Extra Credits: RPGs are more than just their surface mechanics

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AdobeArtist

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#1 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

In all the debates between WRPG and JRPG, it often brings up the same arguments about stats, levelling, inventory, combat, exploration, and so on. But is there more to the two genres (and the general genre as a whole) than just these surface mechanics? One YouTube blogger, Extra Credits seems to think so. Especially in light of how what many associate as RPG elements can be found in so many games that aren't categorized as RPGs.

I found this provacative video segment that really delves into what differentiates the two genres. It's in 3 parts at about 6min and change each. So approx 19 min in total and worth every minute in viewing for how it explores the development of the genre both by region and general game design.

PART 1
PART 2
PART 3

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deactivated-5d6e91f5c147a

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#2 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Here I was expecting a long winded Adobe essay.
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AdobeArtist

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#3 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Here I was expecting a long winded Adobe essay.siLVURcross

Sorry to disappoint :lol: :P

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heretrix

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#4 heretrix
Member since 2004 • 37881 Posts

That's some pretty excellent stuff. Thanks Adobe.

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captainqwark20

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#5 captainqwark20
Member since 2012 • 1221 Posts
Modded the Mod for advertising. Just kidding. :o But there are some things I found off, and in the end, there's still a gap and Wpgs are still closer to real rpgs. But people will probably read that wrong and claim I said Jrpgs suck.
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DarkLink77

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#6 DarkLink77
Member since 2004 • 32731 Posts

It would be Adobe that posts this.

Mass Effect damage control in a thread that's not even about Mass Efferct. Impressive.

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FanboysS_ck

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#7 FanboysS_ck
Member since 2012 • 50 Posts
Oooh, eat up more of my summer Adobe. Also, do you know when my main will be fixed?
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EMT0

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#8 EMT0
Member since 2012 • 73 Posts

I liked the videos, thanks for the link. I feel like it's spot-on. Square-Enix needs to get knocked off their damn pedestal due to past success.

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#9 captainqwark20
Member since 2012 • 1221 Posts

It would be Adobe that posts this.

Mass Effect damage control in a thread that's not even about Mass Efferct. Impressive.

DarkLink77
But Gears of War isn't an rpg.
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AdobeArtist

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#10 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

It would be Adobe that posts this.

Mass Effect damage control in a thread that's not even about Mass Efferct. Impressive.

DarkLink77

Do you dispute their theory on what defines RPGs?

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nintendofreak_2

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#11 nintendofreak_2
Member since 2005 • 25896 Posts

Interesting... They make some good points, and I definitely agree that the genre definitions should be changed up. I mean, technically any game where you are controlling a predetermined character is an RPG because you're playing the role of another person. I remember going through a rental store several years ago with one of my friends and his dad and I mentioned I loved RPGs. His dad didn't know what it meant so my friend told him what it stood for, and he replied with something along the lines of "aren't all games role playing games?" I still can't really argue with that unless you're creating the character, and this was probably 10 years ago now that I had this conversation.

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Nonstop-Madness

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#12 Nonstop-Madness
Member since 2008 • 12873 Posts

- Videos

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dracolich55

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#13 dracolich55
Member since 2010 • 2343 Posts

It would be Adobe that posts this.

Mass Effect damage control in a thread that's not even about Mass Efferct. Impressive.

DarkLink77
I think maybe Texasgoldrush payed Adobe to be extra sly this time.
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deactivated-5b69bebd1b0b6

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#14 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Interesting videos with some great points, it'll mean nothing on Systemwars. Lots of JRPG haters on here.

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Cherokee_Jack

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#15 Cherokee_Jack
Member since 2008 • 32198 Posts

Big meh to any genre definitions that aren't purely mechanical.

He compares classifying games by mechanics to classifying films by cinematography, but that's not a valid comparison. Cinematography is just one of many equally important aspects of film-making, whereas mechanics are what make a game a game, so they are the only metric by which it makes sense to classify games.

