of reaching the end of a certain segment. Don't know about Gears - I stopped playing after the first.

Just thought you should know.

Kickinurass

Whether its 100% gameplay or not is irrelevant. The thread is about best set piece action. For Uncharted to offer what it does, while STILLL allowing the level of gameplay control that it does is phenomenonal, and in.that regard, Uncharted is umatched in the industry. NOTHING of any Gears or Halo comes close to the cinematic and fully playable sequences in Uncharted. p.s Halo is linear as well though. The levels in Halo are a littpe bigger and more "open," but your still guided along a straight and narrow path. The end game is killing a certain number of enemies, thats all you do, and once done, you advance to the next battle arena in Halo. That's Halo in a nutshell. I don't get why there's this "omg Halo's gameplay offers so much choice," NO, its ALL ABOUT shooting and killing! and "omg Halo is so open amd.dynamic " NO, its linear as well. The only difference is that its battle areans are a little bigger and more open, BUT that looks to.have changed with Halo 4

I never said anything about Halo being linear or not - I just said it offers multiple ways of completing a segment. I dunno why you went into this whole thing choice, bro.

Besides that, I just wanted to correct you on the point highlighted in red. In regards to Halo, it was simply was wrong. I don't care about your opinion on set pieces and if you notice, I never once said Halo's set pieces were some to admire.

:|

I swear PS3 fans have trouble reading

They also seem to have problems with people not all thinking the same :P
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Chris_Williams

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#74 Chris_Williams
Member since 2009 • 14882 Posts

uc2 had the best set peices but the cargo plane was very legit

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SPYDER0416

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#75 SPYDER0416
Member since 2008 • 16736 Posts

I was going to come in here and say "no, the Uncharted 3 cargo plane sequence was the best this generation".

Then I looked at the video and realized that this might actually, objectively be the most epic set piece in a game this generation. Its insane, but not so insane it goes into Saints Row 3 wacky territory and just spits in the face of realism. I mean, it still does that, and its still disappointing realizing that Drake is kind of invincible anyways unless you yourself screw up in a gunfight, but its crazy.

I guess the cruise ship sequence and train sequence in Uncharted 2 are also amazing, but the desert trek after this one makes it a little more epic (even if it completely destroys my suspension of disbelief once the trek is over and he stumbles upon the best/worst possible place his luck would take him, and still be in fighting form after all that dehydration and starvation).

There are some other great set pieces that could contend with that though. The EMP in Modern Warfare 2 (which changed the level and outcome of a major battle), the One Shot, One Kill mission in Call of Duty 4 (since it took some skill to pull off and had an awesome stealth mission beforehand, and action packed extraction after), and like half of the stuff in God of War 3. I really wish that the part in Halo 2 where you send the covenant their bomb was playable, because it probably would have topped this list if they somehow allowed you control, and of course the playable ending of Red Dead Redemption.

Maybe not all are "epic", but these are my favorites. Still, the cargo plane sequence tops them most if not all of them in sheer craziness, while still having some element of realism and just being really awesome.

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#76 brofists
Member since 2011 • 2120 Posts

[QUOTE="brofists"][QUOTE="Kickinurass"]

All of Halo's epic sequences are 100% gameplay, and usually offer the player multiple ways of reaching the end of a certain segment. Don't know about Gears - I stopped playing after the first.

Just thought you should know.

Kickinurass

Whether its 100% gameplay or not is irrelevant. The thread is about best set piece action. For Uncharted to offer what it does, while STILLL allowing the level of gameplay control that it does is phenomenonal, and in.that regard, Uncharted is umatched in the industry. NOTHING of any Gears or Halo comes close to the cinematic and fully playable sequences in Uncharted. p.s Halo is linear as well though. The levels in Halo are a littpe bigger and more "open," but your still guided along a straight and narrow path. The end game is killing a certain number of enemies, thats all you do, and once done, you advance to the next battle arena in Halo. That's Halo in a nutshell. I don't get why there's this "omg Halo's gameplay offers so much choice," NO, its ALL ABOUT shooting and killing! and "omg Halo is so open amd.dynamic " NO, its linear as well. The only difference is that its battle areans are a little bigger and more open, BUT that looks to.have changed with Halo 4

I never said anything about Halo being linear or not - I just said it offers multiple ways of completing a segment. I dunno why you went into this whole thing choice, bro.

