Even the GameCube got Soul Calibur II

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foxhound_fox

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#51 foxhound_fox
Member since 2005 • 98532 Posts
Good graphics correlate with good gameplay? Wow... for their time, most GC, PS2 and Xbox games had horrible graphics compared to most PC games and tons of them had great gameplay.

The Wii is offering a "different" experience. One that is entirely new and never before seen. This is the first time a company has decided not to improve hardware power significantly and they get bashed quite heavily for it.

If you don't want to play Wii games then don't, stop complaining about how "the Wii won't get good games" because that is entirely subjective.
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jg4xchamp

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#52 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="norfair_dweller"][QUOTE="AHUGECAT"]

[QUOTE="norfair_dweller"]Why are you so convinced that graphics = gameplay?AHUGECAT

The biggest reason is GTA III.

GTA I and II were eh okay on the PS1, but it wasn't until the PS2's power than GTA became a household name. Without next-gen technology (back in 2000) GTA III would've never been realized. Basically, Nintendo wants to keep us at the GTA I days, and not go to the future.

Nintendo is stagnating innovation.

By your logic, a game can't be fun unless it evolves graphically?

For many games yes. RE4 is another example. As is Zelda: OOT and The Wind Waker.

If a game has great graphic, 80% of the time it has great gameplay.

did u just say RE 1, 2, 3, and code verionica sucked because of graphics. WRONG. RE 4 was greater than those versions because of the new controls scheme was more close to perfect. also the atmosphere in RE 1, 2, 3, code veronica was much better
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AHUGECAT

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#53 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"]

[QUOTE="norfair_dweller"]Why are you so convinced that graphics = gameplay?jg4xchamp

The biggest reason is GTA III.

GTA I and II were eh okay on the PS1, but it wasn't until the PS2's power than GTA became a household name. Without next-gen technology (back in 2000) GTA III would've never been realized. Basically, Nintendo wants to keep us at the GTA I days, and not go to the future.

Nintendo is stagnating innovation.

no stagnating innovation would be do what everyone else is doing. pushing graphics, and development cost so all we have is multiplats and nothing different.

creating a new control scheme and trying to make it standard is innovation. trying to extend the market and increase the market value is a sign of true innovation. reinventing games and franchises (MP 3 with the new control scheme, Mario Galaxy which is a comeback for Miyamoto as a director? gee i wonder why hes directing again). Also Zelda is being reworked as well. Nintendo has proven time and time again that when it comes to make games not many developers if there are even any developers do it better.

MP3 is different? How... so you can aim now? I could do that in Halo 2, Half-Life 2, etc. etc.

Fact is the Wiimote doesn't enhance gameplay - indeed, it makes it harder. I frickin hated it when I was playing TP and I always got that "Please aim your remote at the screen" cra - especially when I was getting tired.

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AHUGECAT

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#54 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"]For many games yes. RE4 is another example. As is Zelda: OOT and The Wind Waker.

If a game has great graphic, 80% of the time it has great gameplay. BuryMe

but its not the graphics that make the game fun. Developers don't usually spend alot of time and money in 1 area like graphics and then completely neglect gameplay

If Devs put effort into graphics most of the time they put effort in gameplay too.

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jg4xchamp

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#55 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="SolidTy"][QUOTE="GundamGuy0"][QUOTE="SolidTy"][QUOTE="Ganon_919"]

The Wii is capable of good graphics though(EDIT : !!!!!!WHAT!:!)... As well as good controls...

GundamGuy0

WOAH!

Settle down there.

Fine, you want to say the Wii is capable of Good Graphics, then he should rephrase it to Phenominal Graphics just to make you happy.

Instead of Trolling, don't you see his point? No RE5, No SC4, No GTA, etc.? That has a lot to do with the Lack of Phenominal Graphics the Wii can produce. The Huge LACK.

Really it's due to developers backing the wrong horse. ...

Can you blame those teams? You toil away, modeling for years with a certain graphics level, and then a new system hits with the potential to be here another 5-6 years with the same graphics again?!

That's got be rough. As an artist, I know I would want to expand my game.

But as far as SALES go, you have a point....it's a tough, tough call.