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#16 Zeviander
Member since 2011 • 9503 Posts
A summary for those who lack wifi access? I don't get people these days... linking to a video, saying "discuss" and then making no concessions that encourage discussion.
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DarkLink77

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#17 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

It would be Adobe that posts this.

Mass Effect damage control in a thread that's not even about Mass Efferct. Impressive.

AdobeArtist

Do you dispute their theory on what defines RPGs?

Big meh to any genre definitions that aren't purely mechanical.

He compares classifying games by mechanics to classifying films by cinematography, but that's not a valid comparison. Cinematography is just one of many equally important aspects of film-making, whereas mechanics are what make a game a game, so they are the only metric by which it makes sense to classify games.

Cherokee_Jack
Yep. ^And that's why.
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GhoX

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#18 GhoX
Member since 2006 • 6267 Posts
I wouldn't call Extra Credits "YouTube bloggers". They are one of the shows hosted by Penny Arcade, and used to be hosted by The Escapist. Nonetheless, they have a lot of good videos. They even have one that discusses the difference between graphics and art style.
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nintendofreak_2

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#19 nintendofreak_2
Member since 2005 • 25896 Posts

A summary for those who lack wifi access? I don't get people these days... linking to a video, saying "discuss" and then making no concessions that encourage discussion.Zeviander
The current way we definte genres is based on outward mechanics, as opposed to literature where the genre is more about the theme or emotion (ie Romance or Horror vs First Person Shooter or Platformer). The first video points this out and suggests that this isn't really the way we should define genres in the gaming world.

The second video explains why WRPGs and JRPGs are different (they grew independently from each other early) and that it's odd that these are the only genres that we define based on geographic origin. It argues that JRPGs are more about telling a story with the player as a puppet master and that WRPGs are more about expression and immersing oneself in a game world and making one's own story.

The third video explains why JRPGs had initial success but are now struggling. It mentions that JRPGs were initially one of the few games that introduced a narrative but now other games can do so, and those other genres, WRPGs in particular, have experimented over the years with different gameplay mechanics while JRPGs have stuck with the normal menu-based combat. They also bring up Square Enix owning more IPs other than FF and DQ, and that they should look into trying to make some of those just see if they can get some of their mojo back.

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Yangire

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#20 Yangire
Member since 2010 • 8795 Posts

Your pretty obsessed with this subject.

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FrozenLiquid

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#21 FrozenLiquid
Member since 2007 • 13555 Posts
Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!
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#22 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Big meh to any genre definitions that aren't purely mechanical.

He compares classifying games by mechanics to classifying films by cinematography, but that's not a valid comparison. Cinematography is just one of many equally important aspects of film-making, whereas mechanics are what make a game a game, so they are the only metric by which it makes sense to classify games.

Cherokee_Jack

So does that mean GTA4 is a driving sim because you drive around the city? Portal is an FPS because you shoot (albiet an unconventional and non-lethal) weapon from a first person persepctive? COD is an RPG because you have a class system? Batman Arkham is a fighter with it's melee combat?

These and other examples illustrate how surface mechanics are only a small part of the equation, and the greater importance of examining what the true driving force of the gameplay experience is beneath the what we outwardly see in the game.

When I pick up say, Witcher 2 or DMC, both have real time sword combat, but I'm not expecting to get the same experience from each game. With DMC, I want to threash my way through relentless hordes of enemies, and story pretty much takes a back seat. With Witcher 2 (or even Dragon Age for that matter) I want to mold my character and interactively engage in the unfolding story. In those games combat is more the means to overcome the obstacles and challenges so the plot can progress.

The experiences of the game are more fundamentally defining of any genre, than are its surface mechanics. espcially given that mechanics can be chared across different genres.

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soulitane

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#23 soulitane
Member since 2010 • 15091 Posts
I don't really see why this matters, at the end of the day which genre a game lies under doesn't actually change the game.
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AdobeArtist

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#24 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!FrozenLiquid

Now in this case Mass Effect has been erroneously compared to Gears of War. Can you honestly say you go into those games for the same reasons, and that they engage you in the exact same gameplay experience?

