Face off Dark Souls 2.

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jg4xchamp

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#51 jg4xchamp
Member since 2006 • 64054 Posts

@Thunderdrone said:

Why are these new consoles having such a hard time locking previous gen games at 60fp?

What the **** put more effort into your shit From.

We're at a point where it stops being just From, because it's been more than just From Software. They are usually weak on the technical side of things, but what's everyone else's excuse?

It's time some of the console plebs accepted a reality, these new boxes are fucking weak.

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PS4hasNOgames

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#52 PS4hasNOgames
Member since 2014 • 2620 Posts

this game looks identical to bloodborne graphics wise. you're telling me they couldn't make bloodborne run at 60 fps? cmonnn man.

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princeofshapeir

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#53 princeofshapeir
Member since 2006 • 16652 Posts

@jg4xchamp said:

We're at a point where it stops being just From, because it's been more than just From Software. They are usually weak on the technical side of things, but what's everyone else's excuse?

It's time some of the console plebs accepted a reality, these new boxes are fucking weak.

Dark Souls 2 looks like an ancient game with the original lighting taken out. There's really no reason why current-gen consoles can't run the game at 1080p/60 FPS when a lower-spec PC can. It's just From being a small team without the time and resources to optimize their games.

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AM-Gamer

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#54 AM-Gamer
Member since 2012 • 8116 Posts

@ps4hasnogames said:

this game looks identical to bloodborne graphics wise. you're telling me they couldn't make bloodborne run at 60 fps? cmonnn man.

LOL no it doesnt look anything like Bloodborne graphics wise.

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deactivated-57d8401f17c55

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#55  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@jg4xchamp said:

@Thunderdrone said:

Why are these new consoles having such a hard time locking previous gen games at 60fp?

What the **** put more effort into your shit From.

We're at a point where it stops being just From, because it's been more than just From Software. They are usually weak on the technical side of things, but what's everyone else's excuse?

It's time some of the console plebs accepted a reality, these new boxes are fucking weak.

I haven't seen one game that underperforms / is buggy / doesn't look good that I thought is the result of the hardware these consoles have. Efforts have simply not been great, yet.

All these remasters are rush jobs. Borderlands drops 20-30 frames when nothing happens on screen.

Whenever I see an underperforming game, I just think about Metro redux.

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Couth_

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#56 Couth_
Member since 2008 • 10369 Posts

@Chozofication said:

@jg4xchamp said:

We're at a point where it stops being just From, because it's been more than just From Software. They are usually weak on the technical side of things, but what's everyone else's excuse?

It's time some of the console plebs accepted a reality, these new boxes are fucking weak.

I haven't seen one game that underperforms / is buggy / doesn't look good that I thought is the result of the hardware these consoles have. Efforts have simply not been great, yet.

All these remasters are rush jobs. Borderlands drops 20-30 frames when nothing happens on screen.

Whenever I see an underperforming game, I just think about Metro redux.

After playing Dark Souls 2 on PC with an ooold core2quad, ps4 tier GPU in a locked 60fps in 1440p, i don't think it's From anymore. That proved they are competent and can optimize. At this point I think it's the weak CPUs in the consoles

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rabakill

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#57  Edited By rabakill
Member since 2004 • 884 Posts

@aroxx_ab: no you wouldn't

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deactivated-57d8401f17c55

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#58  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@Couth_: What is this"ps4"tier gpu?

Well it's true the Cpu's are a bottleneck for the consoles, at least right now. DX12, and a sony equivalent API will help and there's always gpu compute for later in the generation. But yeah, they really could've used better cpu's. 1 tier higher CPU and a 7870 equivalent gpu would've been as much a beast as the 360 was, as far as power consumption.

But still, these consoles are not weak and there is a lot of juice left to be used. Metro redux is locked 60fps, and looks good. Really good.

A developer can still make stunning games on these boxes. 2 things i'm looking out for - how much CDPR gets out of them and what the wizards are Rare are working on.

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SerenityPlus

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#59  Edited By SerenityPlus
Member since 2015 • 25 Posts

I may pick this up during a sale... not impressed with all the remasters going on right now.

