do you consider rushing in a rts game cheating

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subrosian

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#51 subrosian
Member since 2005 • 14232 Posts
It's a REAL TIME strategy game, not Sim City. Rushing isn't cheating, it should be mandatory. If you're not in a hurry to scout, control choke points, and build up infantry, why are you playing an RTS? If *pace* is an issue, play a turn-based game. if your goal is just to see the biggest, coolest technology you can, play a sim game.
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subrosian

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#52 subrosian
Member since 2005 • 14232 Posts
[QUOTE="RobNBankz"]

[QUOTE="II-FBIsniper-II"]

Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.

I hate when people cry about cheating. It's your lack of skill. If you're going to cry, cry about something that is not balanced. Almost everything in every game can be countered, people just have this stupid honor code so they instead just cry about it.

A couple of flamers, UNSC, and a d-bomb will kill the arbie early. By the time he respawns, you should already have your cobra / wolverine mix or upgraded mac / carpet bombs. The arbiter is a glass cannon, the main people who complain about him are players who rely on turrets, fail to build early game infantry, and don't understand proper scouting. [QUOTE="JangoWuzHere"]

[QUOTE="Mr_Apple_Soup"]

:lol: would you rather every game be 2-4 hours long?

i'm only stating that because everything else has already been sumed up in the thread

....yes?

No thank you. The only reason a game should run long is because both players are extremely skilled and neither is able to gain a lasting advantage over the other. However, it should never run long simply because the players are refusing to attack each other prior to reaching population cap. RTS games are not Sim City, and if a player doesn't want to spend two hours watching you build up uber units, it's fully in their right to stamp out your tech-driven build before you've so much as researched the paperclip.
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Espada12

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#53 Espada12
Member since 2008 • 23247 Posts

No, I for one love rushers, I'm an excellent defensive player and I rarely go on the offensive first, even if I do I retreat quite often but due to my naturally defensive nature i destroy players who rush. Take WC3 for example, if they try that early BM strat on me while playing NE I quickly exploded my wisps(the ones he are killing) on thier BM and use dust to make sure he can't WW(I always buy dust against orcs) away before I trap him. Doing so not only minimizes my losses, it also makes his hero handicapped for sometime.

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subrosian

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#54 subrosian
Member since 2005 • 14232 Posts
yeah i like matches to be very long after you win you feal like you won and even if you lose you go out knowing you had a good fight. EmperorZeruel
You're asking the game to lie to you. If you're unable to counter early-game attacks, or deal with being in a "constant war" - with wave after wave of attacks across dozesn of map locations, then you haven't mastered the skill set necessary to be good at RTS games. You're asking the genre to essentially change so that you can force the other player to spend an hour playing "sim city" before they fight you, instead of being able to enter the fray the second they get out a troop. - That's not what RTS is about - and if that's how you're playing, then the matches where you "feel like you put up a good fight" are deceptive - you're playing against players who don't know how to use the units in whatever RTS you're playing, and don't grasp the tennets of RTS exploration, scouting, harassment, kiting, etc.
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PSdual_wielder

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#55 PSdual_wielder
Member since 2003 • 10646 Posts

Its the same kind of thing as people calling you cheap by throwing in street fighter, its not. Cheating implies using external resources thats not part of the construct of the original game.

Rushing, in starcraft terms, called 'cheese builds', are nothing more than unorthodox plays. They're meant to catch the opponent off guard. And rush strategies are part of the game, so its not considered cheating.

And also, a 'rush' should mean that you get attacked very early on in the game, but never in the history of RTS games was there a 'standard' for measuring what is called early game, mid game, or late game. So if you're still in early tier tech and your opponent is not and he attacks you, it just means you're slow, and you suck.

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DealRogers

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#56 DealRogers
Member since 2005 • 4589 Posts

For me, playing defensively is more "cheating" than rushing, and kind of coward. But the true is that the only cheat in those games are the cheat codes.

