The franchise needs to die since they already put a mess in it. Nobody's gonna buy it, including me.
EA, fvck you.
This topic is locked from further discussion.
The franchise needs to die since they already put a mess in it. Nobody's gonna buy it, including me.
EA, fvck you.
[QUOTE="Mario1331"]
[QUOTE="ShadowDeathX"] Ultra big budget games need to go bye bye bye....GD1551
this is not the company it was the rush of hd gaming
Not at all.
if you denying that something is wrong with you, hd gaming made manufacturing cost sky high it just started going down. studios arent closing for no reason
[QUOTE="super600"]Ultra big budget games need to go bye bye bye.... Yeah they really do need to stop spending so much money on these games.When a game has to sell 5 million to be profitable or to make the franchise more viable for a company then you know the company has a problem.
ShadowDeathX
That's such BS from EA. 5 million copies sold at an average of $40 per copy ($60 day one and $20-$30 after price drops I guess) would be $200 million Don't give me that crap that you can't make due after generating over 1/5 of a billion dollars in revenue. EA would deserve everything they have coming to them if they're complaining about selling 1-2 million copies. It's BS and you know it. Dead Space should only cost $10-$20 million max to make, add on a few more to market. BAM. If the people you're employing can't make a great game with that much money then fire them and hire better employees. But obviously EA won't find a better, more effective way to run their business and instead blame us when their game sells 2.5 million copies ONLY generating $100 million+ I know that doesn't involve all costs, like money to retailers but if you're trending up towards $100 million or more and you're not making 10 times the money you spent on your budget you're doing your business wrong.bonesawisready5
Assume that wholesale to retailers is at like $35 per copy day one.
Then, assume you have manufacturing and distribution costs which are close to another $2-3 per copy.
Then, assume you have the royalties to the console owner(MS/Sony) which is another $5-6 per copy.
By that point, you are only left with like $20 per copy coming back to the publisher. Now, assume they spent anywhere between $50-100 million on development(which is par for the course anymore). Throw in marketing costs between $20-50 million. Then you have publishing costs, overhead, customer service, bonuses to be paid to the developers, and any number of other costs...
Yeah, games need to sell 5 million copies to make a profit anymore.
Also, the "$10-20 million budget game" is a myth anymore. It doesn't exist. With 2 year development cycles, and the production values expected this generation more development teams need to be 200-300 people strong. The vast majority of games are $50 million or more. And marketing is damn expensive as well. Easily pushing $10-20 million, often quite a lot more.
Welcome to HD Gaming. Next generation is going to be even worse.
[QUOTE="ShadowDeathX"][QUOTE="super600"]Ultra big budget games need to go bye bye bye.... Yeah they really do need to stop spending so much money on these games.When a game has to sell 5 million to be profitable or to make the franchise more viable for a company then you know the company has a problem.
-ArchAngeL-777-
That is what it costs to make games this generation. You can reduce costs by letting it take more time, but when working on a 2 year cycle it is just expensive.
So, either the production values of games go down, or the budgets continue to go up. Everyone is pissed at Nintendo about the Wii U, but nobody seems to want to acknowledge that if the PS4 and Xbox 720 are truly another "generation" ahead of the current consoles then game budgets are going to be forced to become even more unmanageable. Developers can't just wave a magic wand and make a game. Everything takes manhours and money. The better a game looks, and the higher its production values, the more it is going to cost.
This generation has surged to the $50 million average budget. Next generation is going to be pushing $100-150 million if things continue the way that they are. It isn't sustainable, and the market isn't growing fast enough to support that. However, progress is a **** and people demand that things continue to have higher and higher production values... Either the distribution model will need to change, or the concept of the AAA game will need to die.
What a stupid analogy,anyone with half a brain knows that Dead Space will loose at least a quarter(if not more) of its fanbase due to all these changes,so yeah RIP Dead Space.
They forget that the only reason Dead Space was successful in the first place is because it stood out as a unique game,one of the few survival horror games this gen,now that its another generic 3rd person action shooter game it will fail just like RE4,RE5 and soon-to-be-fail RE6.Well ok,RE4 was not as bad but it was nowhere near as good as the originals.
Well Witcher 2 was made in Poland which have cheaper labor costs than the United States. But the majoirty of expenses goes into the bureaucratic style of management they have at EA. They want to keep pumping games in 1 to 2 years intervals. To make a games that fast requires hundreds of people hired for just that one project. Then their is the pay rolls of the publisher that have to be paid, then there is the marketing costs and material production costs. It is just mismanagement and sometimes budgets are over-exaggerated for marketing reasons. It catches people's eyes when you hear this thing cost them 30 million dollars to make or w/e. People equate budget with quality. Hollywood does it with movies, publishers do the same with games.I don't get it. How can a game like The Witcher 2 be cheaper to make than Dead Space?