Besides that, I just wanted to correct you on the point highlighted in red. In regards to Halo, it was simply was wrong. I don't care about your opinion on set pieces and if you notice, I never once said Halo's set pieces were some to admire.

:|

I swear PS3 fans have trouble reading

First of all, there was nothing of mine to correct. You responded to an irrelevant point of my post, something I was not talking about, while missing the point. I guess xbots like you have trouble focusing at the topic at hands, and have trouble talking about anything that's relevant to the discussion. Never mind that, there's also the fact that your statement about Halo is dead wrong too lol. In Halo, the end game is killing a certain number of enemies, thats all you do, and once you do that, you simply advance to the next battle arena in Halo. That's your ONLY way of completing a segment. It would be nice, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. Hell, in Uncharted you have the option to stealth, melee, and or travese while shooting, and or there are segments where you can combine combinations of each and all of the mentioned in order to complete a segment. So in actuality Uncharted is giving you MORE gameplay options to take in how to complete a shooting segment of the game, Never mind that there's also puzzel segments, smooth and fun platforming sections, and fully playable cinematics as segments in Uncharted to boot, and that those segments are all done exceptionally well, and serve the purpose of the game even better, while staying true to the premise of the game ect. Halo has only one aspect that's barebones, where as Uncharted has many aspects that are all done well, work well together, and serve the game well while driving the game as a whole in enthralling fashion. Uncharted is so high above Halo in game design, mechanics, and story telling, that Halo cant even get within miles range of touching Uncharted
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MicrosoftRules

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#77 MicrosoftRules
Member since 2012 • 835 Posts

I did enjoy quite a few scenes in that movie.

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brofists

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#78 brofists
Member since 2011 • 2120 Posts

I did enjoy quite a few scenes in that movie.

MicrosoftRules
You wouldnt know, you have never even played an Uncharted game, xbot lol Uncharted is leagues above your movie done wrong Gears of War though
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brofists

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#79 brofists
Member since 2011 • 2120 Posts
I was going to come in here and say "no, the Uncharted 3 cargo plane sequence was the best this generation". SPYDER0416
And you would have been oh so right! Why did you have to go and ruin that SIR haha
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soulitane

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#80 soulitane
Member since 2010 • 15091 Posts

uld be nuce, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. brofists
Multiple ways: vehicles, decide whether you want to drive, or shoot. Multiple types of vehicles leads to different ways of taking on each area if vehicles are present. Different armor abilities lead to different strategies to take on the enemy. Co-op, allows for different strategies with a combination of the previous mentioned things or just simply different tactics.

I'll use the scarab example previously mentioned although it lacks armor abilities since it's not reach. There are multiple ways you can take it on depending on all those variables. You can use a hornet to fly up and drop onto the scarab, jumping out at the right time as to land on it. If you have two or more people you can get someone to fly you over the scarab and you drop onto it. With 4 people you can take on both scarabs at once employing this method and two hornets. You could use a tank to shoot it's legs and jump on it from the ground. Also from the ground you can use a warthog to shoot it's legs down, either with you driving and an ai or human gunner, or you could be shooting with an ai or human driver. You can also mix a match those strategies to to take on the scarabs.

That's multiple ways of competing the exact same segment in Halo.

I also forgot to mention hijacking enemy vehcles and using them to take down the scarabs.

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Kickinurass

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#81 Kickinurass
Member since 2005 • 3357 Posts

What are you incoherently babbling about lol. First of all, there was nothing of mine to correct. You responded to an irrelevant point of my post, something I was not talking about, while missing the point. I guess xbots like you have trouble focusing at the topic at hands, and have trouble talking about anything that's relevant to the discussion. Never mind that, there's also the fact that your statement about Halo is dead wrong too lol. In Halo, the end game is killing a certain number of enemies, thats all you do, and once you do that, you simply advance to the next battle arena in Halo. That's your ONLY way of completing a segment. It would be nuce, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. Hell, in Uncharted you have the option to stealth, melle, and or travese while shooting, So in actuality Uncharted is giving you MORE gameplay options to take in how to complete a shooting segment of the game, Never mind that there's also puzzel segments, smooth and fun platforming sections, and fully playable cinematics as segments in Uncharted to boot, and that those segments are all done exceptionally well, and serve the purpose of the game even better, while staying true to the premise of the game ect. Halo has only one aspect that's barebones, where as Uncharted has many aspects that are all done well, work well together, and serve the game well ect. Uncharted is so high above Halo in game design, and story telling, that Halo cant even get within miles range of touching Uncharted brofists

