This topic is locked from further discussion.
[QUOTE="MikeE21286"][QUOTE="umcommon"][QUOTE="jedigemini"][QUOTE="Eponique"]lmao tell me about it... as soon as Lemmings and Cows start losing their games because of this, this place is GOING TO GO NUTS.Don't the haters see the ownage coming?
We get news about 3rd Parties going Wii like... everyday now.
Tnasty11
Right now they're just mad because the Wii is selling so much, wait until it actually starts to effect them as gamers.
agree 100%
c'mon, now you guys don't want me to post the MASSIVE list of 3rd party games that are going to be on PS3and 360 but NOT on Wii.
do itLets see.......
grand theft auto 4
half life orange box
Assasins creed
devil may cry 4
call of duty 4
RESIDENT EVIL 5
soul caliber 4
UT3
Haze
Virtua fighter 5
but hey, the wiimote is the revolution.
Why is everyone so melodramatic about this? Crysis is still coming out people calm down.
Give me Wii Cricket EA!
[QUOTE="Tnasty11"][QUOTE="MikeE21286"][QUOTE="umcommon"][QUOTE="jedigemini"][QUOTE="Eponique"]lmao tell me about it... as soon as Lemmings and Cows start losing their games because of this, this place is GOING TO GO NUTS.Don't the haters see the ownage coming?
We get news about 3rd Parties going Wii like... everyday now.
ganon42
Right now they're just mad because the Wii is selling so much, wait until it actually starts to effect them as gamers.
agree 100%
c'mon, now you guys don't want me to post the MASSIVE list of 3rd party games that are going to be on PS3and 360 but NOT on Wii.
do itLets see.......
grand theft auto 4
half life orange box
Assasins creed
devil may cry 4
call of duty 4
RESIDENT EVIL 5
soul caliber 4
UT3
Haze
Virtua fighter 5
but hey, the wiimote is the revolution.
we better enjoy those games coz if the wii keeps selling like it is. those games will be playable on the wii. and u know what that means. crappy 3rd party games waterd down just like when systems first launch. exp most of the 360~s games when it launched were made for the ps2`s needs madden 06,gun,ect ect.only reason those games on ur list look great is because it has no strings on them. no ps2 ports no wii ports involved..
if u look at the past all 3rd party games have gotten better 2 years after a new consoles launch.in the past all consoles had pretty much the same power as each other. this gen its not and it could be a major problem for 360 and ps3 owners.
They have a whole development studio working strictly on Wii software :|-supercharged-Not to mention Clover studios.... a group of ex-EA employees who are soley devoted to developing Wii titles.
When was the list time EA developed a great game? I'm quaking in my boots.rykazielLook what happened to the Dreamcast when EA pledged their support to the PS2 instead.
more minigames and shovelware YESSSSSSSSSSSSS!!!!!!!!!!Mandingo101Madden, NBA Live, The Godfather? Where are these mini-games you speak of?
[QUOTE="Tnasty11"][QUOTE="MikeE21286"][QUOTE="umcommon"][QUOTE="jedigemini"][QUOTE="Eponique"]lmao tell me about it... as soon as Lemmings and Cows start losing their games because of this, this place is GOING TO GO NUTS.Don't the haters see the ownage coming?
We get news about 3rd Parties going Wii like... everyday now.
ganon42
Right now they're just mad because the Wii is selling so much, wait until it actually starts to effect them as gamers.
agree 100%
c'mon, now you guys don't want me to post the MASSIVE list of 3rd party games that are going to be on PS3and 360 but NOT on Wii.
do itLets see.......
grand theft auto 4
half life orange box
Assasins creed
devil may cry 4
call of duty 4
RESIDENT EVIL 5
soul caliber 4
UT3
Haze
Virtua fighter 5
but hey, the wiimote is the revolution.
Come on guys you don't want me to post a list of all the exclusive games for PC that consoles will miss on because their interface sucks and they aren't as powerful.
[QUOTE="jedigemini"]lmao talk about ownage... before you all come in and say EA sucks... keep in mind they're one of the biggest publishers in the world and where they go... everybody else goes.
Here that sound?
That's the sound of the Wii stealing all of your third party support.
http://www.gamespot.com/news/6175764.html?om_act=convert&om_clk=newstop&tag=newstop;title;3
"[This transition has been] harder because of the complexity," Riccitiello said, "and harder because unfortunately, we bet a little bit on the wrong horse in focusing so much on the PS3 and Xbox 360, and to a lesser degree on the Wii. And let me assure you that almost all of us in the industry made the same judgment. So after so many transitions of guessing exactly right, we got this one a little bit wrong and we're dealing with that now with strong investments on the Wii."
