[QUOTE="mjarantilla"]Whenever someone says this, I just have to speak up, because I start to wonder: Do you care more about Fallout's gameplay, or Fallout's brandname?
Would you want to have Godfather 4 made rather than let the series fade?
There's nothing wrong with letting a good series end, as long as it ends on a good note, and the Fallout series (console spinoffs nonwithstanding) ending on a great note.
heretrix
I care about both. But I haven't played Fallout 3 yet, so how do I know if it's good or bad? All I know is that it's different. To me that isn't a problem.As some dude said here:
Prior to Fallout the world went to war over the diminishing resources, petrol and uranium, "hell bent on controlling the last remaining resources on Earth". That war reduced most of the planet to rubble, as seen in Fallout and Fallout 2. The government went out of their way, spending billions to built vaults under the Earth in order to protect the people from the nuclear war. They also built Power Armor in order to enchance combat ability. Radiation is still heavily felt in both games (i.e. The Glow). Ghouls are humans who have been severely disfigured due to radiaton. Not all super mutants were simpletons. So why is it that in Fallout 3 we have:
* A town built in the crater of an unexploded nuke? A) How could an unexploded nuke have a crater? B) The population fears nuclear weapons, so why build a town around it?
* Exploding nuclear cars. A) If the world went to war over sources of nuclear power, why are nuclear cars in such plentiful supply? B) Why hasn't anyone in the entire wasteland used this system as a means to develop? C) Why do they generate a mushroom cloud? D) Why doesn't the explosion destroy the car? E) Why does the radiation disappear almost immediately? F) The cars weren't even ****ing nuclear in the originals. They were all destroyed beyond comprehension.
* A ****ing phone booth that protects from a nuclear explosion. What. The. ****. If they could build such a thing, what was the purpose of the vaults?!
* It takes 5 NUKES (!) to kill a Behemoth. So why does it use a car door as a shield?
* Why can ghouls leap at tremendous speed when they were falling apart in the originals? How can they heal eachother with radiation? How can they zap the player with radiation attacks?
* Why doesn't intelligence alter my dialogue choices?
* Again, nuclear power was a thing to be feared in the originals. So what purpose does the Fatman serve?
* Power Armor negatively impacts the player's abilities.
* The range of the radar depends on the player's perception.
* In the original Fallout water was damn hard to come by. In Fallout 3 there's plenty of water to be had i.e. drinking it out of toilets.
* Even the best armor and weapons can be found early in the game, although they'll have disadvantages.
* Certain enemies will be level scaled.
* Some of the weapons just don't fit; flaming sword, suck-o-tron and the mesmetron.
* Towns have a level cap, so you can theoretically explore at the lowest level and have them scaled down and locked.
* You will not get XP by sneaking past supermutants, you have to kill them.
* You are forced into combat, so it discourages any other character build.
This is not my list, another user made it by quoting previews and interviews and I saved it for further ownage.
So after reading this, doesn't it seem like Fallout 3's going to suck? Hmmmmmmm?
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