edge.com ps4 1080p 30fps- xb1(900p sub 20fps. linky :-) o boy.dave

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ronvalencia

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#251 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

32MB T6 SRAM ~= 1.6 billion / 5 billion = 32 precent.

X1's faster write performance has some benefits for raytacing and procedural generation type workloads.

tormentos

Sadly most games are not compose of just raytracing and procedual genation type workloads.

By the way it was confirmed that Ryse was 900p,just like this article state xbox one games are runing,could it be that the leak source was Crytek.?

The article also confirm ESRAM to be troublesome for developer which other rumors also point to.

So the PS4 is more powerful and easier to apparently which is a deadly combination.

Sadly, there are plenty of games that used procedural generation.

http://en.wikipedia.org/wiki/Procedural_generation

Avalanche Studios employed procedural generation to create a large and varied group of tropical islands in great detail for Just Cause.

....

For example, SpeedTree is middleware used to generate a large variety of trees procedurally,


....

Left 4 Dead 2 (2009) - Certain areas of maps are randomly generated and weather effects are dynamically altered based on current situation.

---------------

PC version of Ghostbusters has "ray-tracing" methods in one of it's rendering stage.

http://www.pcgameshardware.com/aid,680340/Ghostbusters-PC-version-beats-console-variant-in-graphics/News/

Mark Randel: The PC will most definitely be an optimized version. For example, if you have a fast SLI/Crossfire rig, you can turn on per pixel screen space ambient occlusion. The game will perform up to 64 raytraces per pixel on the screen to increase the detail level. That is something you cannot do on the current consoles. Plus you can increase shadow map resolution and use super high resolution textures if you have the memory!

-----


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StormyJoe

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#252 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

But, XB1 upscales it to 1080P. What's the difference?

tormentos

Ok you just confirmed that i was loosing my time arguing with you,if you don't know the difference between upscale and native resolution.

No, I didn't I know one has twice the pixels as the other. But, it takes processor usage to "upscale". I was looking to see if someone knew what the difference was in GPU usage between the two.

I probably should have phrased it better.

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ronvalencia

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#253 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

But, XB1 upscales it to 1080P. What's the difference?

StormyJoe

Ok you just confirmed that i was loosing my time arguing with you,if you don't know the difference between upscale and native resolution.

No, I didn't I know one has twice the pixels as the other. But, it takes processor usage to "upscale". I was looking to see if someone knew what the difference was in GPU usage between the two.

I probably should have phrased it better.

Up-scaling can be accelerated.
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ronvalencia

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#254 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="StormyJoe"]

Yes. They are going to waste their time to make the PS4 version look better. Are you fricken kidding me? Are you that much of a fanboy to think that will happen? Really?

tormentos

They don't have to it was talk about in GA a few days a go,developers getting games to run faster on PS4 without problem even when the developers had less time with the PS4 than with the xbox one,The Crew article basically prove that to 3 guys ported the game with little problems,this isn't the PS4 any code drop on both units should perform better on PS4 period,hell developer have to work more on xbox one because ESRAM is a problem.

Ignoring everything else, just read this: http://www.eurogamer.net/articles/digitalfoundry-can-xbox-one-multi-platform-games-compete-with-ps4

Actually read it - the whole thing - not just try to find the spots where at first glance your point looks to be true.

StormyJoe

When you find me a LINK stating that the damn xbox one has a damn 16 CU 7850 inside then that crappy encargo article by MS will make sense,until then GTFO with DF encargo article that some how picture scenarios that doesn't exits.

The PS4 is not a 7870 XT the xbox one is not a 7850 either,the xbox one is a damn gimped 7790 with 2CU less and lower clock speed and actually has less usable power than a 7770.

The whole reason they avoided using the 7790 with lower clock speed to represent the xbox one and a 7850 with higher clock speed to represent the PS4 was because it would show a way bigger difference,and would not serve their encargo article.

That article was destroy on neogaf,hell several poster even do the math for a lower cloked 7790 that fit the situation better,but we all know what DF angle was specially leadbetter.

So i will be waiting for you for a link to the xbox one having a 7850 with 16 CU.

Unlike PS4, X1 doesn't have a straight PC relative i.e. it's a mix of 7790 and prototype-7850 with 12 CUs..

W5000's 102 GB/s memory would have gimped it's 32 ROPS to 16 ROPS level (for 64bit color). 13.6 Gpixel x (64bit/8bit) =~ 108 GB/s.

