Does the 360 hold the ps3 back?

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PAL360

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#51 PAL360
Member since 2007 • 30574 Posts

How is 360 holding PS3 back when 360 is as powerfull as the PS3 and 95% of games look better on it?

Doesnt make sence! If something sony is holding back PS3 by making a console hard to develop for :?

This overhype arround the power of the cell is getting really anoying. gezzz

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PAL360

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#52 PAL360
Member since 2007 • 30574 Posts

yes, note ps3 exclusives are graphically/technically better and devs r not focusing more are 360 bc it will sell more, number show that now multyplatform games sell about equall even though 360 has 7mill lead in console saleswinner-ps3

I love how fanboys love to use plural and say "exclusives"

The only exclusive PS3 has that looks better than Gears2 is Killzone2 (a game that was developed during 4 years with an impressive budget). Use multiplats for a better comparation next time.

A powerfull console dont have any problem to over prtform multiplats. Look at Xbox and PS2 games

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ronvalencia

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#53 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="piercetruth34"]

[QUOTE="navyguy21"]

[QUOTE="piercetruth34"]

Just to follow up to my previous thread do you think the fact most multiplat developers develop for the 360 and then port to the ps3 holds the ps3 back? IE developing for the lowest common demoninator or do you think the 360 is just easier to develop for and more powerful. I think it's a combination of ease of development and microsofts muscle in the pc market. Not that the hardware is necessarily better. The 360 does have a more powerful gpu and a more traditional architecture but the cell is actually more advanced. It shows in the exclusives and when developers take advantage of it imo.. This is one reason why I don't like Microsoft.

Here you go TC, this is an article done by tech professionals, and explained in terms and facts that we all can understand. Its kinda long, but its worth it. In fact, we use it in school as a debate tool ;)

Article

Not to be a wiseass navyguy, but I've read that article and I probably know more about this stuff than you do. I know you are being a wiseass. AS far as your multiplat argument the 360 and ps3 are drastically different architecture's and if a game is designed using the 360's architecture and then ported to the ps3 the ps3 is going to suffer. It's a very simple concept. I realize the 360 has a superior gpu. It also has 3 cores, but most of the multiplats are not using the spu's to their potential if at all. The multiplat battle is basically just a battle of gpu's hence why the 360 games look better. If games were being developed utilizing the ps3's spu's it's been shown it can do certain things the 360 can't. The same can be said vice versa as well. The 360 hardware is also much better at rendering certain things. Each system has it's strength. The question I was posing was is the ps3's hardware being somewhat untapped because most of these developers or at least the multiplat ones are developing for a standard architecture and most of the graphics are being rendered by the gpu. It was more a question regarding are we seeing the ps3's full potential at this point? I wasn't saying either way. I beileve the 360 is capable of rendering certain things from a graphical perspective the ps3 can't because of the rsx's limited shader architecture. But the cell is also capable of helping although it's limited because of bandwith issues. If you look at gears vs killzone, killzone does certain things and the enviroments are much more realistic looking but they also aren't as detailed in certain areas as gears is.

Games like Killzone2 employs deferred rendering for lights.. http://www.developmag.com/tutorials/141/BUILD-Defered-rendering To quote "Because you project your lights into the scene as a post-process, you're not lighting any pixels that are hidden behind any other pixels," says Jan-Bart van Beek, art and animation director at Guerilla, describing one of the advantages that convinced the studio make the early decision to use deferred rendering in Killzone 2. If you noticed with PS3 exclusives, they have employed the deferred rendering method, which are an efficient method for lights. For console targets, similar reasons was made for CryEngine3 i.e. deferred rendering for lights. Both consoles (PS3, Xbox 360) don't have the brute force GPU performance for Crysis (CryEngine2) PC edition.
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bingbaocao

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#54 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="Fizzman"]

lets try to use some logic for a second. If the PS3 and 360 are virtually identicle in terms of power, how is one holding the other back?

planbfreak4eva

in numerous articles it says that 360 holds back ps3, for example gta iv, rockstar wanted to make it bigger but 360 hold it back, if ppl didnt care about money but actually wanted to make a grear game, they would choose ps3...much more options..imagine how gta would be if it was only on ps3....it would be awesome

care to explain why does the PS3 version run at a lower resolution and a lower framerate then?

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ronvalencia

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#55 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="xscott1018"]no, i don't think so because i remember reading a article saying that both of the processors are the same just they are made from different companies.enygma500

no...The PS3's cell is a number crunching machine. it can handle physics very easily because of this. and the Xenon...well I don't know much about it or what it excells in. but im fairly sure it's a more open processor. the dev's can use it to help pretty much any other part of the system.

In any case, they're both VASTLY diffrent processors.

Unlike Xbox 360, PS3's CELL has to fix RSX's design issues e.g. pixel shader stalls during texture operation, lack of Tessellation unit, lack of Global illumination unit , limited Z-Cull and limited vertex shader resource.
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ronvalencia

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#56 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="SpinoRaptor24"]

Does anyone have any solid proof that the 360 holds back the PS3? All I get are a bunch of mindless fanboys spouting garbage.

"Teh 360 holdz backz teh PS3 cuz games like Killzone 2 are teh graphics king that cants be done on the 360 cuz it maxeded itz hardware while PS3 only uses 1/3 of it's AWESOME CELLZ POWERZZ!!!"

