[QUOTE="SambaLele"]
Ok.
So I'll try to resume our conversation up to this point:
We agree that citizens have their right of selling their used products, even if they are digital. What must be avoided is piracy, and the way to do that is through DRM.
We agree that not every DRM policy is draconian.
We agree that DD is a completely different environment than the physical one, and needs different DRM because of that.
We agree that not all of MS' policies were good.
So, to finished the discussion, let's try to be specific, and this is completely related to your original post:
1. If DD is different from the physical market, then MS trying to implement the original DD-like DRM policies for used physical copies of games was draconian or not?
2. The substitute system, that involved "family share", "selected retailers" and "registering your physical game to your online account" was or not still a draconian DRM system?
3. If the U turn on daily online checks was simultaneous to their scrapping off family share (when they even admitted that family share could still be implemented), is that or not a sign that the daily online checks was not a gameplay intended policy, but a mechanism of a draconian online DRM policy?
4. If those policies, even if draconian, were more benefitial to consumers than prejudicial, and could end up making the console a different choice from the PS4, and would be a more justifiable purchase than the new, backtracked version of it, why didn't they risk it?
My take is that they actually couldn't sustain the positive aspects because they were not the objective they had in mind. They were just instruments for a DRM policy that would make their system more profitable than the previous generations consoles. By limiting the secondhand market, profitability per user would be higher, and they wouldn't even need to agressively chase a bigger market share (which is costly) to secure bigger profits.
Maintaining things like "family share", without the draconian DRM it was associated to, would actually take a hit on the sales of games, without giving them any benefit. Always online, which also was just one aspect of the whole DRM, couldn't be kept alone, because it would alienate a portion of the market, also without the benefits of the used-games DRM scheme. The same can go on about the other things.
The only aspect that can justify itself, not only to consumers, but also for MS themselves, is Kinect. After all, it is a selling point, and a feature that, although wasn't really well received, didn't at least get nearly the same backlash as the used games DRM fiasco.
1080pOnly
1. I just think draconian is a strong word that carries with it a lot of connotation, the policy wasn't well thought out and certainly wasn't framed well but many people associate draconian with evil. The policy certainly wasn't evil. I guess no one really knows what would happen if you introduce a kickback to publishers from used game sales. The cynical part of me says they will keep the extra money, my humanitarian side says that we'll see cheaper games or improvements in game budgets. If we see cheaper games, considering the resale value you get from games is pitiful at times, then the consumer could actually benefit from a DD-like policy on physical disks (i really have benefited from Steam, I own more games than ever now and payed far less for them than I used to).
2. Again, i'm unsure if publishers would really gain, how much they would gain and how would this be put to use. On the surface it's not hugely appealing to me but then they haven't ever presented a case for exactly what benefits there will be. This is something though that could be changed or tweaked without scrapping always on kinect or always online.
3. It is hard to say exactly what their intent there was. I make no mistake, the on-line check in was to help stop piracy by forcing a type of DRM people usually hate.
If you have an internet connection it will rarely be unavailable for more than 24hours at a time (that was there thinking). The check in is actually a constant thing, in the event of the internet disconnecting it will be 24 hours starting then, not something that occurs at midnight i.e. if your internet goes down at 11:30pm it won't kick you at midnight. I think a month would be fine, Steam does require an occasional phone home and it's no inconvenience if you EVER connect to the internet.
So always online brings a new form of DRM. It also can then be used as a tool to improve games and services. I would want to see both in practice before making my final judgement and I guess that is my point.
4. Well you said it, risk. It is a massive gamble. They hoped they could do the announce and see how the public received it. If it went badly all was not lost, they could revert some things and still launch. What happened though was that they botched the launch, they tried in their typical sickly smooth corporate way to sell us a line and hope no one would say anything. What they should have done is cut through the bullshit and clearly tried to explain their vision. Explain how this is a policy we might not like but have we considered how it will also help. This didn't happen, they panic and we all see what happens when a major corporation has to start thinking on it's feet.
I'll admit to a little bit of err shall we say forum play with the thread title. I don't really think it's just the fans blind brand loyalty that's caused this but on these boards you need some kind of hook to get people to read a wall of text like the OP :P.
To sum up; I don't think that their policies were only designed to be anti-consumer and I do believe the console will be weaker for losing some of the requirements it had. I do think they f*cked up massively and I do think they tried to sneak things in that were just too strict but they didn't need to backpeddle like they did and what they percieve as now being the safe route to take may actually end up being their downfall.
Draconian means strict or restrictive. But yes, I don't think calling it evil would be far-fetched in this case. This is not a manicheist argument, because MS is not the only company to do so nor to intend to do this, and surely there will be others in the future. Companies leave people without their jobs if it means improving profits, and we don't think that they're bad for more than a few weeks after that. That's a fact of life and has always been.
This kind of DRM policy is the same thing, MS doesn't care who's going to pay de bill, as long as you won't be able to sell your used game. They're not doing this to harm you, but to profit. No, they're not evil for doing it.
One thing thought, is that you avoided my arguments again.
1 and 2: Please, answer me, not in the undetermined possibilities of "if it was this way, or if it was that way". The actual way they presented it to us, was it, or not, restrictive and anti-consumer DRM?
3. You agreed this is a DRM feature. The way it would work we don't really care, if it was more or less invasive. The result is what matters, and it's that you have to check in every 24 hours, and the game is tied to your account (this was the policy at the time), so it effectively avoids piracy. Not just that, but with the used-games FEE they proposed initially, or even with the second policy, registering the game to your account to validate it online, it would kill secondhand market. It would treat used games like some sort of piracy.
It wouldn't avoid the replication of that copy, but in fact the very use of that exact same copy by another person.
4. You described perfectly what happened, and how MS put themselves in such a situation.
They were the ones who invented the product. If they can't describe it to us, no one can.
We can't describe death or the universe perfectly, because we didn't make them. But MS knew their policies and the product, from beginning to end, how it would work, how they would profit with every aspect of it. They calculated the risks. If they couldn't enlighten us on the subject, it's either because they didn't want us to know all the details (because the situation could worsen) or because they actually failed to do so, repeatedly.
So, the purporse of all this discussion is to prove right the first thing I said in all our conversation:
Your first argument, on the original post, is not valid:
Consumers didn't backlash because of brand loyalty or fanboyism. They only voiced their rights. The only one at fault, in the whole situation, is MS themselves. They made the situation, and they couldn't get out of it by themselves.
This happened, because their policies offended consumers, and they couldn't make it seem otherwise without changing it over and over.
I get it now that you said that so your other points were read by SW users. But I think this has an impact on every other argument. Exactly because this kills the notion that MS tried those things because they're "visionary". No, they tried those things so they would put new, more restrictive then ever DRM policies, to profit more on our cost. The result was the same with EA's and Blizzard's online passes.
This goes along with all the other arguments I showed that proves, at least logically, that all the other features were also scrapped because their real purpose was to sustain the DRM mechanism.
And that's why the anti-used-games policy wasn't the only thing MS backpedalled.
Log in to comment