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ronvalencia

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#255 ronvalencia
Member since 2008 • 29612 Posts
Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.delta3074
X1's Ryse and F5 could have focused on X1's strength.
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ronvalencia

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#256 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="btk2k2"] I did the math based on real world results and the PS4s 32 ROPS massively out performed the X1s 32 ROPS, and I was even giving the X1 the benefit of the doubt when it came to available bandwidth. The PS4 would be ROP limited with just 16. Ultimately PS4 > X1, you can see if from the specs if you know enough about hardware so denying it is just foolish.btk2k2

Where did you get X1 having 32 ROPS?

As I recall, your calcs didn't factor in 8 ROPS.

That was a typo and I did mean 16 ROPS for the X1. As for the 8 ROPS there are no benchmarks of any 8 ROP GCN cards so there is nothing to scale against. it scaled accurately for real world fill rate performance from the 7770 up to the 7970 Ghz. I still gave the X1 the benefit of the doubt with regards to bandwidth and it came out a lot slower than the PS4. Bottom line still stands, PS4 > X1. I would say a rough 40% advantage with some wiggle room depending on how effective the ESRAM is. How this gets shown in games is upto the devs, might be minor differences or it might be substantial, we will have to wait and see on that front.

As for 8 ROPS GCN, use VLIW5 GPUs with 8 ROPS with GDDR5. The 3DMark's color fill rates between 5870 (GDDR5 153.6GB/s) and 7870 is similar.
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btk2k2

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#257 btk2k2
Member since 2003 • 440 Posts
As for 8 ROPS GCN, use VLIW5 GPUs with 8 ROPS with GDDR5. The 3DMark's color fill rates between 5870 (GDDR5 153.6GB/s) and 7870 is similar.ronvalencia
But what is the point? Neither console has 8 ROPs and comparing cross gen graphics cards always throws up hiccups. Unless I can find an 8 ROP GCN card there is no point in trying to incorporate 8 ROP results into the scaling. As it stands the scaling works from the 7770 upto the 7970Ghz which covers the ROP performance of the X1 and the PS4 so the numbers are going to be fairly accurate.
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ronvalencia

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#258 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] 600 GFLOPS is minor when you spread this FLOPS count over targeted frame rates and resolution (pixels) e.g. 600 GFLOPS /60 fps = 60 GFLOPS. 60,000 MFLOPS / 2073600 pixels = 0.02893518518 MFLOPStormentos

http://www.anandtech.com/bench/product/776?vs=777

Minor my a$$ dude even comparing the 7790 vs the 7770 which have the same bus and ROP you can see how big the difference can be.

Look at dirt 3 as much as 17 FPS difference as little as 12 FPS.

Total war from 15 FPS to 6 FPS minimum.

Hitman as high as 16 as low as 12 FPS,and look at Hitman minimum frame rate test on the 7790 it remain over 30 FPS and on the 7770 it fall to 22FPS.

Sleeping Dogs as high as 18 FPS as low as 12 FPS.

All this on a 510Gflops difference,now what will be your excuse because we know the 7770 doesn't have 256 Bit bus,but neither does the 7790 and both have 16 ROP,so regarless of the bus the stronger 7790 shine over the 7770 there is no excuse you can't invent that will change this 1.84 vs 1.118.

You still cling to the flawed ROPS without memory write comparisons.

You are forgetting

1. 7790 has 2 triangles per cycle rate vs 7770's 1 triangle per cycle rate.

2. X1's GCN ROP+memory results is faster than 7770 or 7790.

http://www.tomshardware.com/reviews/768-shader-pitcairn-review,3196-5.html

0702%20Crysis2%20DX11.png

Both 7770 and 7850 prototype has ~1.3 TFLOPS from it's CUs.

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Chutebox

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#259 Chutebox
Member since 2007 • 51605 Posts
[QUOTE="delta3074"]Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.ronvalencia
X1's Ryse and F5 could have focused on X1's strength.

Ryse is not 1080p
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ronvalencia

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#260 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="delta3074"]Ryse and Forza 5 are both 1080p and forza 5 runs at 60fps, kinda bebunks what EDGE are saying really doesn't it.Chutebox
X1's Ryse and F5 could have focused on X1's strength.

