DS is revolutionary for FPS says Gamespot.

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mrbojangles25

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#101  Edited By mrbojangles25
Member since 2005 • 60826 Posts

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

@djoffer123 said:

Lol fps and consoles... ewwww!

@pc_rocks said:

Controller...revolutionary....for FPS...

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

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Zero_epyon

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#102 Zero_epyon
Member since 2004 • 20501 Posts

I want to try this so bad. But I don't want to play Black Ops

Loading Video...

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PC_Rocks

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#103 PC_Rocks
Member since 2018 • 8611 Posts

@tormentos said:
@pc_rocks said:

Controller...revolutionary....for FPS...

Well is not as good as the relentless cheating you gamers do on PC with those aim bots, but then again what is.😂

Oh he mad!

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PC_Rocks

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#104  Edited By PC_Rocks
Member since 2018 • 8611 Posts

@tormentos said:
@tdkmillsy said:

@tormentos believes the secret sauce is powerful in the PS5 and games will be 68% better and DF are totally wrong in the their belief there is something odd going on.

Of course he knows best, so I look forward to seeing that in more games as we see comparisons.


Is not my fault that the series X is underperforming neither is sony's fault just like it wasn't MS one when sony fu** up the PS3 by making it powerful but difficult to work with.

He stay up at night praying that XSX is more difficult to work with than PS5 so he don't have the DC the weak PS5 in multiplats. 2020 is eating him alive.

@tormentos said:

Or sony's fast and narrow + cache scrubber eliminate as many bottlenecks as possible sony's strategy is paying more than the series X way, same way the 360 pay off for MS for been dev friendly.

Teh secret sauce....Yummy!

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WitIsWisdom

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#105  Edited By WitIsWisdom
Member since 2007 • 10447 Posts

@BassMan said:
@WitIsWisdom said:
@davillain- said:

That's good and all but I thought PS5 now supports KB/M by now?

It does and that is absolute trash.. anyone playing on m/kb on console that doesn't have a legitimate is a complete joke. They only use it to try and get an upper hand on controller users. Too bad that we can control out FOV on consoles now though... so the playing field is a LOT more even. I've been smacking PC and mouse users since the game dropped... it's pretty satisfying.

You mean the auto aim/aim assist has been smacking PC mouse users. Are you even playing the game bro? hehe :)

I like to actually be in control of my aim and do so in the most efficient and precise way possible. M+KB is always the best way to play FPS games.

Regardless of input device, COD MP is trash.

You have absolutely no idea what you're talking about. PC and m/kb players are almost always at the top of the leaderboards (at higher SBMM) in every game and for good reason. Before you say "how do you know".. well, I'm not going to go into a 6 page answer on that one, let's just say that after so many years of playing and using a m/kb on PC it isn't the least bit difficult to watch a player on know what they are using in the vast majority of cases and if they are worth a damn at the game. The movements are way different, the angles, the speed, the way people turn corners, the speed at which you can turn (controllers are capped), the way some people spin 100 times in one second waiting to start a game, jumping off an object and doing a no scope while doing 5-8 complete spins in midair before hitting the ground, instant drop shot (this can also be done on garbage cheating modded controllers), strafe jumping around corners (this is a little more possible on shooters on controllers now that they added an auto sprint option in most games, but is still difficult to pull off), choppy turning angles, 180 jump turns, and so many other things I could go on and on about (I'm not saying that all the things I mentioned are impossible on a controller, just saying they are MUCH more difficult to nail the precision on). After winning 3-4 games in a row you are lucky to find one other player in the room not on m/kb or blatantly and obviously cheating (or both). Why do you think that is?

The vast majority of these "pro players" on Twitch and Youtube and all that either play with a m/kb or a modded controller which is why very few rarely if ever show their hands or their setups. They don't want you to see their mod packs, USB dongles, Cronus Max, online cheat programs, FPS packs, etc.

Them not understanding that they as game players just aren't that good is hilarious, and they find every possible excuse and way to cheat to give themselves an upper hand that they can. There is no more aim assist on this game than any other CoD game or any other shooter in general. Aim assist doesn't exist for "auto aim" it exists to combat stick drift and inconsistencies with a less precise input method. Which is absolutely no problem when you separate the two in the first place since EVERYONE knows that the average m/kb player is better than the average controller user in most cases. The problem mouse boys are having is the fact that people on consoles can now move the FOV out and see more of their surroundings. That makes it to where the mouse boys don't have ANOTHER huge advantage (and they are very sad) like the mouse they are using to begin with.