The use of deferred rendering actually highlights its weakness i.e. lack of brute force shader performance. The programmers in PS3 have to be smart to allocating computation resource.
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ronvalencia

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#57 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Fizzman"]

[QUOTE="Deiuos"][QUOTE="Fizzman"]

I seriously doubt they're "identical."Deiuos

They are almost exactly the same in terms of performance with each doing 1-2 things slightly better then the other to the point of it being a neglible gain.

1-2 things slightly better, like what, exactly? You guys seem to know the hardware pretty well of these systems.

umm 360 has slightly better AA abilitiesand Textures, whereas the PS3 has better shadows and physics.

[ /QUOTE] Actually, PS3 exclusive games selected an efficient method for rendering "lightings" i.e. deferred rendering.
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Samox

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#58 Samox
Member since 2004 • 890 Posts

The 360 is pushing the PS3..... to the brink of destruction.

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TheNextOrder

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#59 TheNextOrder
Member since 2009 • 1510 Posts

PS3 is actually VERY lucky that the 360 is around. There's no way developers would drop down 20 million plus to make games just for the PS3.

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planbfreak4eva

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#60 planbfreak4eva
Member since 2006 • 2856 Posts

some are old news, but anyway..and u can find even more info, but u can do that urself...

http://www.gamepro.com/article/news/111775/rockstar-gta-iv-for-360-held-back-by-lack-of-hard-drive/

http://gamer.blorge.com/2008/09/16/xbox-360-holding-back-ps3-and-pc-games/

http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/

http://xbox.joystiq.com/2008/04/30/ghostbusters-dev-360-holding-back-ps3-version/

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#62 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="obamanian"]

[QUOTE="piercetruth34"]

Just to follow up to my previous thread do you think the fact most multiplat developers develop for the 360 and then port to the ps3 holds the ps3 back? IE developing for the lowest common demoninator or do you think the 360 is just easier to develop for and more powerful. I think it's a combination of ease of development and microsofts muscle in the pc market. Not that the hardware is necessarily better. The 360 does have a more powerful gpu and a more traditional architecture but the cell is actually more advanced. It shows in the exclusives and when developers take advantage of it imo.. This is one reason why I don't like Microsoft.

Actually PS3 holds back 360, with its separted last gen RAM design and the last gen afterthought GPU

the ram design doesn't make that much of a difference, basicly the rsx can pull from system ram so you can put graphics in all 512mb same as the 360. The only thing this memory has the edge on the 360 is if they for some odd reason, needed to use more then 256mb of actually system memory, but for graphics memory, if a 360 game is using 300mb, then the ps3 can also still use 300mb. 256mb of the vid mem, and just put the other 44 in system.
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loco145

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#63 loco145
Member since 2006 • 12226 Posts
The difference between the Ps3 and the 360 is a lot smaller than the one between the Ps2 and the xbox. Also, the 360 is the more powerful one.
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Shattered007

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#64 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Shattered007"]

[QUOTE="piercetruth34"]

Not to be a wiseass navyguy, but I've read that article and I probably know more about this stuff than you do. I know you are being a wiseass. AS far as your multiplat argument the 360 and ps3 are drastically different architecture's and if a game is designed using the 360's architecture and then ported to the ps3 the ps3 is going to suffer. It's a very simple concept. I realize the 360 has a superior gpu. It also has 3 cores, but most of the multiplats are not using the spu's to their potential if at all. The multiplat battle is basically just a battle of gpu's hence why the 360 games look better. If games were being developed utilizing the ps3's spu's it's been shown it can do certain things the 360 can't. The same can be said vice versa as well. The 360 hardware is also much better at rendering certain things. Each system has it's strength. The question I was posing was is the ps3's hardware being somewhat untapped because most of these developers or at least the multiplat ones are developing for a standard architecture and most of the graphics are being rendered by the gpu. It was more a question regarding are we seeing the ps3's full potential at this point? I wasn't saying either way. I beileve the 360 is capable of rendering certain things from a graphical perspective the ps3 can't because of the rsx's limited shader architecture. But the cell is also capable of helping although it's limited because of bandwith issues. If you look at gears vs killzone, killzone does certain things and the enviroments are much more realistic looking but they also aren't as detailed in certain areas as gears is.

piercetruth34

To me, this proves that your whole thread was nothing more then a fishing expo to bash the 360. Also, games that have been devloped for the PS3 first (Burnout Paridise, I believe Dark Sector and Dead Space) showlittle if any advantages on the PS3. Killzone 2 is just a bar setter not unlike Gears of War was. I wouldn't be surprised if by the end of this year it is outdone by a 360 game.

