edge.com ps4 1080p 30fps- xb1(900p sub 20fps. linky :-) o boy.dave

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XboxFails

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#202 XboxFails
Member since 2013 • 239 Posts
Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.delta3074
Yeah, and wipeout was 1080p60fps on the PS3. What's your point? Edge was not saying that Xbox ONE is incapable of 1080p30FPS. They're saying that a game running at that target on the PS4 will run at 900p20fps on the Xbone.
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delta3074

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#203 delta3074
Member since 2007 • 20003 Posts
[QUOTE="StormyJoe"]

[QUOTE="tormentos"]

Dude fu**ing stop take a deep breath and listen.

Just like it happen with any GCN video card on PC the one with more power can do more at higher or the same resolution this is a fact,is not my opinion.

The 7870 can do more than the 7850,the 7790 more than the 7770 the 7970 more than the 7950 it is a line that can't be broken period,the xbox one can hit 30 FPS in any game they just lower quality and or resolution or both,just like any Hermit will do if the game he plays get only 45 FPS on ultra,take the image quality to high and you may hit 60 FPS,this is how all GPU work all of them not only GCN.

The xbox one doesn't have infinite power WTF it has a limit a very low one by the way,so any game that pushes graphics hard will perform like sh** on xbox one,hell even the PS4 will suffer and is more powerful.

Believe what you want when you see games with less detail on xbox one and lower resolution at the same speed of the PS4 you can say i was right if you have the guts.

XboxFails

I am listening. Our difference of opinion is this: You think that:

Developers will lock a game at 30FPSThe PS4 will be able to maintain 30FPSThe XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

Developers will lock a game at 30FPSThe XB1 will be able to hit 30FPS, and meet the targeted resolutionThe PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPSBest case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

You are a tool like every Xboner I have met. Games are made for the PC first. Go read about how The Crew was ported to the PS4. The goal is 1080p, 30 FPS using assets tailored to the PC, not for the Xbox ONE.

Exclusive games are NOT made for the PC first dude, if that was the Case then the PC would already have Halo 3, Halo 4,ODST, every gears game and every Forza game, theres these little things called DEVKITS i suggest you read up on them and realise what they are for.
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DerekLoffin

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#204 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="XboxFails"][QUOTE="StormyJoe"]

I am listening. Our difference of opinion is this: You think that:

Developers will lock a game at 30FPSThe PS4 will be able to maintain 30FPSThe XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

Developers will lock a game at 30FPSThe XB1 will be able to hit 30FPS, and meet the targeted resolutionThe PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPSBest case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

delta3074
You are a tool like every Xboner I have met. Games are made for the PC first. Go read about how The Crew was ported to the PS4. The goal is 1080p, 30 FPS using assets tailored to the PC, not for the Xbox ONE.

Exclusive games are NOT made for the PC first dude, if that was the Case then the PC would already have Halo 3, Halo 4,ODST, every gears game and every Forza game, theres these little things called DEVKITS i suggest you read up on them and realise what they are for.

What do exclusive games have to do with this?
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StormyJoe

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#206 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="tormentos"]

Dude fu**ing stop take a deep breath and listen.

Just like it happen with any GCN video card on PC the one with more power can do more at higher or the same resolution this is a fact,is not my opinion.

The 7870 can do more than the 7850,the 7790 more than the 7770 the 7970 more than the 7950 it is a line that can't be broken period,the xbox one can hit 30 FPS in any game they just lower quality and or resolution or both,just like any Hermit will do if the game he plays get only 45 FPS on ultra,take the image quality to high and you may hit 60 FPS,this is how all GPU work all of them not only GCN.

The xbox one doesn't have infinite power WTF it has a limit a very low one by the way,so any game that pushes graphics hard will perform like sh** on xbox one,hell even the PS4 will suffer and is more powerful.

Believe what you want when you see games with less detail on xbox one and lower resolution at the same speed of the PS4 you can say i was right if you have the guts.

XboxFails

I am listening. Our difference of opinion is this: You think that:

Developers will lock a game at 30FPSThe PS4 will be able to maintain 30FPSThe XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

Developers will lock a game at 30FPSThe XB1 will be able to hit 30FPS, and meet the targeted resolutionThe PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPSBest case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

You are a tool like every Xboner I have met. Games are made for the PC first. Go read about how The Crew was ported to the PS4. The goal is 1080p, 30 FPS using assets tailored to the PC, not for the Xbox ONE.

If you are referring to this: http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Then you obviosly missed that Ubisoft was using the PS4 version as an example of "how to take a game to next gen platforms.", and also didn't read the last 4 paragraphs...

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Gue1

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#207 Gue1
Member since 2004 • 12171 Posts

[QUOTE="ronvalencia"]

 

Tormentos is being stupid again.

 

X1's superior write performance was backed by a secondary source from Gaigin

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

tormentos

 

You used 133GB/s alpha blending from DF article and it was based on a name less developer,what the dude say there is not the same as what the other imply,it is you who have problems understanding apparently.

 

You are a hypocrite that take any sh** for the xbox one an try to pass it as real,but anything for the PS4 will not work some how.

Like the whole 204GB/s banwidth which is add up by MS morons,but you fastly compared the 5870 memory problem to the PS4 even when the fu**ing 5870 in nothing is like the PS4,hypocrite to the max you are and i expose you.

 

talking about bandwidth, who remembers this? 

Major Nelson comparing Xbox 360 vs PS3: "Xbox 360 has 278.4 GB/s of memory system bandwidth."

 

:roll:

 

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StormyJoe

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#208 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="delta3074"][QUOTE="XboxFails"] You are a tool like every Xboner I have met. Games are made for the PC first. Go read about how The Crew was ported to the PS4. The goal is 1080p, 30 FPS using assets tailored to the PC, not for the Xbox ONE.XboxFails
Exclusive games are NOT made for the PC first dude, if that was the Case then the PC would already have Halo 3, Halo 4,ODST, every gears game and every Forza game, theres these little things called DEVKITS i suggest you read up on them and realise what they are for.

