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I was bored out of my mind I probably did get it wrong.[QUOTE="KC_Hokie"][QUOTE="110million"]
You can't call a story weak when you made up parts of it yourself.
110million
Being shot was more boring than having to sit through a 10 year old's birthday party and schoolhouse bullies?
It was a better start and story as cheesy as that was. And then escaping from the Vault and everything was a better start.[QUOTE="110million"][QUOTE="KC_Hokie"]It's a really weak story. That's the point.KC_Hokie
You can't call a story weak when you made up parts of it yourself.
I was bored out of my mind I probably did get it wrong. You didn't pay much attention..you knew who you were and where you worked..you just didn't know why benny shot you.[QUOTE="Thefatness16"][QUOTE="KC_Hokie"]At the very start you don't know who you are exactly and why you are there. You were shot in the head. KC_Hokie
Yes you do. The courier remembers everything that happened to him/her. He just doesn't know why.
It's a really weak story. That's the point.New Vegas story was infinitely better than Fallout 3's.
I agree. In my opinion the only thing Fallout 3 has over Fallout New Vegas is the soundtrack. The combat system is a lot better, especially if you are a RPG fan.New Vegas, easily.
Much better NPCs, better setup (no long, pointless intro), the refined karma and faction system is better than anything Fallout 3 could dream of in that department. Gunplay felt a lot better in New Vegas as well. Bug wise, after the day one patch on PC, I had very few bugs/crashes/etc, nothing game breaking.
Fallout 3 is a great game, don't get me wrong, but New Vegas felt a lot more like a sequel to the original fallout titles.
The options you get for the ending are amazing too, I won't spoil it or anything, but one choice in particular makes you feel like the biggest badass ever.
110million
In my opinion the only think Fallout 3 has over Fallout New Vegas is the soundtrack.
RyuRanVII
Yep. I love that era of music, so I made my own playlist for New Vegas. :P
It involved Fallout 3's soundtrack, some tracks from Mafia 2 (since they were similar, and it had 200 of them), and some of my own collection.
[QUOTE="RyuRanVII"]
In my opinion the only think Fallout 3 has over Fallout New Vegas is the soundtrack.
110million
Yep. I love that era of music, so I made my own playlist for New Vegas. :P
It involved Fallout 3's soundtrack, some tracks from Mafia 2 (since they were similar, and it had 200 of them), and some of my own collection.
[QUOTE="lawlessx"] going to do that when i start my second playthru..hearing johnny guitar 2,000 times is very annoying :lol:
Mograine
Jingle jangle is not amused to hear that :evil:
It is easy enough to add the song to a custom playlist. :P
I prefer Fallout 3 to New Vegas, to me almost everything is better in Fallout 3. Setting, characters, story, music, weapons and overall just more enjoyable.EliteM0nk3y
Mr. House alone wipes the floor with the whole Fallout 3 character set.
Story is better in Fallout 3 :? I'm going to run out my house screaming "OH THE PAIN" now...
Anyone who says Fallout 3 has either A) Not played New Vegas at all, or B) Has not played New Vegas since it actually became playable. It's a way better game than Fallout 3.
Doolz2024
Or they just have a different opinion than you..?:|
I've played Fallout 3 and New Vegas for 50+ hours and platinumed them and played them since they "became playable" and I much prefer Fallout 3 for the reasons I listed above and many others.
[QUOTE="EliteM0nk3y"]I prefer Fallout 3 to New Vegas, to me almost everything is better in Fallout 3. Setting, characters, story, music, weapons and overall just more enjoyable.Mograine
Mr. House alone wipes the floor with the whole Fallout 3 character set.
Story is better in Fallout 3 :? I'm going to run out my house screaming "OH THE PAIN" now...
Mr. House is a robot with no emotion... I do believe he is a good representation of the New Vegas characters and dialogue choices as they both have no emotions at all.
Anyone who says Fallout 3 has either A) Not played New Vegas at all, or B) Has not played New Vegas since it actually became playable. It's a way better game than Fallout 3.
Doolz2024
Yeah, well, that's just, like, your opinion, man.
I agree. In my opinion the only thing Fallout 3 has over Fallout New Vegas is the soundtrack. The combat system is a lot better, especially if you are a RPG fan.[QUOTE="110million"]
New Vegas, easily.