:lol: I highlight was wrong with your post in red. Perhaps you missed it, so let me show you again

You are talking about on rail turret sequences COMPARED TO FULLY playable, full scale sequences in Uncharted that rival some of Hollywood's best action scenesbrofists

That was your main reason for discrediting Halo and Gears. It's actually crucial to the argument, as without it - you don't have an argument at all. It's the sole piece of "evidence" you based your entire post on.

I don't know why you feel as though I am attacking Uncharted. I never compared Halo to Uncharted, I just said that Halo offers the player freedom in how to approach situations. It's far from comprehensive, but its also further from being "on rails".

A typical Halo segment usually gives the player the option of "melle, or traverse while shooting" in addition to vehicular combat. Some situations also allow you to forgo combat completely. Reach upped the anty with armor abilities, which allow for additional fun possibilities. Now that you mention stealth, I wonder if you could sneak through some of Reach's levels if you rely on cloak enough. Furthermore, while Halo is far from sandbox, the area in which players typically do battle are usually arena like, meaning the player isn't simply pushed strictly forward into each firefight, but often has alot of space to experiment in.

No, the choices in Halo are not to the magnitude of say New Vegas. You're not going to make Chief a 100% melee warrior, although the choice is there on lesser difficulties with the Blackeye skull. Yes, you principally need to kill every enemies in your way. No, that doesn't discredit the fact that Halo offers players some interesting choices in how to kill said enemy, definitely more entertaining than Gears of War and CoD. Again, haven't played Uncharted, so I don't know how it compares. 10 bucks you still consider still read this post as "Halo > Uncharted" though

I'm now convinced your are borderline illiterate btw.

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Kickinurass

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#82 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="brofists"]uld be nuce, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. soulitane

Multiple ways: vehicles, decide whether you want to drive, or shoot. Multiple types of vehicles leads to different ways of taking on each area if vehicles are present. Different armor abilities lead to different strategies to take on the enemy. Co-op, allows for different strategies with a combination of the previous mentioned things or just simply different tactics.

I'll use the scarab example previously mentioned although it lacks armor abilities since it's not reach. There are multiple ways you can take it on depending on all those variables. You can use a hornet to fly up and drop onto the scarab, jumping out at the right time as to land on it. If you have two or more people you can get someone to fly you over the scarab and you drop onto it. With 4 people you can take on both scarabs at once employing this method and two hornets. You could use a tank to shoot it's legs and jump on it from the ground. Also from the ground you can use a warthog to shoot it's legs down, either with you driving and an ai or human gunner, or you could be shooting with an ai or human driver. You can also mix a match those strategies to to take on the scarabs.

That's multiple ways of competing the exact same segment in Halo.

I also forgot to mention hijacking enemy vehcles and using them to take down the scarabs.

You could also take out the scarab without boarding at all with the hornet. Or my favorite, drop off two other players near the core, let them destroy the core while the hornet provides cover, and then have them jump back to the hornet before it explodes.

It takes forever on Legendary, but looking at it in Theatre mode is so worth it :P

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skrat_01

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#83 skrat_01
Member since 2007 • 33767 Posts
Asura's Wrath. Mashing the circle button and watching the angry protagonist punch a demigods giant finger crushing a continent so hard, that it causes a chain reaction blowing up the being who is as big as a planet. That and watching the protagonist be stabbed through the same said planet by a godamn space sword, that sliced the moon in two. A++ for ridiculous.
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UnrealLegend

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#84 UnrealLegend
Member since 2009 • 5888 Posts

[QUOTE="inb4uall"]

[QUOTE="UnrealLegend"]

Eh... no.

When a scene ripped straight from a Bond film is considered "the best thing ever" then there's a big problem.

BrunoBRS

u saying bond is bad? >.>

no, he's saying a poor bond ripoff being considered the best gaming has to offer is bad.