What the blazing f*ck are you talking about? I guess the Xbone must have boned your ear and screwed up your brain so much you completely forget what you read 2 seconds after you take your eyes of a paragraph. We were talking about multiplats, you little xboner.

New account created today... I wonder who's alt account "XboxFails" is...:lol:

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delta3074

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#209 delta3074
Member since 2007 • 20003 Posts
[QUOTE="XboxFails"][QUOTE="delta3074"][QUOTE="XboxFails"] You are a tool like every Xboner I have met. Games are made for the PC first. Go read about how The Crew was ported to the PS4. The goal is 1080p, 30 FPS using assets tailored to the PC, not for the Xbox ONE.

Exclusive games are NOT made for the PC first dude, if that was the Case then the PC would already have Halo 3, Halo 4,ODST, every gears game and every Forza game, theres these little things called DEVKITS i suggest you read up on them and realise what they are for.

What the blazing f*ck are you talking about? I guess the Xbone must have boned your ear and screwed up your brain so much you completely forget what you read 2 seconds after you take your eyes of a paragraph. We were talking about multiplats, you little xboner.

does your mother know you are playing with the internet? somebody call her and tell her little Xboxfails has climbed out of his Cot again,lol
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tormentos

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#210 tormentos
Member since 2003 • 33793 Posts

 

I am listening. Our difference of opinion is this: You think that:

  • Developers will lock a game at 30FPS
  • The PS4 will be able to maintain 30FPS
  • The XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

  • Developers will lock a game at 30FPS
  • The XB1 will be able to hit 30FPS, and meet the targeted resolution
  • The PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPS
  • Best case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

StormyJoe

 

No if the game is lock in both consoles it will run the same,the PS4 extra power can be use for visuals,that is if the PS4 is not already using all it has to hit 30,and the xbox one also hit 30 but by lowering resolution and quality.

That is the thing developers not always can lock games at 30,it completely depends on what is been done,is the game is not a graphics marvel or the developer just want a quick dollar you may get basically equal versions on both sides,but it is on xbox where developers will have to work harder to pull that off.

ESRAM is not making things easy for developers,so getting speed on PS4 is actually easier from what is been say,that could also hurt the xbox one,since it requires more work and resources to hit that 30.

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delta3074

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#211 delta3074
Member since 2007 • 20003 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"]

 

Tormentos is being stupid again.

 

X1's superior write performance was backed by a secondary source from Gaigin

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

Gue1

 

You used 133GB/s alpha blending from DF article and it was based on a name less developer,what the dude say there is not the same as what the other imply,it is you who have problems understanding apparently.

 

You are a hypocrite that take any sh** for the xbox one an try to pass it as real,but anything for the PS4 will not work some how.

Like the whole 204GB/s banwidth which is add up by MS morons,but you fastly compared the 5870 memory problem to the PS4 even when the fu**ing 5870 in nothing is like the PS4,hypocrite to the max you are and i expose you.

 

talking about bandwidth, who remembers this? 

Major Nelson comparing Xbox 360 vs PS3: "Xbox 360 has 278.4 GB/s of memory system bandwidth."

 

:roll:

 

the Edram has a system memory bandwidth of 256GB/sec dude, i thought you knew that? if you add the memory interface bus bandwidth (22.4GB) you get the figure major nelson was talking about. http://xbox.about.com/od/xbox2/a/xbox360specs.htm
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kozzy1234

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#212 kozzy1234
Member since 2005 • 35966 Posts

mmmm this is bs condiering forza runs at 60fps and 1080p

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StormyJoe

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#213 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

I am listening. Our difference of opinion is this: You think that:

  • Developers will lock a game at 30FPS
  • The PS4 will be able to maintain 30FPS
  • The XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

  • Developers will lock a game at 30FPS
  • The XB1 will be able to hit 30FPS, and meet the targeted resolution
  • The PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPS
  • Best case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

tormentos

No if the game is lock in both consoles it will run the same,the PS4 extra power can be use for visuals,that is if the PS4 is not already using all it has to hit 30,and the xbox one also hit 30 but by lowering resolution and quality.

That is the thing developers not always can lock games at 30,it completely depends on what is been done,is the game is not a graphics marvel or the developer just want a quick dollar you may get basically equal versions on both sides,but it is on xbox where developers will have to work harder to pull that off.

ESRAM is not making things easy for developers,so getting speed on PS4 is actually easier from what is been say,that could also hurt the xbox one,since it requires more work and resources to hit that 30.

Well, I just disagree with you. The last two gens, multplat developers have gone for partity between the versions. I don't see Ubisoft, EA, or Activivision adding effects to one version and not the other. Sorry.

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#214 tormentos
Member since 2003 • 33793 Posts

Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.delta3074

How that debunks edge article.?

Forza is not doing much is a last gen game with better textures and 1080p 60FPS dude,it will not even be complete come release.

And Ryse only impressive thing is its main character,the textures look bland is foggy every where,other soldier and enemies look not even close to the main character,helol even textures looked wash out,and online is an embarrasment it looks ugly and buggy as hell.

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DerekLoffin

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#215 DerekLoffin
Member since 2002 • 9095 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

I am listening. Our difference of opinion is this: You think that:

  • Developers will lock a game at 30FPS
  • The PS4 will be able to maintain 30FPS
  • The XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

  • Developers will lock a game at 30FPS
  • The XB1 will be able to hit 30FPS, and meet the targeted resolution
  • The PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPS
  • Best case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

StormyJoe

No if the game is lock in both consoles it will run the same,the PS4 extra power can be use for visuals,that is if the PS4 is not already using all it has to hit 30,and the xbox one also hit 30 but by lowering resolution and quality.