IF as you say it is rough on artists then why are there even Xbox 360 and PS3 games... Why not just do PC where the real graphics really are...

exaclty. games can be art in some cases. but its not because of graphics. and in reality games are not art. there games. also the Wii graphically is stronger than gamecube and slightly better than xbox 1. 360 isnt pushing much IMO. the games arent that different except for visuals same with PS3.

dont give the BS on physics and AI, when that hasnt changed either.
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AHUGECAT

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#56 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"]

For many games yes. RE4 is another example. As is Zelda: OOT and The Wind Waker.

If a game has great graphic, 80% of the time it has great gameplay.

norfair_dweller

You seemed to have missed quite a bit of the Wii's library. And graphics will not automatically translate into good gameplay.

Nah with the Wii library all I do is look at the GameCube's library and take away the third party support.

And most of the time it does.

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GundamGuy0

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#57 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="BuryMe"][QUOTE="AHUGECAT"]For many games yes. RE4 is another example. As is Zelda: OOT and The Wind Waker.

If a game has great graphic, 80% of the time it has great gameplay. AHUGECAT

but its not the graphics that make the game fun. Developers don't usually spend alot of time and money in 1 area like graphics and then completely neglect gameplay

If Devs put effort into graphics most of the time they put effort in gameplay too.

Then there are games like Katamari where the graphics are... artistic, but nothing special, and still amazing.

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SolidTy

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#58 SolidTy
Member since 2005 • 49991 Posts

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

GundamGuy0

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

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norfair_dweller

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#59 norfair_dweller
Member since 2007 • 1639 Posts
[QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

SolidTy

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

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jg4xchamp

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#60 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="jg4xchamp"][QUOTE="AHUGECAT"]

[QUOTE="norfair_dweller"]Why are you so convinced that graphics = gameplay?AHUGECAT

The biggest reason is GTA III.

GTA I and II were eh okay on the PS1, but it wasn't until the PS2's power than GTA became a household name. Without next-gen technology (back in 2000) GTA III would've never been realized. Basically, Nintendo wants to keep us at the GTA I days, and not go to the future.

Nintendo is stagnating innovation.

no stagnating innovation would be do what everyone else is doing. pushing graphics, and development cost so all we have is multiplats and nothing different.

creating a new control scheme and trying to make it standard is innovation. trying to extend the market and increase the market value is a sign of true innovation. reinventing games and franchises (MP 3 with the new control scheme, Mario Galaxy which is a comeback for Miyamoto as a director? gee i wonder why hes directing again). Also Zelda is being reworked as well. Nintendo has proven time and time again that when it comes to make games not many developers if there are even any developers do it better.

MP3 is different? How... so you can aim now? I could do that in Halo 2, Half-Life 2, etc. etc.

Fact is the Wiimote doesn't enhance gameplay - indeed, it makes it harder. I frickin hated it when I was playing TP and I always got that "Please aim your remote at the screen" cra - especially when I was getting tired.

They revamped the whole gameplay in the sense that it doesnt make backtracking such a chore as it was on MP 1 and 2. also the control scheme will be alot more precise than Halo 2 or any consoel shooter. and will be up to par with PC controls. which for consoles is a huge step forward.
TP wasnt harder because of the Wiimote. if TP controls were to tough for u, than wow thats pathetic.
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AHUGECAT

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#61 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="BuryMe"][QUOTE="AHUGECAT"]For many games yes. RE4 is another example. As is Zelda: OOT and The Wind Waker.

If a game has great graphic, 80% of the time it has great gameplay. GundamGuy0

but its not the graphics that make the game fun. Developers don't usually spend alot of time and money in 1 area like graphics and then completely neglect gameplay

If Devs put effort into graphics most of the time they put effort in gameplay too.

Then there are games like Katamari where the graphics are... artistic, but nothing special, and still amazing.

I actually mentioned Katamari earlier in this thread. As I said, most of the time it does, not all the time.

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hiho24

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#62 hiho24
Member since 2005 • 4052 Posts

Despite the phenomenal Wii sales, the third party support is the worst Nintendo has ever received. Soul Calibur 4 was announced for the 360 and PS3, but NOT the Wii. Last time SC went multiplat, it found a home on the Nintendo console but not this generation. Another major example is Resident Evil 5. You won't see any of these games due to lack of power and lack of good controls. Good graphics correlate with good gameplay 80% of the time.AHUGECAT

Nintendo isnt being robbed of the series though. The Wii is forcing Devs to create new games from the ground up, rather than multiplat games.

Wii wont see Resident Evil 5 but will get Resident Evil Umbrella Chronicles.

