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It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.Shensolidus
Classic controller and the Gamecube controller say hello.
Graphics yes, just not as good as PS360 which is obvious.
I dunno why controls would be a problem, the GC or Classic controller could be used if needed, but a SF game being on a Nintendo console is doubtful in the first place.
[QUOTE="Shensolidus"]It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.sonic_spark
Classic controller and the Gamecube controller say hello.
Those aren't the default controller. Look at what Namco did with Soul Calibur series. PS3 and 360 version get the next game in the series while Wii gets some spinoff.[QUOTE="Shensolidus"]It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.sonic_spark
Classic controller and the Gamecube controller say hello.
Which makes the whole reason we all bought a Wii pointless...but It couldn't handle the graphics in their current state anyways.
They could downport it though, which they may do.
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EDIT :BTW the Gamecube controller STINKS for 2D fighters, and although the GC didn't make us suffer through too many of them due to the lack of support, it did get Capcom Vs. SNK EasyOperation.
I would NEVER subject myself to playing a CAPCOM fighter with a GC controller, they should never have used the GBA Dpad.
The Classic controller would be fine though...
Also, if it lacked motion controls, I'm sure Capcom would wonder how the game would SELL on Wii, as the general public may overlook it because of it lacking Motion control.
Graphics? Easily. Infact, after seeing the shots and vids, I'm not fully convinced it's a 360/pS3 game at all anymore.
The real problem is control.
EDIT: I 'guess' you could have A light punch, B light kick, hold C to make punch and kinck medium, or hold Z to make punch and kick strong, and move with control stick.
Though, it's pretty hookey, and I can't imagine playing SF without a proper D-pad, and it still deosn't cover the fact that there's no motion control. (though I don't see why a wii game MUST have motion control)
Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
[QUOTE="sonic_spark"][QUOTE="Shensolidus"]It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.kage_53
Classic controller and the Gamecube controller say hello.
Those aren't the default controller. Look at what Namco did with Soul Calibur series. PS3 and 360 version get the next game in the series while Wii gets some spinoff.Um if im not mistaken a Gamecube remote could be used on the Wii. The main reason SC didnt come to the Wii is because there is no way the Wii could come remotley close to those visuals.
Im surprised of how many game developers are posting on this thread:roll: specially the TC :lol:-wii60-
Its a discussion if you dont have anything to add dont speak
[QUOTE="-wii60-"]Im surprised of how many game developers are posting on this thread:roll: specially the TC :lol:Polaris_choice
Its a discussion if you dont have anything to add dont speak
Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
Shensolidus
WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.
EDIT: My bad...it has FOURTEEN buttons.
[QUOTE="Shensolidus"]Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
travt-down
WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.
EDIT: My bad...it has FOURTEEN buttons.
You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.
IMO, The ONLY way it's gonna work is:
A- Light punch
B- Light kick
Hold C + A- Medium punch
Hold C + B- Medium kick
Hold Z + A- Heay punch
Hold Z + B- Heavy kick
[QUOTE="Shensolidus"]Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
travt-down
WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.
EDIT: My bad...it has FOURTEEN buttons.
the number of buttons doesn't matter. Its where they're placed.[QUOTE="travt-down"][QUOTE="Shensolidus"]Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
goblaa
WiiMote and NunChuk are standard in my book as that is what comes with the console. So. Use the nunchuk for directional control. The wiimote if looked at properly has TEN buttons on it. More than enough for SF.
EDIT: My bad...it has FOURTEEN buttons.
You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.
IMO, The ONLY way it's gonna work is:
A- Light punch
B- Light kick
Hold C + A- Medium punch
Hold C + B- Medium kick
Hold Z + A- Heay punch
Hold Z + B- Heavy kick
I was only making the point that the wiimote does have enough buttons. It would be clunky, but possible.
Where's Antonio?
Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
Shensolidus
very true. it can be done but you'd be forcing people to buy another controller. you could hook up a GCN controller, but that controller wasnt the best for fighters. The right and left trigger springs would break from all that clicking.
If capcom are truely honest about wanting to open up street fighter to a more casual audiance, then they will pull a smash bros. As in, they will put it on the wii with wiimote/nunchuck controls. Any light user is gonna be more than fine with it. The rest of us who like are street fighter really competitive or hardcore will go out and get a classic controller or a wavebird.
Everyone's happy.
It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.Shensolidus
I think its both graphical and control issue imo.
