[QUOTE="Vandalvideo"][QUOTE="Mario1331"]ok so your telling me hd games and their high budgets have nothing to do with developers bleeding money? or thats not just the only reasonKingsMessenger
I'm saying HD isn't the major reason, and consoles are not to blame either. Its the publishers that fund these games; EA, Activision, etc. They want games that will appeal to the widest audience possible so they can stroke their egos about selling 5 million units and being popular. I'm not sure how or why this evolved, but it is a horrid business model. PC developer/publishers have learned how to prosper on lower sales numbers due to the disjointed nature of the PC platform. They make games for a very specific audience and make the mechanics that are important to those audiences as polished as possible. As a result, the games cost less to make and they get a higher return on their investment. Console publishers? They just demand the most BOOM, BANG, OMG A TRAIN IS RUNNING INTO A JET, multiplayer, useless mechanic horse crap and this is the result. Unrealistic sales expectations because of their horrible business models.PC is cheaper to develop on for a large number of reasons.
Also, using The Witcher 2 as an example is kind of pointless.
A) They had a much smaller team.
B) The game is carried by elements that are the cheapest to produce(story and visual output)
C) They are from Poland. Much lower salaries and cost of living.
D) They are from Poland. Much cheaper land and office expenses.
E) They are from Poland. Much lower tax rate.
F) They had a much smaller team. Does not require nearly the same size space.
G) They didn't care at all about trying to appeal to a broad audience. They just made the game they wanted to make for whatever market existed for that game.
They also had almost no care at all for the development time of the game. They took as long as they felt like taking.
It is apples to oranges.
Also, the HD generation IS to blame for the rising development costs. Exceptions may exist, but the simple fact is that most publishers feel compelled to push budgets higher and higher because that is what players demand. If you take more than 2 years to get a sequel out then you lose players. People only have an attention span to wait so long for the next entry in a series before they lose interest. So, developers feel the need to push 2 year cycles. Similarly, as better and better production values and techniques emerge, that new tech becomes expected, regardless of the cost involved. So, AAA-ultra budget games push the tech forward while the rest of the industry limps along behind them carrying the weight of budgets 2-3 times too large. And god forbid you wait too long to adopt the new tech, because then gamers lose interest because the game isn't as "good" as the other games that are out.
It is the reality of the industry, and has more to do with the audience than it does with the publishers. The publishers are just reacting to what the audience is demanding. And what they are demanding is bigger, more badass games with bloated budgets and overly homogenized content. There is room on the fringes, just not much. And that is the problem.
i agree i agree with the other guy too idk much bout the witcher because the game is garbage too me, and thats the only thing GD1551 was bringing up. why?idk
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