I wonder if graphical powerhouses like Alan Wake will be ingored on the 360 simply due to it's higer resoltion on the the PC.

are people *******? I say yes. I wasn't bashing the 360. I was just asking a question lol. The fact is both systems are drastically different architectures. The cell has a single core and 7 spu's. Those spu's can be utilized to do various tasks whether it's geometry, process sound etc.. The gpu(RSX) is basically a glorified pc graphics card that pushes polygons but doesn't do a whole lot as far as shaders and processing certain things itself. The 360's gpu has an advanced shader architecture. You can tell the difference in the games. If you look at the models. The environments in gears are actually more detailed and it's rendering certain thigns i'm not sure the ps3 can like organic matter on the environments. killzone the environments are more realistic looking and there is more going on as far as realistic physics but it's not rendering with the same detail. The textures themselves are actually redundant a lot of the time and not as detailed. Look at mlb the show for example. There is a ton of stuff going on from a physics perspective i'm not sure the 360 would be able to pull off, but the player models themselves are actually not of as high a quality and are kind of bland and not as detailed or organic. If you look at mlb 2k9 on the 360 it runs much better than the ps3 because hte ps3 struggles rendering certain things. They are drastically different architectures. If you notice in a still shot the 360 usually looks better and more detailed. Player models have a more organic look to them, etc. But from a physics perspective and what is actually going on this isn't always the case. Blu-ray as well as the cell are capable of doing things the xenon and xenos aren't and vice versa. If you notice the cinematics and cut sccenes are usually of higher quality on the ps3 because of blu-ray for one is able to hold and process more data, plus hte cell can output certain things the 360 can't. From a straight graphics pushing perspective the 360 is actually more powerful and can push higher quality graphics to the screen due to it's gpu.

It goes both ways is all i'm saying. We actually probably never will see certain images that are outputted on the 360 on the ps3 because the ps3 can't render certain things. But i tend to think the cell has it's own strengths and can do certain things the 360 can't because the cell and it's spu's can divide tasks up and take a lot of the load off the graphics chip. It's a different design and hence games need to be designed differently for both systems. From a multiplat perspective the ps3 is less powerful because it's a single core and the graphics chip isnt as feature rich. Yes I'm sure these developers when porting do sometimes utilize the spu's to do various tasks to make them run better and are getting better at it, but i still don't think multiplats are designing games per say to fully take advantage of them. I think it's more just to get their games to run right.

The only point i'm trying to make is games need to be developed differently for each system to take full advantage of them because they are different. I was more posing a question and hoping i wouldn't get the proverbial fanboy responses here.

My feeling is the cell is ahead of it's time. Having a single core and a limited graphics chip holds it back somewhat because most developers are still going the route of the 360 with multiple cores and an advanced gpu. This is also microsoft's muscle in the market and it's a battle of technology in this regard and what direction developers want to go. I personally think the ps3 has it's own strengths which it's showing with it's exclusives. Sony markets their system with it's power of the cell moniker because the spu's and blu-ray are the strength of it's system. If you remember the days of the Atari ST and the Amiga, there's a similar thing going on here. The Atari is the 360 in this instance and the ps3 is the amiga. It was the same thing with Risc back in the day.

It's sad that you edited your post 10 times and yet you still didn't fix the pretty obvious violation... All I was saying is that if you already made up you mind about the PS3/360 why would you then make a thread and ask a question that seemingly you already know the answer to andno one can sway?

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irish4eva

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#65 irish4eva
Member since 2008 • 570 Posts
If the 360 was holding the PS3 back, or devs were deving on the "lowest common denominator" then the PS3 should NEVER have any problems running multiplats.............no?? I mean if the 360 is "weaker" to the point of holding it back, why would it struggle to the point where 80-90 percent RUN better, and to an extent, LOOK better (no matter how minor) that the superior console?? Last gen, Xbox and no problem running PS2 ports, and for the most part, looked BETTER than PS2, why isnt it that way with the PS3?? It would seem as if PS3 were the one holding 360 back simply because of the split memory pool (not console power) just a thought :Pnavyguy21
Because all games that were developed on the ps3 first were better looking>>>burnout paradise
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deactivated-63f6895020e66

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#66 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="navyguy21"]If the 360 was holding the PS3 back, or devs were deving on the "lowest common denominator" then the PS3 should NEVER have any problems running multiplats.............no?? I mean if the 360 is "weaker" to the point of holding it back, why would it struggle to the point where 80-90 percent RUN better, and to an extent, LOOK better (no matter how minor) that the superior console?? Last gen, Xbox and no problem running PS2 ports, and for the most part, looked BETTER than PS2, why isnt it that way with the PS3?? It would seem as if PS3 were the one holding 360 back simply because of the split memory pool (not console power) just a thought :Pirish4eva
Because all games that were developed on the ps3 first were better looking>>>burnout paradise

Dead Space wasn't... Nor Mirror's Edge.
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piercetruth34

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#67 piercetruth34
Member since 2008 • 1393 Posts

[QUOTE="piercetruth34"]

[QUOTE="Shattered007"] To me, this proves that your whole thread was nothing more then a fishing expo to bash the 360. Also, games that have been devloped for the PS3 first (Burnout Paridise, I believe Dark Sector and Dead Space) showlittle if any advantages on the PS3. Killzone 2 is just a bar setter not unlike Gears of War was. I wouldn't be surprised if by the end of this year it is outdone by a 360 game.

I wonder if graphical powerhouses like Alan Wake will be ingored on the 360 simply due to it's higer resoltion on the the PC.