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Couth_

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#60  Edited By Couth_
Member since 2008 • 10369 Posts

@Chozofication said:

@Couth_: What is this"ps4"tier gpu?

Well it's true the Cpu's are a bottleneck for the consoles, at least right now. DX12, and a sony equivalent API will help and there's always gpu compute for later in the generation. But yeah, they really could've used better cpu's. 1 tier higher CPU and a 7870 equivalent gpu would've been as much a beast as the 360 was, as far as power consumption.

But still, these consoles are not weak and there is a lot of juice left to be used. Metro redux is locked 60fps, and looks good. Really good.

A developer can still make stunning games on these boxes. 2 things i'm looking out for - how much CDPR gets out of them and what the wizards are Rare are working on.

It was a gtx660. Granted i know they aren't exactly the same, but the kicker is i was able to run it in 1440p which is a HUGE bump from 1080p. I wasn't expecting to get even a consistent 30fps, but i got the full 60fps. So the fact that this game doesn't have a locked 60 in only 1080p tells me something isn't right

There's clearly moments where the GPU's can shine but the inconsistencies point to the CPU

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cainetao11

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#61 cainetao11
Member since 2006 • 38065 Posts

@tormentos said:

As a starting point, both consoles get the basics right. There are no drawbacks on the resolution front: this is a true 1920x1080 game on PS4, and a pixel count reveals it's the very same situation on Xbox One, with both backed by FXAA anti-aliasing. It's an interesting result given the console's trend of adopting lower native resolutions than PS4 to secure a smooth frame-rate, or to achieve parity in graphical features. However, Dark Souls 2's lock at 1080p plants it in the upper echelons of multi-format releases so far, at least in terms of visuals.

Xbox One pays a persistent price for matching the PS4's visual standard. Both formats target 60fps and engage v-sync at all times, but Microsoft's platform suffers the greater drops between the two in each scene of our frame-rate analysis. The Forest of Fallen Giants area is a good example, where a barrage of enemies causes a read-out of between 40-50fps on Xbox One, while PS4 operates within the 50-60fps range. Even while uncontested beneath the giant, arching trees of Things Betwixt, a regular margin of 10fps exists between the two - PS4 operating at a near perfect 60fps, while Xbox stutters along at 50fps.

Unfortunately this has the knock-on effect of making combat sluggish on Xbox One. In one example, an encounter with The Last Giant boss gives us our lowest drop, a record tumble to 36fps cued by a batch of floating souls. The PS4 goes entirely unruffled by the effect here, and it's fair to say the smoother controller response makes it easier to tackle a lingering knight after this boss battle's finished. Sony's machine does not produce a perfect 60fps of course, but it is a consistently better performer - and in a game that demands pinpoint timing for rolls and ripostes, the smoother frame-rate can make a difference.

Loading Video...

No. Face off......your face and Emma Stone's anus

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deactivated-57d8401f17c55

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#62 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@Couth_: I am not too familiar with the jaguar cpu's but these days the Xenon cpu in the 360 is an absolute dinosaur, so these cpu's are still much better than what the last gen consoles had by default. They may be a bottleneck, but I really don't think they're holding anything back, at least right now.

If there is any problem, it's a software one.

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freedomfreak

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#63 freedomfreak  Online
Member since 2004 • 52551 Posts

So, the Xbox One version is the authentic, real Souls game experience. No Souls game is complete without the obnoxious performance issues, and the Xbox One version offers just that.

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blackace

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#64 blackace
Member since 2002 • 23576 Posts

@remiks00 said:

Holy hell those frame drops during combat on Xbone.

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

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Chutebox

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#65 Chutebox
Member since 2007 • 51583 Posts

@blackace said:

@remiks00 said:

Holy hell those frame drops during combat on Xbone.

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

I think I come to SW just to see crazy people like this post. Keep up the crazies!

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blackace

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#66 blackace
Member since 2002 • 23576 Posts

@Chutebox said:

@blackace said:

@remiks00 said:

Holy hell those frame drops during combat on Xbone.

