I don't know, I've never played the game. Though I very much doubt that a game that relies on voice overs and appeals to the mainstream could offer the best narrative ever. Well, whatever... ;)
I don't know, I've never played the game. Though I very much doubt that a game that relies on voice overs and appeals to the mainstream could offer the best narrative ever. Well, whatever... ;)
I haven't played TLOU but I'm sure if I have, I would have probably liked its story and yes, Max Payne 2 had an awesome dark story not like that POS story of Max Payne 3. I myself love Bioware and CDPR's narratives/stories (or you could say those of RPGs).
^^Rockstar stole character from Hangover movie.
And visual style and plot from Man on Fire.
The Last of Us inherently more reflective as a tale, Max Payne in comparison is pulp, entertaining, but get real. Half Life 2 tells a story in a game better than both of these games because it doesn't rely on cutscenes, and I think that is something games should do more of, and should be a style of story telling that by now should have shown some evolution, but not enough studios try it.
The best plot between them is probably The Last of Us, Max Payne being the best game of the bunch.
Valve's purpose was to never take the gamer out of the game through cutscenes.
They put a lot of work to make the player look at the stuff they wanted him/her to look at (why, yes, I did enjoy the HL commentary bubbles ^^)
But these days it seems all about breaking the fourth wall as much as possible.
Achievements popping up every moment telling you how awesome you are, in between all the XP pop-ups you see on screen telling you how you are the best gamer of the world. And don't forget the in game DLC shop and all the pop-up messages telling you that you should buy more DLC.
I haven't played TLOU but I'm sure if I have, I would have probably liked its story and yes, Max Payne 2 had an awesome dark story not like that POS story of Max Payne 3. I myself love Bioware and CDPR's narratives/stories (or you could say those of RPGs).
^^Rockstar stole character from Hangover movie.
And visual style and plot from Man on Fire.
Lool. A very original POS story then. :D
Spec Ops The Line.. Very few games hits pacing as spot on as that game... It was almost flawless..very few moments where I got a slight immersion break...but those weren't cause by bad narrative but rather the average gameplay mechanics..
I'd take it over The Last of Us.. It's is also very mature if not even more than TLOU.
Spec Ops, hmmm … it sure did have a good pace and the white phosphorus strike scene was so intriguing but the ending, mane the ending was really fucked up
The ending was kind of different, don't you think? I'm not going to bother posting spoilers, but it just seemed not quite right.
Half Life 2 is among the most boring games I've ever played. And I think its storytelling is mediocre at best.
I can't imagine that TLOU isn't at least better than that.
I haven't played TLOU but I'm sure if I have, I would have probably liked its story and yes, Max Payne 2 had an awesome dark story not like that POS story of Max Payne 3. I myself love Bioware and CDPR's narratives/stories (or you could say those of RPGs).
^^Rockstar stole character from Hangover movie.
And visual style and plot from Man on Fire.
Lool. A very original POS story then. :D
The funny thing is that both of these movies are fantastic and highly recommend you to watch them. Hangover is comedy, while Man on Fire is action movie. Max Payne 3 is just poor execution of a great movie.
I haven't played TLOU but I'm sure if I have, I would have probably liked its story and yes, Max Payne 2 had an awesome dark story not like that POS story of Max Payne 3. I myself love Bioware and CDPR's narratives/stories (or you could say those of RPGs).
^^Rockstar stole character from Hangover movie.
And visual style and plot from Man on Fire.
Lool. A very original POS story then. :D
The funny thing is that both of these movies are fantastic and highly recommend you to watch them. Hangover is comedy, while Man on Fire is action movie. Max Payne 3 is just poor execution of a great movie.
WTH? Well, I'm not the movie type, but I should vary in my life though, getting bored as hell..
SW does it again.. praising the game in the series with the WORST storyline. Well after Phantom Pain that is.
MGS4 > MGS2 > MGS1 > MGS3 > MGSV. I'd place
I can see why someone would put MGS4 above 3 (1 I do not agree with mostly because of how much more complex 3 is, but I will agree that 1 is at least much more tightly written), but placing 2 above 3 is inexplicable, I think. 2 is just a very poorly written story.
I think MGS4 is easily the poorest story-wise (tho I haven't played V yet). For all MGS2's ridiculousness, it at least is memorable. MGS4 doesn't even have that going for it. I'm convinced that Kojima was totally winging it for MGS4, just `making that shit up as he went along. It had some of the worst pacing and really amateurish storytelling techniques as well. Remember those parts after the boss fights when Drebin would explain their whole life story in length expository chunks? Awful.
Oh, I agree, which is why personally I rank MGS3 higher than MGS4, and also because 3's pacing was spot on. That said, 4 does have a great story to tell, it's just that it doesn't tell it very well, thanks to a lot of its exposition heavy cutscenes. When you look back on it though, you can see that the game still tries to tell a good story, which is why I can see why someone would like it (I personally loved the entire ending sequence, those final two hours or so were done very well imo).
I think as far as Metal Gear is concerned, the execution of the story is just as important as the story itself, and while both MGS3 and 4 excel in at least one of those areas, MGS2 was just a poorly written mess, which is why I think it's the most ridiculous out of all five (maybe level with TPP).
Still MGS4's storyline beats any other game of last generation, and on par with the best (Bishock, Bioshock Infinite and The Last of US)
Lol no
Half-Life 2 has a great story as a concept, the idea of what it's about and what is taking place, however its narrative is few and far between and on the whole very non-existent.
The story is a lot of things (shit being one of them), but non-existent? Not so much.
Are we talking about a story that is told through gameplay or the environment and how you interact with it and the symbolic meaning of things we see throughout our adventure or are we talking about dialogue/scenes that occur, but never take the immersion out by giving a CGI cutscene?