That is the thing developers not always can lock games at 30,it completely depends on what is been done,is the game is not a graphics marvel or the developer just want a quick dollar you may get basically equal versions on both sides,but it is on xbox where developers will have to work harder to pull that off.

ESRAM is not making things easy for developers,so getting speed on PS4 is actually easier from what is been say,that could also hurt the xbox one,since it requires more work and resources to hit that 30.

Well, I just disagree with you. The last two gens, multplat developers have gone for partity between the versions. I don't see Ubisoft, EA, or Activivision adding effects to one version and not the other. Sorry.

We had a lot of disparity this gen, and that is when both console's needed extensive custom coding. This coming gen, the coding will be much more uniform between the consoles, and X1 has the most complex architecture of the 3 main ones.
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delta3074

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#216 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.tormentos

How that debunks edge article.?

Forza is not doing much is a last gen game with better textures and 1080p 60FPS dude,it will not even be complete come release.

And Ryse only impressive thing is its main character,the textures look bland is foggy every where,other soldier and enemies look not even close to the main character,helol even textures looked wash out,and online is an embarrasment it looks ugly and buggy as hell.

'The other big visual change is that the backgrounds and environments are now much more detailed and dynamic. In previous Forza games the spectators have been like hordes of sex dolls bungie-corded into groups, just standing around looking uncomfortable. In Forza 5, the spectators now seem like actual people, and do things like cheer and barbecue, even, with actual smoke, and, pending the upcoming peripherals, smell. I'm assuming they must have some guy doing smell modeling burning rubber, exhaust, grilling burgers it would add so much.' 'And, like I mentioned at the beginning, the skies are now populated. Helicopters, hot air balloons, confetti, and I was even told there's tracks with what looks like "a zepplin battle" happening in the air.' 'The physics have undergone some major reworking as well, mostly thanks to Microsoft/Turn 10's collaboration with Calspan, the research and testing laboratory founded in 1943 by the old Curtiss-Wright aircraft company. Calspan is one of the premier engineering and aerospace testing and analysis companies, and Microsoft approached them when they realized how little data tire companies had for how their tires perform at extreme (10%+ over peak, extreme drift conditions, etc.) conditions.' The partnership with an independent laboratory freed them from collaborating with one manufacturer as before, and now data is gathered from any number of tires. Other components like suspension behavior, road surfaces, aerodynamic forces and more have all been tested far more extensively, and all that data has been made available for the new physics engine to use.' 'The engineer was clearly very proud of this, and maintained that the research they're doing is not just the best ever done for games, it's the most comprehensive for the world. Apparently all this was key to their inclusion of open-wheel cars, which require more information about tire flex, carbon fiber flexing, and I'm sure all kinds of other flexing as well.' 'The other big change is that not-AI thing I mentioned before. They're still calling this "driveatars" but what's going on now is that Forza will be very creepily stalking you, watching you, learning from you. Probably writing erotic fan fiction about you as well. As you drive, the system learns your habits, your driving character, and then uses that to build the behavior of your drivatar, which will then go on to race other people independently, but with a driving style informed by you. And the same goes when you drive you'll be competing against other players cars, with the other players own paint schemes and all that, and driving like those other players drive.' How is a last gen game? you talk some bollocks sometime tormentos, you really do http://jalopnik.com/i-just-played-forza-5-for-a-few-minutes-and-now-im-mil-512874486 'The damage modeling has been improved as well, so you no longer just get those generic grey-metal streaks on your car when you clip a guard rail. The deformations and surface damage look much better. For me that's half the fun, horribly mistreating these beautiful cars that cost more than all your organs with zero consequences.' No damage? 'And while the models do have about 25% more polygons than before, that has less to do with the sense of realism you get than the imperfections in the paint, the separate, damagable layers of paint and clearcoat, and the incredible attention to light effects and reflections. You can get annoyed by light in your face in the game just like when you're driving into the sunset in real, tedious life. I suggested an option to drop the visor, but I'm not sure if they'll add that in. You see your hands and the dash reflected on the windshield, brightwork on instruments causes real glare, air can look leaden and dense, just like real air. The visuals are strikingly good.' 'Oh, and there's lots of lens flare, because everyone loves that.' Prebaked? Seriously dude, try harder
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Tessellation

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#217 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="XboxFails"][QUOTE="delta3074"]Exclusive games are NOT made for the PC first dude, if that was the Case then the PC would already have Halo 3, Halo 4,ODST, every gears game and every Forza game, theres these little things called DEVKITS i suggest you read up on them and realise what they are for.StormyJoe

What the blazing f*ck are you talking about? I guess the Xbone must have boned your ear and screwed up your brain so much you completely forget what you read 2 seconds after you take your eyes of a paragraph. We were talking about multiplats, you little xboner.

New account created today... I wonder who's alt account "XboxFails" is...:lol:

Sonysexual1
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tormentos

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#218 tormentos
Member since 2003 • 33793 Posts

the Edram has a system memory bandwidth of 256GB/sec dude, i thought you knew that? if you add the memory interface bus bandwidth (22.4GB) you get the figure major nelson was talking about. http://xbox.about.com/od/xbox2/a/xbox360specs.htmdelta3074

 

I don't think you get it,MS combined bandwidth on xbox 360 to claim superiority over the PS3,as if bandwidth could be add like apples,in fact the EDRAM mean nothing in the end the PS4 with far lower bandwidth got the job done,and exclusive actually outshine MS ones.

So if we are to believe MS byt the time the PS3 GPU got its data and write the results the xbox 360 did it like 5 times already,that is if you actually believe MS false claims,they also claim the Xenon had 3 times the general purpose compute of Cell by just selectively comparing the PPE in Cell without the SPE vs the 3 cores of the xbox 360.

Fact is Major Nelson is a damn liar who will tell you that the xbox one will save your life one day in order to sell you one.

