edge.com ps4 1080p 30fps- xb1(900p sub 20fps. linky :-) o boy.dave

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StormyJoe

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#51 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

There is already a thread on that link.

tormentos

Told you so like 10 times and you would not listen..:lol:

I have never said the PS4 doesn't have better numbers than XB1. However, 1/2 the information in that article is old. I am not quite sure why that article came out today. For instance, the APIs for XB1 were finished after E3, and it has already gone into production - yet the article states the contrary.

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Riverwolf007

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#52 Riverwolf007
Member since 2005 • 26023 Posts

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

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Shewgenja

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#53 Shewgenja
Member since 2009 • 21456 Posts

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

Riverwolf007


Couldn't have anything to do with Lemmings pounding forum boards with "XBox 360 is just as good if not better than the PS3"
All

This

Generation

Long

could it?  Please, tell us more.

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Riverwolf007

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#54 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

Shewgenja

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

Riverwolf007


Couldn't have anything to do with Lemmings pounding the boards with "XBox 360 is just as good if not better than the PS3"
All

This

Generation

Long

could it?

that does not really make much sense to me as a responce.

you are mad about multiplats or something?

anyway, i'm saying that beyond a shadow of a doubt people this gen could not tell the difference between a game that ran natively in 540, 640, 720, or 1080.

it's not even questionable.

you dudes flat out could not tell.

so why is the difference between 900 and 1080 important?

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btk2k2

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#55 btk2k2
Member since 2003 • 440 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

There is already a thread on that link.

StormyJoe

Told you so like 10 times and you would not listen..:lol:

I have never said the PS4 doesn't have better numbers than XB1. However, 1/2 the information in that article is old. I am not quite sure why that article came out today. For instance, the APIs for XB1 were finished after E3, and it has already gone into production - yet the article states the contrary.

The API is never finished, it might be in a v 1.0 state but it will continue to evolve from there all the way until the end of the generation.
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Shewgenja

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#56 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"]

[QUOTE="Riverwolf007"]

[QUOTE="Riverwolf007"]

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

Riverwolf007


Couldn't have anything to do with Lemmings pounding the boards with "XBox 360 is just as good if not better than the PS3"
All

This

Generation

Long

could it?

that does not really make much sense to me as a responce.

you are mad about multiplats or something?

anyway, i'm saying that beyond a shadow of a doubt people this gen could not tell the difference between a game that ran natively in 540, 640, 720, or 1080.

it's not even questionable.

you dudes flat out could not tell.

so why is the difference between 900 and 1080 important?

I could give you 100 reasons.
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Riverwolf007

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#57 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]

[QUOTE="Shewgenja"]
Couldn't have anything to do with Lemmings pounding the boards with "XBox 360 is just as good if not better than the PS3"
All

This

Generation

Long

could it?

Shewgenja

that does not really make much sense to me as a responce.

you are mad about multiplats or something?

anyway, i'm saying that beyond a shadow of a doubt people this gen could not tell the difference between a game that ran natively in 540, 640, 720, or 1080.

it's not even questionable.

you dudes flat out could not tell.

so why is the difference between 900 and 1080 important?

I could give you 100 reasons.

dude. you were one of the guys calling killzone 2 gfx king and it was in 640.

why is resolution so important to you now?

you can't even tell 640 from 1080 so why is the difference in 900 and 1080 all of a sudden a big deal?

it makes no sense.

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BluRayHiDef

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#58 BluRayHiDef
Member since 2009 • 10839 Posts

Microsoft's decison to use complicated architecture baffles me, considering how contrary it is to the simple architecture they chose for the 360. It's as if Microsoft has copied SONY's mistake with the PS3 (i.e. complicated architecture) and SONY has copied Microsoft's success with the 360 (i.e. simple architecture). The tables have turned.

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Cyberdot

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#59 Cyberdot
Member since 2013 • 3928 Posts

Sucks to be lems.

An expensive, and yet underpowered console that relies on Kinect to function.

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mitu123

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#61 mitu123
Member since 2006 • 155290 Posts

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

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GTSaiyanjin2

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#62 GTSaiyanjin2
Member since 2005 • 6018 Posts

was just about to say you sound like a PR guy LOL... then i saw the link 

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Krelian-co

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#63 Krelian-co
Member since 2006 • 13274 Posts

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

mitu123

dat epic damage control. Numbers dont matter, be ready for the magic sauce!