Shattered007

are people *******? I say yes. I wasn't bashing the 360. I was just asking a question lol. The fact is both systems are drastically different architectures. The cell has a single core and 7 spu's. Those spu's can be utilized to do various tasks whether it's geometry, process sound etc.. The gpu(RSX) is basically a glorified pc graphics card that pushes polygons but doesn't do a whole lot as far as shaders and processing certain things itself. The 360's gpu has an advanced shader architecture. You can tell the difference in the games. If you look at the models. The environments in gears are actually more detailed and it's rendering certain thigns i'm not sure the ps3 can like organic matter on the environments. killzone the environments are more realistic looking and there is more going on as far as realistic physics but it's not rendering with the same detail. The textures themselves are actually redundant a lot of the time and not as detailed. Look at mlb the show for example. There is a ton of stuff going on from a physics perspective i'm not sure the 360 would be able to pull off, but the player models themselves are actually not of as high a quality and are kind of bland and not as detailed or organic. If you look at mlb 2k9 on the 360 it runs much better than the ps3 because hte ps3 struggles rendering certain things. They are drastically different architectures. If you notice in a still shot the 360 usually looks better and more detailed. Player models have a more organic look to them, etc. But from a physics perspective and what is actually going on this isn't always the case. Blu-ray as well as the cell are capable of doing things the xenon and xenos aren't and vice versa. If you notice the cinematics and cut sccenes are usually of higher quality on the ps3 because of blu-ray for one is able to hold and process more data, plus hte cell can output certain things the 360 can't. From a straight graphics pushing perspective the 360 is actually more powerful and can push higher quality graphics to the screen due to it's gpu.

It goes both ways is all i'm saying. We actually probably never will see certain images that are outputted on the 360 on the ps3 because the ps3 can't render certain things. But i tend to think the cell has it's own strengths and can do certain things the 360 can't because the cell and it's spu's can divide tasks up and take a lot of the load off the graphics chip. It's a different design and hence games need to be designed differently for both systems. From a multiplat perspective the ps3 is less powerful because it's a single core and the graphics chip isnt as feature rich. Yes I'm sure these developers when porting do sometimes utilize the spu's to do various tasks to make them run better and are getting better at it, but i still don't think multiplats are designing games per say to fully take advantage of them. I think it's more just to get their games to run right.

The only point i'm trying to make is games need to be developed differently for each system to take full advantage of them because they are different. I was more posing a question and hoping i wouldn't get the proverbial fanboy responses here.

My feeling is the cell is ahead of it's time. Having a single core and a limited graphics chip holds it back somewhat because most developers are still going the route of the 360 with multiple cores and an advanced gpu. This is also microsoft's muscle in the market and it's a battle of technology in this regard and what direction developers want to go. I personally think the ps3 has it's own strengths which it's showing with it's exclusives. Sony markets their system with it's power of the cell moniker because the spu's and blu-ray are the strength of it's system. If you remember the days of the Atari ST and the Amiga, there's a similar thing going on here. The Atari is the 360 in this instance and the ps3 is the amiga. It was the same thing with Risc back in the day.

It's sad that you edited your post 10 times and yet you still didn't fix the pretty obvious violation... All I was saying is that if you already made up you mind about the PS3/360 why would you then make a thread and ask a question that seemingly you already know the answer to andno one can sway?

I haven't made up my mind. I was just posing a question, that's the point and why is aid people are ***** because you are assuming i've made up my mind when why would i be asking the question? I wasn't bashing either system and that wasn't my intent at all here. I dont know which will be better in the long run. All I was asking was what would things be like if more developers were focusing on the ps3 architecture and if the 360 holds it back in that regard. I was just posing a question and hoping for intelligent debate here instead of the proverbial fanboy responses of people being offended like i was bashing the 360 when that's not what i was doing. how about answering the question instead of turning this into a he said/she said you are bashing whatever stupidity? I gave my opinion and it's just an opinion.

My opinion is that the ps3 is more forward thinking but isn't be fully utlized. To the average gamer and in todays real world it doesn't make a huge difference. most people aren't going to see the difference when it comes to games. The 360 is perfectly capable of pushing graphics and can actually render things that look better considering todays technology and the way things are developed. But from a design perspective the ps3 is capable of more.

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abuabed

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#68 abuabed
Member since 2005 • 6606 Posts
Both hold each other, in a way or else I suppose...
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Jfisch93

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#69 Jfisch93
Member since 2008 • 3557 Posts
It only holds it back when the developers do a crappy port and mess it all up *cough*fallout3*cough*
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goto0

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#70 goto0
Member since 2009 • 121 Posts
I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.
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Generalmojo

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#71 Generalmojo
Member since 2008 • 3670 Posts

[QUOTE="irish4eva"][QUOTE="navyguy21"]If the 360 was holding the PS3 back, or devs were deving on the "lowest common denominator" then the PS3 should NEVER have any problems running multiplats.............no?? I mean if the 360 is "weaker" to the point of holding it back, why would it struggle to the point where 80-90 percent RUN better, and to an extent, LOOK better (no matter how minor) that the superior console?? Last gen, Xbox and no problem running PS2 ports, and for the most part, looked BETTER than PS2, why isnt it that way with the PS3?? It would seem as if PS3 were the one holding 360 back simply because of the split memory pool (not console power) just a thought :PIronBass
Because all games that were developed on the ps3 first were better looking>>>burnout paradise

Dead Space wasn't... Nor Mirror's Edge.

not trying to agree with the other guy but didnt Mirrors edge get higher ratings then the 360 vershion?