Funny the only one this gen still with the same lies and tactics is MS sony has been very straight forward about its spec no lies no nothing.

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tormentos

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#219 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"]

[QUOTE="delta3074"]Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.delta3074

How that debunks edge article.?

Forza is not doing much is a last gen game with better textures and 1080p 60FPS dude,it will not even be complete come release.

And Ryse only impressive thing is its main character,the textures look bland is foggy every where,other soldier and enemies look not even close to the main character,helol even textures looked wash out,and online is an embarrasment it looks ugly and buggy as hell.

'The other big visual change is that the backgrounds and environments are now much more detailed and dynamic. In previous Forza games the spectators have been like hordes of sex dolls bungie-corded into groups, just standing around looking uncomfortable. In Forza 5, the spectators now seem like actual people, and do things like cheer and barbecue, even, with actual smoke, and, pending the upcoming peripherals, smell. I'm assuming they must have some guy doing smell modeling burning rubber, exhaust, grilling burgers it would add so much.' 'And, like I mentioned at the beginning, the skies are now populated. Helicopters, hot air balloons, confetti, and I was even told there's tracks with what looks like "a zepplin battle" happening in the air.' 'The physics have undergone some major reworking as well, mostly thanks to Microsoft/Turn 10's collaboration with Calspan, the research and testing laboratory founded in 1943 by the old Curtiss-Wright aircraft company. Calspan is one of the premier engineering and aerospace testing and analysis companies, and Microsoft approached them when they realized how little data tire companies had for how their tires perform at extreme (10%+ over peak, extreme drift conditions, etc.) conditions.' The partnership with an independent laboratory freed them from collaborating with one manufacturer as before, and now data is gathered from any number of tires. Other components like suspension behavior, road surfaces, aerodynamic forces and more have all been tested far more extensively, and all that data has been made available for the new physics engine to use.' 'The engineer was clearly very proud of this, and maintained that the research they're doing is not just the best ever done for games, it's the most comprehensive for the world. Apparently all this was key to their inclusion of open-wheel cars, which require more information about tire flex, carbon fiber flexing, and I'm sure all kinds of other flexing as well.' 'The other big change is that not-AI thing I mentioned before. They're still calling this "driveatars" but what's going on now is that Forza will be very creepily stalking you, watching you, learning from you. Probably writing erotic fan fiction about you as well. As you drive, the system learns your habits, your driving character, and then uses that to build the behavior of your drivatar, which will then go on to race other people independently, but with a driving style informed by you. And the same goes when you drive you'll be competing against other players cars, with the other players own paint schemes and all that, and driving like those other players drive.' How is a last gen game? you talk some bollocks sometime tormentos, you really do http://jalopnik.com/i-just-played-forza-5-for-a-few-minutes-and-now-im-mil-512874486 'The damage modeling has been improved as well, so you no longer just get those generic grey-metal streaks on your car when you clip a guard rail. The deformations and surface damage look much better. For me that's half the fun, horribly mistreating these beautiful cars that cost more than all your organs with zero consequences.' No damage? 'And while the models do have about 25% more polygons than before, that has less to do with the sense of realism you get than the imperfections in the paint, the separate, damagable layers of paint and clearcoat, and the incredible attention to light effects and reflections. You can get annoyed by light in your face in the game just like when you're driving into the sunset in real, tedious life. I suggested an option to drop the visor, but I'm not sure if they'll add that in. You see your hands and the dash reflected on the windshield, brightwork on instruments causes real glare, air can look leaden and dense, just like real air. The visuals are strikingly good.' 'Oh, and there's lots of lens flare, because everyone loves that.' Prebaked? Seriously dude, try harder

Wow dude WTF you are lately in a damn crusade defendeing the xbox one..

 

It uses a old last gen engine,with faked lighting,baked car damage,enclosed stages,no day to night dynamic transitions,no wheather,go to neogaf and read everything you need to know about the game,it is a damn last gen game with some cosmetic jobs it will not even ship complete dude..:lol:

Is easy to see that they will add things sure but for a next gen game no it doesn't fit that criteria compare it with Drive Club all dynamic,and is open road not enclose like Forza is.

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delta3074

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#220 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="tormentos"]

How that debunks edge article.?

Forza is not doing much is a last gen game with better textures and 1080p 60FPS dude,it will not even be complete come release.

And Ryse only impressive thing is its main character,the textures look bland is foggy every where,other soldier and enemies look not even close to the main character,helol even textures looked wash out,and online is an embarrasment it looks ugly and buggy as hell.