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StormyJoe

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#64 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="mitu123"]

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

Krelian-co

dat epic damage control. Numbers dont matter, be ready for the magic sauce!

I don't know if they are right or not. But, I will say this: there is more to a car than it's horsepower. ;)

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uninspiredcup

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#65 uninspiredcup
Member since 2013 • 62623 Posts

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

mitu123

 

But the Xbox advert had no games.

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Zero5000X

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#66 Zero5000X
Member since 2004 • 8314 Posts
Who were the developers? If we don't know who the developers are than this doesn't mean anything. They could have a vested interest in PS4 being successful over X1.
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killzowned24

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#67 killzowned24
Member since 2007 • 7345 Posts

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

Riverwolf007
Lies. Killzone 2 was 1280x720. In fact, i'm pretty sure all Sony first party were...Uncharted,Killzone,God Of War,Gran Turismo...etc
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ronvalencia

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#68 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Jankarcop"]

Inferior Consoles.

Davekeeh


99% of Hermits have low spec computers, so console gamers have the advantage over Hermits

99.9999999% of consoles owners doesn't have x1 or ps4
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ReadingRainbow4

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#69 ReadingRainbow4
Member since 2012 • 18733 Posts

Lmao Microsoft bought the Xbone Domain name.

Looks like it's the OFFICIAL nickname now, Larry Gon be pissed.

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Tessellation

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#70 Tessellation
Member since 2009 • 9297 Posts
Who were the developers? If we don't know who the developers are than this doesn't mean anything. They could have a vested interest in PS4 being successful over X1.Zero5000X
this happened last gen and is happening once again,not saying thatt edge is wrong,but their sources are contradicting a lot in those comments and why so scare to give their names or companies they work for? there is other developers or companies publicly speaking (not hiding) that there is not that big differences and others favoring the PS4 but no blowing it out of proportions like these sources.. i wouldn't be surprised if these *developers* are the same neogaflosers that got many of the *confirmations* wrong.
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tormentos

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#71 tormentos
Member since 2003 • 33793 Posts

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

mitu123

 

You posted this on 3 different threats...hahaha

 

So i will give you the same answer so was the Ps4 and port a more powerful GPU,MS actually talks like if the damn PS4 was the PS3,in fact the PS4 time to triangle a game apparently is faster than the xbox one.

 

MS is just pure damage control at this time.

 

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mitu123

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#72 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

tormentos

 

You posted this on 3 different threats...hahaha

 

So i will give you the same answer so was the Ps4 and port a more powerful GPU,MS actually talks like if the damn PS4 was the PS3,in fact the PS4 time to triangle a game apparently is faster than the xbox one.

 

MS is just pure damage control at this time.

 

I had to get the word across yo!

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tormentos

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#73 tormentos
Member since 2003 • 33793 Posts

 

I have never said the PS4 doesn't have better numbers than XB1. However, 1/2 the information in that article is old. I am not quite sure why that article came out today. For instance, the APIs for XB1 were finished after E3, and it has already gone into production - yet the article states the contrary.

StormyJoe

 

You claim that games will be the same,or will have little difference that basically go against admiting the advantage the PS4 has.

 

I told you so if the game on PS4 is targeting 1080p 30 FPS with great graphics the xbox one version would run on 20 or lower FPS,in fact i actually predicted that both would still mantain the same resolution,but i was wrong the xbox one would run at 20FPS with 1600X900 which is lower than 1080p.

The were report from Gamescom as well where developer were also claming advantage for the Ps4,dude i have pain the scenarios like 10 times,ESRAM will change nothing is there to help MS GPU to not become bandwidth starved is not and enhancer or anything of that sort.

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tormentos

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#74 tormentos
Member since 2003 • 33793 Posts

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

Riverwolf007

 

Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )

 

http://beyond3d.com/showthread.php?p=1113344

 

Killzone was 720P and was 640P on 3D mode..:lol:

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xhawk27

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#75 xhawk27
Member since 2010 • 12194 Posts

total bandwidth on the Xbox One is like 256gb compared to the PS4 at around 176gb. 