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#25 dracolich55
Member since 2010 • 2343 Posts

[QUOTE="FrozenLiquid"]Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!AdobeArtist

Now in this case Mass Effect has been erroneously compared to Gears of War. Can you honestly say you go into those games for the same reasons, and that they engage you in the exact same gameplay experience?

Pretty much, these days. With the ME3 ending and all, the ME story is pretty much dead to me so I go in for shooting things.... in third person mode.
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#26 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Zeviander"]A summary for those who lack wifi access? I don't get people these days... linking to a video, saying "discuss" and then making no concessions that encourage discussion.nintendofreak_2

The current way we definte genres is based on outward mechanics, as opposed to literature where the genre is more about the theme or emotion (ie Romance or Horror vs First Person Shooter or Platformer). The first video points this out and suggests that this isn't really the way we should define genres in the gaming world.

The second video explains why WRPGs and JRPGs are different (they grew independently from each other early) and that it's odd that these are the only genres that we define based on geographic origin. It argues that JRPGs are more about telling a story with the player as a puppet master and that WRPGs are more about expression and immersing oneself in a game world and making one's own story.

The third video explains why JRPGs had initial success but are now struggling. It mentions that JRPGs were initially one of the few games that introduced a narrative but now other games can do so, and those other genres, WRPGs in particular, have experimented over the years with different gameplay mechanics while JRPGs have stuck with the normal menu-based combat. They also bring up Square Enix owning more IPs other than FF and DQ, and that they should look into trying to make some of those just see if they can get some of their mojo back.

I didn't know how I was going to transcribe 19 min of video, but I spotlighted the main thrust of the thesis; that all genres (not just RPGs) are more accurately defined by their underlying drive for why people play them (the type of gameplay experience people expect to get into) than merely the surface mechanics. Sure as an outwardly visible feature, it's easy to see them as identifiers, but with how many can be shared across different genres, it's also misleading. The experience the game is trying to engage the playr in is far more important.

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#27 Zeviander
Member since 2011 • 9503 Posts
The current way we definte genres is based on outward mechanics, as opposed to literature where the genre is more about the theme or emotion (ie Romance or Horror vs First Person Shooter or Platformer). The first video points this out and suggests that this isn't really the way we should define genres in the gaming world. The second video explains why WRPGs and JRPGs are different (they grew independently from each other early) and that it's odd that these are the only genres that we define based on geographic origin. It argues that JRPGs are more about telling a story with the player as a puppet master and that WRPGs are more about expression and immersing oneself in a game world and making one's own story. The third video explains why JRPGs had initial success but are now struggling. It mentions that JRPGs were initially one of the few games that introduced a narrative but now other games can do so, and those other genres, WRPGs in particular, have experimented over the years with different gameplay mechanics while JRPGs have stuck with the normal menu-based combat. They also bring up Square Enix owning more IPs other than FF and DQ, and that they should look into trying to make some of those just see if they can get some of their mojo back.nintendofreak_2
This would have made a great OP! Thanks for the effort. The first paragraph I agree with. The second I do not, as the Japanese-made Demon's/Dark Souls are thematically, and mechanically WRPG's, and confuse the current genre classifications. The third paragraph, I would need to watch the video for their more specific examples. Personally, I think the term "role-playing" has no place in gaming, as it misrepresents the classical "JRPG" to be something that it isn't. Especially considering many games labeled "RPG" these days tend to fall within the realm of JRPG (like Mass Effect, where player choice is diminished significantly compared to Fallout or Vampire: TMB). To me, "role-playing" is the creation of a persona unique to my imagination that when injected into a fictional world, has supreme affect over that world (i.e. every action has a consequence, both over and subtle). The only game that I have played that has come close to replicating this ideal was VTMB... but even it had a fixed narrative that had a definitive beginning, middle and end. "Role-playing" is the creation of the whole story, start to finish. Which illustrates, I think, why I love Dark Souls so much. Mechanically, the game is an action game with statistical and visual customization... but it is open-ended, and allows me to craft whatever past, future and motivations my character has within my own imagination.
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DarkLink77

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#28 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="Cherokee_Jack"]

Big meh to any genre definitions that aren't purely mechanical.