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

I think I come to SW just to see crazy people like this post. Keep up the crazies!

Crazy people like yourself don't care much for the truth. Everyone remember how Dark Souls 1 turned out on the PC. lol!!! Nothing but a port. No difference with this game. Game was made for PS4 hardware only. Same thing that happened with XBox 360 multiplat games that were made specifically for it's hardware and then ported terribly over to the PS3. lol!!!

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HalcyonScarlet

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#67 HalcyonScarlet
Member since 2011 • 13838 Posts
@tormentos said:

"Sony's machine does not produce a perfect 60fps of course, but it is a consistently better performer - and in a game that demands pinpoint timing for rolls and ripostes, the smoother frame-rate can make a difference."

So 60fps is important for Dark Souls 2, ah... okay. Isn't Bloodbourne 30fps with some dips (according to some)?

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Chutebox

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#68  Edited By Chutebox
Member since 2007 • 51583 Posts

@blackace said:

@Chutebox said:

@blackace said:

@remiks00 said:

Holy hell those frame drops during combat on Xbone.

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

I think I come to SW just to see crazy people like this post. Keep up the crazies!

Crazy people like yourself don't care much for the truth. Everyone remember how Dark Souls 1 turned out on the PC. lol!!! Nothing but a port. No difference with this game. Game was made for PS4 hardware only. Same thing that happened with XBox 360 multiplat games that were made specifically for it's hardware and then ported terribly over to the PS3. lol!!!

Yes yes, truth! I have been shown the truth!

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Snugenz

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#69  Edited By Snugenz
Member since 2006 • 13388 Posts

@AM-Gamer said:

@Snugenz said:

@AM-Gamer: Yeah no, it runs at 4k 60fps with much better AA and other effects on PC.

Um yea know it has no extra effects on PC. Enjoy 4k with those textures lmao.

If you believe that you're... nevermind, carry on.

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AM-Gamer

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#70  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@Snugenz: Please list the extra effects the PC version has over the PS4/X1 version other the standard iq settings.

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Snugenz

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#71  Edited By Snugenz
Member since 2006 • 13388 Posts

@blackace said:

@remiks00 said:

Holy hell those frame drops during combat on Xbone.

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

What?, the PC version has absolutely no issue keeping a steady 60fps even at 4k on my 780.

@AM-Gamer The Mod communtiy *drops mic*

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#72 inggrish
Member since 2005 • 10503 Posts

@ImBatman-: yes the 60fps bug is still there. I bought the game yesterday on ps4, and even with a mace it's not possible to get far before the 'mace is at risk' message crops up, and then only 3 hits later it's broken. I've actually had to resort to carrying 3 longswords as backup, and not using my primary until i get to the boss.

Moreover, the 60fps rolling bug is also there: where you have half the time of invincibility when rolling so you really have to time rolls perfectly.

It's a shame really, as in all other ways it's a really nice upgrade. They should give the option to lock at 30fps instead.

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SamiRDuran

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#73 SamiRDuran
Member since 2005 • 2758 Posts

LOL at next gen consoles I get like 200 fps at 1600p in ds2. These overpriced toys dont deserve to be in anyones living room.

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LegatoSkyheart

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#74 LegatoSkyheart
Member since 2009 • 29733 Posts

@RR360DD said:

ah, back when Sean was just a lowly Gamespotter.

Now he's a Hot shot Let's Player on Youtube.

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scatteh316

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#75 scatteh316
Member since 2004 • 10273 Posts

TLHBO....

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misterpmedia

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#76 misterpmedia
Member since 2013 • 6209 Posts

@blackace said:
@remiks00 said:

Holy hell those frame drops during combat on Xbone.

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

@blackace said:
@Chutebox said:

I think I come to SW just to see crazy people like this post. Keep up the crazies!

Crazy people like yourself don't care much for the truth. Everyone remember how Dark Souls 1 turned out on the PC. lol!!! Nothing but a port. No difference with this game. Game was made for PS4 hardware only. Same thing that happened with XBox 360 multiplat games that were made specifically for it's hardware and then ported terribly over to the PS3. lol!!!