Why do you think more and more console players are using a mouse and using cheat devices and FPS packs? Is it because a mouse is worse and they like to put themselves at a disadvantage? Why do some games have crossplay, but put natively used m/kb players in their own lobbies? Is it to protect them from the overpowered and better controller players that have an unfair advantage? (I'll give you a clue to that last one.. the answer is no) I'll turn my aim assist completely off (I play that way the majority of the time anyways when the room isn't lagging) and play at the highest settings and we can play any time.. Just let me know when.

Aim assist only helps at low levels of sensitivity and I'm playing completely maxed out on all speed settings. Sure, there are some things that scrub ass console players on a controller will try to exploit, but that's mostly to look good in front of their friends or to try to even the playing field with mouse players that are usually cheating anyways. By the way, I smack m/kb players on every shooting game.. just because I said this game that doesn't mean it removes any other game from the conversation. It does get old having to play full try hard in every game at higher levels since everyone is using m/kb and have snap aim at 300 yards. Which is also why most of those bums use sniper rifles and shotguns so that they only have to get one lucky hit and they cry when rolled up on with someone using an SMG or AR and die because of "aim assist". lol. Everything is OP but the one hit guns.. I mean amiright?

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ermacness

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#106 ermacness
Member since 2005 • 10956 Posts

I like it when DF is law when their results favors a "particular" platform, but as soon as it doesn't, DF doesn't know what they're talking about. It's not wrong if DF sees the DS as a revolutionary way to experience a FPS.

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Pedro

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#108 Pedro
Member since 2002 • 73969 Posts

@ermacness said:

I like it when DF is law when their results favors a "particular" platform, but as soon as it doesn't, DF doesn't know what they're talking about. It's not wrong if DF sees the DS as a revolutionary way to experience a FPS.

Fanboys will be fanboys.😂

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PC_Rocks

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#109 PC_Rocks
Member since 2018 • 8611 Posts

@ermacness said:

I like it when DF is law when their results favors a "particular" platform, but as soon as it doesn't, DF doesn't know what they're talking about. It's not wrong if DF sees the DS as a revolutionary way to experience a FPS.

It's not DF. I think it's GS.

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tormentos

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#110  Edited By tormentos
Member since 2003 • 33793 Posts

@mrbojangles25 said:

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

Lets see this site call it revolutionary, other sites are totally on board with it, from what i can see only haters and blind faboys say crap about it.

Don't know man dildos had been quite popular with woman and have sell millions, and for the whole simulation crap yeah i am sure woman don't need to have a sex with a man or a woman to have an orgasm with a dildo.

The fun part about your post is that you down play trigger while you claim for immersion you need VR which is even MORE gimmick.

And yeah that include the PS4 one.

@pc_rocks said:

Oh he mad!

Oh i am not mad cheating on PC is legendary, from the times were you probably didn't have a PC.🤣

@pc_rocks said:

He stay up at night praying that XSX is more difficult to work with than PS5 so he don't have the DC the weak PS5 in multiplats. 2020 is eating him alive.

No i am actually laughing as system wars experts who claimed the gap would be massive..🤣🤣🤣

Even when i use the 5700 vs 5700XT which had 21% gap in performance you people held tied to bandwidth..😂

That 9.2TF variable clocks...

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PC_Rocks

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#111 PC_Rocks
Member since 2018 • 8611 Posts

@tormentos said:

@pc_rocks said:

Oh he mad!

Oh i am not mad cheating on PC is legendary, from the times were you probably didn't have a PC.🤣

@pc_rocks said:

He stay up at night praying that XSX is more difficult to work with than PS5 so he don't have the DC the weak PS5 in multiplats. 2020 is eating him alive.

No i am actually laughing as system wars experts who claimed the gap would be massive..🤣🤣🤣

Even when i use the 5700 vs 5700XT which had 21% gap in performance you people held tied to bandwidth..😂

That 9.2TF variable clocks...

Oh he's extra mad now while hoping for the secret sauce.

After teh SSD it's the cache-scrubbers....

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#112 DarthBuzzard
Member since 2019 • 360 Posts

@tormentos said:
@mrbojangles25 said:

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

Lets see this site call it revolutionary, other sites are totally on board with it, from what i can see only haters and blind faboys say crap about it.

Don't know man dildos had been quite popular with woman and have sell millions, and for the whole simulation crap yeah i am sure woman don't need to have a sex with a man or a woman to have an orgasm with a dildo.

The fun part about your post is that you down play trigger while you claim for immersion you need VR which is even MORE gimmick.

That's a pretty flawed way of looking at it. VR is certainly the least gimmicky form of immersion-based tech because it is by definition the most immersive and does it's job of immersion the best.