One of those investments--a studio dedicated to developing specifically for the Wii--was announced roughly a week after Nintendo's system launched.
Rhubarb9
Its comments like this that truely make me believe that PC is without a doubt the most superior form of gaming. In the end all console gaming is, is a stripped down form of PC gaming from audio, graphics, content, and controls. Console going mainstream were the begining of the casualization of the industry.
EA probably thought to back the consoles that would give them the most freedom as game developers. Silly company.AfterShafterYes, obviously the PS3 and X360 has the most freedom to allow in-game ads. I suppose Madden 07 for the 360 was proof of it, right?
I'm gonna laugh when no one buys EA's Wii games.
They invest too much in action and sports games to actually fit in with the kiddy atmosphere of the Wii and the casual crowd they've absorbed.
I'm gonna laugh when no one buys EA's Wii games.
They invest too much in action and sports games to actually fit in with the kiddy atmosphere of the Wii and the casual crowd they've absorbed.
Pariah_001
EA already been doing good with these kind of Nintendo games...They came out with a wine testing game of some kind in Japan on the DS and it already hit like around 30,000 which is a lot for how much a game like that costs to make
[QUOTE="Pariah_001"]I'm gonna laugh when no one buys EA's Wii games.
They invest too much in action and sports games to actually fit in with the kiddy atmosphere of the Wii and the casual crowd they've absorbed.
Eponique
Lawl, did you just call EA's sport games hardcore?!
You know longer have the right to call me your favorite poster after that comment you just made. Madden is more Hardcore then you could EVER imagine.
The sheer intensity and depth of a game of Madden between two highly skilled players is probably only matched by that of a well crafted fighting game or a Korean Starcraft match.
[QUOTE="Pariah_001"]I'm gonna laugh when no one buys EA's Wii games.
They invest too much in action and sports games to actually fit in with the kiddy atmosphere of the Wii and the casual crowd they've absorbed.
Eponique
Lawl, did you just call EA's sport games hardcore?!
They are. You are just making an elitist comment. Tetris is hardcore to some fans.
EA already been doing good with these kind of Nintendo games...They came out with a wine testing game of some kind in Japan on the DS and it already hit like around 30,000 which is a lot for how much a game like that costs to makeHarlockJC
And if you think it's going to persevere, then you need to seriously re-think your prediction.
Its comments like this that truely make me believe that PC is without a doubt the most superior form of gaming. In the end all console gaming is, is a stripped down form of PC gaming from audio, graphics, content, and controls. Console going mainstream were the begining of the casualization of the industry.
Blackbond
Consoles weren't always casual as they are now. I mean core games were somewhat common *especially in Japan* I mean here are some examples.
Princess Crown
Dragon Force
They actually came regularly, new IP's constant just look at the rest of the Saturn's library.
What happened?
Development costs sky rocketed and left all the risk taking publishers/developers and the small ones in the dust.
Let's keep track of a certain company called "Black Isle".
In case you didn't know Black Isle are the creators of Fallout, Baldurs Gate, and Planescape Torment. However there was a problem, first of all their games weren't really what you would call "Blockbusters", I mean they sold well, but one of their best selling "Planescape Torment" only broke 400,000 copies. Yes that's alot but compared to other million sellers like Final Fantasy, they still didn't care and kept doing what they did best. Yet their publisher could not be said the same. Interplay wanted many changes with the team's focus *aka make it more casual so their would sell better*.
So well just read.
In 1998, several key members responsible for the division's first title, Fallout, left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured".[4] On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff.[5] As of 2007, Interplay has neither explained the move nor clarified what the future holds for Black Isle Studios, but considering the fact that Interplay itself is now a company in serious financial straits, the future of Black Isle is grim indeed. Many former Black Isle Studios employees now work at Obsidian Entertainment, a video game development company.[6]"
Basically members of the original Black Isle who still wanted to make hardcore games left to form a new company "Trokia" and the members that didn't care about making core games where laid-off and formed "Obsidian Entertainment".
Trokia's result and fate of countinuing to make hardcore games.
They created Arcanum and Magick Obscura, The Temple of Elemental Evil, and Vampires Blood lines. Bloodlines was also the first game to license Valve Software's Source engine, released on the same day as Half-Life 2.
They thought of the hardcore gamer only. And what was their fate.
"In early 2005, Troika ran into financial trouble, and was eventually forced to lay off all its staff and begin selling assets. Troika's founders have stated, however, that it is possible that the company will eventually "regroup", but is unlikely to do so"
And what about Obsidian? They create NeverWinder Knights II and Knights of the Old Republic II. Both known as casualizing the franchises and inferior to their originals and their results?