Graphics? Easily. Infact, after seeing the shots and vids, I'm not fully convinced it's a 360/pS3 game at all anymore.
goblaa
Duh, of course it isn't a PS3 or 360 game!! It is an ARCADE game using the Taito Type-X2 arcade hardware. And no, the wii could not do a 100% port of the game, for a start it is 720p.
i agree that the visuals wouldn't be as good (even though capcom would make it look somewhat good)
personally, i'd be all over it if it came out for the wii bundled with the classic controller. since i played more street fighter on the snes than the arcades, i'd be very comfortable with that controller and layout.
and considering guitar hero, wii play, and links crossbow training came as bundles and sold well, i'd don't think it'd sell bad either.
i agree that the visuals wouldn't be as good (even though capcom would make it look somewhat good)
personally, i'd be all over it if it came out for the wii bundled with the classic controller. since i played more street fighter on the snes than the arcades, i'd be very comfortable with that controller and layout.
Skunk_Mullet
Well, there is a Super Famicom controller coming for the Japanese wii next month so a Western release would work very well for people who played SFII on the SFC/SNES.
Graphics? Easily. Infact, after seeing the shots and vids, I'm not fully convinced it's a 360/pS3 game at all anymore.
The real problem is control.
EDIT: I 'guess' you could have A light punch, B light kick, hold C to make punch and kinck medium, or hold Z to make punch and kick strong, and move with control stick.
Though, it's pretty hookey, and I can't imagine playing SF without a proper D-pad, and it still deosn't cover the fact that there's no motion control. (though I don't see why a wii game MUST have motion control)
goblaa
Those screenshots are from a PC build. Also, I don't see how you could believe that its not a 360/PS3 game. It sure doesn't look last gen.
I don't know if Wii could do the graphics. There may be more going on under the surface than it may seem.
Okay, heres a lesson in Game Development 101 for you guys who are telling me the GC and the Classic controller are saying 'hello'. Here's how it works, you cannot make a game using peripherals or accesories as the main form of control in the title unless it comes standard with the console. STANDARD. Those two controllerss do not. And saying that they can be purchased or are readily available doesn't matter. In this case, if we look at the standard controller, the button layout does not match what the game needs.
Some of you may retort using SSBB and its method of using the GC or classic controller in it. I assure you, those are extras and that game is made with full compatability with the Wii-mote
Shensolidus
Well than the X360 version wont be much fun for the d-pad or shoulder buttons, in terms of the standard controller. So if we are going on controllers, the X360 can't handle the game either? Or it can handle it in a standard capacity but won't excel past being able to at least map the buttons correctly.
Can't talk about the PS3 controller as I havn't got one yet.
It could be done.... but what I think you mean is.... Can the Wii run SFIV and make it look remotely close to SFIV on the 360 or PS3? And in this case the answer is NO!Veterngamer
agreed
You can always hold the wiimote sideways. There, 6 buttons + Directional pad.Vanadium2k8Yeah, sideways Wiimote owns.
It isn't a graphical issue, but rather a control issue. You would have to release yet another add-on to the wiimote to play it. You would need a D-Pad plus the 6 attack buttons. It just wouldn't work. A whole new gameplay system would have to be done.Shensolidus
Classic controler takes care of that.
I don't know why people are saying wii couldn't handle it graphicaly. SF4 looks like an xbox game.
If SF4 is supposed to be for these high end consoles like the PS3/360, then the PS3 and 360 are a lot weaker than I thought.
Seriously, the only thing a wii version would be missing is a litte reselution since it's not HD. That's it.
And the controls could be done on the wiimote/nunchuck to keep light users happy while offering the wavebird or classic controller for high end users.
You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.
IMO, The ONLY way it's gonna work is:
A- Heavy punch
B- Heavy kick
Hold C + A- Medium punch
Hold C + B- Medium kick
Hold Z + A- Light punch
Hold Z + B- Light kick
goblaa
Fixed it for you.
Also, the Wii can do all the Street Fighter IV screenshots I've seen EASILY.
I don't think the graphics would be to much of a problem as I think they are more artistic than techinical so the wii may be able to handle it
BUt like everyone else, I would be worried about the controls
fabz_95
WTF? The classic controller cost 20$ and is identical to the SNES controller!
It's a damn DualShock 3 controller without shaking.
[QUOTE="goblaa"]You really can' tuse te d-pad as buttons. Other fighters have tried it and failed. You can't really use 1 or 2 either.
IMO, The ONLY way it's gonna work is:
A- Heavy punch
B- Heavy kick
Hold C + A- Medium punch
Hold C + B- Medium kick
Hold Z + A- Light punch
Hold Z + B- Light kick
LordQuorthon
Fixed it for you.
Also, the Wii can do all the Street Fighter IV screenshots I've seen EASILY.
Hmm, I don't think switching light and heavy is really logical.
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