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[QUOTE="II-FBIsniper-II"]
Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.
I hate when people cry about cheating. It's your lack of skill. If you're going to cry, cry about something that is not balanced. Almost everything in every game can be countered, people just have this stupid honor code so they instead just cry about it.
A couple of flamers, UNSC, and a d-bomb will kill the arbie early. By the time he respawns, you should already have your cobra / wolverine mix or upgraded mac / carpet bombs. The arbiter is a glass cannon, the main people who complain about him are players who rely on turrets, fail to build early game infantry, and don't understand proper scouting. [QUOTE="JangoWuzHere"][QUOTE="Mr_Apple_Soup"]
:lol: would you rather every game be 2-4 hours long?
i'm only stating that because everything else has already been sumed up in the thread
....yes?
No thank you. The only reason a game should run long is because both players are extremely skilled and neither is able to gain a lasting advantage over the other. However, it should never run long simply because the players are refusing to attack each other prior to reaching population cap. RTS games are not Sim City, and if a player doesn't want to spend two hours watching you build up uber units, it's fully in their right to stamp out your tech-driven build before you've so much as researched the paperclip.No, I for one love rushers, I'm an excellent defensive player and I rarely go on the offensive first, even if I do I retreat quite often but due to my naturally defensive nature i destroy players who rush. Take WC3 for example, if they try that early BM strat on me while playing NE I quickly exploded my wisps(the ones he are killing) on thier BM and use dust to make sure he can't WW(I always buy dust against orcs) away before I trap him. Doing so not only minimizes my losses, it also makes his hero handicapped for sometime.
yeah i like matches to be very long after you win you feal like you won and even if you lose you go out knowing you had a good fight. EmperorZeruelYou're asking the game to lie to you. If you're unable to counter early-game attacks, or deal with being in a "constant war" - with wave after wave of attacks across dozesn of map locations, then you haven't mastered the skill set necessary to be good at RTS games. You're asking the genre to essentially change so that you can force the other player to spend an hour playing "sim city" before they fight you, instead of being able to enter the fray the second they get out a troop. - That's not what RTS is about - and if that's how you're playing, then the matches where you "feel like you put up a good fight" are deceptive - you're playing against players who don't know how to use the units in whatever RTS you're playing, and don't grasp the tennets of RTS exploration, scouting, harassment, kiting, etc.
Its the same kind of thing as people calling you cheap by throwing in street fighter, its not. Cheating implies using external resources thats not part of the construct of the original game.
Rushing, in starcraft terms, called 'cheese builds', are nothing more than unorthodox plays. They're meant to catch the opponent off guard. And rush strategies are part of the game, so its not considered cheating.
And also, a 'rush' should mean that you get attacked very early on in the game, but never in the history of RTS games was there a 'standard' for measuring what is called early game, mid game, or late game. So if you're still in early tier tech and your opponent is not and he attacks you, it just means you're slow, and you suck.
For me, playing defensively is more "cheating" than rushing, and kind of coward. But the true is that the only cheat in those games are the cheat codes.
No. There is no professional tournament which has a "no rushing" rule. Pro players are fast, skilled at micro, and can "rush" while still out-teching / eco-ing the average "turtle" player. You'd be asking legitimate tactics like harassment, eco-crippling, scouting, attacks of deception, and forced-building to be thrown away. A good RTS player is able to force YOU to build units - they will harass your undefended bases, they will make you scared to expand, they will use attacks in "waves" and suddenly pull away, leaving you confused and uncertain.dont some rts tournaments have a no rush rule
EmperorZeruel
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Ultimately a skilled RTS player will keep you from being able to establish an effective economy, build "uber" units, explore the map, or tech as quickly as they do via harassment, rushing, constant warefare, deceptive moves, etc - and all that is going to *annoy you*. But the reality is simple - they're better at the game. If you're not using those tactics, you need to learn them, because that *is* what the RTS genre is - to say otherwise would be like complaining that you have to kill enemies to win a Slayer game in an FPS.