They sold around a million copies both while publishers impressed by this *such as SEGA* are making deals with Obsidian to work on some of their games. :|
So let me get this straight you make games for the gamer, solely for the gamer, the gamer doesn't buy it and ignores you and you company goes bankrupted.
You casualize your games for n00bs, the game sells millions and you get deals with some of the biggest publishers in the industry........sad isn't it?
And this is the message we are giving the publishers and developers who create the games.
This is why I rarely see my core JRPG's anymore, and if they do come they are either a sequel *Odin Sphere, Persona 3* or a 2D overhead SRPG*
This is why outside of ArcSystemWorks you don't get any new 2D fighters.
This is why 2D on consoles.
This is the reason for pretty much everything.
High Development Costs = Less Risk Taking & Kills the Small Developer
Links for proof.
1
2
3
Now BLACKBOND watch you are going to LOVE this *I'm helping you out with your argument*. :)
About those saying that core gamers make up most of the market and devs make the best selling genres only take a look at this list form the high respectable nextgen-biz.com for the best selling games in all the gaming industry for the year 2006.
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.
Now BLACKBOND watch you are going to LOVE this *I'm helping you out with your argument*. :)
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.Also about those saying that core gamers make up most of the market and devs make the best selling genres only take a look at this list form the high respectable nextgen-biz.com for the best selling games in all the gaming industry for the year 2006.
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.Dencore
And that's a wrap.
[QUOTE="Dencore"]Now BLACKBOND watch you are going to LOVE this *I'm helping you out with your argument*. :)
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.Also about those saying that core gamers make up most of the market and devs make the best selling genres only take a look at this list form the high respectable nextgen-biz.com for the best selling games in all the gaming industry for the year 2006.
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.Blackbond
And that's a wrap.
Funny thing is they won't acknowledge this. I posted the exact same thing *almost dead on* in another thread the fanboys either claimed I created it in paint *even though I clearly posted a link* or just clearly ignored it blindedly argued that these genres aren't the most popular in the industry.
Actually Blackbond how much are you willing to bet that a fanboy will quote me with this response and dismiss it?
[QUOTE="Blackbond"][QUOTE="Dencore"]Now BLACKBOND watch you are going to LOVE this *I'm helping you out with your argument*. :)
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.Also about those saying that core gamers make up most of the market and devs make the best selling genres only take a look at this list form the high respectable nextgen-biz.com for the best selling games in all the gaming industry for the year 2006.
Sports and Licenses conquer all, actually put together they sell almost THREE TIMES as much as Shooters and RPG's combined. Now how many shooters and RPG's are currently hyped for this year?
Publishers publish as many games they will make money with they aren't limited to a certain amount, they don't turn their back on money. If there's money to be made in the core gamer market then so be it, if not then so be it, it all depends if YOU buy their games or not, not how much a different type of game sells.Dencore
And that's a wrap.
Funny thing is they won't acknowledge this. I posted the exact same thing *almost dead on* in another thread the fanboys either claimed I created it in paint *even though I clearly posted a link* or just clearly ignored it blindedly argued that these genres aren't the most popular in the industry.
Actually Blackbond how much are you willing to bet that a fanboy will quote me with this response and dismiss it?
[QUOTE="Wasdie"]They are in it for the money. The Wii is selling like crazy. Locke562
The system yes. The games no.
Maybe you should rethink that statement.
The problem we have isn't with your chart, the problem I have with your point-of-view is that you see the Wii as an alleviation of this problem, and your use of market failures rather than market success to suggest industry direction. When you post such things as a defense of a system that, frankly, has increased the threats to traditional hardcore gaming (disgaea, fallout, et cetera) and damaged small developers more than it has helped them (please keep reading, read the whole thing, I gave you that respect) it suggest to me you believe Nintendo's PR department, and of course you're going to get attacked for such blatant brand-loyalty.
The big increase in development cost came largely when the transition from 2D to 3D was made. With this leap, making a professional-quality game sky-rocketed. With the move to much higher resolution home gaming, standard engines, and the need for a great deal of high-end asset (textures, character models, et cetera) creation, the cost of creating any one game is huge.
I have noticed you claim that only low-budget games are harcore,I've said this?All I said that many small devs. made hardcore games.
rather than attempt to prove this wrong, I'd like to show you that the Wii has done the *least* for the small developers you have claimed produce hardcore games in the past. Nintendo makes a profit on every Wii sold, they have the least reason to fear small-developers and homebrew eating away any chance of profits (which they have been gaining in abundance), and yet they are the only current-generation system with *no* outlet for a new developer, sans a full-budget, retail distributed game on the Wii.