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deactivated-63f6895020e66

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#72 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
not trying to agree with the other guy but didnt Mirrors edge get higher ratings then the 360 vershion?Generalmojo
Eh.... no? It has the normal difference every multiplat has. The one decided by each company especialized publications.
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PAL360

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#73 PAL360
Member since 2007 • 30574 Posts

I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.goto0

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The only PS3 exclusive that looks better is KZ2

3 - PS3 is not the most powerfull console. Stop copy/paste sony lies of 2006

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#74 Generalmojo
Member since 2008 • 3670 Posts

[QUOTE="Generalmojo"]not trying to agree with the other guy but didnt Mirrors edge get higher ratings then the 360 vershion?IronBass
Eh.... no? It has the normal difference every multiplat has. The one decided by each company especialized publications.

ok sorry :(

(does IGN review count lol even though its higher then 360 vershion by 0.1)

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deactivated-63f6895020e66

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#75 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

[QUOTE="IronBass"][QUOTE="Generalmojo"]not trying to agree with the other guy but didnt Mirrors edge get higher ratings then the 360 vershion?Generalmojo

Eh.... no? It has the normal difference every multiplat has. The one decided by each company especialized publications.

ok sorry :(

(does IGN review count lol even though its higher then 360 vershion by 0.1)

Lol, I suppose. But most graphics coparisons said they were identical. I have to check that IGN review.
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BeErBOnG29

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#76 BeErBOnG29
Member since 2005 • 4387 Posts
I think it may a little bit. It's nothing that would cause that big of a fuss though.
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Generalmojo

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#77 Generalmojo
Member since 2008 • 3670 Posts

[QUOTE="goto0"]I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.PAL360

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The ONLY PS3 exclusive that looks better is KZ2

3 - PS3 is not the more powerfull system. Stop copy/paste sony lies of 2006

Em excuse me, what about Uncharted1, thats still a beutifull looking game, and mgs4 aint that bad

infact MGS4 looks awesome, especially in this part http://www.youtube.com/watch?v=Sv1aoxWJqXA

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PAL360

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#78 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

[QUOTE="goto0"]I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.Generalmojo

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The ONLY PS3 exclusive that looks better is KZ2

3 - PS3 is not the more powerfull system. Stop copy/paste sony lies of 2006

Em excuse me, what about Uncharted1, thats still a beutifull looking game, and mgs4 aint that bad

infact MGS4 looks awesome, especially in this part http://www.youtube.com/watch?v=Sv1aoxWJqXA

I never said they look bad :|

Just saying they look as good as 360 exclusives. Also said that KZ2 looks better

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Samox

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#79 Samox
Member since 2004 • 890 Posts

[QUOTE="PAL360"]

[QUOTE="goto0"]I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.Generalmojo

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The ONLY PS3 exclusive that looks better is KZ2

3 - PS3 is not the more powerfull system. Stop copy/paste sony lies of 2006

Em excuse me, what about Uncharted1, thats still a beutifull looking game, and mgs4 aint that bad

infact MGS4 looks awesome, especially in this part http://www.youtube.com/watch?v=Sv1aoxWJqXA



I'm not sure why people always bring up Uncharted for it's graphics... They weren't that great. MGS4 did have some pretty awesome graphics at times though.

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mitu123

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#80 mitu123
Member since 2006 • 155290 Posts

[QUOTE="PAL360"]

[QUOTE="goto0"]I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.Generalmojo

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The ONLY PS3 exclusive that looks better is KZ2

3 - PS3 is not the more powerfull system. Stop copy/paste sony lies of 2006

Em excuse me, what about Uncharted1, thats still a beutifull looking game, and mgs4 aint that bad

infact MGS4 looks awesome, especially in this part http://www.youtube.com/watch?v=Sv1aoxWJqXA

Wow, the character models are impressive in MGS4, can't wait to play it on June 1st!
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Generalmojo

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#81 Generalmojo
Member since 2008 • 3670 Posts

[QUOTE="Generalmojo"]

[QUOTE="PAL360"]

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The ONLY PS3 exclusive that looks better is KZ2

3 - PS3 is not the more powerfull system. Stop copy/paste sony lies of 2006

mitu123

Em excuse me, what about Uncharted1, thats still a beutifull looking game, and mgs4 aint that bad

infact MGS4 looks awesome, especially in this part http://www.youtube.com/watch?v=Sv1aoxWJqXA

Wow, the character models are impressive in MGS4, can't wait to play it on June 1st!

if you can please pleaze pls plz!!! play the previous 3, you will get the most out of mgs4 that way :)

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mitu123

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#82 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="Generalmojo"] Em excuse me, what about Uncharted1, thats still a beutifull looking game, and mgs4 aint that bad

infact MGS4 looks awesome, especially in this part http://www.youtube.com/watch?v=Sv1aoxWJqXA

Generalmojo

Wow, the character models are impressive in MGS4, can't wait to play it on June 1st!

if you can please pleaze pls plz!!! play the previous 3, you will get the most out of mgs4 that way :)

