Do you want your games to touch on serious subject matter?

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ActicEdge

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#1 ActicEdge
Member since 2008 • 24492 Posts

K obviously we have games that touch on mature subject matter regardless of whether they pretty much all suck at it) but with the debate of games being art do you think games should venture into deeper territory? Literature, movies, music etc have all ventured to dark and different subject matter, do you feel games eventually need to head down that path?

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Vesica_Prime

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#2 Vesica_Prime
Member since 2009 • 7062 Posts

Sure, if it means expanding and pushing videogames as an art medium.

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ActicEdge

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#3 ActicEdge
Member since 2008 • 24492 Posts

Sure, if it means expanding and pushing videogames as an art medium.

Vesica_Prime

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

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topgunmv

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#4 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="Vesica_Prime"]

Sure, if it means expanding and pushing videogames as an art medium.

ActicEdge

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

Manhunt certainly wasn't.

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gamefan67

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#5 gamefan67
Member since 2004 • 10034 Posts
They dont really have to in my opinion. games that take themselves too seriously tend to be kinda boring imo.
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Vesica_Prime

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#6 Vesica_Prime
Member since 2009 • 7062 Posts

[QUOTE="Vesica_Prime"]

Sure, if it means expanding and pushing videogames as an art medium.

ActicEdge

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

Silent Hill 2, Star Wars: Knights of the Old Republic II: The Sith Lords and Half-Life 2 did imo.

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MrSelf-Destruct

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#7 MrSelf-Destruct
Member since 2010 • 13400 Posts
I want to play a game about hemorrhoids. Them is serious business.... Na, I'd love more serious games. Heavy Rain is one of the most compelling games I've ever played despite its hit and miss writing and voice acting simply because it touched a side of humanity such an interactive medium rarely does. People immerse themselves more deeply when they are looking at situations that they can empathize with. Serious, real world dilemmas could make for some really deep gaming experiences.
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eboyishere

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#8 eboyishere
Member since 2011 • 12681 Posts
i mostly play to relax from the day/take out stress not really for literature....but it cant hurt as long as it doesnt become overbearing
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ActicEdge

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#9 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Vesica_Prime"]

Sure, if it means expanding and pushing videogames as an art medium.

Vesica_Prime

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

Silent Hill 2, Star Wars: Knights of the Old Republic II: The Sith Lords and Half-Life 2 did imo.

Never played any of those games :P

What compelling subject matter did those games touch upon?

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spookykid143

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#10 spookykid143
Member since 2009 • 10393 Posts

Sure, i won't be happy till we get a gay leading man.

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Vesica_Prime

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#11 Vesica_Prime
Member since 2009 • 7062 Posts

[QUOTE="Vesica_Prime"]

[QUOTE="ActicEdge"]

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

ActicEdge

Silent Hill 2, Star Wars: Knights of the Old Republic II: The Sith Lords and Half-Life 2 did imo.

Never played any of those games :P

What compelling subject matter did those games touch upon?

Silent Hill 2

- Sex and Human emotion.

KoToR II

- Nihilism, shades of grey and how the world is not black and white.

Half-Life 2

- Depiction of totalitarianism (Orwellian style) , suppression and how humans can lose their humanity and become little less than robots.

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iammason

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#12 iammason
Member since 2004 • 4189 Posts
Mass Effect One was a huge comment on Bush and weapons of mass destruction, but the council doesn't believe Shepard; much how like many people didnt believe Bush - of course, in mass effect, Saren DID have these weapons.
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ActicEdge

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#13 ActicEdge
Member since 2008 • 24492 Posts

Mass Effect One was a huge comment on Bush and weapons of mass destruction, but the council doesn't believe Shepard; much how like many people didnt believe Bush - of course, in mass effect, Saren DID have these weapons.iammason

Some how I'm certain that when I play ME, I'm not going to find anything intelligent about it. Regardless, I'll keep an open mind.