Is that why their are already plenty of games for the Wii for the small developers with the system being out less then a year?
Project O
This is in stark contrast to the PC, where micro-budget titles (under one million) are constantly released, and also in contrast to the Xbox 360 and PS3, where XBLA, PSN, and XNA development have all offered a much-cheaper venue for new developers to create games. Nintendo, intent on dominating the low-cost title market with their own Virtual Console games, has not opened up *any* outlet for micro-budget development. Not only that, but with XNA and Linux, both the 360 and PS3 are opening up for homebrew, giving young designers the chance to gain valuable skills, without having to modify a system.
I don't think you get it. Those games aren't full games they're just pick up and play games. Developers want to create full games on consoles. If you look at No More Heroes that is a full game, geometry wars and little big planet are just a pick up and play experience. And so far there aren't any full games by small developers are that aren't a ports on the PSN or XBLA. And PC microbudget titles have been out for years even before the 2D to 3D transition. The Wii has by far done the most for the small developer. There's a big difference to those developers who just want to make "small pick up and play games" then those that want to make a big solid game. THOSE are the developers Nintendo is helping the ones that want to create full games.
Yet the Wii, the least expensive system on the market, a system Nintendo profits on, and a perfect candidate for micro-budget distribution (of niche and low-budget core titles) is not open to such a venture. The PC remains as the choice platform for this, which is an absolute shame.It's always been the choice of platform ever since it came to existence...
I enjoy high-budget presentation, and I feel the Wii removes an incentive to create a high-budget, traditional core title for many third party developersAs you demonstrated in your own "official ownage" thread, many small-budget risks have failed,I didn't list any small budget titles for the Wii in that thread period. :|
what incentive is there to take a $30 million gamble such as Final Fantasy VII, or to create the next Chrono Trigger on the Wii? For someone like yourself that does not feel the high-budget presentation is needed, I've also shown that a wall has been erected essentially barring developers with less than $3 million from creating a game - as the overhead of full retail distribution is also high, it is not cost-effective to make a micro-budget title and attempt to sell it on disc on store shelves. Simply put, a new 2D game from an unknown franchise usually cannot sell at a high-enough price (generally at least $20 ~ $30) to enough gamers to make retail distribution cost-effective. Going to full 3D presentation and retail-distributing these games is risky, as Okami demonstrated.
Umm okay this is why I got pist at the other thread. I just posted how sports and licenses sell much more then any other game genre. Not only that it's obviously cheaper to make a Tony Hawk clone then a full RPG. Yey their are more RPG's slated for release. Why? It's called a dedicated dev. And you contridicted yourself in this. You said that many small devs have found successs in the PC market place, XBLA, and PSN why don't the devs just make games on that?Your statement makes no sense. Finally it costs the SAME amount of money to create a Wii game then to create a PS2 game, a system with many amazing games.
And no there is no barrier at 3 million as state here.
"The Wii may prove to be a windfall, since games cost $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, Taylor said. Also, Wii appears to be expanding the market, rather than stealing sales from rivals, he said."
Developers create games as expensive as they want to not anybody else.
What the Wii has done to the market is created a wall at below $3 million, and above $10 million,You can't be serious, Trauma Center, Elebits, Sonic and the Secret Rings, and No More Heroes are all under 10 million in costs. And the Xbox 360 has created a wall above 10 million and below 1 million. Yes it's still getting good games. Why? Developers don't have a limit of spending they spend how much they want. That statement makes no sense.
which I feel is limiting in both directions. Presentation needs to advance because the better the hardware and development tools on the market, the better the presentation of a low-budget game (for example, the quality of a low-budget 2D title such as Odin Sphere or Okami is much higher than an even more expensive title in the NES era, and free develpment tools to create 2D games of SNES quality are so simple to use, my younger brother has built his own platformer with a few months of hard work).
Wait hold on a second. First you call Okami "low-budget" which is wasn't. Also there's something called a PC which has ALWAYS been more powerful then the consoles. So I assume the PS3 and 360 are damaging to the industry and developers since they hold back multiplats for the PC correct?
At the same time, there needs to be a venue for homebrew and microbudget to be recognized - something Nintendo has been opposed to basically since the NES (they have never opened up their system). So, as I have said, I am opposed to Nintendo's vision with the Wii.Ever heard of Wiiware? And Nintendo has
While we might agree that there's a bad trend in gaming, I think we disagree on how to solve it. I do ask for a respectful response Dencore, and I'd be glad if you had read all of this to this point. And they were't against microbudget titles but piracy since devs didn't license their games from them. :| subrosian
No offense to you or anything but...no just no.