Is it because of all the money spent on optimizing, then marketing the game? Oh, really? THEN PUT LESS MONEY TOWARDS THAT!
I swear, publishers do not understand market trends as well as they wish they did. Gamers that bought the first entry aren't going to rush to the second if it doesn't look better. When you start saying "streamlining" you are instantly alienating those gamers who liked more options and features (I'd guess the majority of the fanbase.) When you talk about making the game less scary to appeal to the masses, you are alienating your fanbase. You know which sequels make more money than their predecessors? Uncharted 2, Assassin's Creed 2, games that improved on what made them great, not changing what gave them their hook.
RandomWinner
stealth genre didnt go away, it just evolved. if you dont like games now a days then maybe you should find a new hobby. i have more than enough great games to play[QUOTE="mems_1224"][QUOTE="sandbox3d"]
Man... keep fighting the good fight against games I guess? :?
If you cant clearly see the negative impact that this model has brought about then I don't know what to tell you. Yes, there are plenty of good games. That doesn't change the fact that things could be much better.
And I wouldn't say for every type of gamer either. We don't see as many pure genre games anymore because big budget houses don't want to risk appealing to a niche audience. Take a look at the stealth genre for example.
sandbox3d
Missingthepoint/10
And stealth games becoming action heavy shooters is not what I call evolution.
I like plenty of games so I'll stick with the hobby, but unlike yourself I see that things could be much better. But by all means, continue to bend that ass over for the status quo if that's what you're into.
Besides, its not a matter of me simply wanting things to change. Its a matter of things needing to change. The current model will lead to nowhere but disaster. How many great studios had to close their doors this gen? How many great IPs had to bite the dust? If an unoriginal IP like Dead Space has to see 5 million + sales to remain viable you know things arent going well.
Conviction was not a HEAVY ACTION shooter. Heck to be honest, the stealth took up almost the same amount, it was just harder to stay hidden and you would just give up and gun through.[QUOTE="super600"]Ultra big budget games need to go bye bye bye....When a game has to sell 5 million to be profitable or to make the franchise more viable for a company then you know the company has a problem.
ShadowDeathX
Which mean less cut scenes and more gameplay
That would be so cool
Ultra big budget games need to go bye bye bye....[QUOTE="ShadowDeathX"][QUOTE="super600"]
When a game has to sell 5 million to be profitable or to make the franchise more viable for a company then you know the company has a problem.
loosingENDS
Which mean less cut scenes and more gameplay
That would be so cool
wordif you denying that something is wrong with you, hd gaming made manufacturing cost sky high it just started going down. studios arent closing for no reason
Mario1331
No it didn't. Tremendous marketing budgets and unnecessary production values made dev costs go sky high.
If you need 5 million games to sell to make profit you're throwing money away (look at 38 studios), most companies get excited if they reach the 1-2 million games sold.
That's such BS from EA. 5 million copies sold at an average of $40 per copy ($60 day one and $20-$30 after price drops I guess) would be $200 million Don't give me that crap that you can't make due after generating over 1/5 of a billion dollars in revenue. EA would deserve everything they have coming to them if they're complaining about selling 1-2 million copies. It's BS and you know it. Dead Space should only cost $10-$20 million max to make, add on a few more to market. BAM. If the people you're employing can't make a great game with that much money then fire them and hire better employees. But obviously EA won't find a better, more effective way to run their business and instead blame us when their game sells 2.5 million copies ONLY generating $100 million+ I know that doesn't involve all costs, like money to retailers but if you're trending up towards $100 million or more and you're not making 10 times the money you spent on your budget you're doing your business wrong.bonesawisready5i think peopel don't realize how much it might actually cost them, between the actual developers, say 100 people averaging to 50k a year, is already 5000k/yr, 2 years of work is already over your estimate... they must be **** on developers or 20 people made the game...
edit: wait I'm off a a 0, i'm still well under, but your average $40 is kind of high...
[QUOTE="Mario1331"]
if you denying that something is wrong with you, hd gaming made manufacturing cost sky high it just started going down. studios arent closing for no reason
GD1551
No it didn't. Tremendous marketing budgets and unnecessary production values made dev costs go sky high.
well the complexity of games and engines have grown causing dev teams to go from like 20 with a year for turn around for a game to like 100 for small games and some bigger budget games closing in on 200... especially considering a ps3 team might along consist of 100, then like another 50 or so for the xbox. The turn around time for a game is now 2+ years, and I think one reason companies are embracing simpler mechanics is it won't be as bad to produce/balance when you have huge teams. Communication can become a really nasty issue quickly. Its easy for costs to hit 20 million, game companies need to find a better work flow really now adays.[QUOTE="Mario1331"]
if you denying that something is wrong with you, hd gaming made manufacturing cost sky high it just started going down. studios arent closing for no reason
GD1551
No it didn't. Tremendous marketing budgets and unnecessary production values made dev costs go sky high.
and why the hell you think dev cost is so much?