Ryse is not 1080p

Sure. Ryse is not 1080p.
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tormentos

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#261 tormentos
Member since 2003 • 33793 Posts

Major Nelson didn't lie with 256GB/s bandwidth link for EDRAM and backend units (e.g. 192 pixels co-processors) but omitted the bandwidth link between the GPU and EDRAM. With X1, MS has revealed the link between the GPU and ESRAM. Remember, Xbox 360's EDRAM ROP units are primitive with caveats for floating point rendering targets.ronvalencia

 

 

Dude they lied WTF man they claimed 278GB/s 256GB/s from Edram and 22GB/s from the GPU to the memory..:lol:

 

28aozsj.jpg

 

This was their claim 278GB/s 256GB/s from EDRAM and 22GB/s from memory to GPU and they join it..:lol:

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tormentos

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#262 tormentos
Member since 2003 • 33793 Posts

 

Sadly, there are plenty of games that used procedural generation.

 

 

http://en.wikipedia.org/wiki/Procedural_generation

Avalanche Studios employed procedural generation to create a large and varied group of tropical islands in great detail for Just Cause.

....

For example, SpeedTree is middleware used to generate a large variety of trees procedurally,


....

Left 4 Dead 2 (2009) - Certain areas of maps are randomly generated and weather effects are dynamically altered based on current situation.

 

 

---------------

PC version of Ghostbusters has "ray-tracing" methods in one of it's rendering stage.

 

http://www.pcgameshardware.com/aid,680340/Ghostbusters-PC-version-beats-console-variant-in-graphics/News/

 

Mark Randel: The PC will most definitely be an optimized version. For example, if you have a fast SLI/Crossfire rig, you can turn on per pixel screen space ambient occlusion. The game will perform up to 64 raytraces per pixel on the screen to increase the detail level. That is something you cannot do on the current consoles. Plus you can increase shadow map resolution and use super high resolution textures if you have the memory!

 

-----ronvalencia

 

 

Plenty how many did you quote.? :lol:

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tormentos

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#263 tormentos
Member since 2003 • 33793 Posts

 

Unlike PS4, X1 doesn't have a straight PC relative i.e. it's a mix of 7790 and prototype-7850 with 12 CUs..

 

 

W5000's 102 GB/s memory would have gimped it's 32 ROPS to 16 ROPS level (for 64bit color). 13.6 Gpixel x (64bit/8bit) =~ 108 GB/s.

ronvalencia

 

LINK PLEASE :lol: Now the xbox one GPU is a mix of the 7790 and 7850..:lol: So what is the PS4.?

 

If you don't have any link you are loosing your time,the xbox one is a damn bonaire GPU with 2 CU off for yield just like the PS4 is a 7870 with 2 CU off for yields and lower clock speed this is a fact.

The W5000 is 825mhz that mean that at 853mhz it will be over clocked,which is a big no no on consoles and you know it,and is 32 ROP period you keep pulling from deed deed down your ass that the xbox one is 7800 GPU when is not,you have no link you have no argument period.

Post a link dude you have no proof.

 

Oh by the way.

 

7870 vs 7850.

 

As big as 24FPS in dirt 3.

Total war 10 frames.

Hitman as much as 12 frames.

Sleeping Dogs as high as 19 FPS difference.

BF3 as big as 14 FPS.

Civillization as big as 14 FPS..

Basically the same sh** happen with the 7850 vs the 7870.

 

This thread alone prove how sad the xbox one is 900P from Crytek on xbox one,you can say now that the xbox one is in problems Crytek is not a crappy developer when it comes to graphics,they are basically one of the top graphics pusher on PC,and Killzone done dony by a sony developer looks better,has more things on screen better effects and Multiplayer is 60 FPS..

 

I guess there is nothig more to say but to admit the xbox one is a joke.

 

 

 

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lostrib

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#264 lostrib
Member since 2009 • 49999 Posts

[QUOTE="ronvalencia"]

 

Unlike PS4, X1 doesn't have a straight PC relative i.e. it's a mix of 7790 and prototype-7850 with 12 CUs..

 

 

W5000's 102 GB/s memory would have gimped it's 32 ROPS to 16 ROPS level (for 64bit color). 13.6 Gpixel x (64bit/8bit) =~ 108 GB/s.

tormentos

 

LINK PLEASE :lol: Now the xbox one GPU is a mix of the 7790 and 7850..:lol: So what is the PS4.?

 

If you don't have any link you are loosing your time,the xbox one is a damn bonaire GPU with 2 CU off for yield just like the PS4 is a 7870 with 2 CU off for yields and lower clock speed this is a fact.