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BPoole96

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#14 BPoole96
Member since 2008 • 22818 Posts

I wouldn't mind that. It's always nice to see other perspectives on serious matters. I just wouldn't want all games to be like that. Heavy Rain (which is enjoyed, despite many here hating it), provided me with a unique experience that I had never really gotten from a game before. It's the only game besides FFX where I actually cared about the characters.

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vashkey

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#15 vashkey
Member since 2005 • 33781 Posts
Alot of games try to be serious. Personally, I don't mind it but I play games for fun/
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OneSanitarium

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#16 OneSanitarium
Member since 2009 • 6959 Posts

Disaster Report 4 was going to deal with a Major earthquake in Japan. And then it actually happened,

But the previous ones deal with major events also, and are pretty enjoyable while still being pretty serious.

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ActicEdge

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#17 ActicEdge
Member since 2008 • 24492 Posts

Alot of games try to be serious. Personally, I don't mind it but I play games for fun/vashkey

I agree that lots of games "try" to be serious. I disagree that many games do a good job at making strong compelling statements however.

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Not-A-Stalker

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#19 Not-A-Stalker
Member since 2006 • 5165 Posts
I think it's possible. Like a Heavy Rain inspired direction. I'd be very interested in a game without any action in it and is more story and drama centered. I feel like all games now are easily comparable to action movies, but very few are comparable to a drama. And I think if games want to be taken more serious, we're going to have to explore those subjects more.
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vashkey

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#20 vashkey
Member since 2005 • 33781 Posts

Sure, i won't be happy till we get a gay leading man.

spookykid143
Oh god, you saw that Kotaku article, didn't you? I really don't see why a character's sexual preference should be so important to the game. I mean, how would it be relevant to gameplay at all? Unless they make it one of those offensively unrealistic stereo types
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Jynxzor

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#21 Jynxzor
Member since 2003 • 9313 Posts

Sure, i won't be happy till we get a gay leading man.

spookykid143
You can technically do this in Dragon Age, then again I feel your character sexual orientation does little to help the story for the most part unless it's a love story. Anyways... More on topic I love games that touch on serious matters, wether they tackle them head "Heavy Rain on in a very serious manner or are very subtle about it "ala Persona 4". Hell one of the games I can't wait to get my hands on deals with the subject of not only infedelity, but the human subconcious in a roundabout wait "Catherine". It's a matter of how they aproach the subject matter, as long as they do it in a largely unbiased way I'm all for it. Something like Gay bashing in a video game? eh....Unless it has some real relevance to the story I can't see it going over well. Racial tension is a very overdone but still compelling and relevant "sadly" topic in video games, almost any game with multiple races will have racial tension in one form or another. Hell in Mass Effect everyone seems to have a hate-on for almost every race out there. I love touching on subjects like "Is artificial life still life? What freedoms do we give it? How do we protect ourselves from it? ext" it really gives you a lot to think about and chew over wether the game beats you over the head with it or just simply references it. Most people wont even pick up on it for the most part but almost ALL video games have some sort of deeper meaning tied behind them in the long run as simple as they may look. There is also no harm in mindless fun as well, there is a massive market for video games and all types of gamers in it. Some want a deep meaning in there game...some could care less. Takes all kinds people...all kinds.
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funsohng

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#22 funsohng
Member since 2005 • 29976 Posts
depends. storytelling should not be compromising with game's pacing or overall gameplay mechanics.
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hakanakumono

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#23 hakanakumono
Member since 2008 • 27455 Posts

There have been games that don't suck at it and I'd definitely like to see more games like that.