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tormentos

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#76 tormentos
Member since 2003 • 33793 Posts

 

I don't know if they are right or not. But, I will say this: there is more to a car than it's horsepower. ;)

StormyJoe

 

Yeah but since consoles don't have torke and weight isn't a problem and wind resistance your comparison is completely invalid.

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silversix_

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#77 silversix_
Member since 2010 • 26347 Posts

[QUOTE="mitu123"]

Microsoft comments on this:

Ten years ago, you could argue that a consoles power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, well let the consoles and their games speak for themselves. P

Krelian-co

dat epic damage control. Numbers dont matter, be ready for the magic sauce!

Magic sauce is supposed to be their cloud lol Has anyone noticed that they stopped talking about their magical cloud these days? Where is the "Our cloud technology=3 Xbones"? hahah

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StormyJoe

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#78 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

I have never said the PS4 doesn't have better numbers than XB1. However, 1/2 the information in that article is old. I am not quite sure why that article came out today. For instance, the APIs for XB1 were finished after E3, and it has already gone into production - yet the article states the contrary.

tormentos

You claim that games will be the same,or will have little difference that basically go against admiting the advantage the PS4 has.

I told you so if the game on PS4 is targeting 1080p 30 FPS with great graphics the xbox one version would run on 20 or lower FPS,in fact i actually predicted that both would still mantain the same resolution,but i was wrong the xbox one would run at 20FPS with 1600X900 which is lower than 1080p.

The were report from Gamescom as well where developer were also claming advantage for the Ps4,dude i have pain the scenarios like 10 times,ESRAM will change nothing is there to help MS GPU to not become bandwidth starved is not and enhancer or anything of that sort.

Just because you don't read what I reply (apparently) doesn't mean you are right. I said that the PS4 would have 5-10 extra frames per second, and that the XB1 would be at 30 and the PS4 would be at 35-40.

I stand by that prediction despite what that anonymous source says.

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tormentos

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#79 tormentos
Member since 2003 • 33793 Posts

total bandwidth on the Xbox One is like 256gb compared to the PS4 at around 176gb. 

xhawk27

 

aku5op.jpg

 

Yeah we know what superior banwidth claims means coming from MS,hell 256GB/s you say.? That is sh** the xbox 360 has 278GB/s,i guess that make the xbox 360 more powerful than the xbox one,by the way that chart was posted by Major Nelson it self.

 

24b6yx5.jpg

 

Wait did Major nelson claim superior CPU.? :lol: You know how Major nelson came to this conclusion on this chart.? He compare the PPE in Cell vs the 3 cores of the xbox 360 CPU,but he did let out the SPE's how convenient right.?

 

So anything that comes from Major Nelson mouth should be taken with a ocean full of salt,if they make this bold claims this last gen,when the xbox 360 and PS3 were very close in power,imagine what they will say now that their unit is heavily out power.

 

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legalize82

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#80 legalize82
Member since 2013 • 2293 Posts
how is your friday going lemmings ?
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StormyJoe

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#81 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

I don't know if they are right or not. But, I will say this: there is more to a car than it's horsepower. ;)

tormentos

Yeah but since consoles don't have torke and weight isn't a problem and wind resistance your comparison is completely invalid.

No it's not. You are just looking at things through cow glasses. You couldn't be more wrong if you tried...

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tormentos

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#82 tormentos
Member since 2003 • 33793 Posts

 

Just because you don't read what I reply (apparently) doesn't mean you are right. I said that the PS4 would have 5-10 extra frames per second, and that the XB1 would be at 30 and the PS4 would be at 35-40.

I stand by that prediction despite what that anonymous source says.

StormyJoe

 

No you claimed a tons of times that both will be close or that the difference will be minimal.

 

You are saying the xbox one version will run at 30 while the PS4 version 35 or 40,which is wrong because almost all games on consoles are locked to 30,many don't even get locd at 30 and perform under,so if a game is lock at 30 it will run at 20 or lower on xbox one,even on lower resolution,so MS will have to give allot of detail to actually been able to make the difference,the xbox one and PS4 are basically closed PC's,and work much like them when you can have 30 FPS with 1080p something has to be downgraded to reach it,and since frames are not reaching 30,that mean lower quality or lower resolution or even both.