Much better NPCs, better setup (no long, pointless intro), the refined karma and faction system is better than anything Fallout 3 could dream of in that department. Gunplay felt a lot better in New Vegas as well. Bug wise, after the day one patch on PC, I had very few bugs/crashes/etc, nothing game breaking.
Fallout 3 is a great game, don't get me wrong, but New Vegas felt a lot more like a sequel to the original fallout titles.
The options you get for the ending are amazing too, I won't spoil it or anything, but one choice in particular makes you feel like the biggest badass ever.
RyuRanVII
If I may ask, what is so different aside from purely aesthetic iron sights?
I think that NV had better weapons, story, and I liked how most of the quests revolved around the central conflict. On the other hand NV had a pretty boring setting and Fallout 3 had a really good one imo so I have to give the nod to Fallout 3 because setting is one of the most important aspects to me in a video game. Alsomany of the quests in NV were really boring and basically involved "go here, talk to this person, go here, talk to this person, retrieve item, go here, talk to this person, make a decision, talk to this person" etc.
Or they just have a different opinion than you..?:|
I've played Fallout 3 and New Vegas for 50+ hours and platinumed them and played them since they "became playable" and I much prefer Fallout 3 for the reasons I listed above and many others.
StealthMonkey4
Most of which caused me major "WTF?" moments.
You don't get karma loss for shooting ghouls. You get karma changes for shooting humans depending on their alignment.
You obviously don't realize what's going on in New Vegas if you think working for a faction should still allow you to work for others. You're choosing between factions that are at war, not doing charitable aid. It's a FACTION system, not a karma charity house.
Dialogue...lol. Just lol. Nothing else can be said. Fallout New Vegas takes place in a world that is being rebuilt and remained partly intact. Fallout 3's whopping "I'm looking for my father. Middle aged guy." is SO emotional, right? The dialogue choices that give karma loss sound like they have been written by a 8 year old that just got his arse handed over to him in Pokemon.
Quests...there were memorable quests in Fallout 3? I am completely flabbergasted :|
Fallout 3 was a terrible rpg, a mediocre game and it wasn't even a fallout game. It had nothing in common with the originals and anything fallout. It was oblivion set in a retro-futuristic scifi world. As for why it was a terrible rpg, I'll just copy this other post I made:
How is oblivion a better game than FNV from an rpg standpoint? The writing in oblivion was crap, the main story was terrible, there weren't many memorable characters. Every quest was linear, choices and consequences were non-existent. The entire world revolved around you and your character which killed any sense of realism and the entire game was simply repetitive. FNV addressed every one of those issues.
All of those issues apply to FO3, the only difference being that you had 2 choices, the idiotic and unrealistic white knight who saves everyone without any regard whatsoever for himself and the "I'm going to destroy the world because I'm evil" choice. Both were equally stupid and all factions also existed within that terrible black and white morality paradigm. I'm grateful to bethesda for reviving fallout and bringing so many new people into it, but they just don't do it right while obsidian, which is made up of former black isle studios (who made the original fallouts) members, hit the nail on the head.
[QUOTE="StealthMonkey4"]
Or they just have a different opinion than you..?:|
I've played Fallout 3 and New Vegas for 50+ hours and platinumed them and played them since they "became playable" and I much prefer Fallout 3 for the reasons I listed above and many others.
Mograine
Most of which caused me major "WTF?" moments.
1. You don't get karma loss for shooting ghouls. You get karma changes for shooting humans depending on their alignment.
2. You obviously don't realize what's going on in New Vegas if you think working for a faction should still allow you to work for others. You're choosing between factions that are at war, not doing charitable aid. It's a FACTION system, not a karma charity house.
3.Dialogue...lol. Just lol. Nothing else can be said. Fallout New Vegas takes place in a world that is being rebuilt and remained partly intact. Fallout 3's whopping "I'm looking for my father. Middle aged guy." is SO emotional, right? The dialogue choices that give karma loss sound like they have been written by a 8 year old that just got his arse handed over to him in Pokemon.
4. Quests...there were memorable quests in Fallout 3? I am completely flabbergasted :|
1. Erm... yes you do. You get good karma for killing the ghouls around the factory at least (drawing a blank for the name). I killed every single person in the Vegas Strip's Spa as well as traveling merchants, and just random other homeowners and received no karma loss. After killing half the Mojave I was still labeled "Good" somehow.