DualSense is not a gimmick. VR is not a gimmick. Happy? Why not enjoy both, and why not enjoy the inevitable combination of the two when PSVR2 releases with DualSense based motion controls as well as regular DualSense support?

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mrbojangles25

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#113 mrbojangles25
Member since 2005 • 60826 Posts

@tormentos said:
@mrbojangles25 said:

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

Lets see this site call it revolutionary, other sites are totally on board with it, from what i can see only haters and blind faboys say crap about it.

Don't know man dildos had been quite popular with woman and have sell millions, and for the whole simulation crap yeah i am sure woman don't need to have a sex with a man or a woman to have an orgasm with a dildo.

The fun part about your post is that you down play trigger while you claim for immersion you need VR which is even MORE gimmick.

I'm sure the controller increases enjoyment, which is great and all, I just don't think it should be hyped that much.

As for VR, no, it's not a gimmick. It's quite literally a whole different and improved way to interact with your games. Playing a realistic flight sim with a HOTAS set up and VR is quite literally as close as you will get to actually flying the real thing without actually flying the real thing.

The controller, while improved upon, is still just a controller.

And my point with dildos wasn't to downplay the importance of things like improving controllers (or having helpful devices for people when they can't have sex with a person), it's to say if your goal is immersion then it is a distant, distant, distant place to the real thing. The video (and some others outlets) make it sound like the second coming of Christ, like you're *this* close to shooting an actual gun when you use the controller.

Let's all just settle down, OK?

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Pedro

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#114 Pedro
Member since 2002 • 73969 Posts

@darthbuzzard said:

DualSense is not a gimmick.

Gimmick :-a trick or device intended to attract attention, publicity, or business.

Gimmick, confirmed.

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BenjaminBanklin

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#115 BenjaminBanklin
Member since 2004 • 11551 Posts

The controller is supposed to be a marvel. Everybody's making me hyped on it. A lot of people are saying that it's making the difference for them.

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WitIsWisdom

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#116 WitIsWisdom
Member since 2007 • 10447 Posts

@darthbuzzard said:
@tormentos said:
@mrbojangles25 said:

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

Lets see this site call it revolutionary, other sites are totally on board with it, from what i can see only haters and blind faboys say crap about it.

Don't know man dildos had been quite popular with woman and have sell millions, and for the whole simulation crap yeah i am sure woman don't need to have a sex with a man or a woman to have an orgasm with a dildo.

The fun part about your post is that you down play trigger while you claim for immersion you need VR which is even MORE gimmick.

That's a pretty flawed way of looking at it. VR is certainly the least gimmicky form of immersion-based tech because it is by definition the most immersive and does it's job of immersion the best.

DualSense is not a gimmick. VR is not a gimmick. Happy? Why not enjoy both, and why not enjoy the inevitable combination of the two when PSVR2 releases with DualSense based motion controls as well as regular DualSense support?

I disagree with your opinion about VR being more immersive. I have both (PSVR and have used 2 different PC VR headsets that sucked just as bad... although they have "other" features that aren't so bad.. lol) and I feel the DualSense is much better when it comes to immersion, especially when paired with a good headset.

Calling neither a gimmick is just fine with me, but this is a matter of opinion and by no means a sure bet in favor of VR by any means. Half the people I know, including myself, can't stand VR or just don't think it's ready yet. Everyone I've talked to loves the new DualSense. That doesn't mean that everyone collectively agrees either way.. just means it's an opinion regardless of the terminology thrown around for marketing.

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WitIsWisdom

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#117 WitIsWisdom
Member since 2007 • 10447 Posts
@Pedro said:
@darthbuzzard said:

DualSense is not a gimmick.

Gimmick :-a trick or device intended to attract attention, publicity, or business.

Gimmick, confirmed.

The problem is that you can easily spin that to make just about anything you can purchase in life into looking as though it's a gimmick.
On that note I'm not really saying it isn't, I'm just saying at least it's a good one if it is.. lol

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WitIsWisdom

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#118 WitIsWisdom
Member since 2007 • 10447 Posts
@mrbojangles25 said:
@tormentos said:
@mrbojangles25 said:

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

Lets see this site call it revolutionary, other sites are totally on board with it, from what i can see only haters and blind faboys say crap about it.

Don't know man dildos had been quite popular with woman and have sell millions, and for the whole simulation crap yeah i am sure woman don't need to have a sex with a man or a woman to have an orgasm with a dildo.

The fun part about your post is that you down play trigger while you claim for immersion you need VR which is even MORE gimmick.

I'm sure the controller increases enjoyment, which is great and all, I just don't think it should be hyped that much.