tormentos

'The other big visual change is that the backgrounds and environments are now much more detailed and dynamic. In previous Forza games the spectators have been like hordes of sex dolls bungie-corded into groups, just standing around looking uncomfortable. In Forza 5, the spectators now seem like actual people, and do things like cheer and barbecue, even, with actual smoke, and, pending the upcoming peripherals, smell. I'm assuming they must have some guy doing smell modeling burning rubber, exhaust, grilling burgers it would add so much.' 'And, like I mentioned at the beginning, the skies are now populated. Helicopters, hot air balloons, confetti, and I was even told there's tracks with what looks like "a zepplin battle" happening in the air.' 'The physics have undergone some major reworking as well, mostly thanks to Microsoft/Turn 10's collaboration with Calspan, the research and testing laboratory founded in 1943 by the old Curtiss-Wright aircraft company. Calspan is one of the premier engineering and aerospace testing and analysis companies, and Microsoft approached them when they realized how little data tire companies had for how their tires perform at extreme (10%+ over peak, extreme drift conditions, etc.) conditions.' The partnership with an independent laboratory freed them from collaborating with one manufacturer as before, and now data is gathered from any number of tires. Other components like suspension behavior, road surfaces, aerodynamic forces and more have all been tested far more extensively, and all that data has been made available for the new physics engine to use.' 'The engineer was clearly very proud of this, and maintained that the research they're doing is not just the best ever done for games, it's the most comprehensive for the world. Apparently all this was key to their inclusion of open-wheel cars, which require more information about tire flex, carbon fiber flexing, and I'm sure all kinds of other flexing as well.' 'The other big change is that not-AI thing I mentioned before. They're still calling this "driveatars" but what's going on now is that Forza will be very creepily stalking you, watching you, learning from you. Probably writing erotic fan fiction about you as well. As you drive, the system learns your habits, your driving character, and then uses that to build the behavior of your drivatar, which will then go on to race other people independently, but with a driving style informed by you. And the same goes when you drive you'll be competing against other players cars, with the other players own paint schemes and all that, and driving like those other players drive.' How is a last gen game? you talk some bollocks sometime tormentos, you really do http://jalopnik.com/i-just-played-forza-5-for-a-few-minutes-and-now-im-mil-512874486 'The damage modeling has been improved as well, so you no longer just get those generic grey-metal streaks on your car when you clip a guard rail. The deformations and surface damage look much better. For me that's half the fun, horribly mistreating these beautiful cars that cost more than all your organs with zero consequences.' No damage? 'And while the models do have about 25% more polygons than before, that has less to do with the sense of realism you get than the imperfections in the paint, the separate, damagable layers of paint and clearcoat, and the incredible attention to light effects and reflections. You can get annoyed by light in your face in the game just like when you're driving into the sunset in real, tedious life. I suggested an option to drop the visor, but I'm not sure if they'll add that in. You see your hands and the dash reflected on the windshield, brightwork on instruments causes real glare, air can look leaden and dense, just like real air. The visuals are strikingly good.' 'Oh, and there's lots of lens flare, because everyone loves that.' Prebaked? Seriously dude, try harder

Wow dude WTF you are lately in a damn crusade defendeing the xbox one..

 

It uses a old last gen engine,with faked lighting,baked car damage,enclosed stages,no day to night dynamic transitions,no wheather,go to neogaf and read everything you need to know about the game,it is a damn last gen game with some cosmetic jobs it will not even ship complete dude..:lol:

Is easy to see that they will add things sure but for a next gen game no it doesn't fit that criteria compare it with Drive Club all dynamic,and is open road not enclose like Forza is.

Every engine is built on an engine that came before that dude, you know that, COd uses a heavily modified Quake engine for crying out loud, you trying to tell me that Killzone is made on a brand spanking new Engine buillt from scratch? It will probably be developed on the existing killzone engine with heavy upgrades and optimisation. You might find this interesting though, i stumbled across ir earlier and thought of you http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf
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delta3074

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#221 delta3074
Member since 2007 • 20003 Posts
exclusive actually outshine MS ones.tormentos
even Naughty dog stated that was more down to developer talent than hardware dude, you know that.
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Jankarcop

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#222 Jankarcop
Member since 2011 • 11058 Posts

Nice. so 8 more years of PC being better...again

 

thanks edge!

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Tighaman

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#223 Tighaman
Member since 2006 • 1038 Posts

Nice. so 8 more years of PC being better...again

 

thanks edge!

Jankarcop
I always remember ever since the first xbox MS always been on par or doing what the latest and greatest PC is doing hello people bump mapping on the first xbox/gears of war on 360 no other console was doing that when gears came out! Its going to be the same this year something ONLY THE LATEST AND GREATEST PCS doing right now! They just came off their most successful gen but they gonna pull back from competition? This is MS they have a choke hold on the pc/os/gaming world whether you like or not. No more brute force way this is a efficiency gen, cpu+gpu NO HEAVY LIFTING AT ALL BECAUSE OF CO-PROCESSORS and MIcroprocessors! SO much offloading cpu and gpu you will barely touch the cpu and gpu. Stop being blind people
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Brean24

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#224 Brean24
Member since 2007 • 1659 Posts
What I don't get is why Microsoft choose a weak GPU in the first place. It doesn't make any sense. It's like creating a brand new computer for the next generation of gaming and then putting a 7650 on it and expecting it to last the next 10 years.
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XboxFails

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#225 XboxFails
Member since 2013 • 239 Posts
[QUOTE="Jankarcop"]

Nice. so 8 more years of PC being better...again

 

thanks edge!

Tighaman
I always remember ever since the first xbox MS always been on par or doing what the latest and greatest PC is doing hello people bump mapping on the first xbox/gears of war on 360 no other console was doing that when gears came out! Its going to be the same this year something ONLY THE LATEST AND GREATEST PCS doing right now! They just came off their most successful gen but they gonna pull back from competition? This is MS they have a choke hold on the pc/os/gaming world whether you like or not. No more brute force way this is a efficiency gen, cpu+gpu NO HEAVY LIFTING AT ALL BECAUSE OF CO-PROCESSORS and MIcroprocessors! SO much offloading cpu and gpu you will barely touch the cpu and gpu. Stop being blind people

:lol: I think you should take your own advice. Nothing shown on the Xbox ONE is what I would consider impressive.
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XboxFails

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#226 XboxFails
Member since 2013 • 239 Posts
What I don't get is why Microsoft choose a weak GPU in the first place. It doesn't make any sense. It's like creating a brand new computer for the next generation of gaming and then putting a 7650 on it and expecting it to last the next 10 years.Brean24
Consoles have limited space. Microsoft's first mistake was concentrating on Kinect. They needed specialized hardware in the silicon like the SHAPE soundblock to process sound for Kinect. Then, they needed 15 co-processors on the GPU to run their bloated OS. Their final mistake was using DDR3 RAM. The eSRAM was needed in order compensate for DDR3's crappy bandwidth. The eSRAM has nearly 40% of the ONE's total transistor count. Then, they needed move engines on top of that to transfer data between the 2 memory pools. While Microsoft was pulling its hair over how to solve their bandwidth issue and kept adding onto their silicon budget, SONY settled for GDDR5 RAM and used the extra space to enhance their GPU. Not only do they have a more powerful machine, their machine probably costs less to manufacture as well. :lol:
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tormentos

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#227 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"]exclusive actually outshine MS ones.delta3074
even Naughty dog stated that was more down to developer talent than hardware dude, you know that.