You said there aren't any small developers creating games for the Wii, when there are games like No More Heroes, Project O *renamed Kings something*, and Space Station which are just a few titles.
You claimed that a small developer would choose to make games on the PSN or XBLA or PC. But the games you refer to are all pick up and play games and not full games. Not only that but PC small devs. have been avalible ever since the PC came to existence and relevant ever since the early 90's.
Then you claimed that there was a 3 million to 10 million barrier to the Wii when there is a BIGGER barrier for the PS3 and Xbox 360. Not only that I also just prooved that it costs 2 million to 5 million on average for a Wii game, Plus I listed some games that costs under 10 million to make which prooves that false. Also I prooved that those "small games" have always been availible with PC small development since.....PC's came out. Not only that you also said that they've found success, why would they stop making games on Wii if they didn't for the 360 where the difference is much BIGGER of creating a game for normal development and the small pick-up-and-play game development? That makes no sense. Then you talk about how the Wii is creating a bigger gap between the small and big developer when the 360 and PS3 HIGHLY increase that growth and you hinted that there wasn't another platform for games to have high presentation or just claimed that games need cutting edge tech. for presentation when PC gaming has been alive and well for years. Not only that you claimed that Nintendo doesn't care about homebrew or microbudget titles with something like XBLA or PSN or PC when they are launching something just like it.
WiiWare paves the way for homemade Wii gamesSo pretty much every single thing you said wasn't true or completly contridicted one another.
[QUOTE="subrosian"]
The problem we have isn't with your chart, the problem I have with your point-of-view is that you see the Wii as an alleviation of this problem, and your use of market failures rather than market success to suggest industry direction. When you post such things as a defense of a system that, frankly, has increased the threats to traditional hardcore gaming (disgaea, fallout, et cetera) and damaged small developers more than it has helped them (please keep reading, read the whole thing, I gave you that respect) it suggest to me you believe Nintendo's PR department, and of course you're going to get attacked for such blatant brand-loyalty.
The big increase in development cost came largely when the transition from 2D to 3D was made. With this leap, making a professional-quality game sky-rocketed. With the move to much higher resolution home gaming, standard engines, and the need for a great deal of high-end asset (textures, character models, et cetera) creation, the cost of creating any one game is huge.
I have noticed you claim that only low-budget games are harcore,I've said this?All I said that many small devs. made hardcore games.
rather than attempt to prove this wrong, I'd like to show you that the Wii has done the *least* for the small developers you have claimed produce hardcore games in the past. Nintendo makes a profit on every Wii sold, they have the least reason to fear small-developers and homebrew eating away any chance of profits (which they have been gaining in abundance), and yet they are the only current-generation system with *no* outlet for a new developer, sans a full-budget, retail distributed game on the Wii.
Is that why their are already plenty of games for the Wii for the small developers with the system being out less then a year?
Project O
This is in stark contrast to the PC, where micro-budget titles (under one million) are constantly released, and also in contrast to the Xbox 360 and PS3, where XBLA, PSN, and XNA development have all offered a much-cheaper venue for new developers to create games. Nintendo, intent on dominating the low-cost title market with their own Virtual Console games, has not opened up *any* outlet for micro-budget development. Not only that, but with XNA and Linux, both the 360 and PS3 are opening up for homebrew, giving young designers the chance to gain valuable skills, without having to modify a system.
I don't think you get it. Those games aren't full games they're just pick up and play games. Developers want to create full games on consoles. If you look at No More Heroes that is a full game, geometry wars and little big planet are just a pick up and play experience. And so far there aren't any full games by small developers are that aren't a ports on the PSN or XBLA. And PC microbudget titles have been out for years even before the 2D to 3D transition. The Wii has by far done the most for the small developer. There's a big difference to those developers who just want to make "small pick up and play games" then those that want to make a big solid game. THOSE are the developers Nintendo is helping the ones that want to create full games.
Yet the Wii, the least expensive system on the market, a system Nintendo profits on, and a perfect candidate for micro-budget distribution (of niche and low-budget core titles) is not open to such a venture. The PC remains as the choice platform for this, which is an absolute shame.It's always been the choice of platform ever since it came to existence...