As for VR, no, it's not a gimmick. It's quite literally a whole different and improved way to interact with your games. Playing a realistic flight sim with a HOTAS set up and VR is quite literally as close as you will get to actually flying the real thing without actually flying the real thing.

The controller, while improved upon, is still just a controller.

And my point with dildos wasn't to downplay the importance of things like improving controllers (or having helpful devices for people when they can't have sex with a person), it's to say if your goal is immersion then it is a distant, distant, distant place to the real thing. The video (and some others outlets) make it sound like the second coming of Christ, like you're *this* close to shooting an actual gun when you use the controller.

Let's all just settle down, OK?

Both are a far cry from the real thing but can do a decent job into tricking one sense each. VR has visual and DualSense has feel. Both have sound so I won't count that against or for either.

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hardwenzen

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#119 hardwenzen
Member since 2005 • 42366 Posts

I haven't played anything on the PS5 but the game, and in it, i don't feel anything worth talking about. Does Demon's even support those things? If not, how the hell is a launch sony exclusive that is supposed to showcase its features not support it?

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#120  Edited By BassMan
Member since 2002 • 18741 Posts

@WitIsWisdom said:
@BassMan said:
@WitIsWisdom said:
@davillain- said:

That's good and all but I thought PS5 now supports KB/M by now?

It does and that is absolute trash.. anyone playing on m/kb on console that doesn't have a legitimate is a complete joke. They only use it to try and get an upper hand on controller users. Too bad that we can control out FOV on consoles now though... so the playing field is a LOT more even. I've been smacking PC and mouse users since the game dropped... it's pretty satisfying.

You mean the auto aim/aim assist has been smacking PC mouse users. Are you even playing the game bro? hehe :)

I like to actually be in control of my aim and do so in the most efficient and precise way possible. M+KB is always the best way to play FPS games.

Regardless of input device, COD MP is trash.

You have absolutely no idea what you're talking about. PC and m/kb players are almost always at the top of the leaderboards (at higher SBMM) in every game and for good reason. Before you say "how do you know".. well, I'm not going to go into a 6 page answer on that one, let's just say that after so many years of playing and using a m/kb on PC it isn't the least bit difficult to watch a player on know what they are using in the vast majority of cases and if they are worth a damn at the game. The movements are way different, the angles, the speed, the way people turn corners, the speed at which you can turn (controllers are capped), the way some people spin 100 times in one second waiting to start a game, jumping off an object and doing a no scope while doing 5-8 complete spins in midair before hitting the ground, instant drop shot (this can also be done on garbage cheating modded controllers), strafe jumping around corners (this is a little more possible on shooters on controllers now that they added an auto sprint option in most games, but is still difficult to pull off), choppy turning angles, 180 jump turns, and so many other things I could go on and on about (I'm not saying that all the things I mentioned are impossible on a controller, just saying they are MUCH more difficult to nail the precision on). After winning 3-4 games in a row you are lucky to find one other player in the room not on m/kb or blatantly and obviously cheating (or both). Why do you think that is?

The vast majority of these "pro players" on Twitch and Youtube and all that either play with a m/kb or a modded controller which is why very few rarely if ever show their hands or their setups. They don't want you to see their mod packs, USB dongles, Cronus Max, online cheat programs, FPS packs, etc.

Them not understanding that they as game players just aren't that good is hilarious, and they find every possible excuse and way to cheat to give themselves an upper hand that they can. There is no more aim assist on this game than any other CoD game or any other shooter in general. Aim assist doesn't exist for "auto aim" it exists to combat stick drift and inconsistencies with a less precise input method. Which is absolutely no problem when you separate the two in the first place since EVERYONE knows that the average m/kb player is better than the average controller user in most cases. The problem mouse boys are having is the fact that people on consoles can now move the FOV out and see more of their surroundings. That makes it to where the mouse boys don't have ANOTHER huge advantage (and they are very sad) like the mouse they are using to begin with.

Why do you think more and more console players are using a mouse and using cheat devices and FPS packs? Is it because a mouse is worse and they like to put themselves at a disadvantage? Why do some games have crossplay, but put natively used m/kb players in their own lobbies? Is it to protect them from the overpowered and better controller players that have an unfair advantage? (I'll give you a clue to that last one.. the answer is no) I'll turn my aim assist completely off (I play that way the majority of the time anyways when the room isn't lagging) and play at the highest settings and we can play any time.. Just let me know when.