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subrosian

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#57 subrosian
Member since 2005 • 14232 Posts

dont some rts tournaments have a no rush rule

EmperorZeruel

No. There is no professional tournament which has a "no rushing" rule. Pro players are fast, skilled at micro, and can "rush" while still out-teching / eco-ing the average "turtle" player. You'd be asking legitimate tactics like harassment, eco-crippling, scouting, attacks of deception, and forced-building to be thrown away. A good RTS player is able to force YOU to build units - they will harass your undefended bases, they will make you scared to expand, they will use attacks in "waves" and suddenly pull away, leaving you confused and uncertain.

-

Ultimately a skilled RTS player will keep you from being able to establish an effective economy, build "uber" units, explore the map, or tech as quickly as they do via harassment, rushing, constant warefare, deceptive moves, etc - and all that is going to *annoy you*. But the reality is simple - they're better at the game. If you're not using those tactics, you need to learn them, because that *is* what the RTS genre is - to say otherwise would be like complaining that you have to kill enemies to win a Slayer game in an FPS.

-

If I'm scouting you, so that I can build counter-units to your anticipated build... if I'm exploring the map and capturing critical locations / resources... if I'm carefully selecting and placing my units, and using early-game attacks to slow down your growth speed relative to mine... aren't I a more skilled STRATEGIC gamer than you? Aren't I using multiple strategies and techniques effectively while you're continuing to use a losing strategy? And if you can't adapt in *real time* then do you have a real-time strategy?

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CassiusGaius

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#58 CassiusGaius
Member since 2006 • 865 Posts

Its not cheating, but depending on the game and x.xx patch version it could be considered extreme cheese. Zerg rushing was freaking broken when SC was released, thats why Blizzard upped the spawing pool cost and changed the spawn rate of hatchlings. Also, I remember in WC3 vanilla a farseer + tower rush was extremely difficult to counter... Making it pretty lame, but not "cheating".

I can't wait till SC2 comes out to hear all the crying about rushing.

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Espada12

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#59 Espada12
Member since 2008 • 23247 Posts

For me, playing defensively is more "cheating" than rushing, and kind of coward. But the true is that the only cheat in those games are the cheat codes.

DealRogers

Defensive players and offensive players have different mindsets and different outlooks of the battlefield. It's no more cowardly than a harrassing player by attacking outpost and nodes that have little to no defenses. I play defensively and gradually take control of the map while making sure behind me is safe. I HATE losing units, I minimize losses at all times and I never attack head on unless I know I can win. I also out tech oppenents very easily if they are careless and lose units while harrassing me, and if they do not scout properly or are just bad, I overwhelm them with higher tier units and abilities. I am generally bad at 1v1, but 3v3 is where I shine.

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Espada12

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#60 Espada12
Member since 2008 • 23247 Posts

Its not cheating, but depending on the game and x.xx patch version it could be considered extreme cheese. Zerg rushing was freaking broken when SC was released, thats why Blizzard upped the spawing pool cost and changed the spawn rate of hatchlings. Also, I remember in WC3 vanilla a farseer + tower rush was extremely difficult to counter... Making it pretty lame, but not "cheating".

I can't wait till SC2 comes out to hear all the crying about rushing.

CassiusGaius

Huntress spam was pretty horrible as well. Which is why the ended up changing the armour type.

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DealRogers

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#61 DealRogers
Member since 2005 • 4589 Posts
[QUOTE="Espada12"]

[QUOTE="DealRogers"]

For me, playing defensively is more "cheating" than rushing, and kind of coward. But the true is that the only cheat in those games are the cheat codes.

Defensive players and offensive players have different mindsets and different outlooks of the battlefield. It's no more cowardly than a harrassing player by attacking outpost and nodes that have little to no defenses. I play defensively and gradually take control of the map while making sure behind me is safe. I HATE losing units, I minimize losses at all times and I never attack head on unless I know I can win. I also out tech oppenents very easily if they are careless and lose units while harrassing me, and if they do not scout properly or are just bad, I overwhelm them with higher tier units and abilities. I am generally bad at 1v1, but 3v3 is where I shine.