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MrSelf-Destruct

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#24 MrSelf-Destruct
Member since 2010 • 13400 Posts
Mass Effect One was a huge comment on Bush and weapons of mass destruction, but the council doesn't believe Shepard; much how like many people didnt believe Bush - of course, in mass effect, Saren DID have these weapons.iammason
Lol. Thanks for ruining one of my favorite games. You just reduced Shepard to a six year old boy looking under the sofa for the Easter bunny and getting mad when the other kids don't believe that he saw him. Of course, Shepard and Bush do both have those beady eyes that are too close together. lol
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lamprey263

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#25 lamprey263
Member since 2006 • 45442 Posts
just as long as it's not delivered in 2:1 cutcene to gameplay ratio like MGS4
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DragonfireXZ95

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#26 DragonfireXZ95
Member since 2005 • 26712 Posts

I want to play a game about hemorrhoids. Them is serious business.... Na, I'd love more serious games. Heavy Rain is one of the most compelling games I've ever played despite its hit and miss writing and voice acting simply because it touched a side of humanity such an interactive medium rarely does. People immerse themselves more deeply when they are looking at situations that they can empathize with. Serious, real world dilemmas could make for some really deep gaming experiences. MrSelf-Destruct
I'd enjoy deeper and more thought provoking subject matter in games, but I'd also like them to be coherent, something which Heavy Rain wasn't. That game had more plot holes than a CoD campaign. :P

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MrSelf-Destruct

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#27 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"]I want to play a game about hemorrhoids. Them is serious business.... Na, I'd love more serious games. Heavy Rain is one of the most compelling games I've ever played despite its hit and miss writing and voice acting simply because it touched a side of humanity such an interactive medium rarely does. People immerse themselves more deeply when they are looking at situations that they can empathize with. Serious, real world dilemmas could make for some really deep gaming experiences. DragonfireXZ95

I'd enjoy deeper and more thought provoking subject matter in games, but I'd also like them to be coherent, something which Heavy Rain wasn't. That game had more plot holes than a CoD campaign. :P

Lol. C'mon, it wasn't that bad. The real head scratchers were towards the end. In fact it wasn't until the game was over when you were like "wait... wtf?" For the most part I was deeply immersed and too involved to let the little things get to me until I was done.
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trugs26

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#28 trugs26
Member since 2004 • 7541 Posts

do you think games should venture into deeper territory? Literature, movies, music etc have all ventured to dark and different subject matter, do you feel games eventually need to head down that path?

ActicEdge



Interesting question. To critically assess something usually has the author asserting an idea/belief/theory/possibility (etc.) to the viewer. The fact that video games are about the player controlling something usually means the author can't really push an idea, otherwise it'll end up too story-book-esque, or it will end up being something that isn't really what we enjoy about videogames (ie it'll become something more we watch than play). Sure videogames can do that, but it isn't really a good idea. Furthermore, there are better means for the author to express themselves in a critical and intelligent way.

Upon reflection though, I'm sure some creative mind can think of a way to push an intelligent subject matter while still upholding a strong sense of gameplay. Bottomline is, I have yet to see a game do that, but you never know, it may happen.

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fabz_95

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#29 fabz_95
Member since 2006 • 15425 Posts
I think that some games should venture into deeper territory for sure since it'll allow gaming to grow but I also think we need games that don't take themselves seriously.
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Jonzey123

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#30 Jonzey123
Member since 2005 • 356 Posts
A lot of indie games do this sort of thing. See: The Path, The Void etc.
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Lucianu

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#31 Lucianu
Member since 2007 • 10347 Posts


Interesting question. To critically assess something usually has the author asserting an idea/belief/theory/possibility (etc.) to the viewer. The fact that video games are about the player controlling something usually means the author can't really push an idea, otherwise it'll end up too story-book-esque, or it will end up being something that isn't really what we enjoy about videogames (ie it'll become something more we watch than play). Sure videogames can do that, but it isn't really a good idea. Furthermore, there are better means for the author to express themselves in a critical and intelligent way.

Upon reflection though, I'm sure some creative mind can think of a way to push an intelligent subject matter while still upholding a strong sense of gameplay. Bottomline is, I have yet to see a game do that, but you never know, it may happen.

trugs26

A lot of games already did what the thread starter is trying to say, years ago, especially adventure games were the story is the most important thing to behold and deep, complex psychological thriller games such as the likes of Sanitarium.