All of it, Half Life 2 rarely if ever resorts to cinematic language to tell its plot. It maintains the immersion of a game start to finish, no jarring transitions sans load times. Max Payne and Last of Us? cutscenes. The game itself is quite mediocre, but how it tells a story? I respect that way the **** more than all these cutscene driven games.
Not only is Shattered Memories at least just as good narrative-wise, it only really works (is made better) as a game
Shattered Memories is not even remotely close to being a good story, much less the best one Silent Hill has to offer.
pffbbbfthahahaha
The funny thing is that both of these movies are fantastic and highly recommend you to watch them. Hangover is comedy, while Man on Fire is action movie. Max Payne 3 is just poor execution of a great movie.
I would only recommend the first Hangover. The second one was garbage. Haven't seen Man on Fire though.
The funny thing is that both of these movies are fantastic and highly recommend you to watch them. Hangover is comedy, while Man on Fire is action movie. Max Payne 3 is just poor execution of a great movie.
I would only recommend the first Hangover. The second one was garbage. Haven't seen Man on Fire though.
Yeah, I agree. Even third one wasn't that good either (but better than second one). Man of Fire is good though.
Are we talking about a story that is told through gameplay or the environment and how you interact with it and the symbolic meaning of things we see throughout our adventure or are we talking about dialogue/scenes that occur, but never take the immersion out by giving a CGI cutscene?
All of it, Half Life 2 rarely if ever resorts to cinematic language to tell its plot. It maintains the immersion of a game start to finish, no jarring transitions sans load times. Max Payne and Last of Us? cutscenes. The game itself is quite mediocre, sbut how it tells a story? I respect that way the **** more than all these cutscene driven games.
Meh, besides the opening, I really can't think of any other moments that benefit from being interactive. Most of the story and character moments are told in small spaces where all you can do is simply walk around and jump.
I don't see anything wrong with cutscenes. They serve as nice breaks between gameplay segments. They can also show players information that can aid the them in the next gameplay segment. What developers should do is make cutscenes more interactive. More games should allow players to Influence the story through choices or choosing the dialogue said for playable characters.
The asnwer to the OP is hells no. The story is good. Like a good sy-fy channel mini series good. MAYBE like an ok movie good. Now, that certinaly puts it head and shoulders above a lot of other games, for sure, but I wouldn't rank it in my top 5 in terms of narrative.
This is such arrogant and pretentious bullshit. MGS2's story is not that complex.
MGS2's story is actually pretty silly (which is one of its charms); to try and pass it off as some kind of thinking man's story is ridiculous.
Yes it is a thinking man's story. It was designed to be this way. You can argue Kojima was pretentious and his attempt was outrageous and silly, but you can't say it wasn't designed to stimulate thought.
I've been arguing this for years, and felt so vindicated when I watched the in depth unraveling of the game here:
The Last of Us is a story about a zombie apocalypse and a gruff manly man who has to escort the only person immune to the virus to be experimented on. It has been done a million times. It's not original.
Its execution is pretty good. The voice acting and animation are all very good. The dialogue is pretty decent. It doesn't go anywhere really interesting or unique. It isn't insightful or thought provoking in the way that games can be. It's a compelling, entertaining narrative that keeps you playing even when you already know how it's going to end.
Not thought provoking? TLoU's ending has sparked numerous debates across the net in light of Joel's actions and the morality of it. If you think it's predictable, alright, that doesn't mean it's not thought provoking to many who've been discussing it. It's generated more discourse than many other games I've seen.
The Last of Us is a story about a zombie apocalypse and a gruff manly man who has to escort the only person immune to the virus to be experimented on. It has been done a million times. It's not original.
Its execution is pretty good. The voice acting and animation are all very good. The dialogue is pretty decent. It doesn't go anywhere really interesting or unique. It isn't insightful or thought provoking in the way that games can be. It's a compelling, entertaining narrative that keeps you playing even when you already know how it's going to end.
Not thought provoking? TLoU's ending has sparked numerous debates across the net in light of Joel's actions and the morality of it. If you think it's predictable, alright, that doesn't mean it's not thought provoking to many who've been discussing it. It's generated more discourse than many other games I've seen.
Then you haven't been around long enough.
The discussion of the morality of Joel's actions is really simple. Most games have communities that discuss stuff like that. "Is this right or wrong" is a pretty morally simplistic question to ask.
If you think it's the height of game storytelling you just sorta need to play more games.
The Last of Us is a story about a zombie apocalypse and a gruff manly man who has to escort the only person immune to the virus to be experimented on. It has been done a million times. It's not original.
Its execution is pretty good. The voice acting and animation are all very good. The dialogue is pretty decent. It doesn't go anywhere really interesting or unique. It isn't insightful or thought provoking in the way that games can be. It's a compelling, entertaining narrative that keeps you playing even when you already know how it's going to end.
Not thought provoking? TLoU's ending has sparked numerous debates across the net in light of Joel's actions and the morality of it. If you think it's predictable, alright, that doesn't mean it's not thought provoking to many who've been discussing it. It's generated more discourse than many other games I've seen.
Then you haven't been around long enough.
The discussion of the morality of Joel's actions is really simple. Most games have communities that discuss stuff like that. "Is this right or wrong" is a pretty morally simplistic question to ask.
If you think it's the height of game storytelling you just sorta need to play more games.
I never said that. I just object to the idea of you saying it was not thought provoking, simplistic it may be.
because it doesn't rely on cutscenes
True, but to be fair the small tidbits of dialogue and rapport between Ellie and Joel during the game actually helped me gain a better appreciation for their relationship and thus made me give more of a **** about the story.
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