[QUOTE="GD1551"]
[QUOTE="Mario1331"]
if you denying that something is wrong with you, hd gaming made manufacturing cost sky high it just started going down. studios arent closing for no reason
Mario1331
No it didn't. Tremendous marketing budgets and unnecessary production values made dev costs go sky high.
and why the hell you think dev cost is so much?
I just told you?
[QUOTE="Mario1331"]
[QUOTE="GD1551"]
No it didn't. Tremendous marketing budgets and unnecessary production values made dev costs go sky high.
GD1551
and why the hell you think dev cost is so much?
I just told you?
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
Mario1331
What are you rabbling about? Witcher 2 is estimated to have cost around 8-9 million dollars and has some of the best graphics out there.
[QUOTE="GD1551"]
[QUOTE="Mario1331"]
and why the hell you think dev cost is so much?
Mario1331
I just told you?
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
PC developers have been making low budget HD games for almost a decade and a half now. -_- It has more to do with console publishers investing in useless crap mechanics like multiplayer when a game doesn't need it, or high budgeted action sequences with little playability. Console publishers. are just bad with money.[QUOTE="Mario1331"]
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
GD1551
What are you rabbling about? Witcher 2 is estimated to have cost around 8-9 million dollars and has some of the best graphics out there.
so? your saying it like 8-9 million isnt a lot of money,it still only sold around 2 million copies if anything it probably broke even. i dont get what this has to do with the industry in financial troubles.
[QUOTE="GD1551"]
[QUOTE="Mario1331"]
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
Mario1331
What are you rabbling about? Witcher 2 is estimated to have cost around 8-9 million dollars and has some of the best graphics out there.
so? your saying it like 8-9 million isnt a lot of money,it still only sold around 2 million copies if anything it probably broke even. i dont get what this has to do with the industry in financial troubles.
Wtf? are you trolling me?
[QUOTE="Mario1331"][QUOTE="GD1551"]
I just told you?
Vandalvideo
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
PC developers have been making low budget HD games for almost a decade and a half now. -_- It has more to do with console publishers investing in useless crap mechanics like multiplayer when a game doesn't need it, or high budgeted action sequences with little playability. Console publishers. are just bad with money.what does this have to do with consoles though. i agree they are bad with money but im pretty sure its a completely different type of dev cycle when it comes to making a game for pc.
i dont know i dont develop games but its probably easier and cheaper since it is a pc and consoles arent.
[QUOTE="Mario1331"]
[QUOTE="GD1551"]
What are you rabbling about? Witcher 2 is estimated to have cost around 8-9 million dollars and has some of the best graphics out there.
GD1551
so? your saying it like 8-9 million isnt a lot of money,it still only sold around 2 million copies if anything it probably broke even. i dont get what this has to do with the industry in financial troubles.
Wtf? are you trolling me?
why would i be trolling you? i dont have time for that but i see you dont have an arguement so im basically done with this.
why would i be trolling you? i dont have time for that but i see you dont have an arguement so im basically done with this.
Mario1331
Dude you said it sold 2 million copies, if the dev cost is 9 million please do the math here, how is it breaking even? Secondly where did you get financial state from the industry from? I told you HD has nothing to do with huge development costs and showed you the culprits that were responsible.
[QUOTE="GD1551"]
[QUOTE="Mario1331"]
dude the point is the tranisition to hd was early and it cost way more then it was expected. which is why many developers have too have millions of copies sold, majority of games that were exclusive are mulitplat, and more marketing has to be shown for said game to have more potential sales.
its not that hard to understand, you may like big budget games but its not good for the industry as of yet. ots obvious
Mario1331
What are you rabbling about? Witcher 2 is estimated to have cost around 8-9 million dollars and has some of the best graphics out there.
so? your saying it like 8-9 million isnt a lot of money,it still only sold around 2 million copies if anything it probably broke even. i dont get what this has to do with the industry in financial troubles.
you must not be very good at math or basic business practices.