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tormentos

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#77 tormentos
Member since 2003 • 33793 Posts

@blackace said:

That's what porting a game will do to it. DS2 was done on the PS4 primarily and then just ported to the XB1. They definitely are using any DX12 yet, as it's not out yet. It's sad that neither version can hold a steady 60fps throughout the game. If the PC version isn't able to then that's the developers fault. Like I said, game was created on the PS4 optimized to perfection on it and then just ported to XB1 and PC. That's why the PS4 seems superior. Let them recreate the game from scratch on the PC and XB1 only, Use DX12 - Win10 and optimize them to perfection and then compare the games. lol!!

Link.

That game was ported from last gen to both platforms,stop your damage control..`

@cainetao11 said:

No. Face off......your face and Emma Stone's anus

I wish...

@blackace said:

Crazy people like yourself don't care much for the truth. Everyone remember how Dark Souls 1 turned out on the PC. lol!!! Nothing but a port. No difference with this game. Game was made for PS4 hardware only. Same thing that happened with XBox 360 multiplat games that were made specifically for it's hardware and then ported terribly over to the PS3. lol!!!

It was a console port to PC,but this time it wasn't a port from PS4 to xbox one,that is totally redundant and stupid this game was ported at the same time for both platforms,is not the first time i see you hide on that excuse,you have no prove what so ever.

Those game that ported terribly were new games and the xbox 360 was the lead platform,the PS4 isn't the lead platform for Dark souls 2 dude it was last gen.

If i were you i would center my argument on how it was a quick cash grab which is what the game is and blame it for that,alto we know the xbox one will never be on par with the PS4 it a physical impossibility.

@HalcyonScarlet said:

So 60fps is important for Dark Souls 2, ah... okay. Isn't Bloodbourne 30fps with some dips (according to some)?

Dark Souls wasn't 60FPS on last gen consoles neither need to be bloodborn.

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Moistcarrot

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#78 Moistcarrot
Member since 2015 • 1504 Posts

When is from software going to hire competent programmers?

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deactivated-58abb194ab6fb

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#79 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

I"m not even looking at Dark Souls right now, I'm still too much into BloodBorne to look at another Souls game.

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Shibua

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#80  Edited By Shibua
Member since 2014 • 467 Posts

Bloodborne is 30FPS and drops to an unplayable 20FPS thats bad, can't really say the same about this

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Thunderdrone

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#81 Thunderdrone
Member since 2009 • 7154 Posts

@jg4xchamp said:

@Thunderdrone said:

Why are these new consoles having such a hard time locking previous gen games at 60fp?

What the **** put more effort into your shit From.

We're at a point where it stops being just From, because it's been more than just From Software. They are usually weak on the technical side of things, but what's everyone else's excuse?

It's time some of the console plebs accepted a reality, these new boxes are fucking weak.

I think its the result of weak ass programming in these cheaply made remasters. Its like the main goal is to get old code to run on new systems with as little actual re-programming as possible, and hope that the power gap offers a natural FPS bump in the porting process.

Look at Second Son technically speaking, and then look at these dodgy remasters. These will naturally never be as optimized AND good looking as a ground up game, but the massive difference in geometry, effects and general detail between both should be a pretty good indication that devs are being lazy and not using a considerable amount of untapped power to make old code run properly.

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musicalmac

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#82 musicalmac  Moderator
Member since 2006 • 25101 Posts

These new consoles represent the most underwhelming generation of console gaming in history.

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PopeAnonymousXV

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#83 PopeAnonymousXV
Member since 2014 • 168 Posts

@AM-Gamer said:

@ps4hasnogames said:

this game looks identical to bloodborne graphics wise. you're telling me they couldn't make bloodborne run at 60 fps? cmonnn man.

LOL no it doesnt look anything like Bloodborne graphics wise.

You're right, from a strictly technical perspective, anyway.

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Heil68

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#84 Heil68
Member since 2004 • 60819 Posts

Whoa, PS4 is actually the best version CONFIRMED.