Yeah you are right, rushing all the time can lead to loose the match, it is all about strategy after all. But I still like to be the player who does the pressure and not the one defending. I don't like to build my bases with defenses in every corner, I like to create lots of units and attack and defend at the same time with them.
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JB730

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#62 JB730
Member since 2004 • 3375 Posts

i don't think so

i'm not an RTS expert, but i figure that defending against rushes is sort of part of the whole real time strategy thing

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ABigNo

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#63 ABigNo
Member since 2009 • 140 Posts

It's not cheating it just means they suck... 4 pool FTW!!

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JangoWuzHere

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#64 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="RobNBankz"]

[QUOTE="II-FBIsniper-II"] A couple of flamers, UNSC, and a d-bomb will kill the arbie early. By the time he respawns, you should already have your cobra / wolverine mix or upgraded mac / carpet bombs. The arbiter is a glass cannon, the main people who complain about him are players who rely on turrets, fail to build early game infantry, and don't understand proper scouting. [QUOTE="JangoWuzHere"]

[QUOTE="Mr_Apple_Soup"]

:lol: would you rather every game be 2-4 hours long?

i'm only stating that because everything else has already been sumed up in the thread

subrosian

....yes?

No thank you. The only reason a game should run long is because both players are extremely skilled and neither is able to gain a lasting advantage over the other. However, it should never run long simply because the players are refusing to attack each other prior to reaching population cap. RTS games are not Sim City, and if a player doesn't want to spend two hours watching you build up uber units, it's fully in their right to stamp out your tech-driven build before you've so much as researched the paperclip.

Everything I bolded has nothing to do with anything. I never said anything about just building bases or refusing to attack each other. I enjoy RTS games were the game lasts long. Maybe 2-4 hours is extending it a bit but the games is Sins of a solar empire do last pretty long.

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Bebi_vegeta

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#65 Bebi_vegeta
Member since 2003 • 13558 Posts

Why would it be part of the game if it's cheating?

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JangoWuzHere

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#66 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"][QUOTE="Mr_Apple_Soup"]

and you have that kind of time...?

krp008

yes? Im still only in high school so I have lots of time on my hands when I get home. Also its much more fun when an RTS game goes on for a bit.

Im sorry but i have a life. Get in, get out, get the win, the end!

Who do you consider who you think has a life or not? People who enjoy life for what they do? Or just do what everyone else does.
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SpinoRaptor24

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#67 SpinoRaptor24
Member since 2008 • 10316 Posts

Just rush back.

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nintend-man86

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#68 nintend-man86
Member since 2006 • 933 Posts
[QUOTE="SpruceCaboose"][QUOTE="RobNBankz"]

No. If there is an unbalanced unit or unfair tactic (*cough* Arbiter Rush in Halo Wars *cough*), I don't think it is cool to abuse it.II-FBIsniper-II

Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.

I hate when people cry about cheating. It's your lack of skill. If you're going to cry, cry about something that is not balanced. Almost everything in every game can be countered, people just have this stupid honor code so they instead just cry about it.

A well upgraded MAC is wonderful against Covie leaders or Scarabs. ODST and MAC upgrades FTW!

MACs work well, but its kind of a waste. get a few turrets up and throw down a disruption bomb. but yeah, rushing is innoying. it happens alot in 1v1s. But its a tactic and it works. Rushing is more work on 3v3s though, unless you go for an all coventant team rushin HaloWars.
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DonPerian

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#69 DonPerian
Member since 2005 • 3773 Posts
No, it's not cheating, but I do prefer building up my base and army to rushing. I guess I just like to take my time when I play games.Zhengi
This for me. I consider it a cheap tactic and not in the spirit of the game. But to them, it may be, so there really isn't much you can do about it but scout and build to counter during the beginning.
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JangoWuzHere

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#70 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="Zhengi"]No, it's not cheating, but I do prefer building up my base and army to rushing. I guess I just like to take my time when I play games.DonPerian
This for me. I consider it a cheap tactic and not in the spirit of the game. But to them, it may be, so there really isn't much you can do about it but scout and build to counter during the beginning.