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Cherokee_Jack

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#32 Cherokee_Jack
Member since 2008 • 32198 Posts

I don't have an active desire to see more of that, but I would appreciate it if it was done properly. ie, not overdone for the sake of being edgy or controversial, and not forced into games that don't need narrative of that depth. Simple stories can be good too, especially in games where it's so important that we identify with and understand the character we're in control of, and that there be a clearly-defined antagonist so we can be motivated to help the character through the game.

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BlbecekBobecek

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#33 BlbecekBobecek
Member since 2006 • 2949 Posts

I think it's possible. Like a Heavy Rain inspired direction. I'd be very interested in a game without any action in it and is more story and drama centered. I feel like all games now are easily comparable to action movies, but very few are comparable to a drama. And I think if games want to be taken more serious, we're going to have to explore those subjects more.Not-A-Stalker

You are talking about story and thats where you are wrong in my humble opinion. Videogame is completely different medium than movie and if you want to propose artistic experience, you have to look at it from a completely different angle (its sort of like paintings vs literature - both are completely different artistic disciplines). I think Flower is true piece of art among videogames and it has nothing to do with the story, its all about the expeirence.

Also, Heavy Rain is arts in a videogame and although there is great thriller story, thats not what makes it artistic. The gameplay is. The experience, the number of motions that you have to make with your controller just to use inhalator, the choices you make and the consequences they bring, etc. etc.

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DragonfireXZ95

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#34 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"]

[QUOTE="MrSelf-Destruct"]I want to play a game about hemorrhoids. Them is serious business.... Na, I'd love more serious games. Heavy Rain is one of the most compelling games I've ever played despite its hit and miss writing and voice acting simply because it touched a side of humanity such an interactive medium rarely does. People immerse themselves more deeply when they are looking at situations that they can empathize with. Serious, real world dilemmas could make for some really deep gaming experiences. MrSelf-Destruct

I'd enjoy deeper and more thought provoking subject matter in games, but I'd also like them to be coherent, something which Heavy Rain wasn't. That game had more plot holes than a CoD campaign. :P

Lol. C'mon, it wasn't that bad. The real head scratchers were towards the end. In fact it wasn't until the game was over when you were like "wait... wtf?" For the most part I was deeply immersed and too involved to let the little things get to me until I was done.

It was a fun game, but yeah, it was THAT bad.

I'm not going to list them all, instead, I'll give you a list.

http://www.gamesradar.com/f/heavy-rains-big-plot-holes/a-20100224105436979020

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trugs26

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#35 trugs26
Member since 2004 • 7541 Posts

[QUOTE="trugs26"]
Interesting question. To critically assess something usually has the author asserting an idea/belief/theory/possibility (etc.) to the viewer. The fact that video games are about the player controlling something usually means the author can't really push an idea, otherwise it'll end up too story-book-esque, or it will end up being something that isn't really what we enjoy about videogames (ie it'll become something more we watch than play). Sure videogames can do that, but it isn't really a good idea. Furthermore, there are better means for the author to express themselves in a critical and intelligent way.

Upon reflection though, I'm sure some creative mind can think of a way to push an intelligent subject matter while still upholding a strong sense of gameplay. Bottomline is, I have yet to see a game do that, but you never know, it may happen.

Lucianu

A lot of games already did what the thread starter is trying to say, years ago, especially adventure games were the story is the most important thing to behold and deep, complex psychological thriller games such as the likes of Sanitarium.


Hm, I think I may have misinterpreted what this thread is about. Games obviously can touch on emotional issues, I thought we were wondering if games can touch on a serious subject matter. "Serious" not meaning a serious dramatic storyline, but rather, a problematic question we are faced with in life. Something intellectually challenging, rather than emotional. A game like Sanitarium is heavy on an emotional (and a very interesting) story. What I was inferring to was something that challenges the viewer on subjects like justice, morality, questions of meta ethical issues, what constitutes intelligence, etc.