He compares classifying games by mechanics to classifying films by cinematography, but that's not a valid comparison. Cinematography is just one of many equally important aspects of film-making, whereas mechanics are what make a game a game, so they are the only metric by which it makes sense to classify games.

AdobeArtist

So does that mean GTA4 is a driving sim because you drive around the city? Portal is an FPS because you shoot (albiet an unconventional and non-lethal) weapon from a first person persepctive? COD is an RPG because you have a class system? Batman Arkham is a fighter with it's melee combat?

These and other examples illustrate how surface mechanics are only a small part of the equation, and the greater importance of examining what the true driving force of the gameplay experience is beneath the what we outwardly see in the game.

When I pick up say, Witcher 2 or DMC, both have real time sword combat, but I'm not expecting to get the same experience from each game. With DMC, I want to threash my way through relentless hordes of enemies, and story pretty much takes a back seat. With Witcher 2 (or even Dragon Age for that matter) I want to mold my character and interactively engage in the unfolding story. In those games combat is more the means to overcome the obstacles and challenges so the plot can progress.

The experiences of the game are more fundamentally defining of any genre, than are its surface mechanics. espcially given that mechanics can be chared across different genres.

The stuff in bold is the worst strawman argument I have ever seen.

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nintendofreak_2

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#30 nintendofreak_2
Member since 2005 • 25896 Posts

This would have made a great OP! Thanks for the effort.

The first paragraph I agree with. The second I do not, as the Japanese-made Demon's/Dark Souls are thematically, and mechanically WRPG's, and confuse the current genre classifications. The third paragraph, I would need to watch the video for their more specific examples.

Personally, I think the term "role-playing" has no place in gaming, as it misrepresents the classical "JRPG" to be something that it isn't. Especially considering many games labeled "RPG" these days tend to fall within the realm of JRPG (like Mass Effect, where player choice is diminished significantly compared to Fallout or Vampire: TMB).

To me, "role-playing" is the creation of a persona unique to my imagination that when injected into a fictional world, has supreme affect over that world (i.e. every action has a consequence, both over and subtle). The only game that I have played that has come close to replicating this ideal was VTMB... but even it had a fixed narrative that had a definitive beginning, middle and end. "Role-playing" is the creation of the whole story, start to finish.

Which illustrates, I think, why I love Dark Souls so much. Mechanically, the game is an action game with statistical and visual customization... but it is open-ended, and allows me to craft whatever past, future and motivations my character has within my own imagination.Zeviander

Thank you. :P I did my best keep it short enough but I think I covered their points pretty well.

They actually mention Demon's Souls and Dark Souls as games that contradict the genre definitions, seeing as they are Japanese-made games but are Western style RPGs. This, as you said, goes against the definitions, which is why they think the current way we define genres is incorrect.

I have to agree with the role playing thing. I see gaming as a whole as role playing, because you are generally acting as another character. It's not really a misnomer, but at the same time it defines a lot more than just the genre that we tend to think of it as. I think the kind of role playing you're talking about is more of role creating because you're actions directly affect certain outcomes and you aren't restricted to certain actions.

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Slashless

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#31 Slashless
Member since 2011 • 9534 Posts

I'm not watching that (most video game opinion/rant related videos are stupid, a la Blackbond) but is this just you trying to justify Mass Effect as an RPG?

Because it's not.

itr's also inferior (in every way) to Fallout new Vegas, though that's neither here nor there.

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Kandlegoat

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#32 Kandlegoat
Member since 2009 • 3147 Posts

Your pretty obsessed with this subject.

Yangire

He needs to prove to everyone that choosing an option of either"Dont make me fight you" or "Muahaha Die!" before being forced to fight a horde of enemies in a Bioware game is obviously more superior and innovative compared to....being forced to fight a horde of enemies in a final fantasy game.