Exactly. I happen to really love Bond.:oops:

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soulitane

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#85 soulitane
Member since 2010 • 15091 Posts

[QUOTE="soulitane"]

[QUOTE="brofists"]uld be nuce, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. Kickinurass

Multiple ways: vehicles, decide whether you want to drive, or shoot. Multiple types of vehicles leads to different ways of taking on each area if vehicles are present. Different armor abilities lead to different strategies to take on the enemy. Co-op, allows for different strategies with a combination of the previous mentioned things or just simply different tactics.

I'll use the scarab example previously mentioned although it lacks armor abilities since it's not reach. There are multiple ways you can take it on depending on all those variables. You can use a hornet to fly up and drop onto the scarab, jumping out at the right time as to land on it. If you have two or more people you can get someone to fly you over the scarab and you drop onto it. With 4 people you can take on both scarabs at once employing this method and two hornets. You could use a tank to shoot it's legs and jump on it from the ground. Also from the ground you can use a warthog to shoot it's legs down, either with you driving and an ai or human gunner, or you could be shooting with an ai or human driver. You can also mix a match those strategies to to take on the scarabs.

That's multiple ways of competing the exact same segment in Halo.

I also forgot to mention hijacking enemy vehcles and using them to take down the scarabs.

You could also take out the scarab without boarding at all with the hornet. Or my favorite, drop off two other players near the core, let them destroy the core while the hornet provides cover, and then have them jump back to the hornet before it explodes.

It takes forever on Legendary, but looking at it in Theatre mode is so worth it :P

Yeah, the damn ghosts and banshees on legendary tear through the hornets and if I remember correctly make it pretty hard to use the land based vehicles. Those explosions were always amazing to view :P
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#86 brofists
Member since 2011 • 2120 Posts
[QUOTE="brofists"]uld be nuce, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. soulitane
Multiple ways: vehicles, decide whether you want to drive, or shoot. Multiple types of vehicles leads to different ways of taking on each area if vehicles are present. Different armor abilities lead to different strategies to take on the enemy.

Wow, you actually answered me in a fair and friendly manner. I'm shocked. Are you really Soultane lol? It cant be! Ok, I'll give you my response now. That's ALL basically ONE thing, which amounts to, "you can use vehicles" as your answer. Keep in mind vehicles have been a staple of MANY FPS games since the 90's. Just recently, StarHawk alone does vehicle sections better then Halo does, and StarHawk integrates them into their game better then Halo does. [quote="soulitane"] I'll use the scarab example previously mentioned although it lacks armor abilities since it's not reach. There are multiple ways you can take it on depending on all those variables. You can use a hornet to fly up and drop onto the scarab, jumping out at the right time as to land on it. If you have two or more people you can get someone to fly you over the scarab and you drop onto it. With 4 people you can take on both scarabs at once employing this method and two hornets. You could use a tank to shoot it's legs and jump on it from the ground. Also from the ground you can use a warthog to shoot it's legs down, either with you driving and an ai or human gunner, or you could be shooting with an ai or human driver. You can also mix a match those strategies to to take on the scarabs. That's multiple ways of competing the exact same segment in Halo.

Just little variations of the same things. It was a nice example you gave me, but it is not anything that is as complex as the guy you answered for was making it out to seem. I played that section, and although i thought it was fun at first, its no where near the level of quality or entertainment of say, what I've played from Uncharted's epic gameplay moments, which are driven by its story well, and. so as make for an even greater experience. That section in Halo 3 just felt really disjointed as well
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freedomfreak

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#87 freedomfreak
Member since 2004 • 52551 Posts

Yeah,that's pretty fvcking cool,although I prefer that fvcking cruise ship part.

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skrat_01

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#88 skrat_01
Member since 2007 • 33767 Posts

I'll use the scarab example previously mentioned although it lacks armor abilities since it's not reach. There are multiple ways you can take it on depending on all those variables. You can use a hornet to fly up and drop onto the scarab, jumping out at the right time as to land on it. If you have two or more people you can get someone to fly you over the scarab and you drop onto it. With 4 people you can take on both scarabs at once employing this method and two hornets. You could use a tank to shoot it's legs and jump on it from the ground. Also from the ground you can use a warthog to shoot it's legs down, either with you driving and an ai or human gunner, or you could be shooting with an ai or human driver. You can also mix a match those strategies to to take on the scarabs.

That's multiple ways of competing the exact same segment in Halo.