I know games that are examples of these problems, but they only tell it as an emotional story. Nothing is actually critically assessing the matter.

And it was of this kind, that I claimed that no game has done. If it is "serious" in the sense of a serious, emotional, gripping story, then ofcourse games can do that, and can do it quite well.

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ForceFreeze

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#36 ForceFreeze
Member since 2008 • 823 Posts

I do, and there sure as hell not enough of them this gen, and even fewer hitting the nail right.

Heavy Rain was a mixed bag, thankfully it was an enthralling experience the first time through, I have probably never been so engaged in QTB gameplay segments. The writing was surprisingly, not up to standard.

From the deleted scenes, I would have appreciated if David Cage did explore more on the mental state of Ethan, the hallucinations of abstaining with (insert name of FBI detective), altogether more of an emphasis on psychological trips. That, and perhaps include a supernatural element to it as I feel that Cage had some in mind for HR, as long as it fits well with the story and not go bonkers like IP did.

Oh, and either furthur flesh out Madison to actually some relevance to the plot, or can her altogether and focus on the other three protagonists.

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Bigboi500

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#37 Bigboi500
Member since 2007 • 35550 Posts

I don't generally like video games that try to be too serious. We deal with enough seriousness in the real world, and games that try to be mature just the sake of it usually fall flat on their face.

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NaveedLife

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#38 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Vesica_Prime"]

Sure, if it means expanding and pushing videogames as an art medium.

ActicEdge

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

Yes, they already have. There are a good few games that do this well. Of course some will fail. Some books, movies and so on fail as well. Video games ARE art. I don't see how someone could say they are not. Of course, some games and/or series don't try very hard to make every aspect top notch and fresh feeling, but I am sure there are bands, painters, novelists and so on that don't either.

Bottom line is that we have a mix of game types and some are just meant to be fun, some are meant to be engrossing and story driven. Not all songs, paintings, books and so on are made with the intent to have some serious meaning, many are not actually. Of course Mario does not need a deep and mature story, but some do. I love both styles.

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locopatho

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#39 locopatho
Member since 2003 • 24300 Posts
I adore games that actually do that type of "serious" issue well. Bioshock and all it's stuff of free market vs. socialism, productivity vs. morality, child labour/enslavement, references the Nazi concentration camps and their "scientific experiments". Tons more themes there too, if you played it you know. That surgery place where scientific advances led to constant cosmetic surgery until eventually the doctor went mad in his search for aesthetic perfection... *shudder* I like games that make you think about politics as well, such as Tropico 3. At the point at which I was building a church, promising better healthcare and jacking up wages in the short term in order to win an election to stay in power, while planning to lower wages again after the election and not bother about the healthcare, I realised I was just like every other politician out there :P Was a good lesson in how much pressure they are under tho! Tons more, far more rewarding to have great gameplay + a story, theme, issue, emotional respones, etc, then just gameplay.
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Lucianu

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#40 Lucianu
Member since 2007 • 10347 Posts

Hm, I think I may have misinterpreted what this thread is about. Games obviously can touch on emotional issues, I thought we were wondering if games can touch on a serious subject matter. "Serious" not meaning a serious dramatic storyline, but rather, a problematic question we are faced with in life. Something intellectually challenging, rather than emotional. A game like Sanitarium is heavy on an emotional (and a very interesting) story. What I was inferring to was something that challenges the viewer on subjects like justice, morality, questions of meta ethical issues, what constitutes intelligence, etc.

I know games that are examples of these problems, but they only tell it as an emotional story. Nothing is actually critically assessing the matter.

And it was of this kind, that I claimed that no game has done. If it is "serious" in the sense of a serious, emotional, gripping story, then ofcourse games can do that, and can do it quite well.

trugs26

I think its a matter of.. perspective. What i mean by that is how the viewer, the gamer, is affected by these aspects and how they can make the gamer at hand feel challenged intellectually with conflicts in their sense of what you described (justice, morality, depth), is subjective, it depends on each. A emotional take on these issues grabs the attention of the viewer.. Games have always ben one sided, but so have, if not most, movies. I think, i'm mearly generalizing anyway..