The W5000 is 825mhz that mean that at 853mhz it will be over clocked,which is a big no no on consoles and you know it,and is 32 ROP period you keep pulling from deed deed down your ass that the xbox one is 7800 GPU when is not,you have no link you have no argument period.

Post a link dude you have no proof.

 

Oh by the way.

 

7870 vs 7850.

 

As big as 24FPS in dirt 3.

Total war 10 frames.

Hitman as much as 12 frames.

Sleeping Dogs as high as 19 FPS difference.

BF3 as big as 14 FPS.

Civillization as big as 14 FPS..

Basically the same sh** happen with the 7850 vs the 7870.

 

This thread alone prove how sad the xbox one is 900P from Crytek on xbox one,you can say now that the xbox one is in problems Crytek is not a crappy developer when it comes to graphics,they are basically one of the top graphics pusher on PC,and Killzone done dony by a sony developer looks better,has more things on screen better effects and Multiplayer is 60 FPS..

 

I guess there is nothig more to say but to admit the xbox one is a joke.

 

 

where are these benchmarks from?

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Krelian-co

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#265 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="tormentos"]

[QUOTE="StormyJoe"]

 

If you are referring to this: http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

Then you obviosly missed that Ubisoft was using the PS4 version as an example of "how to take a game to next gen platforms.", and also didn't read the last 4 paragraphs...

 

StormyJoe

 

http://www.neogaf.com/forum/showthread.php?t=679469

 

Ryse confirmed to be 900P...:lol:

So this prove Edge was right now i wondert from where the leak came from could it be from Crytek.?

 

Hey you see the game had to give up resolution in order to achieve 30 FPS with those graphics,do you undertand now what i have been telling you there is no scaping it MS screwed up,if you targed high graphics the xbox one will not be able to keed up at 1080p,now the only game confirmed to be 1080p is Forza,Killer is 720p,Ryse is 900P i was right.

The same with happen with multiplatforms ESRAM is a pain in the a$$ already confimerd by the same leaks,to developers have to work even harder on xbox one to get more performance,lets see how things go after both consoles come out.

I don't know where you get the 900P from. But, MS just announced the other day that Ryse is at 60FPS and 1080P.

another 180 bro, get used to them already.

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tormentos

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#266 tormentos
Member since 2003 • 33793 Posts

 

where are these benchmarks from?

lostrib

 

http://www.anandtech.com/bench/product/857?vs=778

 

Anandtech.

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Douevenlift_bro

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#267 Douevenlift_bro
Member since 2013 • 6804 Posts

so this was true :lol:

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mitu123

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#268 mitu123
Member since 2006 • 155290 Posts

so this was true :lol:

Douevenlift_bro
Amazing isn't it?
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Kingpin0114

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#269 Kingpin0114
Member since 2008 • 2607 Posts

Edge has some very good sources apparently.

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#270 StormyJoe
Member since 2011 • 7806 Posts

so this was true :lol:

Douevenlift_bro

No.

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#271 clone01
Member since 2003 • 29845 Posts
 .Jack-Burton
Lol, I saw that gif a couple days ago. Funny stuff, in a disturbing way.
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#272 Kaz_Son
Member since 2013 • 1389 Posts

[QUOTE="Douevenlift_bro"]

so this was true :lol:

StormyJoe

No.

Dat damage control. Ryse is 900p bro, it pretty much confirms the article.
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#273 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="Jack-Burton"] .clone01
Lol, I saw that gif a couple days ago. Funny stuff, in a disturbing way.

Ooooooh

MY achey Breaky heart.

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StormyJoe

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#274 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="Douevenlift_bro"]

so this was true :lol:

Kaz_Son

No.

Dat damage control. Ryse is 900p bro, it pretty much confirms the article.

No it doesn't. Just like you have no proof that Crytek is "Struggling to get Ryse to run at 30FPS".

You are a cow fanboy who believes FUD about XB1, and every piece of hype for PS4.

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#275 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="Kaz_Son"][QUOTE="StormyJoe"]

No.

StormyJoe

Dat damage control. Ryse is 900p bro, it pretty much confirms the article.

No it doesn't. Just like you have no proof that Crytek is "Struggling to get Ryse to run at 30FPS".

You are a cow fanboy who believes FUD about XB1, and every piece of hype for PS4.

and you are a lembot who does the exact same thing you describe only with xbone, the irony

cJuPNi.png

Denzel-Washington-Boom-Gif.gif

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StormyJoe

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#276 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="Kaz_Son"]Dat damage control. Ryse is 900p bro, it pretty much confirms the article.Krelian-co

No it doesn't. Just like you have no proof that Crytek is "Struggling to get Ryse to run at 30FPS".