I also forgot to mention hijacking enemy vehcles and using them to take down the scarabs.

soulitane
Choice in terms of problem solving in Halo is extremely limited, and the Scarab is a perfect example of it. At the end of the day you shoot it, and disable it to board it - then hit the control panel, or you drop on it another way and disable the control panel. There's not much variety in terms of how the enemy functions, there's not much variety to how it can be fought, and there's barely any variety in terms of its own survivability. Halo 3 and the previous ones are run and gun games through and through - there's little if not no strategy involved, rather small moment to moment tactics in fights, and that's where Halo shines; combat against a mix of multiple enemies who all react differently each scenario, and some generally great level design that actually allows some room to breath and for the a.i. to shine (though there has been plenty of terrible level design in the second and third). I haven't played enough reach to properly comment, but it more or less seems to be following the same formula. The Halo series isn't Deus Ex nor is it ArmA alas, it's far too directed and its much more structured then systems driven to allow such player freedoms.
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BrunoBRS

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#89 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="AmayaPapaya"]

Yeah, the whole part where the guy gets shot, survives, and then disappears with no explanation is literally one of the worst/obvious plot holes I've seen this gen. The only one probably worse is the Deleter (that's what he was called right?) in Other M.

AmayaPapaya

well to be fair the deleter issue solves itself when everyone turns up dead, so it's not like it had somewhere to go. and if i recall, samus is thinking about it (even suspecting adam might be it) up until adam dies.

TBH, I don't even remember the story too well, so I can't recall what you're talking about :P

All I remember is him being a big deal and then the whole thing is just kinda weaved out of the story. When I fully beat the game (collected all items) I was shocked to see he just never showed up. I really felt they just forgot about the whole ordeal and shipped the game.

In Other M's defense though, from what I've heard, if you pick apart the story and pay close attention to some of the cutscenes, the deleter's identity becomes obvious. In uncharted 3, there is no way to tell what's going on unless you read Amy whatsherface's twitter where she explains it.

the deleter's identity is the last dude to die that isn't anthony (black dude). can't remember his name though, but yeah, he doesn't show up because he's dead.
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BrunoBRS

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#90 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="arkephonic"]

[QUOTE="BrunoBRS"]

[QUOTE="BrunoBRS"]i thought it was an incredibly stupid sequence. just going by what i played from UC3....brofists

:lol:

Anyone ever notice how the people with the strongest opinions towards games on SW have never even played the whole game before?

"OH, WELL BASED ON WHAT I SAW AT A FRIEND'S HOUSE"!

"WELL, BASED ON THE DEMO"!

:lol:

It really is pathetic. That a game as fantastic as Uncharted 3 can still get this much forum hate. Its always the minority of forum dwellers who ARE the most vocal about their "hate" for the game too. That tells you everything you need to already know lol. And like you also said, we are talking about forum dwellers, who for the most part, many of - have not even played an Uncharted game. Its just ignorance, plain and simple. YET they have such strong "opinions," if we should even call them that, regarding Uncharted .... Its all LOL worthy. It really does feel like there's been an irrational led hate crusade over the internet against Uncharted 3. For example, The Uncharted 3 hate on the NeoGaf forums is insanity, and the obsession to hate on that game over there, is on a whole other level of weird. If you noticed, when the game first came out. There were lemmings already irrationally thrashing Uncharted 3 (at launch) lems who never played the game, its crazy... Sadly their uninformed b.s has been and is still constantly being parroted by other ignorant forum dwellers to this day. And some people who do end up playing Uncharted 3, come in with preconceived notions and preconceived bias, because of what they heard over the internet from lems who never played the game ect Like I said, bananas. Anyway, I've studied business, and its interesting when you find out that M$ has a whole PR firm dedicated to social medium (that's an instant red flag) And one of the common scare or shady tactics by M$ is to flood forums with an opinion, that is ignorant, which gets repeated over and over again, and any opposing opinions to that ignorance gets attacked by many. Its the principal of propaganda, and the idea of influencing sheep to conform to what ever opinion is "popular," and in where any body with a differing opinion is attacked ect. Its sad how most Americans are dumb sheep who follow what ever is popular, and are led to think a certain way. We have to be above that. And stay true to ourselves,and HOLD on to our informed opinions no matter what. Heres someething i found very interesting also, Think about why Halo and Call of Duty almost seemed to have become popular over night. Those two games have so many hidden occult (Freemasonry) signs, and subliminal messages, it an eye opener, and makes you wonder why they were pushed so hard by the media. Its not a coincidence. And lastly, as for the people that don't know of M$ inner workings, you don't have a clue. M$ is pure evil, and that's not even an exaggeration . If I were Sony, I would fight M$ back with their own tactics, and give M$ a taste of their own medicine

good god man. that's not a forum post anymore, it's a freaking essay. hope you don't expect anyone to read posts that long.
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#91 rumbalumba
Member since 2011 • 2445 Posts