Aim assist only helps at low levels of sensitivity and I'm playing completely maxed out on all speed settings. Sure, there are some things that scrub ass console players on a controller will try to exploit, but that's mostly to look good in front of their friends or to try to even the playing field with mouse players that are usually cheating anyways. By the way, I smack m/kb players on every shooting game.. just because I said this game that doesn't mean it removes any other game from the conversation. It does get old having to play full try hard in every game at higher levels since everyone is using m/kb and have snap aim at 300 yards. Which is also why most of those bums use sniper rifles and shotguns so that they only have to get one lucky hit and they cry when rolled up on with someone using an SMG or AR and die because of "aim assist". lol. Everything is OP but the one hit guns.. I mean amiright?

Da fuk r u going on about?

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WitIsWisdom

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#121  Edited By WitIsWisdom
Member since 2007 • 10447 Posts

@BassMan said:
@WitIsWisdom said:
@BassMan said:
@WitIsWisdom said:

It does and that is absolute trash.. anyone playing on m/kb on console that doesn't have a legitimate is a complete joke. They only use it to try and get an upper hand on controller users. Too bad that we can control out FOV on consoles now though... so the playing field is a LOT more even. I've been smacking PC and mouse users since the game dropped... it's pretty satisfying.

You mean the auto aim/aim assist has been smacking PC mouse users. Are you even playing the game bro? hehe :)

I like to actually be in control of my aim and do so in the most efficient and precise way possible. M+KB is always the best way to play FPS games.

Regardless of input device, COD MP is trash.

You have absolutely no idea what you're talking about. PC and m/kb players are almost always at the top of the leaderboards (at higher SBMM) in every game and for good reason. Before you say "how do you know".. well, I'm not going to go into a 6 page answer on that one, let's just say that after so many years of playing and using a m/kb on PC it isn't the least bit difficult to watch a player on know what they are using in the vast majority of cases and if they are worth a damn at the game. The movements are way different, the angles, the speed, the way people turn corners, the speed at which you can turn (controllers are capped), the way some people spin 100 times in one second waiting to start a game, jumping off an object and doing a no scope while doing 5-8 complete spins in midair before hitting the ground, instant drop shot (this can also be done on garbage cheating modded controllers), strafe jumping around corners (this is a little more possible on shooters on controllers now that they added an auto sprint option in most games, but is still difficult to pull off), choppy turning angles, 180 jump turns, and so many other things I could go on and on about (I'm not saying that all the things I mentioned are impossible on a controller, just saying they are MUCH more difficult to nail the precision on). After winning 3-4 games in a row you are lucky to find one other player in the room not on m/kb or blatantly and obviously cheating (or both). Why do you think that is?

The vast majority of these "pro players" on Twitch and Youtube and all that either play with a m/kb or a modded controller which is why very few rarely if ever show their hands or their setups. They don't want you to see their mod packs, USB dongles, Cronus Max, online cheat programs, FPS packs, etc.

Them not understanding that they as game players just aren't that good is hilarious, and they find every possible excuse and way to cheat to give themselves an upper hand that they can. There is no more aim assist on this game than any other CoD game or any other shooter in general. Aim assist doesn't exist for "auto aim" it exists to combat stick drift and inconsistencies with a less precise input method. Which is absolutely no problem when you separate the two in the first place since EVERYONE knows that the average m/kb player is better than the average controller user in most cases. The problem mouse boys are having is the fact that people on consoles can now move the FOV out and see more of their surroundings. That makes it to where the mouse boys don't have ANOTHER huge advantage (and they are very sad) like the mouse they are using to begin with.

Why do you think more and more console players are using a mouse and using cheat devices and FPS packs? Is it because a mouse is worse and they like to put themselves at a disadvantage? Why do some games have crossplay, but put natively used m/kb players in their own lobbies? Is it to protect them from the overpowered and better controller players that have an unfair advantage? (I'll give you a clue to that last one.. the answer is no) I'll turn my aim assist completely off (I play that way the majority of the time anyways when the room isn't lagging) and play at the highest settings and we can play any time.. Just let me know when.

Aim assist only helps at low levels of sensitivity and I'm playing completely maxed out on all speed settings. Sure, there are some things that scrub ass console players on a controller will try to exploit, but that's mostly to look good in front of their friends or to try to even the playing field with mouse players that are usually cheating anyways. By the way, I smack m/kb players on every shooting game.. just because I said this game that doesn't mean it removes any other game from the conversation. It does get old having to play full try hard in every game at higher levels since everyone is using m/kb and have snap aim at 300 yards. Which is also why most of those bums use sniper rifles and shotguns so that they only have to get one lucky hit and they cry when rolled up on with someone using an SMG or AR and die because of "aim assist". lol. Everything is OP but the one hit guns.. I mean amiright?

Da fuk r u going on about?

