Do you think the Wii could handle SFIV?

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Polaris_choice

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#1 Polaris_choice
Member since 2007 • 2334 Posts
So we have all seen the pics of SFIV's new visual style. Some are disgusted others are impressed( I personally like them) but the question is do you think the Wii can handle the visuals equal to what has been shown from the arcade version? Its obvious the PS3 andf 360 will have no problem but could this be another game the Wii misses due to technical limiations? I personally dont think it can but what do you guys think . Discuss!!!
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Veterngamer

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#2 Veterngamer
Member since 2007 • 2037 Posts
It could be done.... but what I think you mean is.... Can the Wii run SFIV and make it look remotely close to SFIV on the 360 or PS3? And in this case the answer is NO!
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JiveT

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#3 JiveT
Member since 2005 • 8619 Posts
Not just graphics but controls would be a problem.
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Shensolidus

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#4 Shensolidus
Member since 2003 • 931 Posts
It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.
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Lazy_Boy88

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#5 Lazy_Boy88
Member since 2003 • 7418 Posts
Yeah maybe if you take out the third dimension....
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sonic_spark

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#6 sonic_spark
Member since 2003 • 6196 Posts

It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.Shensolidus

Classic controller and the Gamecube controller say hello.

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Erebyssial

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#7 Erebyssial
Member since 2007 • 2903 Posts

Graphics yes, just not as good as PS360 which is obvious.

I dunno why controls would be a problem, the GC or Classic controller could be used if needed, but a SF game being on a Nintendo console is doubtful in the first place.

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kage_53

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#8 kage_53
Member since 2006 • 12671 Posts
Its not the visuals that's the problem its the controls.
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kage_53

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#9 kage_53
Member since 2006 • 12671 Posts

[QUOTE="Shensolidus"]It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.sonic_spark

Classic controller and the Gamecube controller say hello.

Those aren't the default controller. Look at what Namco did with Soul Calibur series. PS3 and 360 version get the next game in the series while Wii gets some spinoff.
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Gunraidan

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#10 Gunraidan
Member since 2007 • 4272 Posts
I guess people are right, the controls would make it impossible to be ported to the Wii. Just look at Guilty Gear Accent Core that could never be ported to the Wii, same with King of Fighters.
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SolidTy

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#11 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="Shensolidus"]It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.sonic_spark

Classic controller and the Gamecube controller say hello.

Which makes the whole reason we all bought a Wii pointless...but It couldn't handle the graphics in their current state anyways.

They could downport it though, which they may do.

------------------------------------------------------

EDIT :BTW the Gamecube controller STINKS for 2D fighters, and although the GC didn't make us suffer through too many of them due to the lack of support, it did get Capcom Vs. SNK EasyOperation.

I would NEVER subject myself to playing a CAPCOM fighter with a GC controller, they should never have used the GBA Dpad.

The Classic controller would be fine though...

Also, if it lacked motion controls, I'm sure Capcom would wonder how the game would SELL on Wii, as the general public may overlook it because of it lacking Motion control.

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club-sandwich

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#12 club-sandwich
Member since 2007 • 8399 Posts
The way it is now? No, but it can with some modifications.
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goblaa

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#13 goblaa
Member since 2006 • 19304 Posts

Graphics? Easily. Infact, after seeing the shots and vids, I'm not fully convinced it's a 360/pS3 game at all anymore.

The real problem is control.

EDIT: I 'guess' you could have A light punch, B light kick, hold C to make punch and kinck medium, or hold Z to make punch and kick strong, and move with control stick.

Though, it's pretty hookey, and I can't imagine playing SF without a proper D-pad, and it still deosn't cover the fact that there's no motion control. (though I don't see why a wii game MUST have motion control)

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Shensolidus

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#15 Shensolidus
Member since 2003 • 931 Posts

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

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Polaris_choice

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#16 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="sonic_spark"]

[QUOTE="Shensolidus"]It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.kage_53

Classic controller and the Gamecube controller say hello.

Those aren't the default controller. Look at what Namco did with Soul Calibur series. PS3 and 360 version get the next game in the series while Wii gets some spinoff.

Um if im not mistaken a Gamecube remote could be used on the Wii. The main reason SC didnt come to the Wii is because there is no way the Wii could come remotley close to those visuals.

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Silenthps

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#17 Silenthps
Member since 2006 • 7302 Posts
i say just give it a bunch of random gimmicky motion controls for the wii mote and have the GC and classic have the good controls. that way, people who dont have the gc/classic can still try to have fun with it.
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Polaris_choice

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#18 Polaris_choice
Member since 2007 • 2334 Posts

Im surprised of how many game developers are posting on this thread:roll: specially the TC :lol:-wii60-

Its a discussion if you dont have anything to add dont speak

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-wii60-

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#19 -wii60-
Member since 2007 • 3287 Posts

[QUOTE="-wii60-"]Im surprised of how many game developers are posting on this thread:roll: specially the TC :lol:Polaris_choice

Its a discussion if you dont have anything to add dont speak



sure mr game developer :roll:,there is nothing to discuss since u can't prove anything u just said.
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travt-down

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#20 travt-down
Member since 2008 • 1549 Posts

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

Shensolidus

WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.