Its not a cheap tactic. Just build better defences. And some RTS games encourage rushing as well.

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foxhound_fox

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#71 foxhound_fox
Member since 2005 • 98532 Posts

Can't stand the heat? Get out of the fire and stop crying about it... if you can't defend against me, you will become one with the Swarm.

kekekekekekekekekekekekekekekekekekekekeke

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Bebi_vegeta

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#72 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Zhengi"]No, it's not cheating, but I do prefer building up my base and army to rushing. I guess I just like to take my time when I play games.DonPerian
This for me. I consider it a cheap tactic and not in the spirit of the game. But to them, it may be, so there really isn't much you can do about it but scout and build to counter during the beginning.

Cheap tactics? How so...

The aim of the game is to win... if you see an opening, wouldn't you take advantage of it?

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Rob_101

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#73 Rob_101
Member since 2004 • 3291 Posts

No I do not OP. This is a stupid thread, its like if I created a topic: do you consider sniping in a fps game cheating. If you complain about rushing you are probably a noob who is playing a rts that is too fast paced for your skill level.

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clembo1990

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#74 clembo1990
Member since 2005 • 9976 Posts
Balance problems suck, I was playing E:TW online, I was Ottoman Empire the other guy was Marathas confederacy, we were having a nice little cannon duel, our units were completely equal, until he sent his cavalry in as a bluff to draw my units out. I responded by double bluffing, trotting my horsies halfway up the battlefield, by out of the trees came more cavalry than I had :? not only that he had elephant muskateers, which are terribly unbalanced anyway, they smashed into the then retreating cavalry (i wasn't going to take twice the size of my force head on) by then it was too late, twice the size of my army my infantry stood up weel but were never going to win :( This is strange because this never happened before. I know you can hide untis but more units than my army?
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hellsingfan666

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#75 hellsingfan666
Member since 2004 • 602 Posts

Hahaha...no. If you can't defend against a rush then stop playing RTS games.

Ross_the_B0SS

Exactly

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II-FBIsniper-II

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#76 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"]No. If there is an unbalanced unit or unfair tactic (*cough* Arbiter Rush in Halo Wars *cough*), I don't think it is cool to abuse it.RobNBankz
Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.

It is nearly impossible to stop a skilled Arbiter if you are another covenant leader. The UNSC can do it pretty easily by micro-managing hogs + DB, but if the Arbiter player was smart, all he has to do is recall, heal, upgrade, and repeat.[QUOTE="SpruceCaboose"] A well upgraded MAC is wonderful against Covie leaders or Scarabs. ODST and MAC upgrades FTW!

By the time you get enough resources to get your first MAC upgrade, a good arbiter player would already have your reactor destroyed.
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SpruceCaboose

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#77 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="SpruceCaboose"] A well upgraded MAC is wonderful against Covie leaders or Scarabs. ODST and MAC upgrades FTW!

By the time you get enough resources to get your first MAC upgrade, a good arbiter player would already have your reactor destroyed.

Thats what disruption bombs and infantry are for. Once you have those and at least rockets for your infantry, the leaders go down quite quickly, especially if you have an elephant as you first creation and have it parked just off base. It can crank out infantry as fast as they die, and each new infantry has a nice new rocket for the stunned leader (if you hit with the disruption bomb).
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KungfuKitten

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#78 KungfuKitten
Member since 2006 • 27389 Posts

I surprise my opponents by not rushing.

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Deihmos

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#79 Deihmos
Member since 2007 • 7819 Posts

Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.

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Arsuz

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#80 Arsuz
Member since 2003 • 2318 Posts

Rushing? You mean like this?