Yeah,that's pretty fvcking cool,although I prefer that fvcking cruise ship part.

freedomfreak

this.

the entire Cruise Ship level > Cargo Plane.

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#92 soulitane
Member since 2010 • 15091 Posts
Not going to bother quoting that and getting lots of errors, darn useless website. What we gave you is variation, there are quite a few ways you can take on any number of situations depending on what you've been give. That's the same as Uncharted, they just give you different options. Uncharted allows you to use stealth, platforming and melee to take on things, Halo lets you use armor (which include stealth and to a lesser extent platforming in a way), vehicles and co-op. They both have variation just in different ways. My answer doesn't really amount to you can use a vehicle, there are up to 5 different vehicles I think that you can use at that point to take it down, all employing different strategies, as well as the on foot shooting you will need.
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soulitane

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#93 soulitane
Member since 2010 • 15091 Posts
[QUOTE="soulitane"]

I'll use the scarab example previously mentioned although it lacks armor abilities since it's not reach. There are multiple ways you can take it on depending on all those variables. You can use a hornet to fly up and drop onto the scarab, jumping out at the right time as to land on it. If you have two or more people you can get someone to fly you over the scarab and you drop onto it. With 4 people you can take on both scarabs at once employing this method and two hornets. You could use a tank to shoot it's legs and jump on it from the ground. Also from the ground you can use a warthog to shoot it's legs down, either with you driving and an ai or human gunner, or you could be shooting with an ai or human driver. You can also mix a match those strategies to to take on the scarabs.

That's multiple ways of competing the exact same segment in Halo.

I also forgot to mention hijacking enemy vehcles and using them to take down the scarabs.

skrat_01
Choice in terms of problem solving in Halo is extremely limited, and the Scarab is a perfect example of it. At the end of the day you shoot it, and disable it to board it - then hit the control panel, or you drop on it another way and disable the control panel. There's not much variety in terms of how the enemy functions, there's not much variety to how it can be fought, and there's barely any variety in terms of its own survivability. Halo 3 and the previous ones are run and gun games through and through - there's little if not no strategy involved, rather small moment to moment tactics in fights, and that's where Halo shines; combat against a mix of multiple enemies who all react differently each scenario, and some generally great level design that actually allows some room to breath and for the a.i. to shine (though there has been plenty of terrible level design in the second and third). I haven't played enough reach to properly comment, but it more or less seems to be following the same formula. The Halo series isn't Deus Ex nor is it ArmA alas, it's far too directed and its much more structured then systems driven to allow such player freedoms.

I was talking about the bit where you fight two scarabs at once which doesn't just make you shoot it, it gives you plenty of options as to how you can take it out. That for the most part is the same amount of choice you have in Uncharted as to how you can take on a different situations, which what we were discussing.
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Kickinurass

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#95 Kickinurass
Member since 2005 • 3357 Posts

Choice in terms of problem solving in Halo is extremely limited, and the Scarab is a perfect example of it. At the end of the day you shoot it, and disable it to board it - then hit the control panel, or you drop on it another way and disable the control panel. There's not much variety in terms of how the enemy functions, there's not much variety to how it can be fought, and there's barely any variety in terms of its own survivability. Halo 3 and the previous ones are run and gun games through and through - there's little if not no strategy involved, rather small moment to moment tactics in fights, and that's where Halo shines; combat against a mix of multiple enemies who all react differently each scenario, and some generally great level design that actually allows some room to breath and for the a.i. to shine (though there has been plenty of terrible level design in the second and third). I haven't played enough reach to properly comment, but it more or less seems to be following the same formula. The Halo series isn't Deus Ex nor is it ArmA alas, it's far too directed and its much more structured then systems driven to allow such player freedoms. skrat_01

This is why I think you're one of the better posters on Gamespot. You're just better with the whole "putting thoughts into words" thing that most people :P

That's essentially what I've been trying to say.