EDIT: My bad...it has FOURTEEN buttons.

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goblaa

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#21 goblaa
Member since 2006 • 19304 Posts
[QUOTE="Shensolidus"]

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

travt-down

WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.

EDIT: My bad...it has FOURTEEN buttons.

You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.

IMO, The ONLY way it's gonna work is:

A- Light punch

B- Light kick

Hold C + A- Medium punch

Hold C + B- Medium kick

Hold Z + A- Heay punch

Hold Z + B- Heavy kick

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Silenthps

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#22 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Shensolidus"]

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

travt-down

WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.

EDIT: My bad...it has FOURTEEN buttons.

the number of buttons doesn't matter. Its where they're placed.
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travt-down

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#23 travt-down
Member since 2008 • 1549 Posts
[QUOTE="travt-down"][QUOTE="Shensolidus"]

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

goblaa

WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.

EDIT: My bad...it has FOURTEEN buttons.

You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.

IMO, The ONLY way it's gonna work is:

A- Light punch

B- Light kick

Hold C + A- Medium punch

Hold C + B- Medium kick

Hold Z + A- Heay punch

Hold Z + B- Heavy kick

I was only making the point that the wiimote does have enough buttons. It would be clunky, but possible.

Where's Antonio?

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Devil-Itachi

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#24 Devil-Itachi
Member since 2005 • 4387 Posts
Stop pretending controls are a problem. Fighters already exist for Wii.
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Shensolidus

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#25 Shensolidus
Member since 2003 • 931 Posts
No, button placement is what causes it to be not done properly. You would need 4 face buttons at a proportional thumb-sized distance apart from each other to be done properly. Many times the developers have stated they want this game to be a tournament level fighting game on par with SF2. You just can't have that level on the Wii. However, knowing Capcom these days I think not only will it come out with terrible controls, but it will probably sell too.
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PhoebusFlows

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#26 PhoebusFlows
Member since 2007 • 2050 Posts

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

Shensolidus

very true. it can be done but you'd be forcing people to buy another controller. you could hook up a GCN controller, but that controller wasnt the best for fighters. The right and left trigger springs would break from all that clicking.

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goblaa

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#27 goblaa
Member since 2006 • 19304 Posts

If capcom are truely honest about wanting to open up street fighter to a more casual audiance, then they will pull a smash bros. As in, they will put it on the wii with wiimote/nunchuck controls. Any light user is gonna be more than fine with it. The rest of us who like are street fighter really competitive or hardcore will go out and get a classic controller or a wavebird.

Everyone's happy.

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Shazenab

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#28 Shazenab
Member since 2004 • 3413 Posts
Graphically I reckon it could easily oull it off. The art style and technical achievments havn't really wowed me. But like the rsof you guys said it'd be hard to get the button layout right, although I think the d-pad would be much better suited to the fighting genre than say, the 360 one.
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AzatiS

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#29 AzatiS
Member since 2004 • 14969 Posts

It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.Shensolidus

I think its both graphical and control issue imo.

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austin_is_god

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#30 austin_is_god
Member since 2003 • 635 Posts

Graphics? Easily. Infact, after seeing the shots and vids, I'm not fully convinced it's a 360/pS3 game at all anymore.

goblaa

Duh, of course it isn't a PS3 or 360 game!! It is an ARCADE game using the Taito Type-X2 arcade hardware. And no, the wii could not do a 100% port of the game, for a start it is 720p.

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Skunk_Mullet

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#31 Skunk_Mullet
Member since 2002 • 1056 Posts

i agree that the visuals wouldn't be as good (even though capcom would make it look somewhat good)

personally, i'd be all over it if it came out for the wii bundled with the classic controller. since i played more street fighter on the snes than the arcades, i'd be very comfortable with that controller and layout.

and considering guitar hero, wii play, and links crossbow training came as bundles and sold well, i'd don't think it'd sell bad either.

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austin_is_god

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#32 austin_is_god
Member since 2003 • 635 Posts

i agree that the visuals wouldn't be as good (even though capcom would make it look somewhat good)

personally, i'd be all over it if it came out for the wii bundled with the classic controller. since i played more street fighter on the snes than the arcades, i'd be very comfortable with that controller and layout.

Skunk_Mullet

Well, there is a Super Famicom controller coming for the Japanese wii next month so a Western release would work very well for people who played SFII on the SFC/SNES.

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Chipp

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#33 Chipp
Member since 2003 • 1897 Posts

Graphics? Easily. Infact, after seeing the shots and vids, I'm not fully convinced it's a 360/pS3 game at all anymore.

The real problem is control.

EDIT: I 'guess' you could have A light punch, B light kick, hold C to make punch and kinck medium, or hold Z to make punch and kick strong, and move with control stick.