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If I'm scouting you, so that I can build counter-units to your anticipated build... if I'm exploring the map and capturing critical locations / resources... if I'm carefully selecting and placing my units, and using early-game attacks to slow down your growth speed relative to mine... aren't I a more skilled STRATEGIC gamer than you? Aren't I using multiple strategies and techniques effectively while you're continuing to use a losing strategy? And if you can't adapt in *real time* then do you have a real-time strategy?
Its not cheating, but depending on the game and x.xx patch version it could be considered extreme cheese. Zerg rushing was freaking broken when SC was released, thats why Blizzard upped the spawing pool cost and changed the spawn rate of hatchlings. Also, I remember in WC3 vanilla a farseer + tower rush was extremely difficult to counter... Making it pretty lame, but not "cheating".
I can't wait till SC2 comes out to hear all the crying about rushing.
For me, playing defensively is more "cheating" than rushing, and kind of coward. But the true is that the only cheat in those games are the cheat codes.
DealRogers
Defensive players and offensive players have different mindsets and different outlooks of the battlefield. It's no more cowardly than a harrassing player by attacking outpost and nodes that have little to no defenses. I play defensively and gradually take control of the map while making sure behind me is safe. I HATE losing units, I minimize losses at all times and I never attack head on unless I know I can win. I also out tech oppenents very easily if they are careless and lose units while harrassing me, and if they do not scout properly or are just bad, I overwhelm them with higher tier units and abilities. I am generally bad at 1v1, but 3v3 is where I shine.
Its not cheating, but depending on the game and x.xx patch version it could be considered extreme cheese. Zerg rushing was freaking broken when SC was released, thats why Blizzard upped the spawing pool cost and changed the spawn rate of hatchlings. Also, I remember in WC3 vanilla a farseer + tower rush was extremely difficult to counter... Making it pretty lame, but not "cheating".
I can't wait till SC2 comes out to hear all the crying about rushing.
CassiusGaius
Huntress spam was pretty horrible as well. Which is why the ended up changing the armour type.
[QUOTE="DealRogers"]
For me, playing defensively is more "cheating" than rushing, and kind of coward. But the true is that the only cheat in those games are the cheat codes.
Defensive players and offensive players have different mindsets and different outlooks of the battlefield. It's no more cowardly than a harrassing player by attacking outpost and nodes that have little to no defenses. I play defensively and gradually take control of the map while making sure behind me is safe. I HATE losing units, I minimize losses at all times and I never attack head on unless I know I can win. I also out tech oppenents very easily if they are careless and lose units while harrassing me, and if they do not scout properly or are just bad, I overwhelm them with higher tier units and abilities. I am generally bad at 1v1, but 3v3 is where I shine.
Yeah you are right, rushing all the time can lead to loose the match, it is all about strategy after all. But I still like to be the player who does the pressure and not the one defending. I don't like to build my bases with defenses in every corner, I like to create lots of units and attack and defend at the same time with them.[QUOTE="RobNBankz"][QUOTE="II-FBIsniper-II"] A couple of flamers, UNSC, and a d-bomb will kill the arbie early. By the time he respawns, you should already have your cobra / wolverine mix or upgraded mac / carpet bombs. The arbiter is a glass cannon, the main people who complain about him are players who rely on turrets, fail to build early game infantry, and don't understand proper scouting. [QUOTE="JangoWuzHere"]
[QUOTE="Mr_Apple_Soup"]
:lol: would you rather every game be 2-4 hours long?
i'm only stating that because everything else has already been sumed up in the thread
subrosian
....yes?