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#33 nintendofreak_2
Member since 2005 • 25896 Posts

I'm not watching that (most video game opinion/rant related videos are stupid, a la Blackbond) but is this just you trying to justify Mass Effect as an RPG?

Because it's not.

itr's also inferior (in every way) to Fallout new Vegas, though that's neither here nor there.

Slashless

They're certainly not rants, and they are pretty well thought out and debated. You should give them a look, or at least check out one of them.

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#34 Slashless
Member since 2011 • 9534 Posts

[QUOTE="Slashless"]

I'm not watching that (most video game opinion/rant related videos are stupid, a la Blackbond) but is this just you trying to justify Mass Effect as an RPG?

Because it's not.

itr's also inferior (in every way) to Fallout new Vegas, though that's neither here nor there.

nintendofreak_2

They're certainly not rants, and they are pretty well thought out and debated. You should give them a look, or at least check out one of them.

If it takes the guy 3 videos to express one point it's probably filled with awful damage cotnrol/ not worth my time.

Especially considering I can easily debunk this whole "ME is an RPG" myth with one paragraph.

Mass Effect 3 literally gives you the option on how to play the game,

Do you want this game to play as a shooter?

Do you want this game to play out as a (terrible) RPG?

Do you want this game to play like a book?

:lol: Good job Bioware, true RPG skills right there.

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#35 Kickinurass
Member since 2005 • 3357 Posts

Big meh to any genre definitions that aren't purely mechanical.

He compares classifying games by mechanics to classifying films by cinematography, but that's not a valid comparison. Cinematography is just one of many equally important aspects of film-making, whereas mechanics are what make a game a game, so they are the only metric by which it makes sense to classify games.

Cherokee_Jack

While I think gameplay is of upmost important, that doesn't mean that video games should only be judged on gameplay. Video games are multifaceted, and in todays day and age every part is paramount to a games success. While a game shouldn't be defined by graphics or audio, mechanics is sorely limiting. We should be looking at the design of the game - how the interconnected systems work together rather than any one definition. Because really, video games are much more than the sum of their parts, and far more complex in many ways than any other medium.

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#36 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Thank you. :P I did my best keep it short enough but I think I covered their points pretty well.

They actually mention Demon's Souls and Dark Souls as games that contradict the genre definitions, seeing as they are Japanese-made games but are Western style RPGs. This, as you said, goes against the definitions, which is why they think the current way we define genres is incorrect.

I have to agree with the role playing thing. I see gaming as a whole as role playing, because you are generally acting as another character. It's not really a misnomer, but at the same time it defines a lot more than just the genre that we tend to think of it as. I think the kind of role playing you're talking about is more of role creating because you're actions directly affect certain outcomes and you aren't restricted to certain actions.

nintendofreak_2

I believe here that most people mistake controlling an avatar, or as the video makes reference to as being the "puppet master", with role playing. Just because you control the combat actions of Master Chief, Kratos, Lara Croft, mario, Zelda, Solid Snake, Marcus Feenix, or Ezio Auditore (to name a few) doesn't mean you're role playing them. They're all predetermined characters, not just in outward appearance but in attitude and interpretation of the events surrounding them. That' all been scripted by the writer, same as in any other genre (film, TV, books) that we passively observe the character's actions and reactions.

Role playing is fundmentally about interaction, and in what ways you deem to interpret responses in given scenarios. Being able to imbue the character with qualities you desire, so they become a reflection of you is what distinguishes role playing from merely controlling.

And you both are quite right about how Demon's Souls is not only an example of how mechanics alone fail to adequetely define a genre, but how regional labelling is a line becoming more and more blurry. While we need to distinguish between different RPG sub genres, it's better to approach it by design philosophy rather than region. Perhaps what we're really looking at is;

Scripted RPG, when you play a predetermined character, and where the story is largely linear, like in Final Fantasy, Chrono Trigger, or Persona

Dynamic RPG, when you craft and define your own character, and are offered more freedom of interaction, like in Dragon Age, KOTOR, Skyrim, and by that criteria we could categorize Demon's Souls.

