Evil Within - worst designed survival horror game!

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Lulu_Lulu

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#102 Lulu_Lulu
Member since 2013 • 19564 Posts

@skunkgp1

I loved it on Normal Difficulty.

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soapandbubbles

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#103 soapandbubbles
Member since 2010 • 3412 Posts

@roler42 said:

@soapandbubbles: Never played the last of us, every time people talk about that game is either about the lesbians DLC or how great the plot is, i don't even know what the gameplay is like in TLOU outside of having shootouts with bums

Play it...trust me.

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elessarGObonzo

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#104 elessarGObonzo
Member since 2008 • 2678 Posts

game was pretty bad for me, 30 mins of cheesy then i gave up on it getting good. can definitely see the insane clown posse dorks this game was geared towards loving it though. bad gameplay, weak effects, no personality for the protagonist, goofy enemies. if making the controls less precise and giving you almost no interaction with the world around you is supposed to build suspense i don't see it.

you can tell this game was designed for people that enjoy simple action games that don't include much user input besides running and pressing action when the screen tells you to. there's nothing wrong with enjoying those kind of games i just enjoy a game that takes a lot more input, control, and thought from the player.

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elessarGObonzo

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#105 elessarGObonzo
Member since 2008 • 2678 Posts

@scottpsfan14 said:
Some of those are hardware and memory limitations. There is a lot of shit on the floor that you can't pick up. Agreed. But what game is there where you can pick up everything? I do see what you mean, but there is a limit to what the PS3 could do in memory. Although I guess more than just bricks and bottles would have been nice?
Wasteland 2, Original Sin, The Elder Scrolls games, The Fallout games, there's many games out there where most of the items you see in the world are totally interactive whether it's an action being performed on or with them, the ability to pick them up in-hand, or picked up into storage.

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Gue1

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#106  Edited By Gue1
Member since 2004 • 12171 Posts

I gotta laugh at this. When did gamers become so weak?

"Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes." - Joystiq

Just beat Silent Hill 2 a few weeks or a month ago and I thought it was one of the greatest survival games ever made but if it was released today it would be panned by critics. Resident Evil turning into the trash that it is today is our own fault.

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soapandbubbles

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#107  Edited By soapandbubbles
Member since 2010 • 3412 Posts

@elessarGObonzo said:

game was pretty bad for me, 30 mins of cheesy then i gave up on it getting good. can definitely see the insane clown posse dorks this game was geared towards loving it though. bad gameplay, weak effects, no personality for the protagonist, goofy enemies. if making the controls less precise and giving you almost no interaction with the world around you is supposed to build suspense i don't see it.

you can tell this game was designed for people that enjoy simple action games that don't include much user input besides running and pressing action when the screen tells you to. there's nothing wrong with enjoying those kind of games i just enjoy a game that takes a lot more input, control, and thought from the player.

well said!

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Lulu_Lulu

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#108 Lulu_Lulu
Member since 2013 • 19564 Posts

@Gue1

It didn't turn into trash, thats what happened to Silent Hill, President Evil just became an action game.

Obviously you already know this, just blinded by nostalgia.

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Animal-Mother

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#109 Animal-Mother
Member since 2003 • 27362 Posts

@FoxbatAlpha said:

So wait. Does this game suck or not?

No it doesn't....

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Lulu_LuIu

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#110  Edited By Lulu_LuIu
Member since 2014 • 25 Posts

@Animal-Mother said:

@FoxbatAlpha said:

So wait. Does this game suck or not?

No it doesn't....

But it does.

clunky shooting zooming in is horrible.

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Lulu_Lulu

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#111  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

uhhhhmmm..... :o

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Animal-Mother

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#112 Animal-Mother
Member since 2003 • 27362 Posts

@lulu_luiu said:

@Animal-Mother said:

No it doesn't....

But it does.

clunky shooting zooming in is horrible.

Yeah you're pathetic....

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Lulu_Lulu

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#113  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@Animal-Mother

More than usual or is this a new low ?

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Animal-Mother

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#114 Animal-Mother
Member since 2003 • 27362 Posts

@Lulu_Lulu said:

@Animal-Mother

More than usual or is this a new low ?

Same amount

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Lulu_Lulu

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#115 Lulu_Lulu
Member since 2013 • 19564 Posts

@Animal-Mother

It almost Feels like Co-Op... :p I guess thats one upside.

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sukraj

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#116 sukraj
Member since 2008 • 27859 Posts

@jrpgaretrash said:

@Ballroompirate said:

All I see is pointless ******* and complaining

because its fake horror game like resident evil series

try amnesia or system shock 2 if u want real horror. not fake like resident evil, dead space.

you're fake sniper

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superbuuman

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#117 superbuuman
Member since 2010 • 6400 Posts

@Gue1 said:

I gotta laugh at this. When did gamers become so weak?

"Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes." - Joystiq

Just beat Silent Hill 2 a few weeks or a month ago and I thought it was one of the greatest survival games ever made but if it was released today it would be panned by critics. Resident Evil turning into the trash that it is today is our own fault.

Yea, that's pretty lame from Joystiq..so they want the game to hand hold you "kill it with fire" ..use shotgun don't use pistol, do this & do that? ..I agree the story is convoluted tho. Been reading people have been saying the sneak/stealth kill is no good..haven't had much problem with it..most of my kills are stealth kill.:P

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Ballroompirate

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#118  Edited By Ballroompirate
Member since 2005 • 26695 Posts

@superbuuman said:

@Gue1 said:

I gotta laugh at this. When did gamers become so weak?

"Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes." - Joystiq

Just beat Silent Hill 2 a few weeks or a month ago and I thought it was one of the greatest survival games ever made but if it was released today it would be panned by critics. Resident Evil turning into the trash that it is today is our own fault.

Yea, that's pretty lame from Joystiq..so they want the game to hand hold you "kill it with fire" ..use shotgun don't use pistol, do this & do that? ..I agree the story is convoluted tho. Been reading people have been saying the sneak/stealth kill is no good..haven't had much problem with it..most of my kills are stealth kill.:P

That's why gaming journalism is becoming trashy and unreliable, there's so much inconsistency, over used hyperbole and even self agendas in journalism. It's hard to take them seriously anymore or give them credit when they write reviews now.

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Lulu_Lulu

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#119 Lulu_Lulu
Member since 2013 • 19564 Posts

@superbuuman

I don't think you know what "Hand Holding" means.

revealing the details of how the game is played isn't hand holding. and even if it was, the alternative is far worse. You be stuck with a game that keeps the basic mechanic hidden from you as an attempt to be difficult, learning these hidden secretes will only then put you back on the same level the game wouldve been play had it featured "Hand Holding" as you so eloquently put it. Its common among Survival Horror games and their fans to believe hiding and discovering basic information is Hardcore.

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Salt_The_Fries

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#120 Salt_The_Fries
Member since 2008 • 12480 Posts

Lulu is right, I can't keep count of how many times AC4 Black Flag didn't inform me how to for example swing on beams (one animus fragment REQUIRED this) or how to use mortars or many other mechanics - which is weird considering how easy the game is.

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Lulu_Lulu

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#121 Lulu_Lulu
Member since 2013 • 19564 Posts

@Salt_The_Fries

I think the one that bothers me the most is the Compass or radar map thing.... People think knowing exactly where to go is somehow more hardcore then what you do when you finally get there, not to mention most games with feature dead ends invisible walls or empty space, so getting lost has no redeeming value what so ever. If I'm going to get stuck or lost atleast let me discover something.