No thank you. The only reason a game should run long is because both players are extremely skilled and neither is able to gain a lasting advantage over the other. However, it should never run long simply because the players are refusing to attack each other prior to reaching population cap. RTS games are not Sim City, and if a player doesn't want to spend two hours watching you build up uber units, it's fully in their right to stamp out your tech-driven build before you've so much as researched the paperclip.Everything I bolded has nothing to do with anything. I never said anything about just building bases or refusing to attack each other. I enjoy RTS games were the game lasts long. Maybe 2-4 hours is extending it a bit but the games is Sins of a solar empire do last pretty long.
yes? Im still only in high school so I have lots of time on my hands when I get home. Also its much more fun when an RTS game goes on for a bit.[QUOTE="JangoWuzHere"][QUOTE="Mr_Apple_Soup"]
and you have that kind of time...?
krp008
Im sorry but i have a life. Get in, get out, get the win, the end!
Who do you consider who you think has a life or not? People who enjoy life for what they do? Or just do what everyone else does.No. If there is an unbalanced unit or unfair tactic (*cough* Arbiter Rush in Halo Wars *cough*), I don't think it is cool to abuse it.II-FBIsniper-II
Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.
I hate when people cry about cheating. It's your lack of skill. If you're going to cry, cry about something that is not balanced. Almost everything in every game can be countered, people just have this stupid honor code so they instead just cry about it.
A well upgraded MAC is wonderful against Covie leaders or Scarabs. ODST and MAC upgrades FTW! MACs work well, but its kind of a waste. get a few turrets up and throw down a disruption bomb. but yeah, rushing is innoying. it happens alot in 1v1s. But its a tactic and it works. Rushing is more work on 3v3s though, unless you go for an all coventant team rushin HaloWars.No, it's not cheating, but I do prefer building up my base and army to rushing. I guess I just like to take my time when I play games.ZhengiThis for me. I consider it a cheap tactic and not in the spirit of the game. But to them, it may be, so there really isn't much you can do about it but scout and build to counter during the beginning.
[QUOTE="Zhengi"]No, it's not cheating, but I do prefer building up my base and army to rushing. I guess I just like to take my time when I play games.DonPerianThis for me. I consider it a cheap tactic and not in the spirit of the game. But to them, it may be, so there really isn't much you can do about it but scout and build to counter during the beginning.
Its not a cheap tactic. Just build better defences. And some RTS games encourage rushing as well.
Can't stand the heat? Get out of the fire and stop crying about it... if you can't defend against me, you will become one with the Swarm.
kekekekekekekekekekekekekekekekekekekekeke
[QUOTE="Zhengi"]No, it's not cheating, but I do prefer building up my base and army to rushing. I guess I just like to take my time when I play games.DonPerianThis for me. I consider it a cheap tactic and not in the spirit of the game. But to them, it may be, so there really isn't much you can do about it but scout and build to counter during the beginning.
Cheap tactics? How so...
The aim of the game is to win... if you see an opening, wouldn't you take advantage of it?
[QUOTE="II-FBIsniper-II"]No. If there is an unbalanced unit or unfair tactic (*cough* Arbiter Rush in Halo Wars *cough*), I don't think it is cool to abuse it.RobNBankzWow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it. It is nearly impossible to stop a skilled Arbiter if you are another covenant leader. The UNSC can do it pretty easily by micro-managing hogs + DB, but if the Arbiter player was smart, all he has to do is recall, heal, upgrade, and repeat.[QUOTE="SpruceCaboose"] A well upgraded MAC is wonderful against Covie leaders or Scarabs. ODST and MAC upgrades FTW!By the time you get enough resources to get your first MAC upgrade, a good arbiter player would already have your reactor destroyed.
[QUOTE="RobNBankz"]A couple of flamers, UNSC, and a d-bomb will kill the arbie early. By the time he respawns, you should already have your cobra / wolverine mix or upgraded mac / carpet bombs. The arbiter is a glass cannon, the main people who complain about him are players who rely on turrets, fail to build early game infantry, and don't understand proper scouting.Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.