But this is just a "rough sketch" suggestion, not something I'd consider finalized, so don't lynch me for it :P:P

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#37 AcidSoldner
Member since 2007 • 7051 Posts
You guys still on this...? Also, how the hell is this SW material. If this was put up by anybody else, it'd be locked in minutes with the obligatory "blog it."
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Zeviander

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#38 Zeviander
Member since 2011 • 9503 Posts
Adobe, it might be easier just to drop the "RPG" label altogether, as in most cases, it implies something that doesn't exist in most games that carry the label. It would be much easier to refer to action-RPG's like Dark Souls as "stat-based action-adventure" or shooter-RPG's like Mass Effect as "choose-your-own-adventure TPS".
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Kickinurass

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#39 Kickinurass
Member since 2005 • 3357 Posts

Adobe, it might be easier just to drop the "RPG" label altogether, as in most cases, it implies something that doesn't exist in most games that carry the label. It would be much easier to refer to action-RPG's like Dark Souls as "stat-based action-adventure" or shooter-RPG's like Mass Effect as "choose-your-own-adventure TPS".Zeviander

I disagree. Just because this board is full of idiots doesn't mean valid industry genres should be disregarded. According the creators, the press, and probably most consumers, Mass Effect 3 is an RPG.

Adobe is right, or certainly closer to right than the people of system wars who refuse to keep up with the times.

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ShadowsDemon

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#40 ShadowsDemon
Member since 2012 • 10059 Posts
Excellent, as always. :)
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Zeviander

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#41 Zeviander
Member since 2011 • 9503 Posts
According the creators, the press, and probably most consumers, Mass Effect 3 is an RPG.Kickinurass
Something being said by a lot of people doesn't make it right.
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#42 ShadowsDemon
Member since 2012 • 10059 Posts
[QUOTE="Kickinurass"]According the creators, the press, and probably most consumers, Mass Effect 3 is an RPG.Zeviander
Something being said by a lot of people doesn't make it right.

Indeed so. Kevin VanOrd himself (who reviewed the game) said ME2 isn't an RPG...so that applies to ME3 as well.
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AdobeArtist

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#43 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Adobe, it might be easier just to drop the "RPG" label altogether, as in most cases, it implies something that doesn't exist in most games that carry the label. It would be much easier to refer to action-RPG's like Dark Souls as "stat-based action-adventure" or shooter-RPG's like Mass Effect as "choose-your-own-adventure TPS".Zeviander

If you mean that the electronic medium can't 100% replicate role playing by table top standards, while it may be true, is no reason to ditch the RPG label. Look at it this way. Neither Forza or Gran Turismo are perfect driving experiences to real life. Yet both are widely accepted as "driving sims". They both strive to emulate real world driving experiences as best they can with the tech they're running on. Where as arcade racers take a vastly different approach to racing being more about adrenaline thrust. So having those labels is perfectly appropriate to distinguishing the different racing experiences each game offers.

In the same way, most RPGs are doing the best they can (within current technological limitations) to either emulate the table top experience, or offer a unique approach as only electronic medium can, in enabling the player to reinvent themselves as their alter ego within the game world. And as the tech continues to improve, so will games be able to better render that experience.

You guys still on this...? Also, how the hell is this SW material. If this was put up by anybody else, it'd be locked in minutes with the obligatory "blog it."AcidSoldner

This is a completely open discussion about the most contested genre in gaming. Isn't that what forums are designed for? And by all means, share your opinion on the subject :)

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#44 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Kickinurass"]According the creators, the press, and probably most consumers, Mass Effect 3 is an RPG.Zeviander
Something being said by a lot of people doesn't make it right.

So you also get a lot of people saying that ME2 and ME3 aren't RPGs. Are they right?

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789shadow

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#45 789shadow
Member since 2006 • 20195 Posts

[QUOTE="nintendofreak_2"]

[QUOTE="Slashless"]

I'm not watching that (most video game opinion/rant related videos are stupid, a la Blackbond) but is this just you trying to justify Mass Effect as an RPG?