I played 1 and 2, don't remember playing 3, oh crap, I need to play 3, LOL, I totally forgot.
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deactivated-63f6895020e66

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#83 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I played 1 and 2, don't remember playing 3, oh crap, I need to play 3, LOL, I totally forgot.mitu123
Snake Eater is quite probably thes best of the series. You really have to play it.
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Biotic2099

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#84 Biotic2099
Member since 2009 • 182 Posts
I love it. The irony. PS3 is supposed to be cutting edge and future proof but developers want to make money on 360 so they make both versions equal. Its very funny. 360 basically prevents PS3 from living up to its rep. Only a handful of 1st party PS3 games really take advantage.
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mitu123

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#85 mitu123
Member since 2006 • 155290 Posts
[QUOTE="mitu123"]I played 1 and 2, don't remember playing 3, oh crap, I need to play 3, LOL, I totally forgot.IronBass
Snake Eater is quite probably thes best of the series. You really have to play it.

Better than Sons of Liberty, which I loved to death, I need to play it now.
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Midnightshade29

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#86 Midnightshade29
Member since 2008 • 6003 Posts
If the 360 was holding the PS3 back, or devs were deving on the "lowest common denominator" then the PS3 should NEVER have any problems running multiplats.............no?? I mean if the 360 is "weaker" to the point of holding it back, why would it struggle to the point where 80-90 percent RUN better, and to an extent, LOOK better (no matter how minor) that the superior console?? Last gen, Xbox and no problem running PS2 ports, and for the most part, looked BETTER than PS2, why isnt it that way with the PS3?? It would seem as if PS3 were the one holding 360 back simply because of the split memory pool (not console power) just a thought :Pnavyguy21
Come on man there you go with that favortism again, you know the first xbox was a hell of a lot more powerful than the ps2, it had a 733mhz pentium 3 coppermine chip and a modified Geforce 3 graphics card and 64mb ram 3, basically a early 2000's gaming rig in a box. (My Gaming PC in 2002 was a 650mhz coppermine with a geforce 3 and 512mb ram) Compared to the ps2 which which had a 299mhz emotion engine mips 5900 cpu(risc processor with an fpu and two vector units), 32mb ram, the gpu (graphics synthesizer) was only 147 mhz and but had 4mb edram.

The xbox beat the ps2 in performance, unless you weren't following gameing last gen than you would know this. The xbox nearly doubled the ps2 performance, in every category and had real programable pixled shaders.(the water in morrowind example) that the ps2 didn't have. The only thing the ps2 had was supper fast embedded edram on the graphics chip for v-ram, while the xbox shared it's 64mb , the ps2 could use som from the 32mb rdram main ram, but the 4mb edram was super fast 48gb/s compared to 3.2gb/s on xbox. The xbox was way more powerful in genreal so it wasn't that hard at all to port games.

For ps3 vs. 360 - The ps3 uses an entirely new cell processor which is a powerhouse on floating point performance, Just look up folding at home it beats pc intel cpu's on floating point calculations. And the ps3 uses multiple spu's ... It's hard to convert 3 general cores processing to the 7 spus and 1 general core of the ps3... that is why ports aren't equal all the time, but if you look at games like burnout paradise, games that were made first on ps3, than they actually look better. The fact is a port is a port, if a dev is lazy they are lazy. No solving that. As far as the graphics, the gpu isn't really what gives the 360 an advantage in Anti-Aliasing, the 360 has a built in 4mb edram ...hmmm wonder where they got that idea from? lol..but instead of using that as main gpu ram it uses that for the frame buffer which is incredbly fast ram that does up to 4x AA with little hit in performance. The rsx has to do that on its base ram. As far as memory split is concerned, Both have 512mb of ram , and the ps3 has 256 for gpu and 256 for cpu, but the gpu can use the 256 cpu ram as well.

The 360 is holding the ps3 back...you can see this in every Sony exclusive. The games that are programed for the ps3 with their own engines are gorgeous! The multiplats if done on ps3 first look better, and most multiplats don't look to far apart, ususlaly the only difference is the 360 having more AA as it's standard because of that edram.
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Nonstop-Madness

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#87 Nonstop-Madness
Member since 2008 • 12869 Posts

Sony has a large enough First Party to push the PS3 forward. MS doesn't have a large enough First Party so Third Party Devs need to push the 360, but Third Party Devs are more focused on making there games rather than pushing a system.

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vashkey

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#88 vashkey
Member since 2005 • 33781 Posts
Looking at it that way, they are holding each other back. Any multiplat would be better if developed from the ground up to be exclusive to one console. Developers probably don't care to much though, they have a set budget and they want to make money. Developing for one console really wouldn't help them there.
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Midnightshade29

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#89 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="Fizzman"]

[QUOTE="Deiuos"] 1-2 things slightly better, like what, exactly? You guys seem to know the hardware pretty well of these systems.enygma500

umm 360 has slightly better AA abilitiesand Textures, whereas the PS3 has better shadows and physics.

PS3 doesn't support AA at all as far as I know. And as he said. the 360 usually has better textures. but the PS3 has, I don't wanna say better, but more advanced lighting techniques. And better physics.