I hate when people cry about cheating. It's your lack of skill. If you're going to cry, cry about something that is not balanced. Almost everything in every game can be countered, people just have this stupid honor code so they instead just cry about it.
subrosian
Exactly. Also, I'm not sure how to use it but I know the EMP bomb is great against Arbiter. Once you take away his Rage he's basically useless. Personally, if anyone wants to cry about something it should be a scarab. Those things are just ridiculous.
I can't really complain about it though. When I know I'm going against someone worse than me (which somehow happens a lot, kind of sad considering Halo Wars is my first RTS and I barely play it) I usually max out my Arbiter and build two scarabs. The other person usually just resigns because most people don't even know how to stop one scarab.
So I've been cheating all this time...
Rushing? You mean like this?
Arsuz
Oh man, you just increased my SC II hype by a mile
PD: I know a guy that likes to attack with Photon cannons, now, that's cheating
Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.
Deihmos
It's not cheap, your just not good enough.
If the game normally allows it to occur, then it isn't cheating. That's my philosophy. Live by it. ;)
Halo superbounce? Not cheating. Halo's BXB? Not cheating. Modding the Xbox and making your character invincible? That's cheating.
Do what you want, pal. If they cry about cheating, they're just crying because they lost. That's all. Tell them to suck it up and get better.
[QUOTE="Deihmos"]
Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.
It's not cheap, your just not good enough.
It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.[QUOTE="EmperorZeruel"]
dont some rts tournaments have a no rush rule
Ek-Andy
Yeah, too many fights broke out over differing tastes in music.
I LOL'd at this for a good few minutes!!
I wish more places had a no Rush rule...
[QUOTE="Bebi_vegeta"][QUOTE="Deihmos"]
Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.
Deihmos
It's not cheap, your just not good enough.
It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.Just defend yourself for Christ sake! You call it cheap because your not good enough, that's the bottom line.
It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.[QUOTE="Deihmos"][QUOTE="Bebi_vegeta"]
It's not cheap, your just not good enough.
Bebi_vegeta
Just defend yourself for Christ sake! You call it cheap because your not good enough, that's the bottom line.
Agreed.No...it's not cheating. IT's just a tactic, and it's very hard to pull off, with high risk. Most new players have a hard time dealing with rushes because thy don't know howto play properly, building defenses, scouting land, etc. As for why tournements sometime ban rushes....well, 2 reasons really: 1) IT's a tournment run by scrubs. In other words, their just whiny little gamers, so the tourney is a joke anyways. 2) They just want to draw the matches out. After all, tourney holders don't want matches to end in 5 minutes. Because a good rush could very well finish off the enemy, and a failed rush usually results in the death of the rushing player. And although this is just part of the game, and is part of the skill involved, it doesn't always make for an excitign match if the games over in 5 minutes. But generally, I'd say most crediable tournements don't have a rule like that, because it's just part of the game...and part of weeding out bad players.darkslider99
Nah, the rush is nowhere near a cheap tactic.
a CHEAP tactic is what one of my buddies used to do back when we were all doing LAN parties and playing Age of Empires 2, namely building a castle right outside your walls so its defenses would knock out a huge portion of your base. THAT'S cheap!
[QUOTE="Deihmos"]
Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.
It's not cheap, your just not good enough.
It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old. By the time the enemy is at your base - you should have more soldiers and should win - without sacrificing your economy in the process.lawl @ this thread zealot rush ftw.Ewok432Nah, Zerlings rush FTW. The faster rush in SC. Of course if I gave you time to build a Zealot army the Zerlings would be owned.
[QUOTE="Ewok432"]lawl @ this thread zealot rush ftw.DealRogersNah, Zerlings rush FTW. The faster rush in SC. Of course if I gave you time to build a Zealot army the Zerlings would be owned. Zealots pshhh Carriers FTW granted then you would just make a bunch of thoughs Carrier Killers. Starcraft is perfectly balanced like that. I would have to bring in the Archons and destroy everthing.
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