And Wii is getting Soul Caliber Legends, an action adventure game. Not Soul Caliber 4 mind you but a whole new approach.

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jg4xchamp

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#63 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="SolidTy"][QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

norfair_dweller

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

its a GC game that they ported to wii and didnt make for GC because the Wii was coming. in essence its a GC game.
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SolidTy

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#64 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

norfair_dweller

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

I knew some sheep would say that.

Look, it's a port, Stop Fooling yourself, it may have got cancelled for the GC last minute, but it's still the same as it ever was (Save with the Wii Controls literally tacked on). It's a Port. If you really think it isn't, then Nintendo has turned you into a sucker.

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norfair_dweller

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#65 norfair_dweller
Member since 2007 • 1639 Posts
[QUOTE="norfair_dweller"][QUOTE="AHUGECAT"]

For many games yes. RE4 is another example. As is Zelda: OOT and The Wind Waker.

If a game has great graphic, 80% of the time it has great gameplay.

AHUGECAT

You seemed to have missed quite a bit of the Wii's library. And graphics will not automatically translate into good gameplay.

Nah with the Wii library all I do is look at the GameCube's library and take away the third party support.

And most of the time it does.

That is so very wrong. Good graphics do not guarantee good gameplay. Developers have to work on the gameplay just as much, if not more. Good gameplay can exist without graphics because good graphics are not a part of the gameplay and thus it can exist without them.

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Shinobishyguy

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#66 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="jg4xchamp"][QUOTE="AHUGECAT"]

[QUOTE="norfair_dweller"]Why are you so convinced that graphics = gameplay?AHUGECAT

The biggest reason is GTA III.

GTA I and II were eh okay on the PS1, but it wasn't until the PS2's power than GTA became a household name. Without next-gen technology (back in 2000) GTA III would've never been realized. Basically, Nintendo wants to keep us at the GTA I days, and not go to the future.

Nintendo is stagnating innovation.

no stagnating innovation would be do what everyone else is doing. pushing graphics, and development cost so all we have is multiplats and nothing different.

creating a new control scheme and trying to make it standard is innovation. trying to extend the market and increase the market value is a sign of true innovation. reinventing games and franchises (MP 3 with the new control scheme, Mario Galaxy which is a comeback for Miyamoto as a director? gee i wonder why hes directing again). Also Zelda is being reworked as well. Nintendo has proven time and time again that when it comes to make games not many developers if there are even any developers do it better.

MP3 is different? How... so you can aim now? I could do that in Halo 2, Half-Life 2, etc. etc.

Fact is the Wiimote doesn't enhance gameplay - indeed, it makes it harder. I frickin hated it when I was playing TP and I always got that "Please aim your remote at the screen" cra - especially when I was getting tired.

well....thats your problem now isn't it? It's not Nintendo's fault that you don't know how to position a sensor bar.
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AHUGECAT

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#67 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="SolidTy"][QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

norfair_dweller

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

It was originally a GC game.

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magiciandude

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#68 magiciandude
Member since 2004 • 9667 Posts
And the GC was the reason why Nintendo started losing more 3rd party developers. :|
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goblaa

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#69 goblaa
Member since 2006 • 19304 Posts
[QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

SolidTy

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Now that I will agree to. The wii is lacking now, but by this holiday it will have come into it's own right.

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kman3002

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#70 kman3002
Member since 2006 • 1440 Posts

the controls didnt stop the games. especially RE 5. RE 4 plays awesome on the wiimote. the hardware costed Nintendo multiplats. basically the Wii is a secondary console IMO. It more or less isnt gonna be anyones primary system.

THe primary will be PC, 360, or PS3. With the Wii being the secondary, and get majority playtime only when the big favorite 1st/2nd party games come.jg4xchamp

Exactly I have my PC and soon to be PS3 for my main consoles and my Wii as a secondary console for Nintendo's 1st and 2nd party games and the Unique 3rd party games on the Wii.

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Shinobishyguy

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#71 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

AHUGECAT

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

It was originally a GC game.

then point to a storewhereI can buy the GC version.

I tried inserting the super paper mario disc into the GC......it doesn't even fit!