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tormentos

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#83 tormentos
Member since 2003 • 33793 Posts

 

No it's not. You are just looking at things through cow glasses. You couldn't be more wrong if you tried...

StormyJoe

 

Really so the size of the xbox one and weight will affect its performance.?

How aboput wind resistance,or more torke,shorter or longer gears,come on comparing cars to console in power is silly,because on cars there are a set of variables that count toward the performance of the car.

In this case the xbox one is a Hunday Accent and the PS4 is a Hunday Velloster Turbo,no matter if you use 100 optane gasoline and racing wheels the Velloster still is faster.

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StormyJoe

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#84 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

Just because you don't read what I reply (apparently) doesn't mean you are right. I said that the PS4 would have 5-10 extra frames per second, and that the XB1 would be at 30 and the PS4 would be at 35-40.

I stand by that prediction despite what that anonymous source says.

tormentos

No you claimed a tons of times that both will be close or that the difference will be minimal.

You are saying the xbox one version will run at 30 while the PS4 version 35 or 40,which is wrong because almost all games on consoles are locked to 30,many don't even get locd at 30 and perform under,so if a game is lock at 30 it will run at 20 or lower on xbox one,even on lower resolution,so MS will have to give allot of detail to actually been able to make the difference,the xbox one and PS4 are basically closed PC's,and work much like them when you can have 30 FPS with 1080p something has to be downgraded to reach it,and since frames are not reaching 30,that mean lower quality or lower resolution or even both.

Do you even know "how" they "lock" things to 30FPS? You don't - because you don't know a damn thing about software/game development. What that means is that they set the max to 30FPS. So, while the PS4 "could" go higher, it probably would have issues at 60FPS, which is the next divisible number.

I have no dout XB1 games will be able to hit 30FPS. The fact that you think it can't, makes me laugh.

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StormyJoe

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#85 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

No it's not. You are just looking at things through cow glasses. You couldn't be more wrong if you tried...

tormentos

Really so the size of the xbox one and weight will affect its performance.?

How aboput wind resistance,or more torke,shorter or longer gears,come on comparing cars to console in power is silly,because on cars there are a set of variables that count toward the performance of the car.

In this case the xbox one is a Hunday Accent and the PS4 is a Hunday Velloster Turbo,no matter if you use 100 optane gasoline and racing wheels the Velloster still is faster.

You're an idiot. The APIs, ESRAM, the OS, etc.

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mitu123

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#86 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Riverwolf007"]

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

tormentos

 

Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )

 

http://beyond3d.com/showthread.php?p=1113344

 

Killzone was 720P and was 640P on 3D mode..:lol:

Killzone 3's MLAA is just awful, still had a ton of jaggies. God of War 3 had better use of MLAA, and even Little Big Planet 2.

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tormentos

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#87 tormentos
Member since 2003 • 33793 Posts

[QUOTE="Zero5000X"]Who were the developers? If we don't know who the developers are than this doesn't mean anything. They could have a vested interest in PS4 being successful over X1.Tessellation
this happened last gen and is happening once again,not saying thatt edge is wrong,but their sources are contradicting a lot in those comments and why so scare to give their names or companies they work for? there is other developers or companies publicly speaking (not hiding) that there is not that big differences and others favoring the PS4 but no blowing it out of proportions like these sources.. i wouldn't be surprised if these *developers* are the same neogaflosers that got many of the *confirmations* wrong.

 

Really you will ask this.? MS will smoke those companies,will block games,would block DLC will do their life misserable.

In the end is MS who reserve the right to give a go to your games on xbox one,and they can make your life a living hell.

Yeah and those developers will not get in  trouble with MS.

 

There are many news out there about how MS make many developers life misserable,in fact several would just not make games for xbox one just for that,like Oddworld creator,which actually worked close with MS in the xbox days.

 

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Tessellation

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#88 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"][QUOTE="Zero5000X"]Who were the developers? If we don't know who the developers are than this doesn't mean anything. They could have a vested interest in PS4 being successful over X1.tormentos

this happened last gen and is happening once again,not saying thatt edge is wrong,but their sources are contradicting a lot in those comments and why so scare to give their names or companies they work for? there is other developers or companies publicly speaking (not hiding) that there is not that big differences and others favoring the PS4 but no blowing it out of proportions like these sources.. i wouldn't be surprised if these *developers* are the same neogaflosers that got many of the *confirmations* wrong.

