No.
The fact that people keeps puting this 2 against each other is pretty mind blowing when in essence, they couldn't be any more different. Zelda is more about puzzle solving and exploration, Elden Ring is more about combat and world progression.
If any they should be used as a way to show other developers how to make open world games outside the Ubi formula.
I love both games to my core.... And they are BOTH equelly about exploration. They are the only two games I've ever played that offer the same feeling through exploration and that is the reason they get compared. They are the anti ubisoft, handholding, paint by numbers experience and instead are built around genuine curiosity.
We cannot say zelda is about exploration and elden ring is about world building(?). They are both asking the player the same questions.... Are you curious? Come and see what's over here.... They both do it exceptionally well.... Better than every other game that has come out before them.
The thing with Elden Ring is that i still feel it like a very Souls game. Meaning that you still need to follow a certain path and you need to know that certains areas will probably one shot you if you go there very early, that's why i think is a bit linear in that regard (world progression, don't know where i heard that term) so you need to explore your current area because is the one that you are strong enough to gain some levels, until you beat the main boss and then move on to the next one.
I will indeed say that both do exploration pretty good, but i still consider them yo be different experiences.
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