Yep, about what I figured. It all makes sense. Read it or not, no shits given either way.

I guess I interpreted your tone wrong, but the points still stand and they aren't wrong. m/kb players are and always will have an advantage over legit controller users... I just think it's funny that the new trend is for PC and mouse users to cry about aim assist for the reason they are losing when it has existed from near the beginning of online gaming. Nothing stops them from using a controller, but we both know why they don't and more and more console players are switching over to using them as well (to even the playing field) which completely destroys the balance of those players wanting to play on consoles traditionally and causes greater numbers of those players to start cheating just to feel like they have a chance.

Now they are beginning to make the assist practically non existent in many games and all you see is camping with snipers and shotguns at higher levels which would be ok if the two input devices weren't thrown together.

then again, If you don't even play the games then why weigh in at all? I could play shooters on PC, but I prefer using a controller because it's more fun and competitive for me personally. It's like the difference between using a wooden and aluminum bat if you will.

The issue isn't with players like me... it's with the amount of players now cheating because they can't keep up or joining the "if you can't beat them join them" crowd.

Take it for what you will, I'm out... but hey man, if your goal was just to troll me or try and get under my skin.. well done. This is the one thing that gets me going.. lol

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#122 deactivated-5fd4737f5f083
Member since 2018 • 937 Posts

I'm keen to try one for racing games, I hope the full feedback ability becomes compatible with PC.

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#123 shellcase86
Member since 2012 • 6890 Posts

@ConanTheStoner said:

My friend, while I'm sure the clickbait video title made you happy, that's not actually what he said.

As a matter of fact, he said it felt like choosing between performance and immersion, as he felt like he played worse with those features enabled.

Not that it should matter either way, he's just a random dude, should form your own opinion.

@tormentos said:

I think the DS is the best thing to happen to gaming in a long long time.

Very nice. You already have a PS5?

Send us pictures of your thumbs.
Send us pictures of your thumbs.

He also said it could be due to experience, he's not use to adaptive triggers but expects to acclimate. Additionally, he concludes the video by saying he plans to play FPS on the PS5 for the foreseeable future due to the immersion.

Not convenient for your argument, but worth pointing out/

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ConanTheStoner

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#124 ConanTheStoner
Member since 2011 • 23838 Posts
@shellcase86 said:

He also said it could be due to experience, he's not use to adaptive triggers but expects to acclimate. Additionally, he concludes the video by saying he plans to play FPS on the PS5 for the foreseeable future due to the immersion.

Not convenient for your argument, but worth pointing out/

Not sure what you think my argument was. Couldn't care less if the guy in that video thinks these features are amazing or pure shit. Just another random dude with an opinion. If he considers immersion high priority and the Dualsense provides that for him, great!

I pointed out that the clickbait hype title wasn't something mentioned or even alluded to in the actual video. Then pulled an excerpt that doesn't exactly bode well for "revolutionizing" FPS play if you were to take this guys opinions to the bank. No, my goal was not to deliver a complete transcript, sorry.

Overall point was that Tormo probably shouldn't jump to conclusions and be on some "I think the DS is the best thing to happen to gaming in a long long time." hyperbole, especially when he hasn't even tried the controller. You know, form your own opinion from experience? Crazy stuff for SW I know.

Pretty wild how often hype nonsense must be pointed out to supposed core gamers, but here we are.

I personally think Dualsense is a great controller. Had one for a couple of weeks now, think it's the best PS controller to date, and one of the better controllers I've used all around. Still, no need for mega hype nonsense.

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#125  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@WitIsWisdom said:
@darthbuzzard said:
@tormentos said:
@mrbojangles25 said:

These controllers simulate firing a gun the same way a dildo simulates having sex. Sort of, but not really.

Yeah the haptic feedback is nice and immersive, but you're still not in the game. Ino ther words, it is a gimmick.

As for the triggers, another gimmick. The way they can lock up and change pressure is cool, but the Valve Steam Controller pretty much did 90% of what the Dualshock does, plus it is a lot more functional and customizable.

At the end of the day the controller is still a controller with all the limitations controllers have always had. This one just has some extra features that have come, and will soon go.

Pretty much.

Brand new fancy controller still not better than a decades-old mouse and keyboard.

As for immersion, well...If you want immersion, like really actual good immersion, you have to get VR. Period.

Lets see this site call it revolutionary, other sites are totally on board with it, from what i can see only haters and blind faboys say crap about it.

Don't know man dildos had been quite popular with woman and have sell millions, and for the whole simulation crap yeah i am sure woman don't need to have a sex with a man or a woman to have an orgasm with a dildo.