 

Really you will ask this.? MS will smoke those companies,will block games,would block DLC will do their life misserable.

In the end is MS who reserve the right to give a go to your games on xbox one,and they can make your life a living hell.

Yeah and those developers will not get in  trouble with MS.

 

There are many news out there about how MS make many developers life misserable,in fact several would just not make games for xbox one just for that,like Oddworld creator,which actually worked close with MS in the xbox days.

 

Avalanche spoke publicly and they haven't get their games canceled on xbox one.
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tormentos

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#89 tormentos
Member since 2003 • 33793 Posts

 

You're an idiot. The APIs, ESRAM, the OS, etc.

StormyJoe

 

Actually you are the idiot who think that 32MB of fast ram will beat 8GB of fast ram,what ever doesn't fit on those 32MB will cause a hell of allot of problems,regardless of how fast the ESRAM is speed on the whole 8 GB of ram is slow ass 68GB/s,which also had to feed the CPU by the way,apparently you think that MS will store 5GB of data on 32MB of ESRAM,is just a frame buffer Killzone SF already use like 40MB Killzone SF on xbox one would give a hell of allot of problems.

 

MS API sucks,developers hate them they are good for ease of work but are restrictive,the PS4 has some great ones to but not as restrictive,this is the reason why so many people on Neogaf are making fun of Nelson and Albert we invented directx,yeah we know but another person invented OpenGL.

Isn't the OS on the xbox one more heavy than the PS4 one.? It even use 10% of the GPU.

Hell the PS4 has a second CPU that is not even account for in the whole equation,yet MS count on their performance even the wires on the xbox one controller,hell i would not be surprice to see them claim xbox one is more powerful because the controller use Duracell batteries 1.5 watts.

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Tighaman

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#90 Tighaman
Member since 2006 • 1038 Posts

[QUOTE="StormyJoe"]

 

No it's not. You are just looking at things through cow glasses. You couldn't be more wrong if you tried...

tormentos

 

Really so the size of the xbox one and weight will affect its performance.?

How aboput wind resistance,or more torke,shorter or longer gears,come on comparing cars to console in power is silly,because on cars there are a set of variables that count toward the performance of the car.

In this case the xbox one is a Hunday Accent and the PS4 is a Hunday Velloster Turbo,no matter if you use 100 optane gasoline and racing wheels the Velloster still is faster.

I swear torm I be so disappointed in you sometimes and sometimes I laugh visualizing the look on your face when you see that beast X1 have something AGAIN that the best gaming pcs not doing at this moment Ryse 150,000 poly characters, global illumination, grass swaying in the wind up to 100m, caustics alone would tell you it have to be a beast this is all in one game they are doing this in ryse that crysis 3 not doing!!! Are you reading because I want you to to understand that you dont pay ANOTHER company R&D for stuff thats already out there lol you pay for the latest and greatest and when you understand that join me on x1gamertag: kinfolks I'll be your friend.
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Mr-Kutaragi

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#91 Mr-Kutaragi
Member since 2013 • 2466 Posts

[QUOTE="tormentos"]

[QUOTE="Riverwolf007"]

i will never get how sony dudes act like gfx are important to them or that something like this even means anything.

hell, they called killzone 2 console gfx king and it was 640p.

with the other tricks they use in games you can't even tell when something falls below minimum hi def standards.

this entire gen piles of games were upscaled 540 and 640 you didn't even know it.

do you really think you can tell 900 from 1080?

mitu123

 

Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )

 

http://beyond3d.com/showthread.php?p=1113344

 

Killzone was 720P and was 640P on 3D mode..:lol:

Killzone 3's MLAA is just awful, still had a ton of jaggies. God of War 3 had better use of MLAA, and even Little Big Planet 2.

Look great to me.
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savagetwinkie

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#92 savagetwinkie
Member since 2008 • 7981 Posts

"The poor [graphics] drivers made it difficult to push either of them, and the developers aren't familiar with the hardware yet"

 

Interesting.....

 

Both Sony and Microsoft has s***** graphics drivers.