-Game costs rumored $8mil
-($50) * ~2,000,000 sales = ~100 million U.S. dollarsin revenue
What does this have to do with consoles though. i agree they are bad with money but im pretty sure its a completely different type of dev cycle when it comes to making a game for pc. i dont know i dont develop games but its probably easier and cheaper since it is a pc and consoles arent.Mario1331Most of the assets for console games are made using proprietary software you find on the PC. It isn't more expensive model for model, texture for texture, to make assets for console games. The only real additional cost is the minor royalty that companies pay to Microsoft, Nintendo, and Sony to get games on their platforms. Even then, the higher price of console games makes up for that royalty. The sole reason behind console publishers not making as much money as PC publishers/developers is their focus on what they are presenting. A PC publisher won't blink twice about making a game with no high budgeted action sequences, needless custcenes, or useless gameplay mechanics. (See SINS)
[QUOTE="ShadowDeathX"]Actually Witcher 2 cost only 6 million.ActicEdge
More to do with origina of production than anything. The game would cost 2-3X as much produced in North America. Important context sinc Dead Space is developed in America.
and that would still be pokcet change to these multi-million dollar ad campaigns for other big name games (Witcher/2 had no ads at all really), and other examples like SWToR running up to 100-150 million. They blow their money on huge dev teams to make games faster and huge ad campaigns.[QUOTE="Mario1331"]
[QUOTE="GD1551"]
What are you rabbling about? Witcher 2 is estimated to have cost around 8-9 million dollars and has some of the best graphics out there.
wis3boi
so? your saying it like 8-9 million isnt a lot of money,it still only sold around 2 million copies if anything it probably broke even. i dont get what this has to do with the industry in financial troubles.
you must not be very good at math or basic business practices.
-Game costs rumored $8mil
-($50) * ~2,000,000 sales = ~100 million U.S. dollarsin revenue
idk how much they spent on other things, we just know the game was 6million to make, idk how much they spent on marketing on etc. multiplat games sell 1-2 million all the time but still somehow underperfom or didnt "make enough"....
both of us dont know how much they spent on the witcher. In total its more then just 6 million, but its like im talkin to people who cant understand anything that makes common sense.
also they dont get 50 dollars per game they break deals with whoever is selling their products
[QUOTE="Mario1331"]
why would i be trolling you? i dont have time for that but i see you dont have an arguement so im basically done with this.
GD1551
Dude you said it sold 2 million copies, if the dev cost is 9 million please do the math here, how is it breaking even? Secondly where did you get financial state from the industry from? I told you HD has nothing to do with huge development costs and showed you the culprits that were responsible.
your still not getting it. They spend more on the other assets around the game then actually making it, they dont get 50 dollars per game they break a deal with whoever is selling there products.
idk how much they spent on other things, we just know the game was 6million to make, idk how much they spent on marketing on etc. multiplat games sell 1-2 million all the time but still somehow underperfom or didnt "make enough"....
both of us dont know how much they spent on the witcher. In total its more then just 6 million, but its like im talkin to people who cant understand anything that makes common sense.
Mario1331
Dude you know you just tossed your entire point out the window right?
[QUOTE="wis3boi"]
[QUOTE="Mario1331"]
so? your saying it like 8-9 million isnt a lot of money,it still only sold around 2 million copies if anything it probably broke even. i dont get what this has to do with the industry in financial troubles.
Mario1331
you must not be very good at math or basic business practices.
-Game costs rumored $8mil
-($50) * ~2,000,000 sales = ~100 million U.S. dollarsin revenue
idk how much they spent on other things,
That number was the entire budget
we just know the game was 6million to make, idk how much they spent on marketing on etc.
They spent nothing here, there was no ad campaign
multiplat games sell 1-2 million all the time but still somehow underperfom or didnt "make enough"....
Witcher 2 on 360 sold like 100-200k units
both of us dont know how much they spent on the witcher. In total its more then just 6 million, but its like im talkin to people who cant understand anything that makes common sense.
Use your own common sense and basic math, the entire game budget was 6mil, it made rooughly $100mil in profits with no ad campaign and no massive dev team, while still providing a top notch visual experience and critical success
[QUOTE="Mario1331"]What does this have to do with consoles though. i agree they are bad with money but im pretty sure its a completely different type of dev cycle when it comes to making a game for pc. i dont know i dont develop games but its probably easier and cheaper since it is a pc and consoles arent.VandalvideoMost of the assets for console games are made using proprietary software you find on the PC. It isn't more expensive model for model, texture for texture, to make assets for console games. The only real additional cost is the minor royalty that companies pay to Microsoft, Nintendo, and Sony to get games on their platforms. Even then, the higher price of console games makes up for that royalty. The sole reason behind console publishers not making as much money as PC publishers/developers is their focus on what they are presenting. A PC publisher won't blink twice about making a game with no high budgeted action sequences, needless custcenes, or useless gameplay mechanics. (See SINS)
ok so your telling me hd games and their high budgets have nothing to do with developers bleeding money? or thats not just the only reason
idk how much they spent on other things,
That number was the entire budget
we just know the game was 6million to make, idk how much they spent on marketing on etc.