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donalbane

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#41 donalbane
Member since 2003 • 16383 Posts
Yes... yes I do. Instead of seeing people shot without any emotional consequences, I think it would be neat to explore PTSD in a shooter, for example.
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nameless12345

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#42 nameless12345
Member since 2010 • 15125 Posts

Sure but I like accessibility (in the sense that I don't need to be a genious to figure out the gameplay).

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mAArdman

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#43 mAArdman
Member since 2003 • 1612 Posts

Depends on how well it's presented, and how much it tries to look "serious".
Some games mentioned earlier in the thread are good examples. I would add Sanitarium and Heavy Rain to the list.

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#44 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

Yes... yes I do. Instead of seeing people shot without any emotional consequences, I think it would be neat to explore PTSD in a shooter, for example. donalbane

Only time that'd happen is when the shooting stops. :P Can't call it a shooter after that.

-----

Considering the player will likely want to do some shooting whereas the character won't (I know I want to. :D), the theme would be totally missed. Think I'll leave it to something like First Blood.

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San_09

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#45 San_09
Member since 2009 • 1206 Posts

Sure, I know 3.

MGS1, MGS2, MGS3.

...The point?

AMERICANS ARE DOGZ!!

...

I JEST, I Jest!

:P

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
Yes, and there are quite a few games that have strong themes. You just actually have to seek them out. You're never going to see The Void in the mainstream for example, not in this lifetime.

[QUOTE="Vesica_Prime"]

Sure, if it means expanding and pushing videogames as an art medium.

ActicEdge

Do you think games can touch on mature subject matter intelligently and still be fun and enjoyable "games"?

They already have. They did decades ago.
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tomarlyn

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#47 tomarlyn
Member since 2005 • 20148 Posts
Is this a genuine topic or is it a sheep trying to bash mature games.
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skrat_01

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#48 skrat_01
Member since 2007 • 33767 Posts

I adore games that actually do that type of "serious" issue well. Bioshock and all it's stuff of free market vs. socialism, productivity vs. morality, child labour/enslavement, references the Nazi concentration camps and their "scientific experiments". Tons more themes there too, if you played it you know. That surgery place where scientific advances led to constant cosmetic surgery until eventually the doctor went mad in his search for aesthetic perfection... *shudder* I like games that make you think about politics as well, such as Tropico 3. At the point at which I was building a church, promising better healthcare and jacking up wages in the short term in order to win an election to stay in power, while planning to lower wages again after the election and not bother about the healthcare, I realised I was just like every other politician out there :P Was a good lesson in how much pressure they are under tho! Tons more, far more rewarding to have great gameplay + a story, theme, issue, emotional respones, etc, then just gameplay.locopatho
It's interesting how stronger themes touched on in games come from more 'sandbox' titles with complex systems - like The Sims. Probably one of the better examplesof it being very direct in artistic intention is Defcon.

Problem with most games, like Bioshock for is that the themes in the plot, are overridden by the central gameplay theme - shooting people in the face, and making them die in a variety of exiting ways. That and the underlying theme to the plot don't correlate, same with the moral choice system which felt arbitrary to the plot.

In this regard, games still have a long way to go, but hey there's always the odd title, Shadow of the Colossus is a popular one to point out.

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mrmusicman247

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#49 mrmusicman247
Member since 2008 • 17601 Posts
Surprisingly, Pokemon Black and White sort of did something like this. It talks about how is it ethical to keep pokemon and have them fight battles. But it was barely, barely touched upon.
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TheAcountantMan

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#50 TheAcountantMan
Member since 2011 • 1281 Posts
Depends, i dont want all games to touch on a serious subject matter, but some games, then yeah thats ok.