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AHUGECAT

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#72 AHUGECAT
Member since 2006 • 8967 Posts

well....thats your problem now isn't it? It's not Nintendo's fault that you don't know how to position a sensor bar.Shinobishyguy

I have a very big TV (65 inches) and that sensor bar is annoying, and I did position it correctly it's just when I get tired or I wonder off it happens. The Wiimote is very primitive.

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norfair_dweller

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#73 norfair_dweller
Member since 2007 • 1639 Posts
I knew some sheep would say that.

Look, it's a port, Stop Fooling yourself, it may have got cancelled for the GC last minute, but it's still the same as it ever was (Save with the Wii Controls literally tacked on). It's a Port. If you really think it isn't, then Nintendo has turned you into a sucker.

SolidTy

It's not a port. A port is a game that is available on one platform and then moved to be available on another. Super Paper Mario is Wii-only, last I checked.

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SolidTy

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#74 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

jg4xchamp

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

its a GC game that they ported to wii and didnt make for GC because the Wii was coming. in essence its a GC game.

Exactly.

Although, when I played it On GC, it was fun, the Wii being used to actually point out secrets isn't that revolutionary. Of course, a SPM 2, now that would be AWESOME, as I know they would cook up some great new Ideas making it a true Wii Game.

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GundamGuy0

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#75 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="GundamGuy0"]

RE4 was better because of it's action adventure Gameplay... and btw it's the best on the Wii. So good... XD

Anyway it doesn't look better then REremake on the GC.... because it's 3d and the remake wasn't... but it's better... imagin that... looking good is only half the battle.

AHUGECAT

Do you know how EASY it is to take a AAA Last Gen game and PORT IT?

Ninja Gaiden for PS3, RE4 For Wii, Zelda for Wii.

Sure, it's better than they have ever been before, but it makes you wonder.

For instance, on my Wii, the VERY BEST GAMES I HAVE FOR IT are Last Gen PORTS :

Super Paper Mario

ZELDA

RE4.

Wario is okay, more of a party game (Although, it's cool) and the VC even proves that point further.

All I'm saying is I CAN'T WAIT for that level of devotion being made specifically for the Wii that those games got last generation.

Mario Galaxy for instance, but for now, It's not here.

Super Paper Mario is not a port. It's not available on the Gamecube.

It was originally a GC game.

... Kameo was a N64 game, Perfect Dark Zero a GC game, and Too human an PS1 game then... Just to name a few.
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norfair_dweller

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#76 norfair_dweller
Member since 2007 • 1639 Posts

[QUOTE="Shinobishyguy"] well....thats your problem now isn't it? It's not Nintendo's fault that you don't know how to position a sensor bar.AHUGECAT

I have a very big TV (65 inches) and that sensor bar is annoying, and I did position it correctly it's just when I get tired or I wonder off it happens. The Wiimote is very primitive.

Did you change the settings in the Wii to accomadate the placement?

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magiciandude

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#77 magiciandude
Member since 2004 • 9667 Posts

It was originally a GC game.

AHUGECAT

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

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SolidTy

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#78 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"]I knew some sheep would say that.

Look, it's a port, Stop Fooling yourself, it may have got cancelled for the GC last minute, but it's still the same as it ever was (Save with the Wii Controls literally tacked on). It's a Port. If you really think it isn't, then Nintendo has turned you into a sucker.

norfair_dweller

It's not a port. A port is a game that is available on one platform and then moved to be available on another. Super Paper Mario is Wii-only, last I checked.

Okay, have it your way.

You = To Nintendo Moneybags $$$.

If you really think that, then you just would rather be technical than listen to reason.

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Shinobishyguy

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#79 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="AHUGECAT"]

[QUOTE="Shinobishyguy"] well....thats your problem now isn't it? It's not Nintendo's fault that you don't know how to position a sensor bar.norfair_dweller

I have a very big TV (65 inches) and that sensor bar is annoying, and I did position it correctly it's just when I get tired or I wonder off it happens. The Wiimote is very primitive.

Did you change the settings in the Wii to accomadate the placement?

ie. setting the bar either above or below your tv depending on which setting the wii is on?

And if there's any thing blocking it you could put it on a stand or something

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AHUGECAT

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#80 AHUGECAT
Member since 2006 • 8967 Posts

... Kameo was a N64 game, Perfect Dark Zero a GC game, and Too human an PS1 game then... Just to name a few. GundamGuy0

They weren't ports because they were never finished - they were enhanced for the systems. SPM is a GC game with Wii controls tacked on.