Because it's not.

itr's also inferior (in every way) to Fallout new Vegas, though that's neither here nor there.

Slashless

They're certainly not rants, and they are pretty well thought out and debated. You should give them a look, or at least check out one of them.

If it takes the guy 3 videos to express one point it's probably filled with awful damage cotnrol/ not worth my time.

Hey.

Guess what.

You are really stupid.

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Zeviander

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#47 Zeviander
Member since 2011 • 9503 Posts
So you also get a lot of people saying that ME2 and ME3 aren't RPGs. Are they right?AdobeArtist
I don't recall saying that. Ever. You love dem strawmans don't you? And "tabletop standards" are still something video games COULD achieve. There is no personal computer currently in existence that I know of (quantum computing aside) that could replicate every single physics calculation of a car on a road in real time. One wouldn't need a quantum computer to offer nearly infinite character options in a role-playing situation. It would just require a less definitive narrative, and more player-defined personality traits, along with procedurally generated consequences (rather than defined, they just define broad sets). And obviously, no voice acting, heavily restricting options. Baldur's Gate and Neverwinter Nights did this pretty well. Ironically, thanks to tabletop rulebooks. Both set in the Dungeons & Dragons Forgotten Realms (or was it Eberron?) universe. I think "role-playing" is becoming too broad a term these days, and when games like Mass Effect 3 are considered by the majority of genre fans and critics alike, to be the "defining" experience that genre has to offer, it saddens me as a person who enjoys detached role-playing experiences (i.e. using my imagination rather than having a game define things for me).
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#48 Slashless
Member since 2011 • 9534 Posts

Hey.

Guess what.

You are really stupid.

789shadow

i don't have to take this from a kid.

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#49 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]Adobe, the answer is in the title thread: they are more than just their surface mechanics. They are not apart from their surface mechanics ;). I'm literally playing Mass Effect 3 as I type this. No, it's not a RPG. It's a damn good game though!AdobeArtist

Now in this case Mass Effect has been erroneously compared to Gears of War. Can you honestly say you go into those games for the same reasons, and that they engage you in the exact same gameplay experience?

When taking down a Reaper had little do with roleplaying and more unlimited ammo targeting a la The Hammer of Dawn? F*ck yes, I can honestly say that.
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#50 FrozenLiquid
Member since 2007 • 13555 Posts

In the same way, most RPGs are doing the best they can (within current technological limitations) to either emulate the table top experience, or offer a unique approach as only electronic medium can, in enabling the player to reinvent themselves as their alter ego within the game world. And as the tech continues to improve, so will games be able to better render that experience.

AdobeArtist
The problem is that game design hasn't capitalized on the improved technology. Most of it has either gone sideways, or gone in a different direction altogether e.g Mass Effect. Role-playing games have always been at the forefront of story and presentation which I think people keep forgetting. From Ultima to Final Fantasy; Morrowind to The Witcher, the role playing experience without story immersion is almost unheard of. At the same time, RPGs have also had definitive gameplay elements that required significantly different problem-solving skills from shooters or platformers, or adventure games or strategy titles. Your story, your character, was significantly tied to those definitive gameplay elements (namely character and stat building). That is not the case with a game like Mass Effect. For one example, one achievement is 'Mail Slot', which is shooting through the riot shield of those Cerberus Guardians. It does not matter how you build your character; all you're required to do is manually aim and press the fire trigger to make progress towards that achievement. That's a feature of shooting games, where twitch skill is required. It's not a RPG skill. It's not an isolated incident either; there are many aspects of Mass Effect's design that do not qualify it for RPG status. Note how my argument has not in any way said 'This makes Mass Effect -- and any other so-called 'RPGs' for that matter -- inferior products'. I'm only categorizing these games not out of an emotional desire, but for the sake of knowledge and understanding. Calling the moon a star, and then accidentally attributing star-like properties to the moon is not beneficial to science. Likewise, calling non-RPGs something they're not only harms both categories. The sooner the industry and community accept, understand, and move on from this kerfuffle, we'll have much better games due to greater clarity. Obscurity never saved anyone.