[QUOTE="piercetruth34"]
Just to follow up to my previous thread do you think the fact most multiplat developers develop for the 360 and then port to the ps3 holds the ps3 back? IE developing for the lowest common demoninator or do you think the 360 is just easier to develop for and more powerful. I think it's a combination of ease of development and microsofts muscle in the pc market. Not that the hardware is necessarily better. The 360 does have a more powerful gpu and a more traditional architecture but the cell is actually more advanced. It shows in the exclusives and when developers take advantage of it imo.. This is one reason why I don't like Microsoft.
obamanian
Actually PS3 holds back 360, with its separted last gen RAM design and the last gen afterthought GPU
Oh obamanian, notorious lemming extraordinaire.... not surprising you don't know how ps3 works. The ps3 has the same amount of ram as 360. 512 mb. And guess what, yeah it's 2 separate chips, 256 for cpu, 256 for gpu, but guess what the rsx gpu can use the cpu system ram too. So it works the same considering that the cpu usually uses less ram. Then you got to take into account the speed of the ram 700mhz for all the 360 ram, 3.2ghz for the cell's 256mb of XDR memory, super fast, and 256mb of GDDR 700mhz for the other 256mb. The PS3 Gpu is not a bad component, the custom rsx based of G71 core is a great chipset, coupled with the spu's of the cell it's a freakn monster. The multiplats don't take advantage of this, except for a few like burnout paradise, but 1st/2nd(uncharted, killzone2, gow3) and some 3rd party(mgs4) exclusives do take advantage of the spu's.
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