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norfair_dweller

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#81 norfair_dweller
Member since 2007 • 1639 Posts
[QUOTE="norfair_dweller"][QUOTE="SolidTy"]I knew some sheep would say that.

Look, it's a port, Stop Fooling yourself, it may have got cancelled for the GC last minute, but it's still the same as it ever was (Save with the Wii Controls literally tacked on). It's a Port. If you really think it isn't, then Nintendo has turned you into a sucker.

SolidTy

It's not a port. A port is a game that is available on one platform and then moved to be available on another. Super Paper Mario is Wii-only, last I checked.

Okay, have it your way.

You = To Nintendo Moneybags $$$.

If you really think that, then you just would rather be technical than listen to reason.

Here is reason: if you're telling me Super Paper Mario is a last-gen port, that means Kameo and Perfect Dark Zero are ports, too.

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SolidTy

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#82 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="AHUGECAT"]

It was originally a GC game.

magiciandude

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

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norfair_dweller

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#83 norfair_dweller
Member since 2007 • 1639 Posts

[QUOTE="GundamGuy0"]... Kameo was a N64 game, Perfect Dark Zero a GC game, and Too human an PS1 game then... Just to name a few. AHUGECAT

They weren't ports because they were never finished - they were enhanced for the systems. SPM is a GC game with Wii controls tacked on.

Which is basically enhanced for the system.

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GundamGuy0

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#84 GundamGuy0
Member since 2003 • 10970 Posts

[QUOTE="GundamGuy0"]... Kameo was a N64 game, Perfect Dark Zero a GC game, and Too human an PS1 game then... Just to name a few. AHUGECAT

They weren't ports because they were never finished - they were enhanced for the systems. SPM is a GC game with Wii controls tacked on.

It wasn't finished on the GC either.

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SolidTy

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#85 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="norfair_dweller"][QUOTE="SolidTy"]I knew some sheep would say that.

Look, it's a port, Stop Fooling yourself, it may have got cancelled for the GC last minute, but it's still the same as it ever was (Save with the Wii Controls literally tacked on). It's a Port. If you really think it isn't, then Nintendo has turned you into a sucker.

norfair_dweller

It's not a port. A port is a game that is available on one platform and then moved to be available on another. Super Paper Mario is Wii-only, last I checked.

Okay, have it your way.

You = To Nintendo Moneybags $$$.

If you really think that, then you just would rather be technical than listen to reason.

Here is reason: if you're telling me Super Paper Mario is a last-gen port, that means Kameo and Perfect Dark Zero are ports, too.

But they weren't finished on those platforms, they were DELAYED for Years. What Nintendo did was cancel SPM a few months before it came out for Wii. It's a whole different story.

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norfair_dweller

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#86 norfair_dweller
Member since 2007 • 1639 Posts
[QUOTE="magiciandude"][QUOTE="AHUGECAT"]

It was originally a GC game.

SolidTy

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

Show me proof SPM was done.

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GundamGuy0

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#87 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="magiciandude"][QUOTE="AHUGECAT"]

It was originally a GC game.

SolidTy

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

So you know how close any of them were to being done... I didn't know you worked for all three of the developers.

Regardless the GC version was scraped before it finished development, so it's not a port.

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norfair_dweller

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#88 norfair_dweller
Member since 2007 • 1639 Posts

But they weren't finished on those platforms, they were DELAYED for Years. What Nintendo did was cancel SPM a few months before it came out for Wii. It's a whole different story.SolidTy

1.) How do you know it WAS done?

2.) It's still the same basic principle. They DELAYED SPM for a few months so it could come out on Wii.

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Eponique

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#89 Eponique
Member since 2007 • 17918 Posts
You're delusional if you think the Wii's 3rd party support is worse than the Gamecube just because it didn't get Soul Calibur... It got Ledgends anyway, and that IS third party support.
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#90 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="norfair_dweller"][QUOTE="SolidTy"]I knew some sheep would say that.

Look, it's a port, Stop Fooling yourself, it may have got cancelled for the GC last minute, but it's still the same as it ever was (Save with the Wii Controls literally tacked on). It's a Port. If you really think it isn't, then Nintendo has turned you into a sucker.

SolidTy

It's not a port. A port is a game that is available on one platform and then moved to be available on another. Super Paper Mario is Wii-only, last I checked.

Okay, have it your way.