The fun part about your post is that you down play trigger while you claim for immersion you need VR which is even MORE gimmick.

That's a pretty flawed way of looking at it. VR is certainly the least gimmicky form of immersion-based tech because it is by definition the most immersive and does it's job of immersion the best.

DualSense is not a gimmick. VR is not a gimmick. Happy? Why not enjoy both, and why not enjoy the inevitable combination of the two when PSVR2 releases with DualSense based motion controls as well as regular DualSense support?

I disagree with your opinion about VR being more immersive. I have both (PSVR and have used 2 different PC VR headsets that sucked just as bad... although they have "other" features that aren't so bad.. lol) and I feel the DualSense is much better when it comes to immersion, especially when paired with a good headset.

Calling neither a gimmick is just fine with me, but this is a matter of opinion and by no means a sure bet in favor of VR by any means. Half the people I know, including myself, can't stand VR or just don't think it's ready yet. Everyone I've talked to loves the new DualSense. That doesn't mean that everyone collectively agrees either way.. just means it's an opinion regardless of the terminology thrown around for marketing.

You can disagree if you want, but it's like a 1:100000 opinion. Every duplicate of your opinion, you'll find 100000 people disagreeing. Obviously I made that up, but it's meant to strike the point about how much more immersive VR is than anything else, and how universal that is.

I would actually suggest that the reason why you don't feel this way is probably because you haven't had the right experience yet, with something like Half-Life: Alyx, Star Wars Squadrons, Lone Echo, Wolves in the Walls, Paper Beast or other highly immersive VR games that make other VR games pale in comparison immersion-wise.

In terms of VR not being ready, yeah. It's not. It's not ideal for the average gamer yet, but that's much more an accessibility/convenience/software library/comfort problem than because 'it lacks immersion'.

The one thing you almost never hear from VR is how it's not immersive. The advantage DualSense has here is it's very convenient as it's just a controller you hold. You may indeed find VR less immersive, and that's fine, but it's a needle in a haystack opinion.

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#126  Edited By WitIsWisdom
Member since 2007 • 10447 Posts

lol... sure man. That's a pretty compelling argument you make there. Your way of thinking is being driven by your love, admiration, and subjective view of something that a lot of people simply don't like.

I did have a VR experience that was pretty immersive, but it was a space shuttle simulator and I didn't have to wear a headset with 67 cords running off of it (yes, I know newer headsets are a lot more form fitting, more comfortable, and they are moving toward no cord solutions, but once again, we just aren't there yet in most cases)... you aren't getting the moving and shaking and feel with just a headset, especially with inconsistent frames, terrible collision effects, no sense of depth, etc. Sense of feel is easier to fool than sense of sight in my opinion.

I have had just about every type of VR experience you could possibly imagine (including virtual boy and phone hardware and apps as well if you want to take it that far), probably more than the vast majority of the people that hype it up so much.

I know how much you love VR and I'm happy for you. I would never argue that it isn't the greatest thing for you personally... however, just like with everything else in life people can and will disagree. I just happen to be on the other end of the spectrum... not only does it not blow me away or feel immersive, it's actually quite the opposite. For me it's a lesson in frustration, it gets hot and fogged up, I don't want to share it with anyone, and it is bulky among many other negative things and that is my biggest problem with VR. The negatives for me easily outweigh the positives and kill any immersion there would have otherwise been. I want to relax on my couch and play a game without jumping through hoops, and if I want a true VR experience then I'll go outside and experience it first hand.

That said, I do think things are moving in the right direction and within 15-20 years we might be getting close to something that might be immersive and blow my mind. Until then they aren't getting any more of my money or fooling me into supporting something that they are, in most cases, just in to capitalize on an undersaturated market with more shovelware or a half assed "VR mode". Yeah, I know that bigger and better games are starting to be made, but they are few and far in between and hidden in a vast sea of mediocrity and horse shit.

I have played and own most of the bigger VR games that I was told are must haves and I didn't really care for any of them. I mean... the experience wasn't terrible in some cases, but it certainly wasn't anything special either. It was interesting at times I guess, but not something I'd like to do on a regular basis. I've done a LOT of things one, two, maybe a hand full of times and had my fair share of and knew it wasn't for me and I've given VR a LOT more chances than that. Why? Simple... I want to like it.. I just don't. To me it isn't what it's advertised to be.. not even close.

That said, I've only played one of the two next gen consoles so far and have had my mind blown for the first time in years (gaming related that is) a couple different times. If the XSX can do the same then this will be a GREAT generation for me.