They spent nothing here, there was no ad campaign
multiplat games sell 1-2 million all the time but still somehow underperfom or didnt "make enough"....
Witcher 2 on 360 sold like 100-200k units
both of us dont know how much they spent on the witcher. In total its more then just 6 million, but its like im talkin to people who cant understand anything that makes common sense.
Use your own common sense and basic math, the entire game budget was 6mil, it made rooughly $100mil in profits with no ad campaign and no massive dev team, while still providing a top notch visual experience and critical success
how do you figure there was no ad campaign? i saw ads on the witcher 2 all the time? if you can show me proof the witcher 2 cost only 6million to make with everything included
[QUOTE="ActicEdge"]
[QUOTE="ShadowDeathX"]Actually Witcher 2 cost only 6 million.wis3boi
More to do with origina of production than anything. The game would cost 2-3X as much produced in North America. Important context sinc Dead Space is developed in America.
and that would still be pokcet change to these multi-million dollar ad campaigns for other big name games (Witcher/2 had no ads at all really), and other examples like SWToR running up to 100-150 million. They blow their money on huge dev teams to make games faster and huge ad campaigns.I'm not saying that the game was really expensive. I'm saying that the Witcher 2 is a poor example as wages are a lot lower in the country it was produced in versus North American wages. 20 million is also expensive as hell for a video game. Huge marketing campaigns (I honestly don't even believe they spend half of what they state on marketing but w/e) are too blame though honestly they wouldn't have huge marketing caimpains if they honestly belived it was going to lose them money. They probably get a bigger pay off with a big campaign than a smaller one.
ok so your telling me hd games and their high budgets have nothing to do with developers bleeding money? or thats not just the only reasonMario1331I'm saying HD isn't the major reason, and consoles are not to blame either. Its the publishers that fund these games; EA, Activision, etc. They want games that will appeal to the widest audience possible so they can stroke their egos about selling 5 million units and being popular. I'm not sure how or why this evolved, but it is a horrid business model. PC developer/publishers have learned how to prosper on lower sales numbers due to the disjointed nature of the PC platform. They make games for a very specific audience and make the mechanics that are important to those audiences as polished as possible. As a result, the games cost less to make and they get a higher return on their investment. Console publishers? They just demand the most BOOM, BANG, OMG A TRAIN IS RUNNING INTO A JET, multiplayer, useless mechanic horse crap and this is the result. Unrealistic sales expectations because of their horrible business models.
[QUOTE="Mario1331"]
idk how much they spent on other things, we just know the game was 6million to make, idk how much they spent on marketing on etc. multiplat games sell 1-2 million all the time but still somehow underperfom or didnt "make enough"....
both of us dont know how much they spent on the witcher. In total its more then just 6 million, but its like im talkin to people who cant understand anything that makes common sense.
GD1551
Dude you know you just tossed your entire point out the window right?
i dont see how at all, the prices of hd gaming is a factor in why developers are losing money, theres so much that go into making a game nowadays they get less then what they put in.
ads and commercials are expenisve especially at certain times of the day. i still dont get how i tossed my entire point out the window,
just for theory lets say the withcer did only cost(everything included) 6 million and they made a profit on it i still dont get what one games miminal success has anything to do with all the other developers in the red all the time. something must be wrong somewhere
[QUOTE="Mario1331"]ok so your telling me hd games and their high budgets have nothing to do with developers bleeding money? or thats not just the only reasonVandalvideoI'm saying HD isn't the major reason, and consoles are not to blame either. Its the publishers that fund these games; EA, Activision, etc. They want games that will appeal to the widest audience possible so they can stroke their egos about selling 5 million units and being popular. I'm not sure how or why this evolved, but it is a horrid business model. PC developer/publishers have learned how to prosper on lower sales numbers due to the disjointed nature of the PC platform. They make games for a very specific audience and make the mechanics that are important to those audiences as polished as possible. As a result, the games cost less to make and they get a higher return on their investment. Console publishers? They just demand the most BOOM, BANG, OMG A TRAIN IS RUNNING INTO A JET, multiplayer, useless mechanic horse crap and this is the result. Unrealistic sales expectations because of their horrible business models.
it has to be more then just it being publishers ego. developers are steadily going out of business left and right but i can see where your coming from and it seems like an accurate reason
Please Log In to post.
Log in to comment