You are a cow fanboy who believes FUD about XB1, and every piece of hype for PS4.

and you are a lembot who does the exact same thing you describe only with xbone, the irony

cJuPNi.png

What the Hell does Ryse being a 900P have ANYTHING to do what I was talking about?

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tormentos

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#277 tormentos
Member since 2003 • 33793 Posts

 

No it doesn't. Just like you have no proof that Crytek is "Struggling to get Ryse to run at 30FPS".

You are a cow fanboy who believes FUD about XB1, and every piece of hype for PS4.

StormyJoe

 

the game is not 1080p so yeah Crytek trade resolution for frames.

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StormyJoe

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#278 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

No it doesn't. Just like you have no proof that Crytek is "Struggling to get Ryse to run at 30FPS".

You are a cow fanboy who believes FUD about XB1, and every piece of hype for PS4.

tormentos

the game is not 1080p so yeah Crytek trade resolution for frames.

You don't know why they went to 900P.

Seriously, you guys are so fricken obsessed with the XBoxOne! Are you all really that insecure about your choice to pre-order the PS4?

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Jankarcop

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#279 Jankarcop
Member since 2011 • 11058 Posts

Consoles still struggling.

 

Good to see PC will be #1 again next gen..  I am a King.

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delta3074

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#280 delta3074
Member since 2007 • 20003 Posts
the game is not 1080p so yeah Crytek trade resolution for frames.tormentos
Proof? did crytek say that themselves or are you justr assuming again, they could have cut the resolution to improve the game in many other areas or even, shock horror, as a design choice. Stop just assuming stuff mate and acting as if it's a definite when ,clearly, it's not
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Kaz_Son

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#281 Kaz_Son
Member since 2013 • 1389 Posts

[QUOTE="Kaz_Son"][QUOTE="StormyJoe"]

No.

StormyJoe

Dat damage control. Ryse is 900p bro, it pretty much confirms the article.

No it doesn't. Just like you have no proof that Crytek is "Struggling to get Ryse to run at 30FPS".

You are a cow fanboy who believes FUD about XB1, and every piece of hype for PS4.

 :lol: So much irony coming from a flaming lemming like yourself.
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tormentos

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#282 tormentos
Member since 2003 • 33793 Posts

 

You don't know why they went to 900P.

Seriously, you guys are so fricken obsessed with the XBoxOne! Are you all really that insecure about your choice to pre-order the PS4?

StormyJoe

 

Lets see we get an article on how the PS4 is 50% stronger than the xbox one,the article claim that 1080p games running at 30FPS on PS4 are running at 900p at 20 something on xbox one (a scenario i have tell you about) and all of a sudden MS admit after claiming that Ryse was 1080p that it is 900p the same resolution the so call article quote,the game was running with problems on E3 is wasn't solid 30 and we all know it,so yeah lower resolution to fix frames problems.

The sad part about this is that this is Crytek you basically can't go better than this graphically with other lesser developers and Phill has stated that Ryse is in deed the best looking xbox one game.

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tormentos

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#283 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"]the game is not 1080p so yeah Crytek trade resolution for frames.delta3074
Proof? did crytek say that themselves or are you justr assuming again, they could have cut the resolution to improve the game in many other areas or even, shock horror, as a design choice. Stop just assuming stuff mate and acting as if it's a definite when ,clearly, it's not

Dude the game had frames problems,in fact in neogaf were posted shots of the first video show and actual shots now,and the actual shots even lack certain effect show on the first video show,so apparently for graphics it wasn't.

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cfisher2833

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#284 cfisher2833
Member since 2011 • 2150 Posts

Tormentos: showing once again that he cares way too much about graphics and yet still clings to consoles. 

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casharmy

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#285 casharmy
Member since 2011 • 9388 Posts

Tormentos: showing once again that he cares way too much about graphics and yet still clings to consoles. 

cfisher2833

It's not really about graphics it's about trolling lemmings and making them rage and cry...and he does a very good job I must say.