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iambatman7986

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#85 iambatman7986
Member since 2013 • 4649 Posts

I waited for the inevitable PS4 copy so this is a new game to me. I love Demon's Souls, but never put much time into Dark Souls. It may be time to change that. It sucks neither system can keep a steady 60 fps on a last gen port though.

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#86  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@Couth_: You got those benchmarks on the DX11 version of DS2?

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deactivated-5a30e101a977c

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#87 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

Bu-bu-bu-bu-but DF tries to save face of Xbox One? And now they suddenly stopped? You are such a disgusting hypocrite, tormentos.

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tormentos

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#88 tormentos
Member since 2003 • 33793 Posts

@FastRobby said:

Bu-bu-bu-bu-but DF tries to save face of Xbox One? And now they suddenly stopped? You are such a disgusting hypocrite, tormentos.

I didn't even say anything other than posting the news buffoon.

Like always my thread deliver a considerable amount of butthurt.

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deactivated-5a30e101a977c

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#89 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@tormentos said:

@FastRobby said:

Bu-bu-bu-bu-but DF tries to save face of Xbox One? And now they suddenly stopped? You are such a disgusting hypocrite, tormentos.

I didn't even say anything other than posting the news buffoon.

Like always my thread deliver a considerable amount of butthurt.

Not now, you idiot. Couple of weeks ago, when Xbox One version was better than PS4, from some whatever, who cares, game. You were saying that DF was defending Xbox One on purpose. That they were actually lying, and that the PS4 version was still better. But now that they give the edge to PS4, it's all OK. Why else would you quote them, if you think they are liars?

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clone01

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#90 clone01
Member since 2003 • 29843 Posts
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StormyJoe

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#91 StormyJoe
Member since 2011 • 7806 Posts

@inb4uall said:

Lol cows still bringing up that the PS4 is stronger. Still. Are you really that butt hurt about the 360 tomato?

Yes he is. @tormentos keep owning himself in another thread, so he created this one to try and make himself feel better.

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daveg1

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#92 daveg1
Member since 2005 • 20405 Posts

ive got it on ps4 and its great, way better than the ps3 version. but you wouldnt even notice those drops playing the xone version..

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ShadowDeathX

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#93  Edited By ShadowDeathX
Member since 2006 • 11699 Posts

FYI: Console Gamers;

Just be aware that From Software hasn't made any modifications to how the engine uses frame rate to calculate a bunch of things. So if you are coming from the PS3/Xbox 360 version and feel a difference in gameplay, this why.

  • The game uses frame rate to calculate time usage when it comes durability degrades. So now that the game runs at appx. 2x the frame rate than the old console versions, your weapons will degrade twice as fast.
  • In addition, this also applies to character animation. The engine tells the AI, only some enemies, to make a attack movement in a certain amount of "frames". Since this game is now running 2x the frame rate, the AI will attack you at appx. twice the speed.
  • This also applies to dodge rolls, among other things. Extreme Example Shown.

You can google the threads across multiple boards for the original DX9 PC version if you want more details.

The original PC version had this "issue" as well but since this is how the engine works it wasn't patch, from what I am aware off. This might be the reason why Dark Souls 1 was capped at 30fps by the developers and why the game does not work at anything higher than 60fps.

From Software can easily market this "feature" under their "Increased Difficulty" banner and no one would care, much.

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GTSaiyanjin2

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#94 GTSaiyanjin2
Member since 2005 • 6018 Posts

Should really be an option to play at a lock 30 FPS, if the game was made with that in mind. I've played some PC games, where I have unlocked the frame rate, and 60 FPS just made the game worse gameplay wise.

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#95  Edited By deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

@ps4hasnogames said:

this game looks identical to bloodborne graphics wise. you're telling me they couldn't make bloodborne run at 60 fps? cmonnn man.

no wonder you are an Xboner guy. you can't see shit when it comes to graphics. truly a correct console for you.

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#96  Edited By HalcyonScarlet
Member since 2011 • 13838 Posts

@tormentos said:


@HalcyonScarlet said:

So 60fps is important for Dark Souls 2, ah... okay. Isn't Bloodbourne 30fps with some dips (according to some)?