The good thing about the PS3 being great with lighting is, great lighting with good textures can actualy do more for the graphics then great textures with good lighting. See gears 2 compared to killzone 2 for something that shows this in motion. both are fantastic looking games but KZ2 just has that edge because pf the dynamic lighting. and the physics are awesome unlike gears's ragdoll physics.

The PS3 does have AA, Grand Turismo uses 4xAA on 720p mode, and 2xAA on 1080p mode. It just has to do the AA work on the RSX chip when the rendering is done, and for ports they need all the power they can get as most of the time the code isn't rewritten for the ps3 , the ps3 is speciallized programming using a large amount of simultaneous threads. You need multi-threaded programing to do it. 360 games do that but to a much lesser extent, so when games are ported devs get lazy and don't care to put in the work. On ps3 exclusives and games built 1st on ps3 its a different story. The 360 has an advantage with AA which is 4mb super fast embedded edram for the framebuffer that can do 4x AA with little hit in performace. Ps3 has to do that on the gpu rendering pass using the standard memory. But some of that can also be done on the cell, if developers want to tackle it. It also requires custom code or a custom built engine....

Then you have different methods of doing HDR lighting... For computers the geforce 7 and lower family cards and Ati x1900 cards and lower weren't able to do AA on unreal engine games are gamebryo (oblvion engine) with HDR enable. This effect shows up all the time in console games, but the geforce 7 based rsx gpu can't do it on unreal 3 engine games, period. Which is why they always look better on 360... the fact is almost 90% of 360 games are done on that engine. Now HDR and AA can be done on RSX, just using a different method , which is why games like killzone2 have mad hdr and AA. Its the same on PC's, Half-life 2 could use HDR lighting with AA but Unreal engine 3 games couldn't (ut3, raninbox6 vegas) or Oblivion.... these games couldn't use HDR lighting and AA until the geforce 8 series cards came out. This is one of the reasons all 1st party Sony games use their own homebuilt engine, as it can do things it's way to the system metal and use the cell spus to calculate phyiscs. partices, animations, etc... basically the cell spus can take some of the burdon from the rsx , but you need an engine to make it work right...and we all know how much ut3 engine is made for 360 mainly.
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navyguy21

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#90 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="navyguy21"]If the 360 was holding the PS3 back, or devs were deving on the "lowest common denominator" then the PS3 should NEVER have any problems running multiplats.............no?? I mean if the 360 is "weaker" to the point of holding it back, why would it struggle to the point where 80-90 percent RUN better, and to an extent, LOOK better (no matter how minor) that the superior console?? Last gen, Xbox and no problem running PS2 ports, and for the most part, looked BETTER than PS2, why isnt it that way with the PS3?? It would seem as if PS3 were the one holding 360 back simply because of the split memory pool (not console power) just a thought :PMidnightshade29
Come on man there you go with that favortism again, you know the first xbox was a hell of a lot more powerful than the ps2, it had a 733mhz pentium 3 coppermine chip and a modified Geforce 3 graphics card and 64mb ram 3, basically a early 2000's gaming rig in a box. (My Gaming PC in 2002 was a 650mhz coppermine with a geforce 3 and 512mb ram) Compared to the ps2 which which had a 299mhz emotion engine mips 5900 cpu(risc processor with an fpu and two vector units), 32mb ram, the gpu (graphics synthesizer) was only 147 mhz and but had 4mb edram.

The xbox beat the ps2 in performance, unless you weren't following gameing last gen than you would know this. The xbox nearly doubled the ps2 performance, in every category and had real programable pixled shaders.(the water in morrowind example) that the ps2 didn't have. The only thing the ps2 had was supper fast embedded edram on the graphics chip for v-ram, while the xbox shared it's 64mb , the ps2 could use som from the 32mb rdram main ram, but the 4mb edram was super fast 48gb/s compared to 3.2gb/s on xbox. The xbox was way more powerful in genreal so it wasn't that hard at all to port games.

For ps3 vs. 360 - The ps3 uses an entirely new cell processor which is a powerhouse on floating point performance, Just look up folding at home it beats pc intel cpu's on floating point calculations. And the ps3 uses multiple spu's ... It's hard to convert 3 general cores processing to the 7 spus and 1 general core of the ps3... that is why ports aren't equal all the time, but if you look at games like burnout paradise, games that were made first on ps3, than they actually look better. The fact is a port is a port, if a dev is lazy they are lazy. No solving that. As far as the graphics, the gpu isn't really what gives the 360 an advantage in Anti-Aliasing, the 360 has a built in 4mb edram ...hmmm wonder where they got that idea from? lol..but instead of using that as main gpu ram it uses that for the frame buffer which is incredbly fast ram that does up to 4x AA with little hit in performance. The rsx has to do that on its base ram. As far as memory split is concerned, Both have 512mb of ram , and the ps3 has 256 for gpu and 256 for cpu, but the gpu can use the 256 cpu ram as well.