I enjoy high-budget presentation, and I feel the Wii removes an incentive to create a high-budget, traditional core title for many third party developersAs you demonstrated in your own "official ownage" thread, many small-budget risks have failed,I didn't list any small budget titles for the Wii in that thread period. :|
what incentive is there to take a $30 million gamble such as Final Fantasy VII, or to create the next Chrono Trigger on the Wii? For someone like yourself that does not feel the high-budget presentation is needed, I've also shown that a wall has been erected essentially barring developers with less than $3 million from creating a game - as the overhead of full retail distribution is also high, it is not cost-effective to make a micro-budget title and attempt to sell it on disc on store shelves. Simply put, a new 2D game from an unknown franchise usually cannot sell at a high-enough price (generally at least $20 ~ $30) to enough gamers to make retail distribution cost-effective. Going to full 3D presentation and retail-distributing these games is risky, as Okami demonstrated.
Umm okay this is why I got pist at the other thread. I just posted how sports and licenses sell much more then any other game genre. Not only that it's obviously cheaper to make a Tony Hawk clone then a full RPG. Yey their are more RPG's slated for release. Why? It's called a dedicated dev. And you contridicted yourself in this. You said that many small devs have found successs in the PC market place, XBLA, and PSN why don't the devs just make games on that?Your statement makes no sense. Finally it costs the SAME amount of money to create a Wii game then to create a PS2 game, a system with many amazing games.
And no there is no barrier at 3 million as state here.
"The Wii may prove to be a windfall, since games cost $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, Taylor said. Also, Wii appears to be expanding the market, rather than stealing sales from rivals, he said."
Developers create games as expensive as they want to not anybody else.
What the Wii has done to the market is created a wall at below $3 million, and above $10 million,You can't be serious, Trauma Center, Elebits, Sonic and the Secret Rings, and No More Heroes are all under 10 million in costs. And the Xbox 360 has created a wall above 10 million and below 1 million. Yes it's still getting good games. Why? Developers don't have a limit of spending they spend how much they want. That statement makes no sense.
which I feel is limiting in both directions. Presentation needs to advance because the better the hardware and development tools on the market, the better the presentation of a low-budget game (for example, the quality of a low-budget 2D title such as Odin Sphere or Okami is much higher than an even more expensive title in the NES era, and free develpment tools to create 2D games of SNES quality are so simple to use, my younger brother has built his own platformer with a few months of hard work).
Wait hold on a second. First you call Okami "low-budget" which is wasn't. Also there's something called a PC which has ALWAYS been more powerful then the consoles. So I assume the PS3 and 360 are damaging to the industry and developers since they hold back multiplats for the PC correct?
At the same time, there needs to be a venue for homebrew and microbudget to be recognized - something Nintendo has been opposed to basically since the NES (they have never opened up their system). So, as I have said, I am opposed to Nintendo's vision with the Wii.Ever heard of Wiiware? And Nintendo has
While we might agree that there's a bad trend in gaming, I think we disagree on how to solve it. I do ask for a respectful response Dencore, and I'd be glad if you had read all of this to this point. And they were't against microbudget titles but piracy since devs didn't license their games from them. :| Dencore
No offense to you or anything but...no just no.
You said there aren't any small developers creating games for the Wii, when there are games like No More Heroes, Project O *renamed Kings something*, and Space Station which are just a few titles.
You claimed that a small developer would choose to make games on the PSN or XBLA or PC. But the games you refer to are all pick up and play games and not full games. Not only that but PC small devs. have been avalible ever since the PC came to existence and relevant ever since the early 90's.
Then you claimed that there was a 3 million to 10 million barrier to the Wii when there is a BIGGER barrier for the PS3 and Xbox 360. Not only that I also just prooved that it costs 2 million to 5 million on average for a Wii game, Plus I listed some games that costs under 10 million to make which prooves that false. Also I prooved that those "small games" have always been availible with PC small development since.....PC's came out. Not only that you also said that they've found success, why would they stop making games on Wii if they didn't for the 360 where the difference is much BIGGER of creating a game for normal development and the small pick-up-and-play game development? That makes no sense. Then you talk about how the Wii is creating a bigger gap between the small and big developer when the 360 and PS3 HIGHLY increase that growth and you hinted that there wasn't another platform for games to have high presentation or just claimed that games need cutting edge tech. for presentation when PC gaming has been alive and well for years. Not only that you claimed that Nintendo doesn't care about homebrew or microbudget titles with something like XBLA or PSN or PC when they are launching something just like it.
WiiWare paves the way for homemade Wii gamesSo pretty much every single thing you said wasn't true or completly contridicted one another.
And that's a wrap once more. I was reading his post and wondering what the heck he was talking about when Nintendo had already announced WiiWare and the costs were definitely much higher on the 360 and PS3. Good going Dencore.