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ronvalencia

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#286 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]Major Nelson didn't lie with 256GB/s bandwidth link for EDRAM and backend units (e.g. 192 pixels co-processors) but omitted the bandwidth link between the GPU and EDRAM. With X1, MS has revealed the link between the GPU and ESRAM. Remember, Xbox 360's EDRAM ROP units are primitive with caveats for floating point rendering targets.tormentos

Dude they lied WTF man they claimed 278GB/s 256GB/s from Edram and 22GB/s from the GPU to the memory..:lol:

28aozsj.jpg

This was their claim 278GB/s 256GB/s from EDRAM and 22GB/s from memory to GPU and they join it..:lol:

Again, they didn't show the bandwidth link between 360's EDRAM and GPU while X1's hotchips reveal shows the bandwidth link between ESRAM and the GPU.

XBox_One_SoC_diagram.jpg

VS

ati_xenos_02.jpg

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DaHater7

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#287 DaHater7
Member since 2008 • 170 Posts

[QUOTE="cfisher2833"]

Tormentos: showing once again that he cares way too much about graphics and yet still clings to consoles. 

casharmy

It's not really about graphics it's about trolling lemmings and making them rage and cry...and he does a very good job I must say.

LoL
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ronvalencia

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#288 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

 

Sadly, there are plenty of games that used procedural generation.

 

 

http://en.wikipedia.org/wiki/Procedural_generation

Avalanche Studios employed procedural generation to create a large and varied group of tropical islands in great detail for Just Cause.

....

For example, SpeedTree is middleware used to generate a large variety of trees procedurally,


....

Left 4 Dead 2 (2009) - Certain areas of maps are randomly generated and weather effects are dynamically altered based on current situation.

 

 

---------------

PC version of Ghostbusters has "ray-tracing" methods in one of it's rendering stage.

 

http://www.pcgameshardware.com/aid,680340/Ghostbusters-PC-version-beats-console-variant-in-graphics/News/

 

Mark Randel: The PC will most definitely be an optimized version. For example, if you have a fast SLI/Crossfire rig, you can turn on per pixel screen space ambient occlusion. The game will perform up to 64 raytraces per pixel on the screen to increase the detail level. That is something you cannot do on the current consoles. Plus you can increase shadow map resolution and use super high resolution textures if you have the memory!

 

-----tormentos

 

 

Plenty how many did you quote.? :lol:

There's plenty in the wiki link.
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ronvalencia

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#289 ronvalencia
Member since 2008 • 29612 Posts

Consoles still struggling.

 

Good to see PC will be #1 again next gen..  I am a King.

Jankarcop
MS and Sony didn't design a console with +185 watts GCN.
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ronvalencia

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#290 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

Unlike PS4, X1 doesn't have a straight PC relative i.e. it's a mix of 7790 and prototype-7850 with 12 CUs..

W5000's 102 GB/s memory would have gimped it's 32 ROPS to 16 ROPS level (for 64bit color). 13.6 Gpixel x (64bit/8bit) =~ 108 GB/s.

tormentos

LINK PLEASE :lol: Now the xbox one GPU is a mix of the 7790 and 7850..:lol: So what is the PS4.?

If you don't have any link you are loosing your time,the xbox one is a damn bonaire GPU with 2 CU off for yield just like the PS4 is a 7870 with 2 CU off for yields and lower clock speed this is a fact.

The W5000 is 825mhz that mean that at 853mhz it will be over clocked,which is a big no no on consoles and you know it,and is 32 ROP period you keep pulling from deed deed down your ass that the xbox one is 7800 GPU when is not,you have no link you have no argument period.

Post a link dude you have no proof.

Oh by the way.

7870 vs 7850.

As big as 24FPS in dirt 3.

Total war 10 frames.

Hitman as much as 12 frames.

Sleeping Dogs as high as 19 FPS difference.

BF3 as big as 14 FPS.

Civillization as big as 14 FPS..

Basically the same sh** happen with the 7850 vs the 7870.

This thread alone prove how sad the xbox one is 900P from Crytek on xbox one,you can say now that the xbox one is in problems Crytek is not a crappy developer when it comes to graphics,they are basically one of the top graphics pusher on PC,and Killzone done dony by a sony developer looks better,has more things on screen better effects and Multiplayer is 60 FPS..

I guess there is nothig more to say but to admit the xbox one is a joke.

Raw bandwidth requirements for FPx16 x4 or 64 bit color writes

X1: ((853,000,000 Hz x 16 ROPs) x 8 bytes = 101.686 GB/s write.

PS4: ((800,000,000 Hz x 32 ROPs) x 8 bytes = 190.735 GB/s write.

7850: ((860,000,000 Hz x 32 ROPs)x 8 byte = 205.04 GB/s write.