The 360 is holding the ps3 back...you can see this in every Sony exclusive. The games that are programed for the ps3 with their own engines are gorgeous! The multiplats if done on ps3 first look better, and most multiplats don't look to far apart, ususlaly the only difference is the 360 having more AA as it's standard because of that edram.

facepalm

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Dev-Kronsce

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#91 Dev-Kronsce
Member since 2009 • 128 Posts
I never considered the 360 to be at least even close to the power the PS3 has. By many reasons, the PlayStation 3 holds the most space and upper power. Hence, is the most powerful machine, not to forgey Blu-Ray even gives it more definition and power to it,
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kamon3169

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#92 kamon3169
Member since 2009 • 25 Posts
No, the only thing holding the PS3 back is the fact that it's so bad. I have an Xbox 360 and a PS3 and the only use I get from the PS3 is the internet browser, The backwards compatibility, and the Blu Ray. Maybe when God Of War 3 and Infamous come out it will be better but I doubt it.
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AdobeArtist

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#93 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Gotta love these topics. An entire room full of people debating the performance ratings of two consoles, and none who have any practical knowledge of the processor capabilities, or their applicable results. The word "power" gets thrown around without any meaningful context :roll:

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InfinityMugen

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#94 InfinityMugen
Member since 2007 • 3905 Posts

No. Its making Sony put more effort into the PS3. Competition is better for Sony b/c they were getting pretty arrogant after winning 2 gens in a row.

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deactivated-58b6232955e4a

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#95 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
If anything is holding the ps3 back its itself.
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deadesa

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#96 deadesa
Member since 2005 • 1706 Posts

more like they are both holding the PC back... seriously we need more games with cysis level visuals or better but noooooo, the consoles can't handle it :roll:

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navyguy21

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#97 navyguy21
Member since 2003 • 17931 Posts
If anything is holding the ps3 back its itself. SAGE_OF_FIRE
Yep. if anything, its SONY holding it back, Playstation still has more brand power than 360, Sony just needs some down to earth execs that are maybe just starting out, that have something to prove, because the ones they have are used to winning (Last 2 gens) and seem to not really know how to get out of this situation. I mean seriously a PS2 price drop?? WTF :(
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#98 goto0
Member since 2009 • 121 Posts

[QUOTE="goto0"]I think the 360 does hold the PS3 back. Games that are being developed for multiplat are developed to the lowest common denominator, meaning that both versions, which are nearly identical will be tailored to the weakest system's specs. Games that are developed exclusively for the PS3 (MGS4, Uncharted, Valkyria Chronicles) tend to have better, and more unique graphics. These games stand out because they were developed for a more powerful system, instead of being developed for the least common denominator.PAL360

Sorry but your post is too bs

1 - The only thing multiplats could prove is that PS3 is holding back 360. Not the oposite

2 - Those exclusives dont look better than Banjo N&B, Ace Combat 4, PGR4, Gears2, etc. The only PS3 exclusive that looks better is KZ2

3 - PS3 is not the most powerfull console. Stop copy/paste sony lies of 2006

Wow, I didn't expect my post to be controversial or get any replies, but fanboys never cease to amaze me. By lowest common denominator, I meant that games are largely being developed with the Xbox 360 as their lead platform, and then are tinkered with (usually during the game's development process) to also work on the PS3. Last generation, there were plenty of examples of PS2 games performing better than their original Xbox counterparts, especially with frame rate; however, this is only because the PS2 was the lead platform of development. I don't think anyone would argue that a PS2 is more graphically capable than the Xbox. Secondly, the fact that you think Gears2, PGR4, etc look better than MGS4, Uncharted, and Valkyria Chronicles is an opinion. I think Valkyria Chronicles is the best looking game this generation, and I strongly doubt that it is technically superior to any of the other games listed. In terms of actual graphical capabilities, the PS3's graphics card is superior, although it is hardly noticeable because of the asymptotic behavior of computer graphics improvement. In plain English, I am saying that the difference in performance, while large, is only marginal in comparison. Finally, I am a computer programmer. I have worked on both the Xbox 360 and the PS3, and I can say confidently that the PS3 has more superior hardware. This has nothing to do with games, and there have been plenty of consoles with superior hardware that have had inferior games, such as the Nintendo 64.
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AdobeArtist

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#99 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

more like they are both holding the PC back... seriously we need more games with cysis level visuals or better but noooooo, the consoles can't handle it :roll:

deadesa

A lot of people have PCs that can't handle Crysis level visuals. So Consoles are hardly to blame for what does and doesn't get produced on that platform.

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Midnightshade29

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#100 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="winner-ps3"][QUOTE="navyguy21"]

[QUOTE="piercetruth34"]

Just to follow up to my previous thread do you think the fact most multiplat developers develop for the 360 and then port to the ps3 holds the ps3 back? IE developing for the lowest common demoninator or do you think the 360 is just easier to develop for and more powerful. I think it's a combination of ease of development and microsofts muscle in the pc market. Not that the hardware is necessarily better. The 360 does have a more powerful gpu and a more traditional architecture but the cell is actually more advanced. It shows in the exclusives and when developers take advantage of it imo.. This is one reason why I don't like Microsoft.

Here you go TC, this is an article done by tech professionals, and explained in terms and facts that we all can understand. Its kinda long, but its worth it. In fact, we use it in school as a debate tool ;)

Article

this is from 2006...

Yeah, from 2006, and from a pro xbox site, look at the headline buttons, Halo3, Gear 2, Halo 2.... come on and this was back from the year of big time media Sony hate...every website was bashing the console back in 2006... there was a lot of bias going around. If you want technical you will need Anandtech or Tom's Hardware or something.