Though, it's pretty hookey, and I can't imagine playing SF without a proper D-pad, and it still deosn't cover the fact that there's no motion control. (though I don't see why a wii game MUST have motion control)

goblaa

Those screenshots are from a PC build. Also, I don't see how you could believe that its not a 360/PS3 game. It sure doesn't look last gen.

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omgimba

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#34 omgimba
Member since 2007 • 2645 Posts

A fighter with 2D mechanics has nothing too do with graphics..

Lessen the graphics and the same game could be made without any further sacrifices.

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Bread_or_Decide

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#35 Bread_or_Decide
Member since 2007 • 29761 Posts

I don't know if Wii could do the graphics. There may be more going on under the surface than it may seem.

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Darth_DuMas

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#36 Darth_DuMas
Member since 2006 • 2687 Posts

Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.

Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote

Shensolidus

Well than the X360 version wont be much fun for the d-pad or shoulder buttons, in terms of the standard controller. So if we are going on controllers, the X360 can't handle the game either? Or it can handle it in a standard capacity but won't excel past being able to at least map the buttons correctly.

Can't talk about the PS3 controller as I havn't got one yet.

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kansasdude2009

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#37 kansasdude2009
Member since 2006 • 11802 Posts

It could be done.... but what I think you mean is.... Can the Wii run SFIV and make it look remotely close to SFIV on the 360 or PS3? And in this case the answer is NO!Veterngamer

agreed

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prodiqy32

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#38 prodiqy32
Member since 2007 • 1624 Posts
it could. it wouldnt look as good ofcourse. the only way to go would be the classic controller. but i know its gonna be a PS3 and 360 game so it doesnt really matter.
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Vanadium2k8

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#39 Vanadium2k8
Member since 2008 • 1605 Posts
You can always hold the wiimote sideways. There, 6 buttons + Directional pad.
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TimeToPartyHard

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#40 TimeToPartyHard
Member since 2004 • 1963 Posts
Close to, but not exact. It's not a terribly difficult style. In fact, the Wii has a game coming out that has similar style to what I've seen to far for SFIV. Although, I forget the name....doh.
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UKNintendoFreak

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#41 UKNintendoFreak
Member since 2006 • 405 Posts
You can always hold the wiimote sideways. There, 6 buttons + Directional pad.Vanadium2k8
Yeah, sideways Wiimote owns.
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WllDan7

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#42 WllDan7
Member since 2004 • 2581 Posts

It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.Shensolidus

Classic controler takes care of that.

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goblaa

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#43 goblaa
Member since 2006 • 19304 Posts

I don't know why people are saying wii couldn't handle it graphicaly. SF4 looks like an xbox game.

If SF4 is supposed to be for these high end consoles like the PS3/360, then the PS3 and 360 are a lot weaker than I thought.

Seriously, the only thing a wii version would be missing is a litte reselution since it's not HD. That's it.

And the controls could be done on the wiimote/nunchuck to keep light users happy while offering the wavebird or classic controller for high end users.

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LordQuorthon

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#44 LordQuorthon
Member since 2008 • 5803 Posts

You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.

IMO, The ONLY way it's gonna work is:

A- Heavy punch

B- Heavy kick

Hold C + A- Medium punch

Hold C + B- Medium kick

Hold Z + A- Light punch

Hold Z + B- Light kick

goblaa

Fixed it for you.

Also, the Wii can do all the Street Fighter IV screenshots I've seen EASILY.

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Redgarl

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#45 Redgarl
Member since 2002 • 13252 Posts

euh... control is a real problem... INDEED!

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Redgarl

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#46 Redgarl
Member since 2002 • 13252 Posts

wow... GS... HTML PROBLEMS!

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Redgarl

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#47 Redgarl
Member since 2002 • 13252 Posts
http://images.p-nintendo.com/hardware/wii/classic_controller_03.jpg
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fabz_95

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#48 fabz_95
Member since 2006 • 15425 Posts

I don't think the graphics would be to much of a problem as I think they are more artistic than techinical so the wii may be able to handle it

BUt like everyone else, I would be worried about the controls

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Redgarl

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#49 Redgarl
Member since 2002 • 13252 Posts

I don't think the graphics would be to much of a problem as I think they are more artistic than techinical so the wii may be able to handle it

BUt like everyone else, I would be worried about the controls

fabz_95

WTF? The classic controller cost 20$ and is identical to the SNES controller!

It's a damn DualShock 3 controller without shaking.

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#50 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.

IMO, The ONLY way it's gonna work is:

A- Heavy punch

B- Heavy kick

Hold C + A- Medium punch

Hold C + B- Medium kick

Hold Z + A- Light punch

Hold Z + B- Light kick

LordQuorthon

Fixed it for you.

Also, the Wii can do all the Street Fighter IV screenshots I've seen EASILY.

Hmm, I don't think switching light and heavy is really logical.