7950 BE (base): ((850,000,000 Hz x 32 ROPs)x 8 byte = 202.656 GB/s write.

7950 BE (turbo)/7970: ((925,000,000 Hz x 32 ROPs) x 8 byte = 220.537 GB/s write.

-------

Alpha blends requires memory read and write. Both 7770 and 7790's ROP memory read+write would NOT match X1 i.e. ESRAM has dual ports for concurrent reads and writes.

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tormentos

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#291 tormentos
Member since 2003 • 33793 Posts

It's not really about graphics it's about trolling lemmings and making them rage and cry...and he does a very good job I must say.

casharmy

 

 

Yep...:lol:

 

For a long gen they all hyped 1 patch more of grass 2 frames more per second and 100 lines more of resolution is payback time..:lol:

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tormentos

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#292 tormentos
Member since 2003 • 33793 Posts

 

Raw bandwidth requirements for FPx16 x4 or 64 bit color writes

X1: ((853,000,000 Hz x 16 ROPs) x 8 bytes = 101.686 GB/s write.

PS4: ((800,000,000 Hz x 32 ROPs) x 8 bytes = 190.735 GB/s write.

7850: ((860,000,000 Hz x 32 ROPs)x 8 byte = 205.04 GB/s write.

7950 BE (base): ((850,000,000 Hz x 32 ROPs)x 8 byte = 202.656 GB/s write.

7950 BE (turbo)/7970: ((925,000,000 Hz x 32 ROPs) x 8 byte = 220.537 GB/s write.

-------

Alpha blends requires memory read and write. Both 7770 and 7790's ROP memory read+write would NOT match X1 i.e. ESRAM has dual ports for concurrent reads and writes.ronvalencia

 

First of all did you even read what you quote.? WTF does that have to do with anything i say in that post.?

 

Second the 7770 or 7790 doesn't have ESRAM,DDR3 neither does the 7850 i guess that desquilify the 7800 as GPU on the xbox as well..:lol:

The xbox one GPU is a Bonaire GPU with 2 CU disable for yield problems periods,and lower clock speed,MS just added a 256 BIt buss just like they added ESRAM which no GCN has and DDr3 whic only the very low end GCN have.

 

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tormentos

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#293 tormentos
Member since 2003 • 33793 Posts

 

28aozsj.jpg

 

 

Again, they didn't show the bandwidth link between 360's EDRAM and GPU while X1's hotchips reveal shows the bandwidth link between ESRAM and the GPU.

XBox_One_SoC_diagram.jpg

 

VS

ati_xenos_02.jpg

 

ronvalencia

 

 

Adding bandwidht = a joke and MS lied period the xbox 360 did not had 278GB/s it was a lie and with the xbox one MS has quote like 5 different numbers,194GB/s, 204GB/s 218GB/s 133GB/s...:lol:

 

Is a joke..

This is what you should see no PS4 first party game ruuns at 720p non,now Killer Instaint is 720p on xbox one..

Like i already say 1.18TF will act the same on a 75GB/s bandwidth than on 300GB/s bandwidth period is weak.

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#294 Giancar
Member since 2006 • 19160 Posts
My 2 cents: 1) First gen developer´s games priority is aim to release date, none will be really a showcase of a system capabilities. 2) PS4 is more powerful than the X1, won't be a WiiU kind of diference, but there is one.
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ronvalencia

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#295 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

28aozsj.jpg

Again, they didn't show the bandwidth link between 360's EDRAM and GPU while X1's hotchips reveal shows the bandwidth link between ESRAM and the GPU.

XBox_One_SoC_diagram.jpg

VS

ati_xenos_02.jpg

tormentos

Adding bandwidht = a joke and MS lied period the xbox 360 did not had 278GB/s it was a lie and with the xbox one MS has quote like 5 different numbers,194GB/s, 204GB/s 218GB/s 133GB/s...:lol:

Is a joke..

This is what you should see no PS4 first party game ruuns at 720p non,now Killer Instaint is 720p on xbox one..

Like i already say 1.18TF will act the same on a 75GB/s bandwidth than on 300GB/s bandwidth period is weak.

IMG0034556_zps6675b28d.jpg

7770 or 7790 is limited by two 64bit memory controllers and related L2 cache (64 byte per cycle per memory controller).

64 byte x 1050000000 Hz = 62 GB/s, hence 7770/7790 would have 124 GB/s i.e. 300 GB/s external memory would be pointless.