I do not plan on wasting more money on what I consider is crappy VR that isn't there yet. It's overpriced, underutilized, and a mess in 99% of games (and that's being generous). When the most impressive aspect of the 3 different VR headsets I own or have tried is being in an environment with static objects and just looking around... well, that's a problem. It's kind of cool I guess, but it loses it's appeal very fast when you realize the basket weave is exactly what it is and will never change.

Now, if they can pull off something like MS was experimenting with their controller this gen and add scent packs, maybe heated or cooled air, possibly adding gloves or better controls that feel more like the PS5 controller, get the frames perfected, get closer to photo realism, etc... I don't know. All I do know is that as of this post I'm not impressed and simply do not like it and easily disagree with you. That said I won't pull numbers out of my ass, but I will say that if you think that the number of people who prefer VR over a traditional game console is more let alone 100,000 to 1 then I have a bridge to sell you.

Yes, I realize that this can change in the future, but as we stand now it is laughable at best and even then it's almost not even funny at that. You are like a new breed on these forums. You have Sheep, Herms, Lems, and Cows, but we need something for people that mainly play VR. How about Deer? Kinda like a deer in the headlights.. lol

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#127 clone01
Member since 2003 • 29844 Posts

It's certainly a controller.

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#128 shellcase86
Member since 2012 • 6890 Posts

@ConanTheStoner said:
@shellcase86 said:

He also said it could be due to experience, he's not use to adaptive triggers but expects to acclimate. Additionally, he concludes the video by saying he plans to play FPS on the PS5 for the foreseeable future due to the immersion.

Not convenient for your argument, but worth pointing out/

Not sure what you think my argument was. Couldn't care less if the guy in that video thinks these features are amazing or pure shit. Just another random dude with an opinion. If he considers immersion high priority and the Dualsense provides that for him, great!

I pointed out that the clickbait hype title wasn't something mentioned or even alluded to in the actual video. Then pulled an excerpt that doesn't exactly bode well for "revolutionizing" FPS play if you were to take this guys opinions to the bank. No, my goal was not to deliver a complete transcript, sorry.

Overall point was that Tormo probably shouldn't jump to conclusions and be on some "I think the DS is the best thing to happen to gaming in a long long time." hyperbole, especially when he hasn't even tried the controller. You know, form your own opinion from experience? Crazy stuff for SW I know.

Pretty wild how often hype nonsense must be pointed out to supposed core gamers, but here we are.

I personally think Dualsense is a great controller. Had one for a couple of weeks now, think it's the best PS controller to date, and one of the better controllers I've used all around. Still, no need for mega hype nonsense.

Ah, I misunderstood your intent. Fair enough.

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#129 JoshRMeyer
Member since 2015 • 12773 Posts

From reading some of the comments of people who've used it, I'm getting excited to try it. I'm glad Sony didn't just add another button to the controller and call it a day. I hope the new controllers for PSVR 2 have these haptic feedback and trigger features. Also would be cool if the headset itself had them... imagine getting headshot lol.

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#130 ConanTheStoner
Member since 2011 • 23838 Posts
@shellcase86 said:

Ah, I misunderstood your intent. Fair enough.

No worries dude, apologies for the snark lol.

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#131 JoshRMeyer
Member since 2015 • 12773 Posts

@WitIsWisdom: You provided some good feedback on the controller, thanks. Like you said, a m/kb is better for winning, but a controller where you actually pull the trigger and feel it is so much more cooler and immersive. I can't imagine anymore just clicking a mouse button to shoot a gun. Sounds so boring. And using a keyboard still to move? Nah, that's what I did in high school 20 some years ago. Never understood why people like turning instantly without an analog feel. Like you hit the button and it's all or nothing when turning. Your description of how to spot a kb/m user was funny and accurate. I'm still waiting for a controller that has two separate pieces, one looks similar to wiis nunchuk controller for the left hand which is analog to move and the other is basically a gyro with a trigger and buttons or if that's too hard then just a mouse. Still wouldn't be as fun as a controller but good for winning. I really hope consoles stay controller only or at least have separate servers. Parity among players is a huge benefit of playing on console.

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#132 kingtito
Member since 2003 • 11775 Posts

@hardwenzen said:

I haven't played anything on the PS5 but the game, and in it, i don't feel anything worth talking about. Does Demon's even support those things? If not, how the hell is a launch sony exclusive that is supposed to showcase its features not support it?

Yeah i agree. I just started Demons' Souls and so far I haven't noticed anything special about the new controller. It feels better in my hand than the DS4 but other than that nothing that would separate it from any other controller I've used in the past. I didn't notice much in Spider-man MM either. Guess I'll have to wait for another game that utilizes all of it's features.