I couldnt give a sh*t what EA thinks they should have done. When they start to take time on there games and dont just shove out rubbish licenced games across all platforms then i might one day actually care about what they doJames567
really yes you do or you wouldnt be posting in here :|
you already do james i sense some jelous. just beacsue it has Ea name on it dosent mean there game are rubbish and not all of them are linceses games :|
why********* are so desprate
[QUOTE="subrosian"]
The problem we have isn't with your chart, the problem I have with your point-of-view is that you see the Wii as an alleviation of this problem, and your use of market failures rather than market success to suggest industry direction. When you post such things as a defense of a system that, frankly, has increased the threats to traditional hardcore gaming (disgaea, fallout, et cetera) and damaged small developers more than it has helped them (please keep reading, read the whole thing, I gave you that respect) it suggest to me you believe Nintendo's PR department, and of course you're going to get attacked for such blatant brand-loyalty.
The big increase in development cost came largely when the transition from 2D to 3D was made. With this leap, making a professional-quality game sky-rocketed. With the move to much higher resolution home gaming, standard engines, and the need for a great deal of high-end asset (textures, character models, et cetera) creation, the cost of creating any one game is huge.
I have noticed you claim that only low-budget games are harcore,I've said this?All I said that many small devs. made hardcore games.
rather than attempt to prove this wrong, I'd like to show you that the Wii has done the *least* for the small developers you have claimed produce hardcore games in the past. Nintendo makes a profit on every Wii sold, they have the least reason to fear small-developers and homebrew eating away any chance of profits (which they have been gaining in abundance), and yet they are the only current-generation system with *no* outlet for a new developer, sans a full-budget, retail distributed game on the Wii.
Is that why their are already plenty of games for the Wii for the small developers with the system being out less then a year?
Project O
This is in stark contrast to the PC, where micro-budget titles (under one million) are constantly released, and also in contrast to the Xbox 360 and PS3, where XBLA, PSN, and XNA development have all offered a much-cheaper venue for new developers to create games. Nintendo, intent on dominating the low-cost title market with their own Virtual Console games, has not opened up *any* outlet for micro-budget development. Not only that, but with XNA and Linux, both the 360 and PS3 are opening up for homebrew, giving young designers the chance to gain valuable skills, without having to modify a system.
I don't think you get it. Those games aren't full games they're just pick up and play games. Developers want to create full games on consoles. If you look at No More Heroes that is a full game, geometry wars and little big planet are just a pick up and play experience. And so far there aren't any full games by small developers are that aren't a ports on the PSN or XBLA. And PC microbudget titles have been out for years even before the 2D to 3D transition. The Wii has by far done the most for the small developer. There's a big difference to those developers who just want to make "small pick up and play games" then those that want to make a big solid game. THOSE are the developers Nintendo is helping the ones that want to create full games.
Yet the Wii, the least expensive system on the market, a system Nintendo profits on, and a perfect candidate for micro-budget distribution (of niche and low-budget core titles) is not open to such a venture. The PC remains as the choice platform for this, which is an absolute shame.It's always been the choice of platform ever since it came to existence...
I enjoy high-budget presentation, and I feel the Wii removes an incentive to create a high-budget, traditional core title for many third party developersAs you demonstrated in your own "official ownage" thread, many small-budget risks have failed,I didn't list any small budget titles for the Wii in that thread period. :|
what incentive is there to take a $30 million gamble such as Final Fantasy VII, or to create the next Chrono Trigger on the Wii? For someone like yourself that does not feel the high-budget presentation is needed, I've also shown that a wall has been erected essentially barring developers with less than $3 million from creating a game - as the overhead of full retail distribution is also high, it is not cost-effective to make a micro-budget title and attempt to sell it on disc on store shelves. Simply put, a new 2D game from an unknown franchise usually cannot sell at a high-enough price (generally at least $20 ~ $30) to enough gamers to make retail distribution cost-effective. Going to full 3D presentation and retail-distributing these games is risky, as Okami demonstrated.
Umm okay this is why I got pist at the other thread. I just posted how sports and licenses sell much more then any other game genre. Not only that it's obviously cheaper to make a Tony Hawk clone then a full RPG. Yey their are more RPG's slated for release. Why? It's called a dedicated dev. And you contridicted yourself in this. You said that many small devs have found successs in the PC market place, XBLA, and PSN why don't the devs just make games on that?Your statement makes no sense. Finally it costs the SAME amount of money to create a Wii game then to create a PS2 game, a system with many amazing games.
And no there is no barrier at 3 million as state here.
"The Wii may prove to be a windfall, since games cost $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, Taylor said. Also, Wii appears to be expanding the market, rather than stealing sales from rivals, he said."
Developers create games as expensive as they want to not anybody else.