----

TFLOPS doesn't operate in isolation i.e. FLOP is supported by SRAM storage e.g. L1 cache.

The prototype-7850 with ~1.32 TFLOPS > 7770's 1.34 TFLOPS i.e. more L1 cache, wavefront buffer and LDS.

-----------------------

1.18 TFLOPS vs 1.76 TFLOPS = 55 percent more power is inconflict with

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 percent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

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drakekratos

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#296 drakekratos
Member since 2011 • 2311 Posts

 

...

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btk2k2

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#297 btk2k2
Member since 2003 • 440 Posts
IMG0034556_zps6675b28d.jpg

7770 or 7790 is limited by two 64bit memory controllers and related L2 cache (64 byte per cycle per memory controller).

64 byte x 1050000000 Hz = 62 GB/s, hence 7770/7790 would have 124 GB/s i.e. 300 GB/s external memory would be pointless.


----

TFLOPS doesn't operate in isolation i.e. FLOP is supported by SRAM storage e.g. L1 cache.

The prototype-7850 with ~1.32 TFLOPS > 7770's 1.34 TFLOPS i.e. more L1 cache, wavefront buffer and LDS.

-----------------------

1.18 TFLOPS vs 1.76 TFLOPS = 55 percent more power is inconflict with

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 percent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

ronvalencia
First of all those slight differences between the 7770/7790 and the X1 GPU are very minor compared to vast differences between the X1 GPU and the PS4 GPU. It is missing the general picture just to focus on the minutia. Of course the difference between a 7770 and the 7850 is likely not exactly the same as the difference between the X1 and the PS4 for a lot of reasons but as a general rule of thumb it is going to be in the ballpark of those figures with relatively large error bars. Now that quote you keep posting, why not post more of it, tell you what I will. [QUOTE="Edge-Online"]So its about policy, not power. AY: No its not about power. KY: We are scalable. We are running on a toaster [laughs]. AY: Well, obviously PlayStation 4 is more powerful than Xbox One. How much more powerful? AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing. How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4? AY: Yep. KY: Probably yes. But again, thats not a very big deal. AY: Well, for an online game the difference between Xbox One and PS4 is not that big a deal. PS4 is more powerful, basically, but the main reason is not about power.

So in essence one particular thing is better on the X1, which is memory write performance, but in every other metric the PS4 is faster by a good 40-50%. Now if all games required was massive memory write performance then the X1 would be golden but in reality games require a lot more than that.
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WilliamRLBaker

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#298 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="casharmy"]

It's not really about graphics it's about trolling lemmings and making them rage and cry...and he does a very good job I must say.

tormentos

 

 

Yep...:lol:

 

For a long gen they all hyped 1 patch more of grass 2 frames more per second and 100 lines more of resolution is payback time..:lol:

oh el tormo you did exactly the same.
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WilliamRLBaker

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#299 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="ronvalencia"]>tormentos

 

 

Adding bandwidht = a joke and MS lied period the xbox 360 did not had 278GB/s it was a lie and with the xbox one MS has quote like 5 different numbers,194GB/s, 204GB/s 218GB/s 133GB/s...:lol:

 

Is a joke..

This is what you should see no PS4 first party game ruuns at 720p non,now Killer Instaint is 720p on xbox one..

Like i already say 1.18TF will act the same on a 75GB/s bandwidth than on 300GB/s bandwidth period is weak.

I hardly know anything about hardware but enough to see that the extent of el tormos hardware knowledge is > his posts generally involve when something has bigger numbers than something else then victory is achieved. *marks down that no ps3 game will be in 720p*
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killzowned24

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#300 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="tormentos"]

[QUOTE="ronvalencia"]>WilliamRLBaker

 

 

Adding bandwidht = a joke and MS lied period the xbox 360 did not had 278GB/s it was a lie and with the xbox one MS has quote like 5 different numbers,194GB/s, 204GB/s 218GB/s 133GB/s...:lol:

 

Is a joke..

This is what you should see no PS4 first party game ruuns at 720p non,now Killer Instaint is 720p on xbox one..

Like i already say 1.18TF will act the same on a 75GB/s bandwidth than on 300GB/s bandwidth period is weak.

I hardly know anything about hardware but enough to see that the extent of el tormos hardware knowledge is > his posts generally involve when something has bigger numbers than something else then victory is achieved. *marks down that no ps3 game will be in 720p*

And yet the best looking games were 720p.