2. You should still be able to do some work behind the back as you are freelance, doing one quest (even a side quest) shouldn't sever your relationship with another...
3. I've noticed you've used that before, that's one small line out of thousands, it's not supposed to be emotional, it's a question... The dialogue choices actually let you have emotions, if you didn't like the bad karma ones than don't pick them, however society was in bad conditions and hardly civilized in Fallout 3 so the bad karma choices aren't that preposterous. I felt the people in Fallout 3 seemed to give off emotion more than in New Vegas, no one in New Vegas had any emotion at all.
4. Tranquility Lane, Strictly Business, Tenpenny Tower, Trouble on the Homefront, You Gotta Shoot Em in the Head, The Power of the Atom, Oasis, Blood Ties. The only really memorable quests for me in New Vegas were Arizona Killer, and Beyond the Beef.
[QUOTE="StealthMonkey4"]
If I may ask, what is so different aside from purely aesthetic iron sights?
Mograine
"Purely aesthetic" iron sights :lol: ?
The weapons still feel weightless and the scrolling is off. They don't feel anything like a regular weapon in a shooter would feel, which is how Obsidian seemed to say they would.
1. Erm... yes you do. You get good karma for killing the ghouls around the factory at least (drawing a blank for the name). I killed every single person in the Vegas Strip's Spa as well as traveling merchants, and just random other homeowners and received no karma loss. After killing half the Mojave I was still labeled "Good" somehow.
2. You should still be able to do some work behind the back as you are freelance, doing one quest (even a side quest) shouldn't sever your relationship with another...
3. I've noticed you've used that before, that's one small line out of thousands, it's not supposed to be emotional, it's a question... The dialogue choices actually let you have emotions, if you didn't like the bad karma ones than don't pick them, however society was in bad conditions and hardly civilized in Fallout 3 so the bad karma choices aren't that preposterous. I felt the people in Fallout 3 seemed to give off emotion more than in New Vegas, no one in New Vegas had any emotion at all.
4. Tranquility Lane, Strictly Business, Tenpenny Tower, Trouble on the Homefront, You Gotta Shoot Em in the Head, The Power of the Atom, Oasis, Blood Ties. The only really memorable quests for me in New Vegas were Arizona Killer, and Beyond the Beef.
StealthMonkey4
You get good karma equals karma gainin my book, not karma loss like you said.
It doesn't work like that indeed, no idea where you're pulling that one out of...you can complete quests for one faction without automatically going at war with the other. Save treason quests for obvious reasons (NCRCF).
Hahaha, try to tell Mr. House you don't want to give him the Chip and see what happens. "No emotions at all" indeed :lol:
Those are memorable? Gosh I feel really bad now.
The weapons still feel weightless and the scrolling is off. They don't feel anything like a regular weapon in a shooter would feel, which is how Obsidian seemed to say they would.
StealthMonkey4
You do realize the only reason Fallout 3 weapons feel "weighty" is because the engine stutters randomly on the moving animations at times, right?
[QUOTE="StealthMonkey4"]
The weapons still feel weightless and the scrolling is off. They don't feel anything like a regular weapon in a shooter would feel, which is how Obsidian seemed to say they would.
Mograine
You do realize the only reason Fallout 3 weapons feel "weighty" is because the engine stutters randomly on the moving animations at times, right?
I didn't think they felt weighty at all, New Vegas and Fallout 3 felt exactly the same, however New Vegas was focusing more on shooting and iron sights but it still felt exactly the same. Fallout 3 had more of a focus on VATSI didn't think they felt weighty at all, New Vegas and Fallout 3 felt exactly the same, however New Vegas was focusing more on shooting and iron sights but it still felt exactly the same. Fallout 3 had more of a focus on VATSStealthMonkey4
Damn, I missed the "still" part. I agree with this.
Anyone who says that Fallout 3 has a better story than New Vegas, really hasn't played or finished New Vegas at all. Tell me, do all the side quest in Fallout 3 integrate with the story? No it doesn't, New Vegas on the other hand does.
With New Vegas, at least the side quest effects the ending than it does with 3. Not to mention that FO3 was much easier.