What the Wii has done to the market is created a wall at below $3 million, and above $10 million,You can't be serious, Trauma Center, Elebits, Sonic and the Secret Rings, and No More Heroes are all under 10 million in costs. And the Xbox 360 has created a wall above 10 million and below 1 million. Yes it's still getting good games. Why? Developers don't have a limit of spending they spend how much they want. That statement makes no sense.
which I feel is limiting in both directions. Presentation needs to advance because the better the hardware and development tools on the market, the better the presentation of a low-budget game (for example, the quality of a low-budget 2D title such as Odin Sphere or Okami is much higher than an even more expensive title in the NES era, and free develpment tools to create 2D games of SNES quality are so simple to use, my younger brother has built his own platformer with a few months of hard work).
Wait hold on a second. First you call Okami "low-budget" which is wasn't. Also there's something called a PC which has ALWAYS been more powerful then the consoles. So I assume the PS3 and 360 are damaging to the industry and developers since they hold back multiplats for the PC correct?
At the same time, there needs to be a venue for homebrew and microbudget to be recognized - something Nintendo has been opposed to basically since the NES (they have never opened up their system). So, as I have said, I am opposed to Nintendo's vision with the Wii.Ever heard of Wiiware? And Nintendo has
While we might agree that there's a bad trend in gaming, I think we disagree on how to solve it. I do ask for a respectful response Dencore, and I'd be glad if you had read all of this to this point. And they were't against microbudget titles but piracy since devs didn't license their games from them. :| Dencore
No offense to you or anything but...no just no.
You said there aren't any small developers creating games for the Wii, when there are games like No More Heroes, Project O *renamed Kings something*, and Space Station which are just a few titles.
You claimed that a small developer would choose to make games on the PSN or XBLA or PC. But the games you refer to are all pick up and play games and not full games. Not only that but PC small devs. have been avalible ever since the PC came to existence and relevant ever since the early 90's.
Then you claimed that there was a 3 million to 10 million barrier to the Wii when there is a BIGGER barrier for the PS3 and Xbox 360. Not only that I also just prooved that it costs 2 million to 5 million on average for a Wii game, Plus I listed some games that costs under 10 million to make which prooves that false. Also I prooved that those "small games" have always been availible with PC small development since.....PC's came out. Not only that you also said that they've found success, why would they stop making games on Wii if they didn't for the 360 where the difference is much BIGGER of creating a game for normal development and the small pick-up-and-play game development? That makes no sense. Then you talk about how the Wii is creating a bigger gap between the small and big developer when the 360 and PS3 HIGHLY increase that growth and you hinted that there wasn't another platform for games to have high presentation or just claimed that games need cutting edge tech. for presentation when PC gaming has been alive and well for years. Not only that you claimed that Nintendo doesn't care about homebrew or microbudget titles with something like XBLA or PSN or PC when they are launching something just like it.
WiiWare paves the way for homemade Wii gamesSo pretty much every single thing you said wasn't true or completly contridicted one another.
I don't get it. You claim that the 360/PS3 is hurting small developers with its high development costs, when they have systems similar to the upcoming WiiWare in XBLA and PSN. The 360's way of allowing people to make small games and not have them suffer came out long before WiiWare. Plus you claim the XBLA and PSN games are merely pick up and play games, wouldn't that apply to WiiWare?
You claim the Wii helps developers by making full games for a cheap price, yet I see full games like Warhawk and Tekken 5:DR and Socom on PSN. Are those "Pick up and play" games? You act as if it's impossible to make a low budget game forPS3/360 without it being overshadowed by expensive games on them. XBLA/PSN helps by allowing people to make games for a cheap price. I suppose it would be better for the small developer to have their game selling for $50 than $30, but we know nothing about what price games made via WiiWare will cost, so independent developers can either benefit or be hurt from it.
[QUOTE="James567"]I couldnt give a sh*t what EA thinks they should have done. When they start to take time on there games and dont just shove out rubbish licenced games across all platforms then i might one day actually care about what they dowavebrid
really yes you do or you wouldnt be posting in here :|
you already do james i sense some jelous. just beacsue it has Ea name on it dosent mean there game are rubbish and not all of them are linceses games :|
why********* are so desprate
I aint jealous i dont understand your logic about me careing just because i posted in this thread. Theres a hole list of games that interest me in the upcoming future and only one of them from EA and thats Mercernaries 2. Seriously i really couldnt care less what EA does yes they do realasequality games from time to time but these genrally arent there own orginal products but games from companies they managed to buy i.e Criterion. and theycertainly relase far more rubbish than quality games.
So no EA if decided they wanted to design toliets instead of videogames tomorrow ireally wouldnt bother me
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