[QUOTE="CAPGOD"]
[QUOTE="AnnoyedDragon"]
Technology costs are what is killing the games industry, so no.
Graphically speaking I would prefer to see cleaner/sharper looking games, which comes down to asset compression rather than expensive technologies.
Cross platform focus of most games has led to some smudgy visuals, textures and filters that make sense on consoles but not PC.
Threebabycows
We are at a pivotal time in terms of technology - Blu-ray is becoming more affordable, and with higher capacity discs also in development we could basically run with the format for the next 10 years, if not longer. In terms of graphics cards, if you look at some tech demos of what new-ish PC cards can achieve right now, you'll see that they're basically already a generational leap above what we have in PS3 and 360 - if developers actually developed for those cards exclusively and harnessed their power that is.
And with a good CPU backing that up, like a scaled-up Cell, or a beefed up Xenos, you could probably announce a truly next-gen machine for launch in 2012 and sell it at a price not much higher than what we have now. But of course, the hardware manufacturers will always want some sort of very expensive proprietary CPU and GPU. In the end it's all sort of pointless, as it always just comes back to the old Nvidia versus ATi war. So it's not so much the tech costs killing it, it's the overblown manufacturer's planning and competitive nature that is.
And btw, I think you have it the wrong way round with regards to sharper visuals. The hardware governs 'sharpness' through rendering resolution, anti-aliasing and anisotropic filtering - things which need raw computational power. Not compression.
The thing is caramack said the PS3 version of rage will have better looking textures because of less compression.
That is only because Rage's engine is using megatexturing - basically texture quality is controlled by how big your storage is and how fast it can be read. 25GB of Rage's ultra high-res textures is gonna be at the mercy of compression a lot more than other game's textures. It's a cool concept - but only about three games are using megatexturing at the moment and it eats disc space. So for the 99.9% of other traditionally developed games, more RAM and better hardware capable of lots of anisotropic filtering will suffice.
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