Edge Magazine reviews Mario Kart

  • 150 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for samusarmada
samusarmada

5816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#151 samusarmada
Member since 2005 • 5816 Posts

Got my issue today. here's what they say in the review:

12 racers was unnecessary

"There are few gamin locations as lonely as first place in Mario Kart Wii. At the front of the pack you find you've left the gang behind...storming ahead here is rewarded with nothing more than eerie stretches of tarmac, made all the emptier by their bloating to accomodate the 12-kart starting grid."

"...it's felt more so in the new courses. Luigi circuit feels as wide as it is long and so generous are the labyrinthe walkways of coconut Mall that one must plot racing lines within racing lines."

The wii wheel is really poor

"Just one race with the packaged wii wheel justifies, or rather betrays the reasoning behind the tweaked boost. Failing to respond to split-second tweaks,the kind of furious handiwork that would be required to steer in and out of the drift leave no place for the old technique."

Basically, the reason they took out mario kart DS' drift is that the wheel wheel wouldnt have been accurate enough to read the quick right-left motion

Split-screen Multiplayer is ruined

"This is most violently felt in split screen multiplayer. When taken in concert with slowdown, 8 computer bullies can easily overwhelm races. you can play without AI but the wide courses, tailored to 12 racers, will feel empty. Team gamesare particularly unpleasant, able human players paired with unreliable allies to undermine their cunning strategies."

"Balloon Fight has been gutted"

"Baloon fight has been gutted and replaced with a tepid point-scoring slog...lose your three lives and you return to to the area with another three to continue the fight. Gone are the taut cat and mouse encounters, replaced with the Mario Kart equivalent of Hungry Hungry Hippos. Madness."

The dreaded EDGE summary

"Undercutting local multiplayer to benefit the online movement is a greivous error. Of all the multiplayer franchises, we struggle to think of a title in which 4 friends sat side by side seemed more natural. Having sacrificed racing integrity in DD to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. it's residence from where it has attempted to regain time-trial credentials with the loosest racing yet, and sees the company finally find its online feet by betraying one of its greatest past times."

[6]

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#152 Stevo_the_gamer  Moderator
Member since 2004 • 50148 Posts

I pretty much agree with you, but then you kind of have to measure Mario Kart wiis improvements next to Halo 3. the only thing really added to Halo 3 was forge but that doesn't make it a poor game.

Shazenab
Do you own Halo 3 - or have ever even played Halo 3? I think not, no one who has played Halo 3 would be that foolish to think that the only "new" thing that was added, "was like, ya know - forge man?".
Avatar image for Dr_Corndog
Dr_Corndog

3245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#153 Dr_Corndog
Member since 2004 • 3245 Posts
I'm not too excited about it, but it looks better than 6/10.
Avatar image for SMR-Venom
SMR-Venom

6500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#154 SMR-Venom
Member since 2007 • 6500 Posts

Official Nintendo Magazine: 94%

Games Master UK: 91%

Famitsu: 37/40

NGamer: 88%

Nintendo Power: 9/10

GAMERANKINGS: 89% (5 Reviews)

METACRITIC: 90% (5 Reviews)

Add in 6/10

Average = 85.3%

Still great reviews...