The Last of Us is a story about a zombie apocalypse and a gruff manly man who has to escort the only person immune to the virus to be experimented on. It has been done a million times. It's not original.
Its execution is pretty good. The voice acting and animation are all very good. The dialogue is pretty decent. It doesn't go anywhere really interesting or unique. It isn't insightful or thought provoking in the way that games can be. It's a compelling, entertaining narrative that keeps you playing even when you already know how it's going to end.
A game like Planescape Torment is much better as a narrative. The fulcrum of its story is a question, "what can change the nature of a man?" and the game leaves it up to you to answer that question with your actions. The game asks you what you believe and allows you to prove it. It is deeply philosophical and says a lot about the nature of self and identity. It's also incredibly well written in its every nuance.
Or something like Metal Gear Solid 2, a story so clever it took almost 10 years for everyone to realize that Kojima was predicting the direction the media would take and warning us that constructing someone's environment out of pop-culture creates an easily manipulated artificially constructed reality that can give anyone with control of the media control over people. It was so clever that it came true.
Then there are games like Okami, which are beautiful and deeply emotional mythological epics filled with memorable characters, clever parables and heart wrenching climaxes to very fleshed out character arcs.
I just can't take people who think of TLOU as some masterpiece of storytelling very seriously. It does a good job creating an exciting and compelling context for gameplay, but if analysed purely as a narrative there are so many games that do a much better job.
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