 

You mean the developer talent that sony still has.?

 

Ive seen of the prototypes of the PS4 and I know that a lot of the developers Im working with that use the PS4 its an amazing machine. I think its going to step up the game for any game. Whether its Uncharted, God of War, Call of Duty, all these games are going to benefit from just the technology that theyre putting out.

When we think weve reached the pinnacle of what a game can look like, some genius somewhere makes it a little bit better and opens up the avenue for an opportunity to make the game more cinematic, more of an experience. I think the PS4 is going to be pretty amazing its going to push those boundaries even further.

Ive seen some stuff gameplay that theyre testing for I dont remember what game it was but they were doing some testing on the PS4 and I couldnt believe it was gameplay. I mean, its extraordinary technology.

 

http://www.neogaf.com/forum/showthread.php?t=679317

 

Nice moment to trow this here.

 

 

 

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Tighaman

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#228 Tighaman
Member since 2006 • 1038 Posts
[QUOTE="Tighaman"][QUOTE="Jankarcop"]

Nice. so 8 more years of PC being better...again

 

thanks edge!

XboxFails
I always remember ever since the first xbox MS always been on par or doing what the latest and greatest PC is doing hello people bump mapping on the first xbox/gears of war on 360 no other console was doing that when gears came out! Its going to be the same this year something ONLY THE LATEST AND GREATEST PCS doing right now! They just came off their most successful gen but they gonna pull back from competition? This is MS they have a choke hold on the pc/os/gaming world whether you like or not. No more brute force way this is a efficiency gen, cpu+gpu NO HEAVY LIFTING AT ALL BECAUSE OF CO-PROCESSORS and MIcroprocessors! SO much offloading cpu and gpu you will barely touch the cpu and gpu. Stop being blind people

keep with the alt accounts you not fooling anyone matter of fact I find it pitful and insecure its really sad. :lol: I think you should take your own advice. Nothing shown on the Xbox ONE is what I would consider impressive.

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#229 Tighaman
Member since 2006 • 1038 Posts
[QUOTE="Brean24"]What I don't get is why Microsoft choose a weak GPU in the first place. It doesn't make any sense. It's like creating a brand new computer for the next generation of gaming and then putting a 7650 on it and expecting it to last the next 10 years.XboxFails
Consoles have limited space. Microsoft's first mistake was concentrating on Kinect. They needed specialized hardware in the silicon like the SHAPE soundblock to process sound for Kinect. Then, they needed 15 co-processors on the GPU to run their bloated OS. Their final mistake was using DDR3 RAM. The eSRAM was needed in order compensate for DDR3's crappy bandwidth. The eSRAM has nearly 40% of the ONE's total transistor count. Then, they needed move engines on top of that to transfer data between the 2 memory pools. While Microsoft was pulling its hair over how to solve their bandwidth issue and kept adding onto their silicon budget, SONY settled for GDDR5 RAM and used the extra space to enhance their GPU. Not only do they have a more powerful machine, their machine probably costs less to manufacture as well. :lol:

you so sad homie you need to be castrated wait too late lol
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drakekratos

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#230 drakekratos
Member since 2011 • 2311 Posts
TLHBO
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btk2k2

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#231 btk2k2
Member since 2003 • 440 Posts
Really? Then you would know that if devs get the XB1 version to 30FPS, and the FPS is locked at 30FPS, then the PS4 version isn't going to look any better.

You cows are so hung up about this "performance advantage", as if it is really going to make some monumental difference in graphics - you are all going to be in for a big disappointment.

StormyJoe
You essentially have 3 scenarios that can play out. (You can replace 30FPS for 60FPS depending on the frame rate target for the game) 1) X1 hits 30FPS as a minimum frame rate. Devs do no extra work on the PS4 so the game has parity despite the PS4 performance advantage. 2) X1 hits 30FPS as a minimum frame rate. Devs tweak the settings so the PS4 also hits 30FPS as a minimum frame rate leading to an improvement in image quality 3) X1 does not quite hit 30FPS as a minimum frame rate but the devs think it is 'good enough'. Given the same settings and assets the PS4 version will run closer, or at the 30FPS minimum frame rate leading to a better game play experience. This makes the assumption that they tune the game for the X1 first then modify it for the PS4. It is possible, even probable considering the ease of development that they will use the PS4 as the lead console platform and tune the game to that then try from that point to get the desired performance from X1. I do not expect there to be massive differences, but they will be noticeable and why would I pay more upfront for the lower powered console unless it had something I had to have? As yet it does not have a 'must have' feature so I will wait for the X1 to drop in price and pick it up cheap when there is a wider selection of games for me to play on it.
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#232 tormentos
Member since 2003 • 33793 Posts

 

If you are referring to this: http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Then you obviosly missed that Ubisoft was using the PS4 version as an example of "how to take a game to next gen platforms.", and also didn't read the last 4 paragraphs...

 

StormyJoe

 

http://www.neogaf.com/forum/showthread.php?t=679469

 

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

 

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

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StormyJoe

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#233 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

If you are referring to this: http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Then you obviosly missed that Ubisoft was using the PS4 version as an example of "how to take a game to next gen platforms.", and also didn't read the last 4 paragraphs...

tormentos

http://www.neogaf.com/forum/showthread.php?t=679469

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

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btk2k2

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#234 btk2k2
Member since 2003 • 440 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

If you are referring to this: http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Then you obviosly missed that Ubisoft was using the PS4 version as an example of "how to take a game to next gen platforms.", and also didn't read the last 4 paragraphs...