Dark Souls wasn't 60FPS on last gen consoles neither need to be bloodborn.

Oh so the 'faster frame rate' isn't a big deal like the statement said? I mean if if Bloodbourne and the others are 30fps, that must be fine right?

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#97 cainetao11
Member since 2006 • 38065 Posts

@tormentos:

LOL me too bro

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#98 tormentos
Member since 2003 • 33793 Posts

@FastRobby said:

Not now, you idiot. Couple of weeks ago, when Xbox One version was better than PS4, from some whatever, who cares, game. You were saying that DF was defending Xbox One on purpose. That they were actually lying, and that the PS4 version was still better. But now that they give the edge to PS4, it's all OK. Why else would you quote them, if you think they are liars?

It was defending the xbox one and it was Richard Leadbtter which is known for downplaying advantages when they are on PS4 side.

Did they state the PS4 trounce the XBO in Tomb Raider,BF4 and SE3.? Yet they use an inflammatory line in the reviews of resident evil an old game that wasn't even impressive which was clearly screw up by capcom.

Worse i provided evidence of Richard Leadbetter claiming 900p vs 1080p difference was massive when it was PC vs PS4 on BF4,but when it was xbox one vs PS4 some how resolution didn't matter even when the gaps recorded were as big as 720p vs 1080p.

That is call damage control in fact they confirmed BFH been 720p and damage control it as well for MGS5,that is call damage controlling,i wasn't even saying anything about it,i just posted the faceoff,like always you are anal because your precious xbox one get the short end of the stick again.

My thread wasn't about DF lying it was about DF damage controlling for the xbox one,claiming that resolution didn't matter which is a total joke.

@StormyJoe said:

Yes he is. @tormentos keep owning himself in another thread, so he created this one to try and make himself feel better.

No dude the ones owning the self are you people,again i hope you got a soft enough sofa so you can wait for those gains on xbox one.

@HalcyonScarlet said:

Oh so the 'faster frame rate' isn't a big deal like the statement said? I mean if if Bloodbourne and the others are 30fps, that must be fine right?

No one say that you are spinning the fact that DS2 aims for 60FPS to claim BB need to be also 60FPS,DS2 is a l;ast gen game speed up to 60FPS BB is a next gen game.

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#99 princeofshapeir
Member since 2006 • 16652 Posts
@ShadowDeathX said:

FYI: Console Gamers;

Just be aware that From Software hasn't made any modifications to how the engine uses frame rate to calculate a bunch of things. So if you are coming from the PS3/Xbox 360 version and feel a difference in gameplay, this why.

  • The game uses frame rate to calculate time usage when it comes durability degrades. So now that the game runs at appx. 2x the frame rate than the old console versions, your weapons will degrade twice as fast.
  • In addition, this also applies to character animation. The engine tells the AI, only some enemies, to make a attack movement in a certain amount of "frames". Since this game is now running 2x the frame rate, the AI will attack you at appx. twice the speed.
  • This also applies to dodge rolls, among other things. Extreme Example Shown.

You can google the threads across multiple boards for the original DX9 PC version if you want more details.

The original PC version had this "issue" as well but since this is how the engine works it wasn't patch, from what I am aware off. This might be the reason why Dark Souls 1 was capped at 30fps by the developers and why the game does not work at anything higher than 60fps.

From Software can easily market this "feature" under their "Increased Difficulty" banner and no one would care, much.

The real kicker is that Dark Souls: Prepare to Die Edition on PC with Durante's fix for an uncapped framerate (i.e. 60 FPS) runs with less technical inconsistencies than Dark Souls 2 at 60 FPS.

The game that the developers never intended to run at 60 FPS, and requires a mod to unlock the framerate past 30, has less problems at this unintended framerate than the game that runs at 60 FPS on PC, PS4, and XB1.

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Ten_Pints

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#100 Ten_Pints
Member since 2014 • 4072 Posts

But the PS4/PC version has washed out colours... right?