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#96 MicrosoftRules
Member since 2012 • 835 Posts

Asura's Wrath. Mashing the circle button and watching the angry protagonist punch a demigods giant finger crushing a continent so hard, that it causes a chain reaction blowing up the being who is as big as a planet. That and watching the protagonist be stabbed through the same said planet by a godamn space sword, that sliced the moon in two. A++ for ridiculous. skrat_01

Oh my god, lol. That demo was hilarious. I was laughing as well.

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brofists

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#97 brofists
Member since 2011 • 2120 Posts

[QUOTE="brofists"] What are you incoherently babbling about lol. First of all, there was nothing of mine to correct. You responded to an irrelevant point of my post, something I was not talking about, while missing the point. I guess xbots like you have trouble focusing at the topic at hands, and have trouble talking about anything that's relevant to the discussion. Never mind that, there's also the fact that your statement about Halo is dead wrong too lol. In Halo, the end game is killing a certain number of enemies, thats all you do, and once you do that, you simply advance to the next battle arena in Halo. That's your ONLY way of completing a segment. It would be nuce, if you werent so vauge and could actually explain the "multiple ways" you can complete a segment in Halo. Hell, in Uncharted you have the option to stealth, melle, and or travese while shooting, So in actuality Uncharted is giving you MORE gameplay options to take in how to complete a shooting segment of the game, Never mind that there's also puzzel segments, smooth and fun platforming sections, and fully playable cinematics as segments in Uncharted to boot, and that those segments are all done exceptionally well, and serve the purpose of the game even better, while staying true to the premise of the game ect. Halo has only one aspect that's barebones, where as Uncharted has many aspects that are all done well, work well together, and serve the game well ect. Uncharted is so high above Halo in game design, and story telling, that Halo cant even get within miles range of touching Uncharted Kickinurass

:lol: I highlight was wrong with your post in red. Perhaps you missed it, so let me show you again

You are talking about on rail turret sequences COMPARED TO FULLY playable, full scale sequences in Uncharted that rival some of Hollywood's best action scenesbrofists

That was your main reason for discrediting Halo and Gears.

C'mon bro! Look up at the top of page, and read what it says. It says best set piece action, right? So you can understand that I was and have been talking about set piece action, right? That's what I have been talking bout. The two xbots who were clearly trolling, (One of them in agreement) Said that the freaking on rails gun terret sections in Gears are and were better then what Uncharted has to offer. THAT is discrediting Uncharted. THAT is just a wrong statement. I then offered my response, saying WHY Uncharted is better then each in regards to playable set piece action, which THIS THREAD is about...SET PIECE action lol. To even mention Halo and Gears in this thread is a disgrace IMO. THEN you came out of no where, responding to me, talking about Halo's gameplay this and Halo gamesplay that I.e that it is 100%, which either way, had NOTHING to do with my post. I then corrected you, Gave my response ect. But I honestly, shouldn't have bbothered with you, Because now you taking me down with you to argue your petty deflective argument, that YOU started, which had NOTHING to do with anything I said. You seem like an ok guy. But when it comes to talking about Halo, you are like lossingends
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#98 MicrosoftRules
Member since 2012 • 835 Posts

[QUOTE="MicrosoftRules"]

I did enjoy quite a few scenes in that movie.

brofists

You wouldnt know, you have never even played an Uncharted game, xbot lol Uncharted is leagues above your movie done wrong Gears of War though

I've watched Uncharted 3, bro. I didn't like that movie.

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#99 brofists
Member since 2011 • 2120 Posts

[QUOTE="brofists"][QUOTE="MicrosoftRules"]

I did enjoy quite a few scenes in that movie.

MicrosoftRules

You wouldnt know, you have never even played an Uncharted game, xbot lol Uncharted is leagues above your movie done wrong Gears of War though

I've watched Uncharted 3, bro. I didn't like that movie.

Gears of War 3 the movie done wrong was worse! You simply cant comprehend the greatness of Uncharted until you have a controller in your hand and are playing it!
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#100 MicrosoftRules
Member since 2012 • 835 Posts

This is my favorite scene from Uncharted 3. http://www.youtube.com/watch?v=iSqVasI1J60