StormyJoe

http://www.neogaf.com/forum/showthread.php?t=679469

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

Aaron Greenburg on twitter. https://twitter.com/aarongreenberg
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ronvalencia

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#235 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Brean24"]What I don't get is why Microsoft choose a weak GPU in the first place. It doesn't make any sense. It's like creating a brand new computer for the next generation of gaming and then putting a 7650 on it and expecting it to last the next 10 years.XboxFails
Consoles have limited space. Microsoft's first mistake was concentrating on Kinect. They needed specialized hardware in the silicon like the SHAPE soundblock to process sound for Kinect. Then, they needed 15 co-processors on the GPU to run their bloated OS. Their final mistake was using DDR3 RAM. The eSRAM was needed in order compensate for DDR3's crappy bandwidth. The eSRAM has nearly 40% of the ONE's total transistor count. Then, they needed move engines on top of that to transfer data between the 2 memory pools. While Microsoft was pulling its hair over how to solve their bandwidth issue and kept adding onto their silicon budget, SONY settled for GDDR5 RAM and used the extra space to enhance their GPU. Not only do they have a more powerful machine, their machine probably costs less to manufacture as well. :lol:

32MB T6 SRAM ~= 1.6 billion / 5 billion = 32 precent.

X1's faster write performance has some benefits for raytacing and procedural generation type workloads.

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#236 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

If you are referring to this: http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Then you obviosly missed that Ubisoft was using the PS4 version as an example of "how to take a game to next gen platforms.", and also didn't read the last 4 paragraphs...

btk2k2

http://www.neogaf.com/forum/showthread.php?t=679469

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

Aaron Greenburg on twitter. https://twitter.com/aarongreenberg[/QUOTE]

But, XB1 upscales it to 1080P. What's the difference?

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ronvalencia

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#237 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="btk2k2"][QUOTE="StormyJoe"]

http://www.neogaf.com/forum/showthread.php?t=679469

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

StormyJoe

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

Aaron Greenburg on twitter. https://twitter.com/aarongreenberg[/QUOTE]

But, XB1 upscales it to 1080P. What's the difference?

It doesn't have 2073600 pixels i.e. it's only has 1440000 pixels.
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delta3074

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#238 delta3074
Member since 2007 • 20003 Posts

[QUOTE="btk2k2"][QUOTE="StormyJoe"]

http://www.neogaf.com/forum/showthread.php?t=679469

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

StormyJoe

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

Aaron Greenburg on twitter. https://twitter.com/aarongreenberg[/QUOTE]

But, XB1 upscales it to 1080P. What's the difference?

upscaling does not look as good as native resolution dude, thats why i run all my 360 games in 720p because a game looks so much better on screen in it's native rez.
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#239 ronvalencia
Member since 2008 • 29612 Posts

What I don't get is why Microsoft choose a weak GPU in the first place. It doesn't make any sense. It's like creating a brand new computer for the next generation of gaming and then putting a 7650 on it and expecting it to last the next 10 years.Brean24

X1's GPU is not based on 7650 since models like 7670 is based on the older VLIW5 type designs.

It would be funny if some of X1's results is on par with my current laptop.

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#240 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="StormyJoe"]

[QUOTE="btk2k2"]

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

delta3074

Aaron Greenburg on twitter. https://twitter.com/aarongreenberg[/QUOTE]

But, XB1 upscales it to 1080P. What's the difference?

upscaling does not look as good as native resolution dude, thats why i run all my 360 games in 720p because a game looks so much better on screen in it's native rez.

It depends on the up-scaling method. DX11.2 can display 1080p resolution with scaled render target e.g. 900p.

Similar to displaying 1920x1080p desktop with a scaled 1600x900p video playback.

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#241 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="XboxFails"][QUOTE="StormyJoe"]

I am listening. Our difference of opinion is this: You think that:

Developers will lock a game at 30FPSThe PS4 will be able to maintain 30FPSThe XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

Developers will lock a game at 30FPSThe XB1 will be able to hit 30FPS, and meet the targeted resolutionThe PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPSBest case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

delta3074
You are a tool like every Xboner I have met. Games are made for the PC first. Go read about how The Crew was ported to the PS4. The goal is 1080p, 30 FPS using assets tailored to the PC, not for the Xbox ONE.

Exclusive games are NOT made for the PC first dude, if that was the Case then the PC would already have Halo 3, Halo 4,ODST, every gears game and every Forza game, theres these little things called DEVKITS i suggest you read up on them and realise what they are for.

Gears' 3D engine runs on UE3.x which is available on the PC. Bulletstorm is basically no-name Gears for multiplatform.
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#242 ronvalencia
Member since 2008 • 29612 Posts

Nice. so 8 more years of PC being better...again

 

thanks edge!

Jankarcop
Consoles didn't upscale it's TDP to PC levels.
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#243 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"]

Tormentos is being stupid again.

X1's superior write performance was backed by a secondary source from Gaigin

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

Gue1

You used 133GB/s alpha blending from DF article and it was based on a name less developer,what the dude say there is not the same as what the other imply,it is you who have problems understanding apparently.

You are a hypocrite that take any sh** for the xbox one an try to pass it as real,but anything for the PS4 will not work some how.

Like the whole 204GB/s banwidth which is add up by MS morons,but you fastly compared the 5870 memory problem to the PS4 even when the fu**ing 5870 in nothing is like the PS4,hypocrite to the max you are and i expose you.

talking about bandwidth, who remembers this?

Major Nelson comparing Xbox 360 vs PS3: "Xbox 360 has 278.4 GB/s of memory system bandwidth."

:roll:

Major Nelson didn't show the link between the GPU and eDRAM which is only 32 GB/s.

With X1, the link between ESRAM and GPU is around 204 GB/s and ESRAM's peak bandwidth is also 204 GB/s.