You = To Nintendo Moneybags $$$.

If you really think that, then you just would rather be technical than listen to reason.

Here is reason: if you're telling me Super Paper Mario is a last-gen port, that means Kameo and Perfect Dark Zero are ports, too.

But they weren't finished on those platforms, they were DELAYED for Years. What Nintendo did was cancel SPM a few months before it came out for Wii. It's a whole different story.

You know how delay happy nintendo is, It might be the case that they were going to have to delay the GC version anyway, so they just scraped it and finished the game on the Wii.

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SolidTy

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#91 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="magiciandude"][QUOTE="AHUGECAT"]

It was originally a GC game.

norfair_dweller

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

Show me proof SPM was done.

Show me proof that it wasn't.

That's an impossible game to play.

If you want to ignore what Nintendo did and why they did it, fine. I'm telling you, it was cancelled RIGHT BEFORE it was due to come out (After Baten Kaitos II). Be Naive to Nintendo, fine, but some of us know the score here.

Remember, Nintendo is running a business, just like SONY and M$. It's just a business in the end.

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magiciandude

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#92 magiciandude
Member since 2004 • 9667 Posts

You're delusional if you think the Wii's 3rd party support is worse than the Gamecube just because it didn't get Soul Calibur... It got Ledgends anyway, and that IS third party support.Eponique

*INB4 "Soul Legends will suck/flop post*

It's just too predictable aftewards. :|

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GundamGuy0

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#93 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="magiciandude"][QUOTE="AHUGECAT"]

It was originally a GC game.

SolidTy

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

Show me proof SPM was done.

Show me proof that it wasn't.

That's an impossible game to play.

If you want to ignore what Nintendo did and why they did it, fine. I'm telling you, it was cancelled RIGHT BEFORE it was due to come out (After Baten Kaitos II). Be Naive to Nintendo, fine, but some of us know the score here.

Remember, Nintendo is running a business, just like SONY and M$. It's just a business in the end.

Your the one that made the clame, shifting the burden of proof is a falicy and shows how your argument is flawed. Unless you can prove your clame.

The game wasn't published on the GC so it's not a GC game anyway, Sure they used most of the came code, but some of the code in Perfect Dark Zero (GC) was in the Xbox 360 game too. Just cause you scrap the project on one system doesn't mean you start from scratch.

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SolidTy

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#94 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"]

But they weren't finished on those platforms, they were DELAYED for Years. What Nintendo did was cancel SPM a few months before it came out for Wii. It's a whole different story.

GundamGuy0

You know how delay happy nintendo is, It might be the case that they were going to have to delay the GC version anyway, so they just scraped it and finished the game on the Wii.

Well, you have a point. Nintendo is Delay Happy.

Did you play SPM? Ask yourself this :

How did the gameplay change when it was on Wii?
Other than a few things that could have been replicated with the Analog sticks (Minor Gameplay points, the Pointing secret thing) it played using a Dpad.

It was done dude. It's too obvious by the fact that it plays almost exaclty like a GC game, something I couldn't say for ZELDA however.

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SolidTy

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#95 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="magiciandude"][QUOTE="AHUGECAT"]

It was originally a GC game.

GundamGuy0

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

Show me proof SPM was done.

Show me proof that it wasn't.

That's an impossible game to play.

If you want to ignore what Nintendo did and why they did it, fine. I'm telling you, it was cancelled RIGHT BEFORE it was due to come out (After Baten Kaitos II). Be Naive to Nintendo, fine, but some of us know the score here.

Remember, Nintendo is running a business, just like SONY and M$. It's just a business in the end.

Your the one that made the clame, shifting the burden of proof is a falicy and shows how your argument is flawed. Unless you can prove your clame.

Look at it as a conspiracy theory, and less of a court case drama. I wouldn't take this to court, but I WOULD talk about it at Denny's or in this case, a Forum.

Of course, I did play an early version of the game, although it was a demo, it played the same. Sure, that isn't proof, but it is food for thought.

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GundamGuy0

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#96 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="GundamGuy0"][QUOTE="SolidTy"]

But they weren't finished on those platforms, they were DELAYED for Years. What Nintendo did was cancel SPM a few months before it came out for Wii. It's a whole different story.

SolidTy

You know how delay happy nintendo is, It might be the case that they were going to have to delay the GC version anyway, so they just scraped it and finished the game on the Wii.