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DaBrainz

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#81 DaBrainz
Member since 2007 • 7959 Posts

Nah, It may be a noob move but your only going to beat other noobs. When I first started playing WCIII I used huntress rush, after you start moving up the latter you really can't use it anymore when yougo upagainst better players.

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darkslider99

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#82 darkslider99
Member since 2004 • 11374 Posts
No...it's not cheating. IT's just a tactic, and it's very hard to pull off, with high risk. Most new players have a hard time dealing with rushes because thy don't know howto play properly, building defenses, scouting land, etc. As for why tournements sometime ban rushes....well, 2 reasons really: 1) IT's a tournment run by scrubs. In other words, their just whiny little gamers, so the tourney is a joke anyways. 2) They just want to draw the matches out. After all, tourney holders don't want matches to end in 5 minutes. Because a good rush could very well finish off the enemy, and a failed rush usually results in the death of the rushing player. And although this is just part of the game, and is part of the skill involved, it doesn't always make for an excitign match if the games over in 5 minutes. But generally, I'd say most crediable tournements don't have a rule like that, because it's just part of the game...and part of weeding out bad players.
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jg4xchamp

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#83 jg4xchamp
Member since 2006 • 64057 Posts
no. If you can't stop a rush you suck at RTS games(and yes i do suck at RTS games...for now :P)
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RobNBankz

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#84 RobNBankz
Member since 2008 • 483 Posts

[QUOTE="RobNBankz"]

Wow, really? If you can't stop the Arbiter that's your fault. I've done it plenty of times and even when I use Arbiter, the good players know how to stop it.

I hate when people cry about cheating. It's your lack of skill. If you're going to cry, cry about something that is not balanced. Almost everything in every game can be countered, people just have this stupid honor code so they instead just cry about it.

subrosian

A couple of flamers, UNSC, and a d-bomb will kill the arbie early. By the time he respawns, you should already have your cobra / wolverine mix or upgraded mac / carpet bombs. The arbiter is a glass cannon, the main people who complain about him are players who rely on turrets, fail to build early game infantry, and don't understand proper scouting.

Exactly. Also, I'm not sure how to use it but I know the EMP bomb is great against Arbiter. Once you take away his Rage he's basically useless. Personally, if anyone wants to cry about something it should be a scarab. Those things are just ridiculous.

I can't really complain about it though. When I know I'm going against someone worse than me (which somehow happens a lot, kind of sad considering Halo Wars is my first RTS and I barely play it) I usually max out my Arbiter and build two scarabs. The other person usually just resigns because most people don't even know how to stop one scarab.

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LookAnDrolL

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#85 LookAnDrolL
Member since 2008 • 2483 Posts

So I've been cheating all this time...

Rushing? You mean like this?

Arsuz

Oh man, you just increased my SC II hype by a mile

PD: I know a guy that likes to attack with Photon cannons, now, that's cheating

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Bebi_vegeta

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#86 Bebi_vegeta
Member since 2003 • 13558 Posts

Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.

Deihmos

It's not cheap, your just not good enough.

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AnObscureName

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#87 AnObscureName
Member since 2008 • 2069 Posts
It's not hard to counter rushes in most games. Personally I prefer not rushing as I like to play at a leisurely pace. *Turtles away from thread*
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Ewok432

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#88 Ewok432
Member since 2006 • 425 Posts
lawl @ this thread zealot rush ftw.
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Deiuos

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#89 Deiuos
Member since 2005 • 1402 Posts

If the game normally allows it to occur, then it isn't cheating. That's my philosophy. Live by it. ;)

Halo superbounce? Not cheating. Halo's BXB? Not cheating. Modding the Xbox and making your character invincible? That's cheating.

Do what you want, pal. If they cry about cheating, they're just crying because they lost. That's all. Tell them to suck it up and get better.

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Deihmos

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#90 Deihmos
Member since 2007 • 7819 Posts
[QUOTE="Bebi_vegeta"]

[QUOTE="Deihmos"]

Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.

It's not cheap, your just not good enough.