Blazed
both sony and M$ have AMD provided hardware and likely drivers to go with them. There may have been some cooperation modifying drivers for what each company need though
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killzowned24

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#93 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="mitu123"]

[QUOTE="tormentos"]

 

Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )

 

http://beyond3d.com/showthread.php?p=1113344

 

Killzone was 720P and was 640P on 3D mode..:lol:

Mr-Kutaragi

Killzone 3's MLAA is just awful, still had a ton of jaggies. God of War 3 had better use of MLAA, and even Little Big Planet 2.

Look great to me.

:D

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mitu123

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#94 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="tormentos"]

 

Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )

 

http://beyond3d.com/showthread.php?p=1113344

 

Killzone was 720P and was 640P on 3D mode..:lol:

Mr-Kutaragi

Killzone 3's MLAA is just awful, still had a ton of jaggies. God of War 3 had better use of MLAA, and even Little Big Planet 2.

Look great to me.

At times it did well with MLAA, but not as good as GOW3.

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Eddie-Vedder

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#95 Eddie-Vedder
Member since 2003 • 7810 Posts

:lol: Poor lems are stuck with an overpriced pos with last gen graphics :lol: 

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mitu123

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#96 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Mr-Kutaragi"][QUOTE="mitu123"]Killzone 3's MLAA is just awful, still had a ton of jaggies. God of War 3 had better use of MLAA, and even Little Big Planet 2.

killzowned24

Look great to me.

:D

 

For the 1st pic the jaggies are more in the distance than upclose, and for the 2nd one, well, them jaggy walls, gun model and dat blur...

It always depended on where it's used, like in these screens it's not done well:

killzone3_62uvev5.jpg

killzone3_63viexn.jpg

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painguy1

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#97 painguy1
Member since 2007 • 8686 Posts

 i dont like the xbox one, but edge needs to stop getting hard-ons for sony lol.

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tormentos

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#98 tormentos
Member since 2003 • 33793 Posts

Avalanche spoke publicly and they haven't get their games canceled on xbox one.Tessellation

 

But they may get in trouble,can face DLC problems many developers who wanted to give free content on xbox talked about MS would let their DLC in sertification for ever,and would ignore it.

Indie faced similar problems to.

http://www.gamasutra.com/blogs/ThomasSteinke/20130202/185921/

 

True is MS can make your life a living hell on the console.

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Krelian-co

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#99 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

 

I have never said the PS4 doesn't have better numbers than XB1. However, 1/2 the information in that article is old. I am not quite sure why that article came out today. For instance, the APIs for XB1 were finished after E3, and it has already gone into production - yet the article states the contrary.

StormyJoe

 

You claim that games will be the same,or will have little difference that basically go against admiting the advantage the PS4 has.

 

I told you so if the game on PS4 is targeting 1080p 30 FPS with great graphics the xbox one version would run on 20 or lower FPS,in fact i actually predicted that both would still mantain the same resolution,but i was wrong the xbox one would run at 20FPS with 1600X900 which is lower than 1080p.

The were report from Gamescom as well where developer were also claming advantage for the Ps4,dude i have pain the scenarios like 10 times,ESRAM will change nothing is there to help MS GPU to not become bandwidth starved is not and enhancer or anything of that sort.

Just because you don't read what I reply (apparently) doesn't mean you are right. I said that the PS4 would have 5-10 extra frames per second, and that the XB1 would be at 30 and the PS4 would be at 35-40.

I stand by that prediction despite what that anonymous source says.

30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One

30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One

30FPS in 1920×1080 on PS4, but itll run at 20-something FPS in 1600×900 on Xbox One

just for you.

 

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Krelian-co

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#100 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

 

No it's not. You are just looking at things through cow glasses. You couldn't be more wrong if you tried...

StormyJoe

 

Really so the size of the xbox one and weight will affect its performance.?

How aboput wind resistance,or more torke,shorter or longer gears,come on comparing cars to console in power is silly,because on cars there are a set of variables that count toward the performance of the car.

In this case the xbox one is a Hunday Accent and the PS4 is a Hunday Velloster Turbo,no matter if you use 100 optane gasoline and racing wheels the Velloster still is faster.

You're an idiot. The APIs, ESRAM, the OS, etc.

xbone not even out and you already in meltdown mode xD