Well, you have a point. Nintendo is Delay Happy.

Did you play SPM? Ask yourself this :

How did the gameplay change when it was on Wii?
Other than a few things that could have been replicated with the Analog sticks (Minor Gameplay points, the Pointing secret thing) it played using a Dpad.

It was done dude. It's too obvious by the fact that it plays almost exaclty like a GC game, something I couldn't say for ZELDA however.

... XD But at the same time the game was ment to be played with a D pad... I don't see what other motion controls could have been worked into it to make it anymore of a Wii game. And it's still not a GC game, even if it plays like one.

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kipknots

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#97 kipknots
Member since 2003 • 492 Posts

How can you say that Namco doesn't support the Wii because of Soul Calibur IV when in fact a lot of the series veterans are working on legends instead of IV? I said it in a previous topic about this: Soul Calibur Legends has the director, lead game designer, lead animator and concept artist of several previous soul calibur games working on it. This, combined with several Tekken and Ace Combat devs, makes what Namco themselves called a dream team.

Now I don't know who is working on Soul Calibur IV, but this dream team thing makes it sound like they actually find the Wii version more important.

Another example is Square Enix: You can say that Dragon Quest Swords is just a spin-off and not a part of the main series, but its the first spin-off that has all of the main three creators (that worked on every main dragon quest before) working on it.

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GundamGuy0

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#98 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="GundamGuy0"][QUOTE="SolidTy"][QUOTE="norfair_dweller"][QUOTE="SolidTy"][QUOTE="magiciandude"][QUOTE="AHUGECAT"]

It was originally a GC game.

SolidTy

So, would that make Too Human a PS1 game? Perfect Dark a GC game?

No.

No, no no.

You don't get it. The Game (SPM) was cancelled a mere couple of months before it came out. It was actually done and was a finished GC game. Too Human was never done. Perfect Dark wasn't done. SPM was. Nintendo cancelled it, giving more fans a reason to buy the GC.

Show me proof SPM was done.

Show me proof that it wasn't.

That's an impossible game to play.

If you want to ignore what Nintendo did and why they did it, fine. I'm telling you, it was cancelled RIGHT BEFORE it was due to come out (After Baten Kaitos II). Be Naive to Nintendo, fine, but some of us know the score here.

Remember, Nintendo is running a business, just like SONY and M$. It's just a business in the end.

Your the one that made the clame, shifting the burden of proof is a falicy and shows how your argument is flawed. Unless you can prove your clame.

Look at it as a conspiracy theory, and less of a court case drama. I wouldn't take this to court, but I WOULD talk about it at Denny's or in this case, a Forum.

Of course, I did play an early version of the game, although it was a demo, it played the same. Sure, that isn't proof, but it is food for thought.

Ok so they had a level done, on the GC, and kept it in the Wii version... that doesn't mean the whole game was finished, or that they kept the whole GC game or changed or added anything.

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AHUGECAT

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#99 AHUGECAT
Member since 2006 • 8967 Posts

You're delusional if you think the Wii's 3rd party support is worse than the Gamecube just because it didn't get Soul Calibur... It got Ledgends anyway, and that IS third party support.Eponique

Getting support doesn't mean it's better.

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SolidTy

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#100 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"]

Well, you have a point. Nintendo is Delay Happy.

Did you play SPM? Ask yourself this :

How did the gameplay change when it was on Wii?
Other than a few things that could have been replicated with the Analog sticks (Minor Gameplay points, the Pointing secret thing) it played using a Dpad.

It was done dude. It's too obvious by the fact that it plays almost exaclty like a GC game, something I couldn't say for ZELDA however.

GundamGuy0

... XD But at the same time the game was ment to be played with a D pad... I don't see what other motion controls could have been worked into it to make it anymore of a Wii game. And it's still not a GC game, even if it plays like one.

That's just it. It's not our job to see, it's up to the Dev's to show us and wow us. Impress us with this "Wii" we just bought. Since the Game was fundamentally designed to be a GC game, it was almost impossible to change it unless they did delay it or scrap it.

The TRUE SPM Wii would be the sequel, made for Wii.

If I could speculate here, I would wager that the game would SHOW BOTH OF US, what Motion controls could do for the game. Then, we would know how much of a port SPM really is. I'm jumping the gun a few years, but I'm sure when we look back at SPM, we will see how much of a port it is compared to the games we will be playing in the future.