It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.
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svetzenlether

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#91 svetzenlether
Member since 2003 • 3082 Posts

[QUOTE="EmperorZeruel"]

dont some rts tournaments have a no rush rule

Ek-Andy

Yeah, too many fights broke out over differing tastes in music.

I LOL'd at this for a good few minutes!!

I wish more places had a no Rush rule...

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Bebi_vegeta

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#92 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="Deihmos"]

Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.

Deihmos

It's not cheap, your just not good enough.

It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.

Just defend yourself for Christ sake! You call it cheap because your not good enough, that's the bottom line.

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ArisShadows

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#93 ArisShadows
Member since 2004 • 22784 Posts
This stacks up there with throwing in a fighters. There are all legit tactics. You simply got to know how to counter a rusher, its not that hard.
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Deiuos

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#94 Deiuos
Member since 2005 • 1402 Posts

[QUOTE="Deihmos"][QUOTE="Bebi_vegeta"]

It's not cheap, your just not good enough.

Bebi_vegeta

It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.

Just defend yourself for Christ sake! You call it cheap because your not good enough, that's the bottom line.

Agreed.
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svetzenlether

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#95 svetzenlether
Member since 2003 • 3082 Posts

No...it's not cheating. IT's just a tactic, and it's very hard to pull off, with high risk. Most new players have a hard time dealing with rushes because thy don't know howto play properly, building defenses, scouting land, etc. As for why tournements sometime ban rushes....well, 2 reasons really: 1) IT's a tournment run by scrubs. In other words, their just whiny little gamers, so the tourney is a joke anyways. 2) They just want to draw the matches out. After all, tourney holders don't want matches to end in 5 minutes. Because a good rush could very well finish off the enemy, and a failed rush usually results in the death of the rushing player. And although this is just part of the game, and is part of the skill involved, it doesn't always make for an excitign match if the games over in 5 minutes. But generally, I'd say most crediable tournements don't have a rule like that, because it's just part of the game...and part of weeding out bad players.darkslider99

Nah, the rush is nowhere near a cheap tactic.

a CHEAP tactic is what one of my buddies used to do back when we were all doing LAN parties and playing Age of Empires 2, namely building a castle right outside your walls so its defenses would knock out a huge portion of your base. THAT'S cheap!

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r_gam3

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#96 r_gam3
Member since 2008 • 1185 Posts

Hahaha...no. If you can't defend against a rush then stop playing RTS games.

Ross_the_B0SS
lol, you nailed it /thread
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GodLovesDead

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#97 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="Deihmos"][QUOTE="Bebi_vegeta"]

[QUOTE="Deihmos"]

Rushing is one of the reason I hate Command and Conquer online and much prefer Dawn of War 2. It's just a cheap way of winning.

It's not cheap, your just not good enough.

It is a cheap. Create a few soldiers then rush the enemy base with some engineers is a cheap way of winning in command and conquer. One of the reasons I stopped playing. The same thing over and over and it got old.

By the time the enemy is at your base - you should have more soldiers and should win - without sacrificing your economy in the process.
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DealRogers

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#98 DealRogers
Member since 2005 • 4589 Posts
lawl @ this thread zealot rush ftw.Ewok432
Nah, Zerlings rush FTW. The faster rush in SC. Of course if I gave you time to build a Zealot army the Zerlings would be owned.
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Serraph105

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#99 Serraph105
Member since 2007 • 36092 Posts
[QUOTE="Ewok432"]lawl @ this thread zealot rush ftw.DealRogers
Nah, Zerlings rush FTW. The faster rush in SC. Of course if I gave you time to build a Zealot army the Zerlings would be owned.

Zealots pshhh Carriers FTW granted then you would just make a bunch of thoughs Carrier Killers. Starcraft is perfectly balanced like that. I would have to bring in the Archons and destroy everthing.
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GunSmith1_basic

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#100 GunSmith1_basic
Member since 2002 • 10548 Posts
I always feel like I'm cheating when I play the computer because they are usually so stupid. They cheat in their own ways though