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#244 btk2k2
Member since 2003 • 440 Posts
It depends on the up-scaling method. DX11.2 can display 1080p resolution with scaled render target e.g. 900p.

Similar to displaying 1920x1080p desktop with a scaled 1600x900p video playback.

ronvalencia
Up scaling is always worse than running at the native display resolution. Some methods are better than others and can hide the deficiencies better but a 900p scaled to 1080p will always look worse than a native 1080p image.
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#245 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]It depends on the up-scaling method. DX11.2 can display 1080p resolution with scaled render target e.g. 900p.

Similar to displaying 1920x1080p desktop with a scaled 1600x900p video playback.

btk2k2
Up scaling is always worse than running at the native display resolution. Some methods are better than others and can hide the deficiencies better but a 900p scaled to 1080p will always look worse than a native 1080p image.

I agree with native 1080p image > 900p image.
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#246 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="StormyJoe"]

I am listening. Our difference of opinion is this: You think that:

  • Developers will lock a game at 30FPS
  • The PS4 will be able to maintain 30FPS
  • The XB1, due to it not being able to have as many FPS as the PS4, will have to drop it's resolution or go to 25 FPS in order to run the game.

I am saying

  • Developers will lock a game at 30FPS
  • The XB1 will be able to hit 30FPS, and meet the targeted resolution
  • The PS4 will be able go to something like 45FPS, but since the next increment is actually 60, and there is a lock (via the developers) at 30, the PS4 version will also be at 30FPS
  • Best case advantage for PS4 will be that it will never dip below 30, but the XB1 may in some cases

tormentos

No if the game is lock in both consoles it will run the same,the PS4 extra power can be use for visuals,that is if the PS4 is not already using all it has to hit 30,and the xbox one also hit 30 but by lowering resolution and quality.

That is the thing developers not always can lock games at 30,it completely depends on what is been done,is the game is not a graphics marvel or the developer just want a quick dollar you may get basically equal versions on both sides,but it is on xbox where developers will have to work harder to pull that off.

ESRAM is not making things easy for developers,so getting speed on PS4 is actually easier from what is been say,that could also hurt the xbox one,since it requires more work and resources to hit that 30.

If a game was designed on current DX11.1 based PC, then the PS4 target would be the better option.

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#247 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="delta3074"] the Edram has a system memory bandwidth of 256GB/sec dude, i thought you knew that? if you add the memory interface bus bandwidth (22.4GB) you get the figure major nelson was talking about. http://xbox.about.com/od/xbox2/a/xbox360specs.htmtormentos

 

I don't think you get it,MS combined bandwidth on xbox 360 to claim superiority over the PS3,as if bandwidth could be add like apples,in fact the EDRAM mean nothing in the end the PS4 with far lower bandwidth got the job done,and exclusive actually outshine MS ones.

So if we are to believe MS byt the time the PS3 GPU got its data and write the results the xbox 360 did it like 5 times already,that is if you actually believe MS false claims,they also claim the Xenon had 3 times the general purpose compute of Cell by just selectively comparing the PPE in Cell without the SPE vs the 3 cores of the xbox 360.

Fact is Major Nelson is a damn liar who will tell you that the xbox one will save your life one day in order to sell you one.

Funny the only one this gen still with the same lies and tactics is MS sony has been very straight forward about its spec no lies no nothing.

Major Nelson didn't lie with 256GB/s bandwidth link for EDRAM and backend units (e.g. 192 pixels co-processors) but omitted the bandwidth link between the GPU and EDRAM. With X1, MS has revealed the link between the GPU and ESRAM. Remember, Xbox 360's EDRAM ROP units are primitive with caveats for floating point rendering targets.
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#248 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="delta3074"] the Edram has a system memory bandwidth of 256GB/sec dude, i thought you knew that? if you add the memory interface bus bandwidth (22.4GB) you get the figure major nelson was talking about. http://xbox.about.com/od/xbox2/a/xbox360specs.htmtormentos

I don't think you get it,MS combined bandwidth on xbox 360 to claim superiority over the PS3,as if bandwidth could be add like apples,in fact the EDRAM mean nothing in the end the PS4 with far lower bandwidth got the job done,and exclusive actually outshine MS ones.

So if we are to believe MS byt the time the PS3 GPU got its data and write the results the xbox 360 did it like 5 times already,that is if you actually believe MS false claims,they also claim the Xenon had 3 times the general purpose compute of Cell by just selectively comparing the PPE in Cell without the SPE vs the 3 cores of the xbox 360.

Fact is Major Nelson is a damn liar who will tell you that the xbox one will save your life one day in order to sell you one.

Funny the only one this gen still with the same lies and tactics is MS sony has been very straight forward about its spec no lies no nothing.

For X1's 256GB/s bandwidth number, MS DID NOT combine the bandwidth.

X360bandwidthdiagram.jpg

Besides EDRAM issues, Xbox 360 has other back-end units related issues e.g. floating point rendering targets and hardware filtering caveats. Xenos did well with shaders but f-up with backend units.

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#249 tormentos
Member since 2003 • 33793 Posts

 

32MB T6 SRAM ~= 1.6 billion / 5 billion = 32 precent.

 

X1's faster write performance has some benefits for raytacing and procedural generation type workloads.

ronvalencia

 

Sadly most games are not compose of just raytracing and procedual genation type workloads.

By the way it was confirmed that Ryse was 900p,just like this article state xbox one games are runing,could it be that the leak source was Crytek.?

The article also confirm ESRAM to be troublesome for developer which other rumors also point to.

 

So the PS4 is more powerful and easier to apparently which is a deadly combination.

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#250 tormentos
Member since 2003 • 33793 Posts

 

But, XB1 upscales it to 1080P. What's the difference?

StormyJoe

 

Ok you just confirmed that i was loosing my time arguing with you,if you don't know the difference between upscale and native resolution.

Â