If I said that I misspoke, killing ghouls gains karma, killing humans makes no change. Ghouls should be negative or no change, humans should be negative. I'm not sure exactly what constitutes as a quest that hurts your relations with another faction, but I do recall having constantly reload for tge smallest thing that would step on a faction's toes. Many seemingly harmless quests were also basically blocked out as they hurt or severed a faction relationship. I've done that already. That's one small instance, most characters show little feeling or emotion and so do the dialogue choices. I thought they were. Many others must also have as Fallout 3 is 9 points above New Vegas. I doubt an RPG with no good or memorable quests would be so universally liked.You get good karma equals karma gainin my book, not karma loss like you said.
It doesn't work like that indeed, no idea where you're pulling that one out of...you can complete quests for one faction without automatically going at war with the other. Save treason quests for obvious reasons (NCRCF).
Hahaha, try to tell Mr. House you don't want to give him the Chip and see what happens. "No emotions at all" indeed :lol:
Those are memorable? Gosh I feel really bad now.
Mograine
I loved F3 and played it with almost no bugs. It was great, bought all the expansions.
When I played F:NV, the new additions and bugs wore me down and I never finished it. When i came back to it these past few months, I worked around the horible bugs adn bought the expansions that have been released thus far. I loved it this time.
All in all, F:NV gets the edge for the addition of choice that effects the story. F3 just really had minor differences in contrast to how much F:NV's choices effected it.
easily new vegas. i don't know how anybody can think fallout 3 is superior. dialogue is terrible ([INTELLIGENCE] So you fight the good fight with your voice? HURRRRRRRRRRRR), none of it is funny except liberty prime, and so is the story. fallout 3's story could be rendered irrelevent if only the populace had discovered that filtering water through earth removes 99% of the radiation (but no, we have to build a stupid thing that leaks lethal radiation. not to mention the story is pretty unoriginal. GECK, enclave, etc. etc.).
fallout 3 has no soul
i dont know since I havent played new vegas yet but I did enjoy fallout 3 open world,music and atmopsere imo. love going to washington DC in ruins. was awesome
Anyone who says that Fallout 3 has a better story than New Vegas, really hasn't played or finished New Vegas at all. Tell me, do all the side quest in Fallout 3 integrate with the story? No it doesn't, New Vegas on the other hand does.
With New Vegas, at least the side quest effects the ending than it does with 3. Not to mention that FO3 was much easier.
FireEmblem_Man
Um, that's not necessarily a good thing. Side quests in New Vegas are generally 'better integrated into the story' due to the game constantly linearizing player progression in some way. New side quests more often than not start and end in the same locales the main quest will eventually lead you to, or in close proximity thereof, so you'll naturally have a more cohesively built story to follow, even though Obsidian sort of missed the point of an open-world RPG with this type of design in mind.
The complete lack of level scaling is also something they had to design around.
[QUOTE="Doolz2024"]
Anyone who says Fallout 3 has either A) Not played New Vegas at all, or B) Has not played New Vegas since it actually became playable. It's a way better game than Fallout 3.
StealthMonkey4
Or they just have a different opinion than you..?:|
I've played Fallout 3 and New Vegas for 50+ hours and platinumed them and played them since they "became playable" and I much prefer Fallout 3 for the reasons I listed above and many others.
Wow, I didn't figure anyone would take that seriously.This is System Wars, though. Can't say I'm surprised.
New Vegas. Obsidian took everything from 3 and made it better and taking the series back to the west was the best idea they could've had for the game. The Mojave is better than the Capital Wasteland, the story and storytelling is far better, taking he crappy karma system from 3 and hiding it away in favor of the much superior faction system was ingenious, the settlements have way more inhabitants in them, combat was slightly refined, more numerous and more fleshed-out factions, and way better companions.
New Vegas.
1. Although at first glance it looks like FO3...it's alot closer to the first 2 games.
2. meaningful and gray choices/Consequences that can cause quests to open/close depending on said choice (replay value)
3.Better Roleplaying
4. Better Writing
I also enjoyed the the more empty barren lonely world of NV over the amusement park of Post Apocalyptic cliches that consisted of FO3's setting.
Well put.New Vegas.
1. Although at first glance it looks like FO3...it's alot closer to the first 2 games.
2. meaningful and gray choices/Consequences that can cause quests to open/close depending on said choice (replay value)
3.Better Roleplaying
4. Better Writing
I also enjoyed the the more empty barren lonely world of NV over the amusement park of Post Apocalyptic cliches that consisted of FO3's setting.
Kandlegoat
Nice sig too :P
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